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  1. - Top - End - #1
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Temporary housing [Spells]

    Tent
    Conjuration (Creation)
    Level: Brd 1, Sor/Wiz 2
    Components: V,S,M
    Casting Time: variable, see text
    Range: close (25'+5'/2 levels)
    Effect: one structure
    Duration: variable, see text
    Saving Throw: none
    Spell Resistance: no

    This spell creates a temporary shelter to protect the caster from the elements. This size, duration, and composition of the shelter depends on the time spent casting the spell:

    1 round: the spell creates and sets up a normal tent that lasts for 1 minute per caster level.
    1 minute: the spell creates and sets up a 10' square honey leather tent that provides the occupants a +4 bonus on checks to resist the effects of inclement weather. It lasts for 10 minutes per caster level.
    10 minutes: the spell creates and sets up a 20' square hut that grants a +3 bonus to protection level against heat and cold and a +4 bonus to survival checks to resist the effects of weather. It lasts for 2 hours per level.
    1 hour: as the 10 minute casting time, but lasts for 24 hours.


    Shelter
    Conjuration (Creation)
    Level: Brd 2, Sor/Wiz 2
    Components: V,S,M

    This spell funcions as Secure Shelter, except that it does not include the alarm, arcane lock, or unseen servant benefit options.

    Material Component: A square chip of stone, crushed lime, a few grains of sand, a sprinkling of water, and several splinters of wood.
    __________________________________________________ _________
    Just wondering what you all think. Shelter's not as good as rope trick, but it almost seems better than tiny hut. Rope trick IMO is ridiculous anyway, so let's compare to tiny hut:
    Pros: has furnishings, physically bars creatures from entering.
    Cons: no magical temperature control, 20' square smaller than 20' radius, longer casting time.
    Seems weak enough for 2nd level, I miss anthing?

    Now, the tent spell is more problematic. I based it off of the exiting items honey leather tent and portable hut, but the heat/cold protection granted by the full spell makes it possibly better than the Shelter. It protects better against weather, but it's not as strong a defensive structure. Opinions?

    On a semi-related note, what happens when you shadow conjure a shelter?
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  2. - Top - End - #2
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Temporary housing [Spells]

    Has somebody been playing an early Final Fantasy game lately?

    Seriously, good ideas for low-level, utilitarian spells that NPCs & PCs alike can use. One thing, though. Shouldn't Druids get access to these as well? They're outside much more often, & at beginner levels, they need protection from elements just as badly. Druids don't always sleep on rocks. Tent could even be an orison. At the very most, a Drd 1 spell.

  3. - Top - End - #3
    Dwarf in the Playground
     
    HalfOrcPirate

    Join Date
    Jan 2007
    Location
    in my house
    Gender
    Male

    Default Re: Temporary housing [Spells]

    meh, a druid loves sleeping in mud (tree huggin' hippies)

  4. - Top - End - #4
    Ogre in the Playground
     
    Demented's Avatar

    Join Date
    Nov 2006
    Location
    In search of cheese

    Default Re: Temporary housing [Spells]

    Druid shelter spells:
    Bath of Mud (Why not?)
    Rain Shower (Again, why not?)
    Living Enclosure (Sleep in a tree!)
    Bed of Moss (Comfy)
    Canopy (Tree blocks all rain)
    Clearing (Opens a small clearing)

    Weirder:
    House of Vermin (A creepy tower of bugs?)
    Thorn Sphere (Nobody will want in)
    Belkar's Bad to the Bone.
    Dispossible a fetter hein and bemay kine a sinder's tock.

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