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  1. - Top - End - #31
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by RaggedAngel View Post
    Holy cow, has anyone seen Iroas, God of Victory? It was the Reddit spoiler card.

    2WR

    Devotion 7 to be a creature, Indestructible.

    Creatures you control can only be blocked by 2 or more creatures.

    Prevent all damage to attacking creatures you control.

    7/4
    I don't know if it's actually playable though, if you can turn it on its very effective, but it only lets you get through blockers without fear and how often are creature decks worried about getting blocked against Esper?

  2. - Top - End - #32
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Istari View Post
    I don't know if it's actually playable though, if you can turn it on its very effective, but it only lets you get through blockers without fear and how often are creature decks worried about getting blocked against Esper?
    True, but he allows creature decks to win against their mirrors and 4 is a perfect cost for a top-CMC card in an aggro deck. I think he'll see Standard play.
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  3. - Top - End - #33
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Red aggro decks will love this card to pieces. White weenie will love this card to pieces (assuming of course that both have splash ability). Boros, possibly less so, because Boros Reckoner's a nonbo with it.

    However, it means that any offensive a Boros deck can mount will be completely unblockable, so no deathtouch for you. Any such offensive will quickly grow past an opponent's ability to deal with it, esp. with supplementary legends such as Tajic or Anax. And once it hits 7 RW devotion, that's an extra 7 indestructible damage.

    Not to mention of course that each god counts toward its own devotion, so that's 2 plus however many creatures you have on the field at the moment. Heck, assuming one on-color creature every turn and no interference, that's 5+ devotion by the time Iroas resolves. (turn one: 1-drop, 1 devotion. turn two: 2-drop, 2 or 3 devotion, turn 3: 3-drop, 3-6 devotion, turn 4: Iroas, 5-8 devotion)

    And I'll admit a lack of familiarity here: does Esper win fast enough, or lock down the board fast enough, that Iroas turning on isn't a problem for them?
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    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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  4. - Top - End - #34
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Me, I'm excited for Enchantress. :D
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Ninjaman View Post
    Mmm, new thread smell. Although i did like sith's name better this is also good.
    Actually, if I'm counting "Sacrifice a paycheck..." for my streak for having mutated from one of mine, so did this one.

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    Quote Originally Posted by unseenmage View Post
    Don't worry about it, it was more a miscommunication than anything else. Keep building what you want, just try to give your lists more accurate names from now on.

    Quote Originally Posted by RaggedAngel View Post
    Holy cow, has anyone seen Iroas, God of Victory? It was the Reddit spoiler card.

    2WR

    Devotion 7 to be a creature, Indestructible.

    Creatures you control can only be blocked by 2 or more creatures.

    Prevent all damage to attacking creatures you control.

    7/4
    It's funny, the rest of y'all are talking about Standard, but the first thing I think when I see this guy is "Best. Boros commander. Ever."
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    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by chaotic stupid View Post
    wait, are you getting all your cards signed by the people who did their art?
    that's awesome
    Yep. Have Dark Confidants signed by Scott M. Fischer, Each of the Sword of ____ and ____ signed by Chris Rahn, and my Deathrite Shamans and Liliana of the Veils signed by Steve Argyle. Mike Bierek is going to sign my Breeding pools and Stoneforge Mystics (Shush, they aren't Modern legal, but it's still a Modern card) and Izzy is going to sign my Marsh Flats.

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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Sith_Happens View Post
    It's funny, the rest of y'all are talking about Standard, but the first thing I think when I see this guy is "Best. Boros commander. Ever."
    RTR Boros immediately jumped to mind for me as well. If Tajic ever saw what Iroas could do for him, he'd probably sprout a very large and very confusing hard-on.
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    Quote Originally Posted by Grey_Wolf_c View Post
    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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  8. - Top - End - #38
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Loreweaver15 View Post
    They are generally considered the best equipment in the game not named Umezawa's Jitte or Batterskull.
    Or Skullclamp, though that's less an equipment and more of an engine.
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Landis963 View Post
    RTR Boros immediately jumped to mind for me as well. If Tajic ever saw what Iroas could do for him, he'd probably sprout a very large and very confusing hard-on.
    I meant "commander" as in the creature your EDH deck is built around.
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    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Landis963 View Post
    RTR Boros immediately jumped to mind for me as well. If Tajic ever saw what Iroas could do for him, he'd probably sprout a very large and very confusing hard-on.
    What Iroas can do for Trajic: Let other dudes swing in freely so he gets +5/+5. not that amazing to me. Now Iroas and Aurelia, that really takes advantage of the safe attack.
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    What do people think of Constellation?
    Also, there is that weaker Urabrask.
    And that one card that might go in one of my decks. Hall of Triumph. I don't think it is worth it in tribal, because there are better cards for that. EX: Elves have Archdruid, Vampires have captivating vampires, etc.
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    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
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    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Sith_Happens View Post
    I meant "commander" as in the creature your EDH deck is built around.
    Yeah, that too.

    Quote Originally Posted by Androgeus View Post
    What Iroas can do for Trajic: Let other dudes swing in freely so he gets +5/+5. not that amazing to me. Now Iroas and Aurelia, that really takes advantage of the safe attack.
    Tajic's Battalion ability makes all attacking creatures indestructible. No Doom Blade for You!
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    Quote Originally Posted by Grey_Wolf_c View Post
    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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  13. - Top - End - #43
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Duck999 View Post
    What do people think of Constellation?
    I, for one am EXCITED AS HELL about enchantress :D
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Loreweaver15 View Post
    I, for one am EXCITED AS HELL about enchantress :D
    As soon as this set is out, I will start working on a tribal enchantment deck. It might even work!
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    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Landis963 View Post
    Tajic's Battalion ability makes all attacking creatures indestructible. No Doom Blade for You!
    No it doesn't, all it does is give him +5/+5. If it did make your things indestructible it would be kinda pointless to use with Iroas Trajic is just kinda tragic.
    Last edited by Androgeus; 2014-04-07 at 06:18 PM.
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Landis963 View Post
    Red aggro decks will love this card to pieces. White weenie will love this card to pieces (assuming of course that both have splash ability). Boros, possibly less so, because Boros Reckoner's a nonbo with it.

    However, it means that any offensive a Boros deck can mount will be completely unblockable, so no deathtouch for you. Any such offensive will quickly grow past an opponent's ability to deal with it, esp. with supplementary legends such as Tajic or Anax. And once it hits 7 RW devotion, that's an extra 7 indestructible damage.

    Not to mention of course that each god counts toward its own devotion, so that's 2 plus however many creatures you have on the field at the moment. Heck, assuming one on-color creature every turn and no interference, that's 5+ devotion by the time Iroas resolves. (turn one: 1-drop, 1 devotion. turn two: 2-drop, 2 or 3 devotion, turn 3: 3-drop, 3-6 devotion, turn 4: Iroas, 5-8 devotion)

    And I'll admit a lack of familiarity here: does Esper win fast enough, or lock down the board fast enough, that Iroas turning on isn't a problem for them?
    Esper is almost completely removal spells, so at least one of those creatures is dying to something, and the a board wipe on turn 4 is fairly common. After that aggro has a hard time recovering. Esper is also problematic since the only creatures it has are Elspeth tokens. Iroas is good enough for some of the other matchups that it will probably see play, especially vs Desecration Demon and Nightveil Specter in Mono-Black, and the small creatures in Mono-Blue.

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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by Androgeus View Post
    No it doesn't, all it does is give him +5/+5. If it did make your things indestructible it would be kinda pointless to use with Iroas Trajic is just kinda tragic.
    Hrm. Dang, checked it myself. I could've sworn Tajic gave everything in the battalion indestructible. Oh wait, that's Frontline Medic. derp.
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    Quote Originally Posted by Grey_Wolf_c View Post
    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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  18. - Top - End - #48
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    would a blue-black mill discard deck, using cards mostly from the scars of mirrodin, be viable in modern?

    using cards like; jin-gitaxias core augur, sangromancer, despise, mindcrank, painful quandry, etc
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  19. - Top - End - #49
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by chaotic stupid View Post
    would a blue-black mill discard deck, using cards mostly from the scars of mirrodin, be viable in modern?

    using cards like; jin-gitaxias core augur, sangromancer, despise, mindcrank, painful quandry, etc
    No, it would not.

    First of all, the first two mentioned creatures die incredibly easy to every form of removal in Modern.

    Second, despise isn't nearly good enough in modern. Neither is painful Quandary.

    Mindcrank is part of a kill mill combo, but it doesn't use the above cards. It focuses on Mindcrank, Bloodchief ascension, and Dimir Guildmage last I checked.

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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by chaotic stupid View Post
    would a blue-black mill discard deck, using cards mostly from the scars of mirrodin, be viable in modern?

    using cards like; jin-gitaxias core augur, sangromancer, despise, mindcrank, painful quandry, etc
    In general, Mill only works if it's the win-condition for a combo deck. "Normal" mill decks work like a Burn deck, except that your opponent starts at 53 life instead of 20.
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    ...And Keranos is at least as good as I'd hoped he'd be. About the only way he'd be better would be if he copied spells.
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    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  22. - Top - End - #52
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    I am thinking of building draw-go with keranos, sigiled starfish, the blue howling mine enchantment and x where x is 48 other cards that assist me in winning the game...
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    I'm like unreasonably super-excited about Dictate of Kruphix. Fits perfectly into the Extra Turns-Combo deck (I call it Turbo Emrakul) I'm playing in Modern atm as an alternative to Howling Mine. One extra mana isn't nice, but having the first extra draw instead of your opponent, Flash and it being an Enchantment insteand of an Artifact (and due to Affinity Artifact hate is abound in Modern SBs and some MDs) does make a biiiiig difference. Remanding something 2nd turn, flashing this bad boy in EOT of the opponents 3rd turn, then counter/tap and draw a card 4th turn to go into combo at 5th turn is suddenly much more realistic.

    Here's a decklist, for those interested. I'll probably try a 3/2 split of Mine/Dictate.

    (Coincidently, it's also a Modern mill deck. Or it can be, just don't hardcast Emrakul)
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    godsend looks like a rather nice equipment, does anyone think it'll see much play in standard?
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by chaotic stupid View Post
    godsend looks like a rather nice equipment, does anyone think it'll see much play in standard?
    If I ever play Standard, I'm picking me up some of those because DAYUM.

    It's actually really good. While not quite on-part with the Mirrodin swords in a lot of ways, it's close enough that I can see it being used in place of them in certain decks, depending on the swords in question, and it's pretty damn nuts on any creature with vigilance, especially one you can protect from removal.

    It isn't quite as nice against decks that don't care about their creatures, like U/W or Esper control, but it's still a very good equipment.

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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by chaotic stupid View Post
    godsend looks like a rather nice equipment, does anyone think it'll see much play in standard?
    Godsend is pretty much a textbook example of what great equipment looks like.
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    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    considering that the r/w god wants multiple blockers to one creature? the value on this thing is INSANE for a deck that would likely curve to 4 and play almost exclusively dudes. heck 3 of this, 3 iroas, and 4 madcap skills make for bad times all the time for opponents.
    Last edited by Fjolnir; 2014-04-08 at 02:04 AM.
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    what does everyone think of the strive mechanic so far? i mean, there's only one card at the moment, but it has potential
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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Seems a lot like replicate, but cannot be repeatedly used on the same target. It also looks like it costs more compared to the initial mana cost.


    As an aside, does anyone know when TCG forums are supposed to come back up? I have not been able to sign in for a long, long time.

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    Default Re: Magic the Gathering XIX: Heroic- Bump this thread.

    Quote Originally Posted by chaotic stupid View Post
    what does everyone think of the strive mechanic so far? i mean, there's only one card at the moment, but it has potential
    Depends entirely on what cards it's on and how much it costs on them. Remember, Cipher had potential too.
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    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

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