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  1. - Top - End - #1
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Nov 2013
    Location
    Pennsylvania, USA
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    Male

    Default How much is the returning property of Raptor Arrows worth?

    Say I wanted to rip that off of them, ignoring the auto-bane (although you'd need to figure that out too, I suppose, but I'm actually not that interested), and apply it to, say, a crossbow bolt (naturally, I ask because I have an artificer built around a Great Crossbow and I want to know for Science(tm)).

    If we were to extract all this in the same way that we take apart, for example, Hank's Energy Bow... what am I looking at here?

  2. - Top - End - #2
    Titan in the Playground
     
    Flumph

    Join Date
    Nov 2010

    Default Re: How much is the returning property of Raptor Arrows worth?

    Well, first I'll list some parts of the pricing.

    One MWK arrow = 6gp
    +1 Returning Bane Weapon (+3 equivalent) = 18,000gp/50 shots = 360gp per arrow

    =366 per arrow accounted for by item creation guidelines.

    6,006/0.7 (because of the -30% for alignment restriciton) = 8,580

    8,580 - 366 = 8,214 per arrow unaccounted for. That cost includes the modification to Bane, the non-destruction, and modifying the Returning property to work for arrows.
    Last edited by Slipperychicken; 2014-03-17 at 07:06 PM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Nov 2013
    Location
    Pennsylvania, USA
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    Male

    Default Re: How much is the returning property of Raptor Arrows worth?

    Quote Originally Posted by Slipperychicken View Post
    Well, first I'll list some parts of the pricing.

    One MWK arrow = 6gp
    +1 Returning Bane Weapon (+3 equivalent) = 18,000gp/50 shots = 360gp per arrow

    =366 per arrow accounted for by item creation guidelines.

    6,006/0.7 (because of the -30% for alignment restriciton) = 8,580

    8,580 - 366 = 8,214 per arrow unaccounted for. That cost includes the modification to Bane, the non-destruction, and modifying the Returning property to work for arrows.
    So what is what from there?

    I would assume the self-adjusting Bane would be the most expensive bit by far.

  4. - Top - End - #4
    Titan in the Playground
     
    Flumph

    Join Date
    Nov 2010

    Default Re: How much is the returning property of Raptor Arrows worth?

    After that, I'm not sure. I don't know of any rules guidelines to break it down further than that.

  5. - Top - End - #5
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Mar 2014
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    Male

    Default Re: How much is the returning property of Raptor Arrows worth?

    The bane quality is odd in that it will work for any targeted creature - its not really a +1, its more like a +1 which can be enchanted as a free action.

    Or just a +5 or something like that (quicken +4 on the effect, applies to breath weapons or spells).

    Also I'd say the returning quality adapted to ranged weapons would make it +2 (other enchantments are increased by +1 when applied to a ranged weapon from a melee weapon).

    This would cause the weapon price to be that of a +8 arrow, which is 2560, and still very short for the not being destroyed after hitting something.

    Edit: clicked post instead of review...
    Last edited by NoACWarrior; 2014-03-17 at 08:10 PM.

  6. - Top - End - #6
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Nov 2013
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    Pennsylvania, USA
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    Default Re: How much is the returning property of Raptor Arrows worth?

    Quote Originally Posted by NoACWarrior View Post
    The bane quality is odd in that it will work for any targeted creature - its not really a +1, its more like a +1 which can be enchanted as a free action.

    Or just a +5 or something like that (quicken +4 on the effect, applies to breath weapons or spells).

    Also I'd say the returning quality adapted to ranged weapons would make it +2 (other enchantments are increased by +1 when applied to a ranged weapon from a melee weapon).

    This would cause the weapon price to be that of a +8 arrow, which is 2560, and still very short for the not being destroyed after hitting something.

    Edit: clicked post instead of review...
    I would think the nondestruction would simply be part of the special returning property, wouldn't it? After all, Returning (or, if you wanted to go with the objectively better choice for this, Teleporting) would be useless if it didn't have nondestruction added to it. Otherwise it'd just return the broken, sundered fragments of your arrows to you.
    Last edited by AnonymousPepper; 2014-03-18 at 05:02 AM.

  7. - Top - End - #7
    Firbolg in the Playground
     
    RogueGuy

    Join Date
    May 2010
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    ganiseville GA
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    Default Re: How much is the returning property of Raptor Arrows worth?

    In the past, I have let players make permanently enchanted arrows that return to their quiver for 10X the cost of normal enchanted arrows. This means that for the cost of a +X weapon, you got 5 +X returning arrows. It worked out fairly balanced.

    Now, note, this was E6. YMMV.
    Last edited by Fouredged Sword; 2014-03-18 at 07:13 AM.

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