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  1. - Top - End - #61
    Troll in the Playground
     
    Doxkid's Avatar

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    Default Re: Assault on Isle Deepspring - IC

    Henry allows attack after attack to pass over him or simple bounce off his impenetrable shell, but this does little to help the people on his back.

    He does not like that. Not one bit. He even clicks his lesser Claw to show how little he appreciates their actions. After a moment (during which he darts along the enemy’s and positions himself) the air ripples grasped in his lesser Claw melt into themselves summons forth a blast of heavy brackish water.

    Spoiler
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    Growth point status: Unchanged. 15/30.
    Treant Allies: ½
    1-Nature Slumber: Birch
    1-Nature Slumber: Oak
    1-Nature Slumber: Cherry Blossom
    1-Nature Slumber: Lily
    9-Greater Weeping Willow Treant
    2- Chlorophyll Augment: Fast Healing 6 on Willow Treant
    ------
    Henry uses his impressive speed to put position himself to catch as many flying enemies as possible in the 195 ft cone of his Mud Wave attack.
    Standard action: Henry fires off a Mud Wave attack. Reflex Save DC: 27 for half.
    Damage: (13d10)[82]
    It recharges in (1d4)[3] rounds
    It functions like a breath weapon, except enemies struck by the attack also lose sight, Scent and other special.
    -------
    The archers on the ground still need to be dealt with, but Henry has a plan for that. Or…perhaps it should be said that he has a plant for that.

    “Willow. Slay them.” Having already taken on some of its master’s suffering, the Willow is rapidly molting and becoming an entity much more suited for bloodshed. Without hesitation it flings itself off Henry’s back, aiming its body at the Troll Leader.

    Spoiler
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    The Willow exhausts its suffering pool which will transform it as per Whomp Whomp: it gains 4 strength and 15 movement speed, in addition to all the buffs applied to it.

    It then takes falling damage; part of that damage is probably subtracted from the temporary health pool offered by Heroic Leadership. (20d6)[73] falling damage (unless it would be something else.

    Move action: launches itself off Henry’s back and tries to land close to the Troll Leader.

    Swift Action: Exhausting Rain on the Troll Leader and every 5 ft square around him. If the Troll Leader fails a DC 25 fort save it is exhausted.

    Standard action: it attacks the troll Leader.
    Attack roll: (1d20+31)[44] {18 attack +2 (from strength being increased by 4), + 10 (Hero’s Leadership), +1 (haste)}
    Damage: (1d8+9)[10]
    Stats/info:
    Hasted, Whomp-Whomp’d, Heroic Leadership’d
    Last edited by Doxkid; 2014-03-31 at 07:57 PM.

  2. - Top - End - #62
    Orc in the Playground
     
    RedWizardGuy

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    Feb 2014

    Default Re: Assault on Isle Deepspring - IC

    The remaining great flying beasts and their riders withstand the mud as best they can.
    Spoiler
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    Bird 3: (1d20+17)[24]
    Bird 4: (1d20+17)[30]
    Bird 5: (1d20+17)[32]
    Troll 4: (1d20+18)[37]
    Troll 5: (1d20+18)[20]


    The willow's sudden appearance on the ground seems to distract the leader of the trolls, as the (forcibly) soothing rains make their way over him.
    Spoiler
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    (1d20+21)[29]


    The willow's great branch smashing into his face seems to distract the troll even more, as he turns his attention groundward.

    Leeroy's blob of ectoplasm easily entangles the riderless bird, leaving it wide open to attack.

    Kamynar's splitting arrow simply unmakes one of the last mounts remaining in the air. Now, but one troll remains in the skies.
    Spoiler
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    Bird 4 is dead, dead, dead. Troll 4 takes (20d6)[87] falling damage.


    The last riderless bird continues its wrathful assault upon Kamynar, but the other, bearing the last troll, turns tail and flies back towards the castle.

    Spoiler
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    Ranged Touch Attack dealing Negative Energy damage:
    Bird 3: Attack:(1d20+18)[31] Damage: (12d4)[38]

    If it failed the Reflex save, total concealment roll: (1d100)[93]. Misses on a 51-100.


    ---Round 2 End---

    ---Round 3 Start---

    The great troll leader drops his magical bow in response to the Treant's attack, and pulls out a great axe. It hacks violently at the tree.
    Spoiler
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    Full Attack:
    Attack: (1d20+36)[44] Damage: (3d6+21)[33]
    Attack: (1d20+31)[40] Damage: (3d6+21)[26]
    Attack: (1d20+26)[44] Damage: (3d6+21)[35]
    Attack: (1d20+21)[37] Damage: (3d6+21)[27]

    If it failed the prior Fort save, -3 to all attack rolls, -5 to all damage rolls.


    The remaining trolls, with the exception of the slowpoke, all having been smote onto the ground, move to stand with their leader. Each lets loose a single arrow at Henry.

    Spoiler
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    Troll 1: Attack: (1d20+25)[42] Damage: (2d6+16)[23]
    Troll 2: Attack: (1d20+25)[31] Damage: (2d6+16)[28]
    Troll 3: Attack: (1d20+25)[45] Damage: (2d6+16)[23]


    Spoiler
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    Looks like it's Maylene/Clunk's turn, followed by Troll 4, followed by the rest of the party, followed by the last riderless birdy still in the fight.

  3. - Top - End - #63
    Troll in the Playground
     
    Doxkid's Avatar

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    Default Re: Assault on Isle Deepspring - IC

    With most of the flying opponents taken care of Henry turns his attention to the many trolls on the ground…and the damage they have done to his beautiful little plant.

    His response is swift, brutal and disproportionately destructive. There is no warning. There is no sign of what he is planning. One second he is in the air hosing down foes and the next he has landed on the ground with force that shakes the sea and his Greater Claw has embedded itself in the ground where the Troll Leader once stood. The Troll Leader remains unaccounted for...until a muffled (and extremely juicing sounding) *Click* is heard from Henry's Claw as the natural weapon snaps shut.

    “Do not touch my Willow.” He warns the Troll Leader’s remains. a moment later his lesser Claw slams deep into the earth as well, finishing his savage assault.
    -----
    Spoiler
    Show
    Growth point status: Unchanged. 15/30.
    Treant Allies: ½
    1-Nature Slumber: Birch
    1-Nature Slumber: Oak
    1-Nature Slumber: Cherry Blossom
    1-Nature Slumber: Lily
    9-Greater Weeping Willow Treant
    2- Chlorophyll Augment: Fast Healing 6 on Willow Treant
    -----
    Mud Wave will be recharged in 2 rounds.
    -----
    Henry heals 6 nonlethal damage (Regeneration 6) and another 1 point of damage (Fast Healing 1 from Kamynar’s song). This brings his Nonlethal Damage down to 127 from 134.
    -----
    Current buffs: Hero's Leadership (+10 morale to Hit), Inspire Courage (+13 Attack and Damage), Haste (+1 AC, +1 Attack, +30 movement speeds, +1 reflex save)
    -----
    Actions:
    Free action: Crab Hammer- Next attack gains +13 To Hit, +11 Damage. This bypasses any DR or Miss Chance.

    Swift: Shell Smash- Henry’s Next Greater Claw attack is a touch attack.

    Full Round: Henry does a Diving Charge attack. His next attacks gain +2 To Hit and he loses 2 AC this round.
    --Greater Claw Attack--
    Attack: (1d20+50)[52] {21 Attack + 13 (Crab Hammer) + 13 (Inspire Courage) + 1 (Haste) +2 (Charge)} against touch AC, bypassing things as per Crab Hammer
    Damage: (6d6+46)[57] {22 Normal Damage + 11 (Crab Hammer) +13 (Inspire Courage)

    The total damage is then doubled because this was done as a Dive-Charge Attack.

    If the Claw Attack hits Henry can start a Grapple on that Troll Leader; he’ll do this even if the Troll Leader died because he is Neutral, not good, and he doesn’t take kindly to his precious garden getting chopped up.

    Opposed Grapple check: (1d20+57)[77]
    Constrict Damage if that beats the Troll’s grapple (or if it is unopposed): (6d6+35)[53]
    -----
    Because of Double Strike Henry can attack with both claws as part of a charge; this attack will be used for the Troll Leader if the first missed or did less than 100 damage, or for any enemy that is near enough to the Willow to even consider stopping it's escape.
    --Lesser Claw Attack--
    Attack (1d20+32)[45] {16 normal + 13 (inspire courage) + 1 (Haste) + 2 (Charge)
    Damage: (4d6+30)[49] {17 normal + 13 (Inspire courage)
    The total damage is then doubled because this was done as a Dive-Charge Attack.

    As always Henry will use the automatic grapple attempt if that attack lands:
    Opposed Grapple check: (1d20+57)[75]
    Constrict Damage: (4d6+30)[43]


    The Willow, understanding that it’s master no longer requires it’s services, takes refuge behind Henry.

    Spoiler
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    The Willow recovers 6 HP from Fast Healing 6. It uses the Withdraw action to place Henry between it and the enemies on the ground.

    It currently has 48 Hit points.
    Buffs: Haste, Whomp-Whomp, Heroic Leadership, Inspire Courage
    Last edited by Doxkid; 2014-04-01 at 09:03 AM. Reason: changed "and for any enemy" to "or for any enemy"

  4. - Top - End - #64
    Ogre in the Playground
     
    WebTiefling's Avatar

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    Default Re: Assault on Isle Deepspring - IC

    "Blow an Otyugh, but those hurt," Maylene grimaces. She was also very frustrated at her wands failing to penetrate the magical resistance of the trolls. She swapped out a wand, going for a slightly different approach this time.

    "Clunk, close up. Get me within 50 feet!"

    Clunk flew down through the air, closing in as his mistress ordered.

    As she closed within range, she aimed the wand of Grease she had pulled out. That troll would be going down even if he resisted the magic missiles.

    Spoiler: Game Actions
    Show
    Clunk Double Move, close to within 50' of trolls.
    Maylene magic missile:
    Overcome SR 20: (1d20+9)[12]
    Magic Missile Damage: (5d4+5)[12] and -5 more levels. (this will be -10 if it gets through)
    Grease: hitting the ground next to Troll 4. Covers a 10' square. Reflex save DC 25 to stay standing. Any trolls next to him will also need to make saves.

    Maylene: +2 HP from fast healing. (I forgot last round. )
    Last edited by WebTiefling; 2014-04-01 at 09:28 AM.
    Spoiler: I am playing...
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    Thanks to Elder Tsufu for the awesome Mat Cauthon avatar!

  5. - Top - End - #65
    Ogre in the Playground
     
    BardGuy

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    Default Re: Assault on Isle Deepspring - IC

    Kamynar felt the ground, or shell rather, come from under him, and after reaching the ground, he aimed his new bow high, Aiming to strike the last bird down. Before firing to the trolls. As he fired, out came the cadence of a victory march.

    Spoiler: Actions
    Show
    Continue Bardsong
    Fast Heal 1
    Smite Evil: Repeated Smiting: Ranged Smiting: Cool down (1d4-1)[2] rounds

    Spoiler: Arrow 1: Haste
    Show
    To Hit: (1d20+43)[16](16)
    Damage: Force
    (1d8+33)[3](3)+(4d6)[4][4][1][6](15)(Force, Force, Holy, Holy)
    Split Arrow:
    To Hit: (1d20+43)[1](1)
    Damage: Force
    (1d8+33)[3](3)+(4d6)[1][4][4][2](11)(Force, Force, Holy, Holy)


    Spoiler: Arrow 2: Rapid Shot
    Show
    To Hit: (1d20+43)[11](11)
    Damage: Splitting, Force
    (1d8+33)[7](7)+(4d6)[4][1][4][5](14)(Force, Force, Holy, Holy)
    Split Arrow:
    To Hit: (1d20+43)[6](6)
    Damage: Force
    (1d8+33)[2](2)+(4d6)[4][5][5][4](18)(Force, Force, Holy, Holy)


    Spoiler: Arrow 3: Begin Regulars
    Show
    To Hit: (1d20+43)[10](10)
    Damage: Splitting, Force
    (1d8+33)[2](2)+(4d6)[2][1][2][3](8)(Force, Force, Holy, Holy)
    Split Arrow:
    To Hit: (1d20+43)[17](17)
    Damage: Force
    (1d8+33)[1](1)+(4d6)[5][3][5][6](19)(Force, Force, Holy, Holy)


    Spoiler: Arrow 4
    Show
    To Hit: (1d20+38)[9](9)
    Damage: Splitting, Force
    (1d8+33)[6](6)+(4d6)[1][4][2][5](12)(Force, Force, Holy, Holy)
    Split Arrow:
    To Hit: (1d20+38)[17](17)
    Damage: Force
    (1d8+33)[7](7)+(4d6)[3][3][6][1](13)(Force, Force, Holy, Holy)


    Spoiler: Arrow 5
    Show
    To Hit: (1d20+33)[5](5)
    Damage: Splitting, Force
    (1d8+33)[2](2)+(4d6)[2][6][6][1](15)(Force, Force, Holy, Holy)
    Split Arrow:
    To Hit: (1d20+33)[11](11)
    Damage: Force
    (1d8+33)[4](4)+(4d6)[2][5][4][3](14)(Force, Force, Holy, Holy)
    And so doth the winds of destiny change my course for better or worse for the whole of time.
    LGBTitP

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    Quotes about me!

    Quote Originally Posted by Arachu View Post
    You're fun to talk to. ^_^
    Quote Originally Posted by goletan
    Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.

    Besides, the dirty old guy is a staple of fiction everywhere.

  6. - Top - End - #66
    Orc in the Playground
     
    RedWizardGuy

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    Feb 2014

    Default Re: Assault on Isle Deepspring - IC

    The great, slow troll barely shrugs off Maylene's new round of missiles, but is not so lucky with regards to her Grease.

    Spoiler
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    Reflex Save DC 25: (1d20+18)[24]


    It replies as it has before - with archery.

    Spoiler
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    If it passes the save, then Full Attack. If not, just use the first attack. Unless I'm mistaken though, this troll has no negative levels. It was Troll 2 that failed the save. This means that I misrolled his attack on Henry - but he missed anyway, so it's not important.

    Troll 4:
    Attack: (1d20+31)[35] Damage: (2d6+16)[24]
    Attack: (1d20+26)[41] Damage: (2d6+16)[25]
    Attack: (1d20+21)[32] Damage: (2d6+16)[27]
    Attack: (1d20+16)[21] Damage: (2d6+16)[22]


    Henry's savagery seems to catch the great troll leader off guard, unfortunately for it. It withstands the massive injuries from the crab without complaint, but is noticeably shaken, and disabled by the Crab's grip.

    The other troll, nearest to the tree, finds itself in similarly poor circumstances.

    While Kamynar's first pair of arrows proves to be fated unfortunate, the second going far wide, the first is enough to finish off the injured bird, which, the necromantic energies animating it broken, falls apart out of the sky. The next four arrows prove to be enough to overcome even the massive resilience of the largest troll, and it falls limp in Henry's grip, clearly unconscious. The remaining four strike a troll weakened by Maylene's draining bolts and trapped in Henry's grip, and remove it, too, from the battle.

    Spoiler
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    Bird 3 dead, Lead Troll unconscious, Troll 2 unconscious. Trolls 3, 4, and 6 remain alive and in combat.

    It is Leeroy's turn.
    Last edited by Promises Kept; 2014-04-05 at 01:53 PM.

  7. - Top - End - #67
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Assault on Isle Deepspring - IC

    ---Round 3 End---

    ---Round 4 Start---

    The remaining trolls respond in the only reasonable fashion left to them, outnumbered, their mounts destroyed, and their leader defeated. They toss down their bows and surrender, throwing themselves upon your mercy.

    Spoiler
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    A reminder: The mounts may be totally destroyed, but the trolls are all alive, if unconscious and/or battered. And, of course, Troll 5 and Bird 5 fled earlier.


    --- Battle Over ---
    Victory!
    Last edited by Promises Kept; 2014-04-10 at 08:12 PM.

  8. - Top - End - #68
    Troll in the Playground
     
    Doxkid's Avatar

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    Default Re: Assault on Isle Deepspring - IC

    "Mine. His life forfeit." Henry's Greater Claw lifts the troll leader from the ground revealing the massive damage that has been inflicted so far. "Speak before his end."

    Henry returns to his 'normal' size without ever removing the troll leader from his grasp. When he is once again the size of a mortal man he grasps the shell hanging from his next with his Lesser Claw; strong nature magic flows over him and his Willow, undoing some of the damage inflicted upon them.

    "Do what you must with the lesser ones, but do so quickly. This one will die for his mistakes and we have work to do."
    Spoiler
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    ---
    Growth point status: Unchanged. 15/30.
    Treant Allies: ½
    1-Nature Slumber: Birch
    1-Nature Slumber: Oak
    1-Nature Slumber: Cherry Blossom
    1-Nature Slumber: Lily
    9-Greater Weeping Willow Treant
    2- Chlorophyll Augment: Fast Healing 6 on Willow Treant
    ------
    Willow heals 6 Hp thanks to Chlorophyll Augmentation.

    Willow's Current Hp: 54/189
    -----
    Henry's regeneration heals 6 nonlethal damage.

    Henry's Nonlethal damage: 128.
    -----
    Henry will transform back into his Medium Monster-Masked Man form without relinquishing his hold on the Troll Leader. Once he is Medium again he will use Touch of Healing on himself and his Willow.

    He takes a -10 penalty to the healing check to affect a second target and augments the ability to heal an extra 3 hp per level (39 hp total) by increasing the DC to 33. He'll be taking a 10 on this check via Natural Expertise to automatically pass.

    Heal modifier: 37. He takes a 10 on this check and also takes a penalty of 10, cancelling the bonus and penalty out. This beats the check DC of 33.

    Amount healed for Henry and Willow: (13d4+39)[70]
    ---Willow heals 6 Hp thanks to Chlorophyll Augmentation.

    Willow's Current Hp: 124/189
    -----
    Henry's regeneration heals 6 nonlethal damage.

    Henry's Nonlethal damage: 58.
    -------
    Last edited by Doxkid; 2014-04-11 at 06:38 AM.

  9. - Top - End - #69
    Troll in the Playground
     
    Doxkid's Avatar

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    Default Re: Assault on Isle Deepspring - IC

    Henry waits few seconds before nodding, probably to himself. "He is not needed. Good."

    Henry adjusts his Greater Claw with a clever flick and then brings his lesser Claw to bear as well, aligning the two to overlap on the Troll Leader's throat. And then he clamps down. After a few seconds he loosens his grip...only to clamp again. And again. He calmly repeats the motions over and over until the Troll leader loses its head and can be left, finally dead.

    Spoiler
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    Henry attacks with his lesser Claw (probably an automatic hit, but I'll roll anyway): (1d20+32)[44]
    Damage: (4d6+30)[41]
    Automatic grapple following the lesser Claw attack: (1d20+57)[64]
    Constrict: (4d6+30)[47]

    If the lesser claw attack lands that will trigger Limb Ripper. Henry will target the Troll Leader's head, reducing the save DC by 5 (technically it gives the enemy a +5 bonus to the save, but it is easier for me to think of it this way and either way of thinking about this is correct in this situation): The troll must make a Fort save DC 22 or have its head torn clean off.

    If it succeeds on Henry's next turn the Troll Leader can be subjected to This Kills the Human, which has a Fort save DC 27.

    Then Limb Ripper is reapplied to its head. On Henry's following turn the two are reapplied once again; this will repeat until the head is removed or someone stops him.


    Once the head has finally been plucked from the trolls shoulders Henry flicks blood off of his Claws and turns to face the tower looming over his group, the head still danging from his Lesser Claw.

    "They have trampled upon the wrong garden. There are more problems that need to be resolved. Lets go."
    Last edited by Doxkid; 2014-04-14 at 08:02 AM.

  10. - Top - End - #70
    Orc in the Playground
     
    RedWizardGuy

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    Feb 2014

    Default Re: Assault on Isle Deepspring - IC

    After several false starts, as the troll is remarkably resilient, even unconscious, Henry successfully rips the head clean off of the troll leader. It won't be regenerating from that. The trolls who remain conscious cower in fear at the crab-man, clearly terrified and awaiting their own fates.

    Spoiler
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    Whenever you get around to looting the Lead troll:
    1 Monocle
    1 Large Unstrung Bow (Resizes upon being picked up)
    1 Large suit of spiked stone armor
    1 Amulet

  11. - Top - End - #71
    Troll in the Playground
     
    Doxkid's Avatar

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    Default Re: Assault on Isle Deepspring - IC

    Henry ignores the loot he accidentally snags from his for; the monacle, still in place over the Troll Leader's eye, and the amulet now caught in Henry's lesser Claw.

    His concerns are greater than material wealth: the Willow requires Henry's green claw.

    "A moment, Willow of my garden. You will be restored." Henry summons the nature magic to his Greater Claw and conjures a a gentle stream of water over the brutalized plant. Budding leaves immediately appear upon its branches and the many knots on its bark smooth out. It does not take long for the treant to return to the beauty held back when Henry first called upon it.

    "You have served well. Rest. I will call upon you again soon enough." Healing energies wash over the Treant one last time before Henry seals the plant with his own vital magic, compressing it into a single Willow Flower which he delicately places in his hair.

    "Thank you." he whispers with his eyes closed.
    Spoiler
    Show
    ----------
    Using Healing Touch on willow one last time. Henry will take a 10 on the check as per usual and this will allow an automatic success.

    Amount healed: (13d4)[24]

    After that he will cast Create Water over the Treant to restore its Suffering Pool.
    -----
    Growth point status: Unchanged. 15/30.
    Treant Allies: 0/2
    1-Nature Slumber: Birch
    1-Nature Slumber: Oak
    1-Nature Slumber: Cherry Blossom
    1-Nature Slumber: Lily
    1-nature Slumber: Willow

    He will then suppress the Treant's, returning it to the form of a flower, after healing it

    Henry will regain 2 Growth Points after this round and then 1 point per round until he reaches 25/30 points.
    -----
    Regenerating 6 nonlethal damage per round. It will all be gone after a little more than two minutes
    ----------

    Once his Willow is taken care of he focuses on the Troll Leader's remains. The body, armor and all, is dumped unceremoniously into Henry's Portable Hole, and the trinkets in his left claw and dangled along with the head while he examines them.

    "Little one." He says before catching himself; that is far too vague to get his point across. "Littlest one?" That isn't quite right either. Henry thinks for a short while, the name on the tip of his tongue. After a short struggle he finds a verbal compromise which should satisfy everyone involved.

    "Littlest one. Hmm...it is female...man but female...little Woman? Yes. I possess new things. I ask you tell me what they are," he says. After a few seconds he attaches, "Please?" as an afterthought.

    It's a significant step up from how Henry once addressed Maylene at least. And he has gotten better at saying 'Please' as well, which lessens the blow of him still not knowing her name.

    The Troll archers are still being ignored, leaving them to the Kamynar's 'mercy'. Fortunately for the trolls Kamynar's 'mercy' is actual mercy, not an ironic use of the word to obfuscating how his horrific plans. In this particular case the extra attention brought to the word 'mercy' is extraneous...probably. Everyone snaps eventually, so perhaps today will be that day for Kamynar.
    Last edited by Doxkid; 2014-04-15 at 10:50 AM.

  12. - Top - End - #72
    Ogre in the Playground
     
    WebTiefling's Avatar

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    Default Re: Assault on Isle Deepspring - IC

    "Ah, variety is indeed the spice of life," Maylene says as the odd creature works out the intricacies of nomenclature. "It will be my pleasure to examine these items for you."

    As she accepts the items from the crab-beast-shapechanging-druid-like-sort-of creature she speaks to the others, "These trolls are nothing to me, but I have no particular animosity toward them either. They are employed by he which opposes us, and so could be potential sources of information, if beings such as they know things."

    Turning to Clunk, "Clunk, please relieve them of their weapons. Could someone else please search them for other belongings? Clunk is ... less than suited for something like that."

    Maylene examines the items from Henry, each item massive in her Small hands, running her hands over them, enjoying their design techniques. Finally, she reaches into her Haversack and pulls out a wand, and with a quick touch to her forehead, her eyes begin to glow a bright blue and magical auras explode into existence around her.

    Spoiler: Examine those Items
    Show
    I can see the strength and school of magic used on each magic item. I auto-succeed on the checks. Caster level 1-5=Faint. 6-11=Moderate. 12-20=Strong. 21+=Overwhelming.
    On any magic items showing Moderate or higher, she'll cast Identify to more fully determine its properties.
    Spoiler: I am playing...
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    Thanks to Elder Tsufu for the awesome Mat Cauthon avatar!

  13. - Top - End - #73
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Assault on Isle Deepspring - IC

    Spoiler
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    So: Loot! I'm including what the other trolls had, but I'm assuming that you aren't going to take the armor from the other trolls - it detects as nonmagical. I'm also not including a reading for the leader's armor, since Henry tossed it in his Portable Hole without giving you a look at it.

    Monocle: Faint; Divination, Necromancy
    Bow: Moderate; Evocation, Conjuration
    Spoiler
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    Splitting Energy Bow

    This energy bow acts as a +2 Splitting composite longbow that accommodates a user of any Strength. Although unstrung, it fires arrows of pure magical force that deal 2d6 points of damage. As they are force effects, the arrows do not suffer a miss chance when used against incorporeal creatures. The bow can be used to fire normal or magic arrows, but in such cases the bow does not confer its damage due to force. When drawn, the energy bow sheds light like a torch.

    In addition, you can use the bow to make power shots. To do so, before making attack rolls, choose a number to subtract from your attack rolls up to your base attack and add this same number to the damage dealt by the bow with any attack that hits. The penalty on attack rolls and bonus on damage rolls last until your next turn.

    Amulet: Faint, Abjuration

    From the other 4 trolls:
    4x Bows: Faint; Evocation
    2x Rings: Faint; Abjuration
    1x Apparently Empty Bottle: Moderate; Transmutation
    Spoiler
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    This is a Bottle of Air.

    1x Dusty Rose Prism Stone: Moderate; Divination
    Spoiler
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    1 Cloak: Moderate; Divination
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    This Mantle of Second Chances allows you to reroll one roll as an immediate action 1/day.


  14. - Top - End - #74
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    Default Re: Assault on Isle Deepspring - IC

    Maylene rubs her hands as the odds and ends pile up. "Oh, a girl does like her toys. If someone can see to the trolls, I'll take care of this stuff right away."

    With some quick examination she sorts the goods into two piles, the stronger magic items on one side and the weaker on the other. She casts Identify on the stronger magic items.

    "Bah, a Bottle of Air. I was hoping for something else, but ... well, if they were carting around a bottle of air, there might be a need for it later."

    She continues Identifying until she makes it through them all.

    "Hmm, Mantle of Second Chances. Very handy.

    Ooo, a Dusty Rose Ioun Stone. Gives some very nice insight into your attackers, and ...
    " Maylene sets it floating over her head, "best of all it compliments my outfit.

    Nice bow! I don't know if it's better than the one you have, Kamynar, but it's pretty good. An Energy bow.

    The rest of this stuff is less powerful and I'd prefer to save my spells for now. A monocle with some divination and necromancy, amulet with a touch of abjuration, four bows with some evocation, and two rings with abjuration. Anyone want to pick anything in particular? It's all safe since they were wearing them.
    "
    Spoiler: I am playing...
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  15. - Top - End - #75
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    Default Re: Assault on Isle Deepspring - IC

    "Mostly inferior to our own equipment. Good. This will be easy if the rest are armed just as poorly as these were." Once the trinkets have been removed Henry snaps the Troll Leader's head in half with his lesser Claw. The body, and its shell, will be dealt with later.

    "Finish distributing what you need and store away everything else. Time wasted standing here only benefits our foes. I would not like for any of you to fall here. I am still using all of you."

    He delivers his touching speech about friendship while flicking troll remains from his lesser Claw and then stands facing toward the tower, awaiting his next fight.

  16. - Top - End - #76
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    Default Re: Assault on Isle Deepspring - IC

    "Oh Henry, you do say the nicest things." Maylene bats her eyes at the back of the crab thing and shakes her head.

    "He's right, though. I can transform this stuff into more useful things in the future when we have some time, but at the moment, pick quickly and let's keep going as soon as everyone is healed."
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  17. - Top - End - #77
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    BardGuy

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    Default Re: Assault on Isle Deepspring - IC

    Kamynar sighed and took the bow for himself, "I'll take it for a back up, unfortunately, but there should be enough power in it later to get something nice and apply the Force Property to my bow permanently. Still, let me have five minutes to refresh my Lay on Hands. Then we can get going."

    He meditates for a few minutes, then turns to their favorite crab, "I must say though, that was a very impressive display. I can't imagine the power you've got. Glad you're friendly, and that you're ready to let's us ride on your shell from time to time. Are we ready?"
    And so doth the winds of destiny change my course for better or worse for the whole of time.
    LGBTitP

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    Quotes about me!

    Quote Originally Posted by Arachu View Post
    You're fun to talk to. ^_^
    Quote Originally Posted by goletan
    Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.

    Besides, the dirty old guy is a staple of fiction everywhere.

  18. - Top - End - #78
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    Default Re: Assault on Isle Deepspring - IC

    Maylene looks to the others. "Everyone all set for equipment? Ok." She shrugs. Not immediately jumping at the chance to fiddle with new things just didn't seem normal.

    "If anyone wants any of it, just let me know."

    With that, she swung the Mantle over her shoulders and attached its little clasps. She slipped one of the rings onto her finger, and adjusted the monocle on her eye, trying it out.

    The remaining ring and the four bows, she dropped into her Enveloping Pit, calling in, "Stow those away for later."

    Spoiler: OOC
    Show
    Any obvious effects from the minor ring and the monocle? I'm feeling adventurous.

    With a nice Mantle and Monocle, standing along her somewhat robotic-looking companion Clunk, she's looking very Steampunk!
    Last edited by WebTiefling; 2014-04-24 at 04:26 PM.
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    Thanks to Elder Tsufu for the awesome Mat Cauthon avatar!

  19. - Top - End - #79
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    Default Re: Assault on Isle Deepspring - IC

    Henry acknowledges both Kamynar and Maylene by clicking his lesser Claw at each of them in turn. The gestures are mostly identical but the meaning seems different for each, as he nods toward Kamynar and his lesser Claw lingers in Maylene’s direction for a moment longer than it does on the party’s moral vocalist.

    “Then let’s go.” Henry starts the march toward the tower without further ado. As per usual he is alert; this time he does not watch his own claws as he did on the boat.

    Spoiler: OoC
    Show
    If anyone needs anything from Henry ask now or in OoC chat. We should be mostly/fully healed up thanks to Kamynar's snowsong Fast Healing so there probably isn't much to be concerned about, but I figured I should offer all the same..

  20. - Top - End - #80
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    RedWizardGuy

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    Default Re: Assault on Isle Deepspring - IC

    Your march continues without incident until you come to the base of the hill on which the castle rests. Looming above you are the immense walls of the castle, the banners you viewed earlier seeming even more imposing up close. Near as you are, you see a massive iron creature, as large as Henry at his largest, seemingly melded into the gates. You have little time to ponder it, however, as a chill falls over you all and a great shadow descends on you. An immense giant, clad in clockwork armor with ethereal wings of darkness sprouting from his back, descends lightly to the ground in front of you. He holds an immense sword, carved with runes of power, in his hands. A cold, thundering voice echoes from his mouth.

    "I am Byleist, Lord of the Storm. Turn back or be unmade."

    Spoiler
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    Anyone have See Invisibility or some other special sense mode active?

  21. - Top - End - #81
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    Default Re: Assault on Isle Deepspring - IC

    "The stench of death. Undeath. Unnaturalness." His face remains emotionless and impassive. These things are disgusting, but of little interest to him as long as his claws still have strength and his shell is still harder than metal or stone. "No matter."

    Henry plucks a delicate pink blossom from his hair and gently plants in the ground at his feet. With an air of confidence he strides forward toward the tower an the giant, leaving the plant to mature alongside his allies and his allies to watch over his plant.

    "My titles are of no importance. My holdings are abandoned. I am merely the Crab who watches Little Ones, tends the garden and manages the grove. But I am still a Crab, Byleist, and a Crab fears no storm. I will show you the power Crabs hold," Henry promises while presenting his Greater Claw to the massive being.

    Spoiler
    Show
    ---
    Growth point status: 13/30 spent. 0 returning on next round
    Treant Allies: ½
    1-Nature Slumber: Birch
    1-Nature Slumber: Oak
    9-Nature Slumber: Cherry Blossom
    1-Nature Slumber: Lily
    1-Greater Weeping Willow Treant
    ------
    Actions

    Standard action-Henry plants his Cherry Blossom Greater Treant beside Maylene and Kamynar. It will grow into a treant in 2 rounds.

    Move-Henry walks forward and issues his challenge to the giant. Knowing full well the kind of reach a being of that size would possess, he'll stay outside of that range but still make himself the most available target for an attack.

    Swift- Henry readies Shell Smash for his lesser Claw, making his next attack with it a touch attack.

  22. - Top - End - #82
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    RedWizardGuy

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    Default Re: Assault on Isle Deepspring - IC

    The great giant laughs coldly, gripping his enormous sword in both hands. "My obligations are complete then, little man. I shall enjoy devouring you and your kin, body and soul." With this, a dark presence seems to descend over the battlefield, as Byleist readies himself for battle.

    Initiative:
    Spoiler
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    Byleist: (1d20+12)[25]
    ??? 1: (1d20+6)[23]
    ??? 2: (1d20+6)[9]

    Henry: (1d20+4)[23]
    Kamynar: (1d20+2)[20]
    Maylene: (1d20+5)[15]
    Helmed Horror: (1d20+6)[21]

  23. - Top - End - #83
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    RedWizardGuy

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    Default Re: Assault on Isle Deepspring - IC

    As the battle begins, the dark presence of Byleist seems to tear at your very souls.
    Spoiler
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    Everyone takes 32 untyped damage.


    The enormous Giant launches himself forward at Henry, charging with his sword above his head, and brings it down on the crab-man's shell with enough force to knock most anything away.
    Spoiler
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    Attack:(1d20+35)[50] vs. Flat-footed.
    Damage: (3d6+123)[136]
    Miss Chance: (1d100)[66] - Fails on 81-100
    Bull Rush Attempt: (1d20+54)[74]
    If this succeeds, he attempts to push Henry back into the midst of his allies.


    After the massive blow has been struck, there is a whistle of a blade cutting through the air next to Maylene.
    Spoiler
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    Attack: (1d20+29)[45] vs. Flat-Footed
    Damage: (2d6+23)[29]

  24. - Top - End - #84
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    Default Re: Assault on Isle Deepspring - IC

    Henry skids backwards towards the party without any change in his stance; if not for the trough of dirt left behind by his feet it would almost look like he had never moved at all. "Not bad," he mutters before rolling his shoulders and flexing his Greater Claw to get back into the groove of fighting.

    Unlike most battles he doesn't seem inclined to through himself directly into the fight. Not yet anyway. Instead he spends some time flexing in front of his giant enemy, his ribs cracking and popping as his body undoes some of the damage inflicted by that direct attack. Although the demonstration is sure to be appreciated, he is not showing off. Not solely showing off, anyway. Instead he seems to be biding his time for Kamynar to find the right magic and words to use in this situation.

    "But I'm with these Little Ones for a reason, storm-lord." Henry's magnificent fairy-wings flutter aggressively but, for once, Henry does not charge into battle. Not yet anyway.
    Spoiler: Delaying
    Show

    The Byleist's Bullrush pushes Henry back 20 feet.
    On Hen's turn he delays, waiting for Kamynar to finish his turn.

  25. - Top - End - #85
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    BardGuy

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    Default Re: Assault on Isle Deepspring - IC

    Kamynar sighed, hoping that they'd get through this fight alive. With the fight starting too early, he had no choice but to spend time preparing them for the beating that was to come. With any luck, they might just win. With a low humming to eerily set the mood, he hopefully would look inactive as he moved a small distance out of the way.

    Spoiler: Actions
    Show
    Standard/Swift: Bardsong: +13 Attack/Damage
    Move, 15ft away from where Henry landed.

    Next turn, personal buff I was going to lay down and then probably temp HP if his area thing is at will.
    And so doth the winds of destiny change my course for better or worse for the whole of time.
    LGBTitP

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    Quotes about me!

    Quote Originally Posted by Arachu View Post
    You're fun to talk to. ^_^
    Quote Originally Posted by goletan
    Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.

    Besides, the dirty old guy is a staple of fiction everywhere.

  26. - Top - End - #86
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    Default Re: Assault on Isle Deepspring - IC

    Henry throws himself at the giant with little regard for silly things like 'touching the ground' or 'bracing for impact'. At the very last moment before impact Henry thrusts both of his Claws forward, practically punching the giant with both open weapons as he attempts to lock the massive being down.

    "They make me stronger," Henry says with the smugness of a Crab that has finally caught the finger of the child that poking it.


    Spoiler: goodness gracious
    Show
    Response to attack - Induce Allergy:the giant must make a fortitude save DC 27 or become Nauseated for 1 round. On a successful save the giant instead becomes sickened for 1 round.

    Status info:
    -Regeneration heals 6 nonlethal damage. Henry is currently at 156/219 at will lose consciousness if he goes beyond 219 nonlethal damage.
    -The Cherry Blossom tree will finish growing in 1 round
    -No change in growth points
    -2 AC until next round since Henry is charging

    Swift action- Henry Activates Shell Smash on his lesser claw; he now has both of his next attacks triggering as if they were touch attacks.

    Free action: Henry pops two instances of Crab Hammer, one for each Claw. He has 3 uses of this ability remaining.

    Fullround action: Henry charges the Giant and attacks with both claws (thanks to the 'Double Strike' Noble-Crab ability.

    *Things to note: Several damage die are larger than typical for Henry because Behemoth makes Henry count as 1 size larger than the enemy which I belive is Colossal.

    *Things to note: The first grapple checks do damage as if they were an unarmed strikes as well as trigger constrict damage. The bonuses make this significant so I'll actually use this instead of ignoring the unarmed strike (which typically does paltry damage so I tend to omit it).

    ---Greater Claw---
    Attack: (1d20+57)[59] (29 base, + 2 Charge, +13 Kamynar's song, +13 Crab Hammer)-This resolves as a touch attack that ignores any Miss Chance, DR and Hardness.

    Damage: (8d6+46)[75]
    +11 strength, +6 Powerful Claws, +5 enhancement, +13 Kamynar's song, +11 Crab Hammer

    If that hits Henry will start a grapple as a free action thanks to Crab Grab

    Grapple check: (1d20+61)[64] (+16 Colossal Size, +11 Strength, +4 Improved Grapple Feat, +13 Powerful Claws, +13 BAB, +4 Behemoth [makes Henry at least 1 size larger than the enemy, adding +4 to Henry's grapple mod.)

    Unarmed strike damage: (3d6+24)[30] (Colossal+ damage, +11 strength, +13 Kamynar's song)
    Constrict Damage: (8d6+35)[59] (+11 strength, +6 powerful Claws, +5 enhancement, +13 Kamynar's song)

    ---lesser Claw---
    Attack: (1d20+52)[63] (24 base, + 2 Charge, +13 Kamynar's song, +13 Crab Hammer)-This resolves as a touch attack that ignores any Miss Chance, DR and Hardness.

    Damage: (6d6+41)[68] (+11 strength, +6 Powerful Claws, +13 Kamynar's song, +11 Crab Hammer

    If that hits Henry will start a grapple as a free action thanks to Crab Grab

    Grapple check: (1d20+61)[77] (+16 Colossal Size, +11 Strength, +4 Improved Grapple Feat, +13 Powerful Claws, +13 BAB, +4 Behemoth [makes Henry at least 1 size larger than the enemy, adding +4 to Henry's grapple mod.])

    This will do damage as if it were an unarmed strike as well as trigger constrict damage.

    Unarmed strike damage: (3d6+24)[37] (Colossal+ damage, +11 strength, +13 Kamynar's song)
    Constrict Damage: (6d6+30)[54] (+11 strength, +6 powerful Claws, +13 Kamynar's song)

    ---
    If both attacks hit this will trigger Limb Ripper: The giant must make a fort save DC 27 or lose its right (which I hope is its dominant) arm.

  27. - Top - End - #87
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    Default Re: Assault on Isle Deepspring - IC

    "Oh bother, Clunk you provide flanking for our crustacean friend. Defense, just flanking."

    The giant looked like he would be able to shrug off some of her regular tactics, but it wouldn't hurt to give them a try. Maybe combined with some support for the giant crab.

    Maylene pulled out her wand of Magic Missile and her wand of Haste. With a quick flick of her wrists, magic streams forth from both wands - from the one faintly glowing missiles of energy empowered to drain the life of their target and the other a blast of magic to grant greater speed.

    Henry was now Hasted.

    Clunk flew up and behind the giant, advancing carefully, ready to block blows as best it could.

    Spoiler: Mechanics
    Show
    Clunk is flying in to provide flanking on the giant. He is doing Total Defense, so his AC is now 36.

    Haste gives an extra attack, +1 to hit, +1 dodge to AC, and +1 to Reflex saves. He also moves 30' round faster in all ways.

    Magic Missiles:
    (1d4+1)[5] plus 1 negative level
    (1d4+1)[3] plus 1 negative level
    (1d4+1)[5] plus 1 negative level
    (1d4+1)[4] plus 1 negative level
    (1d4+1)[5] plus 1 negative level
    Spoiler: I am playing...
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  28. - Top - End - #88
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    RedWizardGuy

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    Default Re: Assault on Isle Deepspring - IC

    Byleist attempts to resist the crab-man's fearsome claws.

    Spoiler
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    Opposed Grapple Checks: (1d20+54)[66] (1d20+54)[59]

    Making another post after I know if these succeed.

  29. - Top - End - #89
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    RedWizardGuy

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    Default Re: Assault on Isle Deepspring - IC

    The great Crab-Man manages to trap Byleist in his claws with the second strike.

    Byleist seems to more or less shrug off Maylene's bolts.

    A whisper of air is all that betrays a blade sweeping through the air towards Henry.

    Spoiler
    Show
    Attack: (1d20+29)[41] vs. Flat-Footed AC
    Damage: (2d6+23)[28]


    Byleist's fearsome aura claws at your spirits. You take 32 damage.

    Byleist, being crushed within Henry's claws, drops his great blade. He then musters all of his dark power to smash the crab man, swinging his fists furiously

    The first blow sends waves of darkness screaming from the point of impact.
    Spoiler
    Show
    Full Attack:
    Attack 1: (1d20+40)[42]
    Damage 1:(1d6+51)[52]
    Everyone but Henry must make a DC 25 Reflex save or take 40 damage. No effect on a successful save.
    Attack 2: (1d20+40)[46]
    Damage 2: (1d6+11)[14]
    Attack 3: (1d20+35)[52]
    Damage 3: (1d6+11)[17]
    Attack 4: (1d20+30)[47]
    Damage 4: (1d6+11)[14]
    Attack 5: (1d20+25)[35]
    Damage 5: (1d6+11)[15]

    Reflex Save for Invis creature: (1d20+23)[35]
    Reflex Save for Invis creature: (1d20+23)[33]


    A whisper of death seems to come from the air near Maylene and she feels a dark power striving to overtake her limbs.
    Spoiler
    Show
    Make a Will Save DC 24 or be Paralyzed as per the Hold Monster spell.

  30. - Top - End - #90
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    Default Re: Assault on Isle Deepspring - IC

    Spoiler: Saves
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    Maylene Will save DC 24: (1d20+19)[36]
    Maylene Reflex save DC 25: (1d20+19)[23]

    Clunk is a Construct, so I'm assuming he doesn't need to worry about the Reflex save (immune neg energy) but just in case the source is something else:
    Clunk Reflex save DC 25: (1d20+6)[23]


    Maylene grunts at the waves of energy coming from the giant, trying to rip her being apart, and then something touched her mind and she pulled up her mental defenses. It had been a clumsy attempt against one of her skills, but she didn't want to have to worry about it again.

    Two different wands jumped into her hands, one sending a black to enfeeble and drain life from the giant, and the other to cover herself against further mental assaults. She watched with interest to see if the ray had any effect. The thing didn't seem to be undead at first glance, but it seemed to ignore the magic missiles that usually drained things pretty well.

    OOC: Watching for effects of the ray. See if the thing is just tough and it will take a lot of draining, or if it's immune to negative energy effects.

    "Clunk, light him up," she yelled. Now that they were grappling, merely flanking the beast wouldn't help. She wasn't sure if Clunk could contribute much to the attack, but it couldn't hurt.

    Spoiler: Wands
    Show
    Ray of Enfeeblement to drain a level too.
    Protection from Evil on Maylene.
    Will roll in the next post.
    Last edited by WebTiefling; 2014-05-12 at 01:56 PM.
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