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  1. - Top - End - #1
    Bugbear in the Playground
     
    Mekboy's Avatar

    Join Date
    Apr 2010
    Location
    UK

    Default Let's Play Arkham Horror

    In the small New England town of Arkham, not all is well. Strange monsters roam the streets and tears in the very fabric of reality appear as the Blind God Azathoth stirs in his slumber. Should he awake, the very Earth will be torn asunder, and it's only our brave investigators that can stop them!

    The Great Old One for this game will be Azathoth!

    Fairly simple one to understand. His doom track is 14 space long. If it fills, Azathoth wakes up and destroys the world.

    Azathoth also gives maniacs +1 toughness, meaning they require an additional success to be beaten in combat.

    PREGAME MYTHOS CARD
    Spoiler
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    A gate opens at the woods, bringing with it a Maniac and a Byakhee.
    A clue appears at the Historical Society.

    Monsters marked with a circle move white and a square or diamond move black, prompting the Byakhee to move to the sky.

    HEADLINE: SOUTHSIDE STRANGLER SUSPECTED!
    However, the press are mistaken, and the murders were caused by 2 monster that are released into the Southside Streets.

    The monsters are a Cultist and a Zombie.


    Azathoth's doom track: 1/14

    The map at the start of turn 1
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    Monsters in Arkham (4/9)
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    Maniac (Woods)
    Byakhee (Sky)
    Cultist (Southside Streets)
    Zombie (Southside Streets)


    Investigators
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    Spoiler: "Ashcan" Pete
    Show

    Common items - .45 automatic
    Unique items - Cabala of Saboth
    Skills - Lore
    Allies - Duke
    Other: $1, 3 clues.

    Speed/Sneak: 3/3
    Fight/Will: 4/3
    Lore/Luck: 3/0+1


    Spoiler: Micheal McGlen
    Show

    Common items - Tommy Gun, Dynamite
    Unique items - Obsidian Statue
    Skills - Bravery
    Other - $8

    Speed/Sneak: 4/2
    Fight/Will: 4/3
    Lore/Luck: 1/2


    Spoiler: Vincent Lee
    Show

    Common items - Dark Cloak and Research Materials
    Spells - Heal, Wither
    Skills - Expert Occultist
    Other - $9, 1 clue

    Speed/Sneak: 3/2
    Fight/Will: 2/2
    Lore/Luck: 4/2


    Spoiler: Harvey Walters
    Show

    Unique items - Elder Sign, Book of Dzyan
    Spells - Mists of Releh, Shrivelling
    Skills - Expert Occultist
    Other - $5, 1 clue


    Spoiler: Carolyn Fern
    Show

    Common Items - Tommy Gun, .38 Revolver
    Unique Items - Flute of the Outer Gods, Enchanted Knife
    Skills - Fight
    Other - $7, 1 clue

    Speed/Sneak: 3/0
    Fight/Will: 3+1/2
    Lore/Luck: 2/4


    Spoiler: Kate Winthrop
    Show

    Common items - Old Journal
    Unique items - Enchanted Blade
    Spells - Bind Monster, Red Sign of Shudde M'ell
    Skills - Lore
    Other - $7, 2 clues

    Speed/Sneak: 4/2
    Fight/Will: 2/2
    Lore/Luck: 2+1/4




    Turn order:
    1. Micheal McGlen (D20ragon)
    2. Harvey Walters (Mantid)
    3. Carolyn Fern (Zylia)
    4. "Ashcan" Pete (Tevin)
    5. Kate Winthrop (TerrickTerran)
    6. Vincent Lee (AwakeandRPing)

    You're up to move first, d20ragon. If you have any questions, feel free to ask in the OOC thread.
    Last edited by Mekboy; 2014-03-06 at 08:04 PM.
    Akrim.elf made this avatar. She's awesome like that.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Mantid's Avatar

    Join Date
    Nov 2007
    Location
    Southern California
    Gender
    Male

    Default Re: Let's Play Arkham Horror

    Harvey Walters hurries out of the university and heads to the Science Building. Finding Kate Winthrop, he passes the strange insignia call an Elder Sign to her and wishes her luck.

    Spoiler
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    Focus: Moving Speed/Sneak toward Sneak by 1

    Moving to science building and trading the Elder Sign to TerrickTerran.

    Speed: 2
    Sneak: 3

    Fight: 0
    Will: 3

    Lore: 5
    Luck: 2

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Nov 2013

    Default Re: Let's Play Arkham Horror

    Hearing rumors about something happening over at the Independence Square, Carolyn steels her resolve and heads over to see what she can find.

    Focus: Shift twice away from Fight towards Will
    Speed: 3, Sneak: 0
    Fight: 1+1, Will: 4
    Lore: 2, Luck: 5 (not 4)

    Move 2 spaces to Independence Square, and pick up the clue.
    Last edited by Zylia; 2014-03-16 at 09:52 PM.

  4. - Top - End - #4
    Ogre in the Playground
     
    MonkGirl

    Join Date
    Aug 2008

    Default Re: Let's Play Arkham Horror

    Gripping the elder sign in one hand and her enchanted blade in another, Kate made her way quietly down to the woods. She had heard rumors of a crazy person hanging out there so she was prepared.

    Move Kate to the woods

    Attack the Maniac with the enchanted blade.

    Cross fingers

    Spoiler
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    (7d6)[3][5][1][3][5][2][5](24)
    Minister of sarcasm and pragmatism of the Grayview fanclub.

    No, none of us were altering the unimutable laws of physics. That would be wrong.

  5. - Top - End - #5
    Dwarf in the Playground
     
    EvilClericGuy

    Join Date
    Jan 2014

    Default Re: Let's Play Arkham Horror

    Ambling through town quickly, trying to put aside thoughts of the most recent and terrifying news atricles, Vincent made for the Miskatonic University's library. Perhaps some answers about the town's current problems could be found in its history.
    Last edited by AwakeandRPing; 2014-04-02 at 05:11 AM.

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