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  1. - Top - End - #301
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    Lord_Burch's Avatar

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Lady Amelia, Lord David's niece, is unmarried, Ark.
    EDIT: If anyone else is interested...
    Last edited by Lord_Burch; 2014-02-12 at 06:40 PM.

  2. - Top - End - #302
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Arkhosia View Post
    25 now, 30 once the round ends.
    Great. Did you by chance see this post?

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  3. - Top - End - #303
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by BladeofObliviom View Post
    And now I'm also sending everyone BATS! You know, just in case anybody's a huge fan of Chiroptera or something.
    You know, I knew I wasn't going to be the first to discover all of the resources I'd figured I'd discover but I didn't think someone else would have bats so early. I was going to do that next ruler. You made me sadface sir!

    Quote Originally Posted by Zap Dynamic View Post
    tl;dr: Raaneki are easygoing hedonists.
    ...I wouldn't put it quite that harshly.

    Quote Originally Posted by Silverbit View Post
    And now it appears that bats can sing. I'm both horrified and intrigued.
    Horrified?

    Quote Originally Posted by Arkhosia View Post
    Anyone interested in having someone be married off to Kirito?
    He's... 21 now, I think.
    Asuna!

    Quote Originally Posted by SamBurke View Post
    Make up a name, and marry him to a Guilderene Princess!
    Asuna!
    I go by they/them/their or he/him/his pronouns

  4. - Top - End - #304
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    I'll do that later!

    Hey RD, if you can rename one of your heirs or ruler...
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    Quote Originally Posted by SliiArhem
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  5. - Top - End - #305
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Arkhosia View Post
    I'll do that later!

    Hey RD, if you can rename one of your heirs or ruler...
    But they're all alre...

    Hey, nice try.

    EDIT - Though it might be a good idea if Kokuei has a child around the same age as one of your ruling family that they marry. That's quite a while off and who's to say anyone gets to survive?

    In the Game of Thrones, you play or you die.
    Last edited by Rain Dragon; 2014-02-12 at 07:50 PM.
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  6. - Top - End - #306
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Rain Dragon View Post
    But they're all alre...

    Hey, nice try.

    EDIT - Though it might be a good idea if Kokuei has a child around the same age as one of your ruling family that they marry. That's quite a while off and who's to say anyone gets to survive?

    In the Game of Thrones, you play or you die.
    If you mean one of Weiss's newborn kids...
    Name her Phyrra or Ruby!
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
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    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

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  7. - Top - End - #307
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Arkhosia View Post
    If you mean one of Weiss's newborn kids...
    Name her Phyrra or Ruby!
    The problem being at the end of this round Kokuei is 7 years old... Two more rounds. Maybe one of Weiss's grandkids I thought.

    Although thinking about it further, I think the moss elf blood would look good in my main line... I'll get back to you on that one in a couple of rounds when I know what I have to work with.

    I also can't wait to get to assassins so I can prune my family tree Crusader-Kings style...

    EDIT - I'll be sure to name one of the Royal Children of region 17 appropriately to marry into the Eyrecradian Royal Family. (In 15 or 20 years or so, y'know...)
    Last edited by Rain Dragon; 2014-02-12 at 09:46 PM.
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  8. - Top - End - #308
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Lord_Burch View Post
    I win by default! Get owned!
    Oh wells... A defeat for Ashenia, but at least it will help us stay humble.


    Quote Originally Posted by Morph Bark View Post
    For future references people wanting to make events might want to announce them before the round in which they take place starts, considering how some people plan their actions meticulously.
    Indeed. Meticulosity is a very handy trait when it comes to nation building.
    Must lay out every square inch of territory...


    Quote Originally Posted by Rain Dragon View Post
    I also can't wait to get to assassins so I can prune my family tree Crusader-Kings style...
    What's to stop you from doing that now?
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  9. - Top - End - #309
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Elemental View Post
    Oh wells... A defeat for Ashenia, but at least it will help us stay humble.

    Indeed. Meticulosity is a very handy trait when it comes to nation building.
    Must lay out every square inch of territory...

    What's to stop you from doing that now?
    Especially your King needs it!

    The only reason my actions for this and the next round is fairly set is because of current events. It's kinda boring actually, but after that I should have some freedom for shenanigans again. I do plan, but meticulous planning shouldn't take up too much time. After all, there is always the possibility that other people change their plans on Saturday! It sounds 'bm' but whatever, it could happen.
    Watch everyone turn on Ashenia during the weekend. Muahaha! Not really...

    I don't really have access to assassins and the mechanics for it are coming later. Furthermore, my tree doesn't really need pruning and as for fluff there is a high chance that Kokuei will be satisfied being an amazing commander.

    I only know who's the current heir so early because I'm having difficulties role playing a female character. Sue me, but just an fyi I'm not being sexist on purpose.

    So far we have... Kokuei the amazing dyslexic general and Yuuhi the brilliant shut-in. Yes. I have already written the fluff for next round and have written down a general outline for round 6. Like I said, current events in Tekorva sort of have my hands tied...

    Though if anyone's interested in stone, I can certainly spare a Diplomacy action for you at any point.

    In unrelated news, I feel I'm getting better at switching from reading a book in Japanese to writing in English without awkward sentence ordering. Yay. (Thanks guys) I'm really enjoying writing again.
    I go by they/them/their or he/him/his pronouns

  10. - Top - End - #310
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Just so everyone knows, I edited the proclamation in the OP of the Raaneki Games thread. It now includes a little fluff about Raaneki history! Shazam!
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  11. - Top - End - #311
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Zap Dynamic View Post
    Just so everyone knows, I edited the proclamation in the OP of the Raaneki Games thread. It now includes a little fluff about Raaneki history! Shazam!
    Just a note, the bolded sentence still says 'ball'.
    I go by they/them/their or he/him/his pronouns

  12. - Top - End - #312
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Rain Dragon View Post
    You know, I knew I wasn't going to be the first to discover all of the resources I'd figured I'd discover but I didn't think someone else would have bats so early. I was going to do that next ruler. You made me sadface sir!
    There actually were multiple people wanting to make bats their resource? Huh. How's about that.

    Quote Originally Posted by Rain Dragon View Post
    In unrelated news, I feel I'm getting better at switching from reading a book in Japanese to writing in English without awkward sentence ordering. Yay. (Thanks guys) I'm really enjoying writing again.
    Good to hear!


    In other news,
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    Also, with regards to the Crusader Kings II comment:
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    Last edited by Morph Bark; 2014-02-13 at 04:30 AM.
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  13. - Top - End - #313
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Morph Bark View Post
    There actually were multiple people wanting to make bats their resource? Huh. How's about that.

    Also, with regards to the Crusader Kings II comment:
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    I am more shocked than you, trust me.

    That is so very true in so many ways. Not just in CK Ii either!
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  14. - Top - End - #314
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    That reminds me I still need to test out the various total conversion mods for CKII. Get my reign on in Westeros, Tamriel and Middle-Earth.

    In the meantime, I'm setting up a dice rolling thread for us. Dice rolls can be made in the main game thread, but you cannot edit them in, in case you're changing your actions (or forgot to make the rolls! [Lookin' at ye, current conquistadores and converters]). I'll copy-paste the how-to-roll in there as well, and the basic dice rolling rules of Empire (1d4 for stats, 1d10 for Military checks, 1d6 for all other checks, and so on). Don't forget to make rolls when you're trying to steal or reverse engineer the technology of your allies/trading partners/conquest targets, convert people, or attack/defend a region!
    Last edited by Morph Bark; 2014-02-13 at 07:42 AM.
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  15. - Top - End - #315
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Morph Bark View Post
    That reminds me I still need to test out the various total conversion mods for CKII. Get my reign on in Westeros, Tamriel and Middle-Earth.

    In the meantime, I'm setting up a dice rolling thread for us. Dice rolls can be made in the main game thread, but you cannot edit them in, in case you're changing your actions (or forgot to make the rolls! [Lookin' at ye, current conquistadores and converters]). I'll copy-paste the how-to-roll in there as well, and the basic dice rolling rules of Empire (1d4 for stats, 1d10 for Military checks, 1d6 for all other checks, and so on). Don't forget to make rolls when you're trying to steal or reverse engineer the technology of your allies/trading partners/conquest targets, convert people, or attack/defend a region!
    Awesome. Good luck!

    It sounds stupid, but do the rolls work in PM? For secret actions. Is this how it is supposed to be done for secret actions?
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  16. - Top - End - #316
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Rain Dragon View Post
    Awesome. Good luck!

    It sounds stupid, but do the rolls work in PM? For secret actions. Is this how it is supposed to be done for secret actions?
    They don't work in PMs, only in the Ongoing Games, OOC and Dicerolling forums.

    Thread is now here.
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  17. - Top - End - #317
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    So, I should roll Curiosity for my sea-based exploration?

    Edit: ahh, good luck with those mods. I've got a Game of Thrones one for Mount & Blade, and it's great fun. It helps that I've got the same surname IRL as one of the semi-important characters.
    Last edited by Silverbit; 2014-02-13 at 08:24 AM.
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  18. - Top - End - #318
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Silverbit View Post
    So, I should roll Curiosity for my sea-based exploration?

    Edit: ahh, good luck with those mods. I've got a Game of Thrones one for Mount & Blade, and it's great fun. It helps that I've got the same surname IRL as one of the semi-important characters.
    When in doubt, you can always include a roll. If it was roll-based in the first place, you did good! (Well, depending on the roll.) If it wasn't, well, at least you had it in place just in case.

    Heh, thanks. Sadly, I never have that. Heck, there aren't even characters whose last names sound like my last name much, because "Right" or "Wright" appear only rarely and usually have to do with airmen or flamboyant lawyers (or doctors who build super fight robots).

    Ah well, at least I got a family tree that can easily rival most CKII ones, so I got that going for me.
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  19. - Top - End - #319
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Morph Bark View Post
    They don't work in PMs, only in the Ongoing Games, OOC and Dicerolling forums.

    Thread is now here.
    Aww, that's going to reveal my secret actions unless I periodically roll dice over a secret action which is just 'eat pancakes'. Hmmm. I'll think about how best to deal with that. (Or alternatively I could just trust everyone. )

    Thanks for the thread.

    Quote Originally Posted by Silverbit View Post
    Ahh, good luck with those mods. I've got a Game of Thrones one for Mount & Blade, and it's great fun. It helps that I've got the same surname IRL as one of the semi-important characters.
    That's very cool!

    EDIT - I just noticed Zabbarot is rolling to convert his own region but didn't roll his own defensive roll.

    Don't mind me. I'm only insane.
    Last edited by Rain Dragon; 2014-02-13 at 09:29 AM.
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  20. - Top - End - #320
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    My first roll and it's a 2. RNG gods, how have I angered you?

    And yeah, my first reaction on seeing his name (Massey, btw) in the book was joy mixed with panic. "Yay, I'm in a GRRM book!". "Oh gods, I'm in a GRRM book!". I won't spoil anything.
    I'm also on the Bay12 Games forums under the same username.

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  21. - Top - End - #321
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Morph Bark View Post
    In the meantime, I'm setting up a dice rolling thread for us. Dice rolls can be made in the main game thread, but you cannot edit them in, in case you're changing your actions (or forgot to make the rolls! [Lookin' at ye, current conquistadores and converters]). I'll copy-paste the how-to-roll in there as well, and the basic dice rolling rules of Empire (1d4 for stats, 1d10 for Military checks, 1d6 for all other checks, and so on). Don't forget to make rolls when you're trying to steal or reverse engineer the technology of your allies/trading partners/conquest targets, convert people, or attack/defend a region!
    Wait... We're supposed to be rolling dice? That is a very big memo that I missed. I'm going to go read the rules again.

    Edit: Phew... It's only for conversions, military matters and technology theft...
    Last edited by Elemental; 2014-02-13 at 09:13 AM.
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  22. - Top - End - #322
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Silverbit View Post
    And yeah, my first reaction on seeing his name (Massey, btw) in the book was joy mixed with panic. "Yay, I'm in a GRRM book!". "Oh gods, I'm in a GRRM book!". I won't spoil anything.
    Lemme guess... He dies?
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  23. - Top - End - #323
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Morph Bark View Post
    For Sam Burke:
    linky
    I lol'd. Then had to close it quickly to prevent screen destruction.
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Alright! So I think I've got the second post to the OP done, or at least updated as much as I can in this current format! I've merged the imports table with the first table, and removed terrain features (since it really served no real purpose other displaying certain details about the region) and religon/technology (since that's morph's domain). I've kept races in there since they're my domain, and I'll upkeep active rounds each round.

    Note in my Leadership post, I will add 5 years to the rulers each round, so that we know when people are getting ancient.

    For those who haven't noticed, I moved the resource tables to the bottom of the second post. I think I'm going to rename the post Trade & Resources...
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  25. - Top - End - #325
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Zap Dynamic View Post
    Lemme guess... He dies?
    GRRM doesn't kill all of his characters. Only the ones I want to win…

    Moving swiftly on from near spoilers, I didn't specify what that roll was for aside from conquistador-ness: it's for my sea exploration.
    I'm also on the Bay12 Games forums under the same username.

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    Currently playing the parched and honourable Rabhid Dynasty in Empire2!

  26. - Top - End - #326
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by Zap Dynamic View Post
    The most distinguishing feature of any Raaneki over 16 is their tattoos. Raaneki tattoos chronicle the personality, achievements, and promises of

    Because their culture prefers nudity to clothes, Raaneki outside their homeland tend to wear the bare minimum for the community standard, and prefer light, sheer fabrics.
    COUSINS!!!!!

    Seriously, they sound very similar to my Islander culture.
    http://www.giantitp.com/forums/showp...&postcount=703

    I wonder if archeological evidence might one day suggest a connection.

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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    alright, iv been sick/overworked in school/have rehearsal all week. Can someone sum up nine pages of stuff for me before i have to go back to snow shoveling.

  28. - Top - End - #328
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Quote Originally Posted by lt_murgen View Post
    COUSINS!!!!!

    I wonder if archeological evidence might one day suggest a connection.
    I just noticed! Methinks we should find an excuse to get together sometime. Do you have anything in particular in mind for the last two actions this round?
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Made my conquest roll in the new thread (If I have to get into a battle this round)

    Also, I may send Remina to the Raaneki Games. She's been poorly underrepresented by me insofar.

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  30. - Top - End - #330
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    Default Re: EMPIRE! A Community World-Building Game II: 2 Quest, 2 Curious

    Spoiler: Treaty details for Wombat
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    The Friendship Treaty of Barsa is a mutual defense pact, sharing of knowledge, trade when required, and just short of a marriage pact with the ward exchange.

    The Celero/Guilder Treaty is one of trade, a non-aggression pact (we exhaust options before going to war with each other, i.e. don't declare war on each other, and attempt diplomatic solutions if the ally of one attacks the other or someone the opposite member is allied with.) Treaty also includes a marriage pact.
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    Quote Originally Posted by bosssmiley View Post
    You altruistic weirdo you!
    Discord: Spacecamp-Logic-Yako
    Former Avatar by Ceika, which I have long since lost a copy of.

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