New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 20 of 44 FirstFirst ... 101112131415161718192021222324252627282930 ... LastLast
Results 571 to 600 of 1317
  1. - Top - End - #571
    Ogre in the Playground
     
    Logic's Avatar

    Join Date
    Apr 2006
    Location
    WA, USA
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    I will admit that Flea is far more clever than I am. He saw my custom 3-way town game and made the right call on adding true opponents to his version. I am still trying to figure out how to do the setup I have.
    Spoiler
    Show
    Quote Originally Posted by bosssmiley View Post
    You altruistic weirdo you!
    Discord: Spacecamp-Logic-Yako
    Former Avatar by Ceika, which I have long since lost a copy of.

  2. - Top - End - #572
    Titan in the Playground
     
    Ramsus's Avatar

    Join Date
    Aug 2010
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    Bold is a pain for QT? How is <b> and </b> harder than ----- ALL CAPS? I mean, in my case I wouldn't be picky as long as the player is doing something noticeable, but whatever works for the narrator is usually the best plan.

  3. - Top - End - #573
    Count Dingdong
    Guest in the Playground

    Default Re: The Pub: Off-topic chat for forum gamers

    If you've looked at all at my games, you'll notice that there are like 50-60 different roles, each with a night action (or at least, most have them). I accept PMd night actions, but I realize that the PM limit is horribly, well... limiting. I very much prefer QTs and create them for everyone, so QTs are definitely the way to go. But it is a lot of QTs; I end up with a lot of tabs open when I do end-of-night updates.

    A suggestion I'd have to keep everything together: have a narrator QT. At the first night action I receive, I make a post in the narrator QT with a list of night actions. As I receive more and more night actions, I just edit them into that post. That way, you don't have to search through QTs for anything; they're all in one handy dandy notebook! ...I mean QT.

    For an example (from Careless Citadel, so I'm not spoiling anything from the current game ):
    "Night action records - Night 24
    Lex-Kat: AUTO-BANE Penguinator, unless noted
    Zar Peter: Careless Kill sparky9042
    sparky9042: Careless Kill ef87 <- well. That's rather important.
    sparky9042: Recruit Kalrany (150) <- intercepted, which means Kalrany doesn't get any info? Well, it wouldn't change anything...
    Gray Mage: Recruitment-Block sparky9042 <- works!
    HedgehogRanger: Careful Day-bane sparky9042 <- doesn't matter since he dies :P
    Chessgeek: Careful Kill ef87 <- doesn't change much, but makes fewer deaths?
    usourselves&we: Unrecruit bladescape <- fails...
    Penguinator: Abstain
    bladescape: Recruit Kalrany (400) <- fails...
    bladescape: Full Scry Chessgeek -> returns "The Brawn", Neutral Night-Killer <- what's with blade and scrying the neutrals..."

    I'd give an entire post, but there's some behind-the-scenes stuff in all of these posts that I don't want to get into.

    Of course, Careless only has, what, 15 or so people alive at the most that I've had to worry about, but I'd be able to handle them all even if, say, everyone was in the game from the beginning. It would be a hassle, and a WHOLE lot of night actions to resolve, but since I'm recording them as they happen and keeping track of how they interact (and there have been some weird power interactions... >.>), it's not horribly difficult.

    Also, bolding isn't horribly difficult on QTs. You just need to remember to do angle brackets (<>) instead of square brackets ([]) around the b and /b.

    ((...and people have already ninja'd me with some of this stuff. Still, a narrator QT is a good way to go to keep track of everything. ))

  4. - Top - End - #574
    Dwarf in the Playground
     
    Askthepizzaguy's Avatar

    Join Date
    Aug 2013
    Location
    Norway
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    Quote Originally Posted by Ramsus View Post
    Bold is a pain for QT? How is <b> and </b> harder than ----- ALL CAPS? I mean, in my case I wouldn't be picky as long as the player is doing something noticeable, but whatever works for the narrator is usually the best plan.
    I use my own annoyance gauge as an indicator- I have a fairly easy time typing things, especially things that I use repetitively, yet after all my years of being on quicktopic, I still miss the keys necessary to do that particular code, so I have to stop typing and look at the keyboard, and sometimes I forget if it's slash or backslash.

    On the other hand, the caps lock key is easy to find, and on most keyboards, you can type a dash by simply hitting the minus sign on the number pad.

    ----------HEYEHEYEHEXAMPLE TEXT

    versus <b>heyeyeyehexample text</b>

    Just typing out both of those, it took me five times longer to do the latter, and I had to look at the keyboard.

    That is irritating as heck, to me... and I am aware my typing speed is much better than the average person, and I'm trying to keep their needs in mind. One of my closest friends in particular has trouble typing but is an otherwise really brilliant mafia player, and keyboard craziness and bb code really is a stumbling block for some.

    I would accept either, but for those that use quicktopic bold often, it will be harder for me to find their orders if they use bold elsewhere in their posts.

    Anyway, it's a minor, minor thing, but I absolutely loathe the way quicktopic uses code. If there were buttons, like there is for forum posts, it would be a different matter entirely, but I wouldn't ask my players to shell out money for the professional version of quicktopic, and it feels like a real pain for certain players to be forced to type QT's code to bold their orders.

    This is a lot more words than is probably warranted for such a minor issue... brevity is not my strong point.

    - - - Updated - - -

    Quote Originally Posted by Count Dingdong View Post
    Also, bolding isn't horribly difficult on QTs. You just need to remember to do angle brackets (<>) instead of square brackets ([]) around the b and /b.
    et tu, Count?

    Am I the only one who is more than mildly irritated by qt's code?
    Last edited by Askthepizzaguy; 2015-02-18 at 06:09 PM.

  5. - Top - End - #575
    Count Dingdong
    Guest in the Playground

    Default Re: The Pub: Off-topic chat for forum gamers

    Well, I'm a coder, and it's just html, so... it's not horrible for me. But there are some things that I have to play around with to see how they work and mess around with things. For example, I found out that you can even do fonts in QT! Woo! ...but I do realize that it's a pain for people who aren't used to it. That's why I don't require it! Or anything special! I just keep notes in my narrator's QT, so everything's all together and not scattered across QTs.

    I figure that if you require players to do something, there will come a time when they forget to follow whatever fancy rules you give them. I might <b>bold</b> an action in QT instead of doing the -----ALLCAPS, since it's a bit more automatic for me. Maybe I'm just odd, but it seems like the narrator should always have some way of keeping things straight. Even elsewhere where I run games through PM, I keep a notebook of all the moves and make sure that everything's correct. Looking through PMs for actions is probably about as much of a hassle to me as looking through QTs. If that's your only problem, just compile the actions elsewhere.

    ((also, as a reference, I type out this forum's code instead of using the buttons, anyway... so not having buttons doesn't annoy me. What does annoy me is table code... >.>))

  6. - Top - End - #576
    Pixie in the Playground
     
    Internet Flea's Avatar

    Join Date
    Jul 2010
    Location
    :noitacoL
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    Quote Originally Posted by Logic View Post
    I will admit that Flea is far more clever than I am. He saw my custom 3-way town game and made the right call on adding true opponents to his version. I am still trying to figure out how to do the setup I have.
    A lot of that is because I saw the many-sided-mirror-match long before in Magic 4, where the lynch just went around in a big circle because everyone was always outnumbered.
    Quote Originally Posted by Askthepizzaguy View Post

    Am I the only one who is more than mildly irritated by qt's code?
    I post over at TwentySided a lot, which uses the same code, so I'd be more irritated trying to get the number of dashes right. If I -----BANE on Night 1 and then I ------BANE on Night 2 it'll bother me until I die..
    Although I'm still on break so I probably wouldn't be playing anyway.
    Spoiler
    Show
    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.
    What kind of paranoid mind sees that as something else. ~ The Narrator, during Stranded in Space.


    (Sugar Shock avatar by Dirtytabs.)

  7. - Top - End - #577
    Ogre in the Playground
     
    Legato Endless's Avatar

    Join Date
    Sep 2013
    Location
    Twin Cities, Minnesota

    Default Re: The Pub: Off-topic chat for forum gamers

    Quote Originally Posted by Askthepizzaguy View Post
    I use my own annoyance gauge as an indicator- I have a fairly easy time typing things, especially things that I use repetitively, yet after all my years of being on quicktopic, I still miss the keys necessary to do that particular code, so I have to stop typing and look at the keyboard, and sometimes I forget if it's slash or backslash.

    On the other hand, the caps lock key is easy to find, and on most keyboards, you can type a dash by simply hitting the minus sign on the number pad.

    ----------HEYEHEYEHEXAMPLE TEXT

    versus <b>heyeyeyehexample text</b>

    Just typing out both of those, it took me five times longer to do the latter, and I had to look at the keyboard.

    That is irritating as heck, to me... and I am aware my typing speed is much better than the average person, and I'm trying to keep their needs in mind. One of my closest friends in particular has trouble typing but is an otherwise really brilliant mafia player, and keyboard craziness and bb code really is a stumbling block for some.

    I would accept either, but for those that use quicktopic bold often, it will be harder for me to find their orders if they use bold elsewhere in their posts.

    Anyway, it's a minor, minor thing, but I absolutely loathe the way quicktopic uses code. If there were buttons, like there is for forum posts, it would be a different matter entirely, but I wouldn't ask my players to shell out money for the professional version of quicktopic, and it feels like a real pain for certain players to be forced to type QT's code to bold their orders.

    This is a lot more words than is probably warranted for such a minor issue... brevity is not my strong point.

    - - - Updated - - -



    et tu, Count?

    Am I the only one who is more than mildly irritated by qt's code?
    I find it tedious. Enough that I would appreciate the freedom to caplock. But I don't code, and remain slightly below average in the demographic of nerdy twenty somethings in terms of tech saavy.

  8. - Top - End - #578
    Dwarf in the Playground
     
    Askthepizzaguy's Avatar

    Join Date
    Aug 2013
    Location
    Norway
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    I escaped from being a twenty-something a year and a half ago.

  9. - Top - End - #579
    Ogre in the Playground
     
    Legato Endless's Avatar

    Join Date
    Sep 2013
    Location
    Twin Cities, Minnesota

    Default Re: The Pub: Off-topic chat for forum gamers

    Huh, I had you pegged around 36. Though I do feel slightly strange when I hear about a forum user being 15, there's an odd tonal disconnect. Which is strange because I don't feel that when interacting with teens in real life, but that might be me showing my age.
    Last edited by Legato Endless; 2015-02-18 at 07:12 PM.

  10. - Top - End - #580
    Dwarf in the Playground
     
    Askthepizzaguy's Avatar

    Join Date
    Aug 2013
    Location
    Norway
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    Some people may experience the physical trappings of immaturity, but their minds are more developed. In such a case, they appear to be well-adjusted and fully capable adults online, where all you can see is their avatar, and all you hear are their thoughts.

    I was like that as a teen, and now as an adult, I sometimes seem older than I am.

    I look young, though. I could pass for 23.


    <-------Not my avatar, though. He can't even pass for good or neutral-aligned.

    Say hello to Belpatine, everyone. I made this avatar myself.
    Last edited by Askthepizzaguy; 2015-02-18 at 08:27 PM.

  11. - Top - End - #581
    Ogre in the Playground
     
    Duck999's Avatar

    Join Date
    Mar 2013
    Location
    In Hammer Space
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    Quote Originally Posted by Askthepizzaguy View Post
    Say hello to Belpatine, everyone. I made this avatar myself.
    Nice.

    The thing about a forum is that people act different when talking to someone directly versus over the internet. I act much differently in real life than on the internet. In real life, I probably would never have talked to anyone here (due to me not liking being social with people I don't know well).
    Last edited by Duck999; 2015-02-18 at 08:59 PM.
    Avatar made by Bradakhan| Other avatars.
    Spoiler: Quotes
    Show
    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  12. - Top - End - #582
    Dwarf in the Playground
     
    Askthepizzaguy's Avatar

    Join Date
    Aug 2013
    Location
    Norway
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    Online I am the super-active super-aggressive talk to everyone network with everyone kind of guy. In mafia I am two-faced when necessary, and lie easily.

    IRL I don't do a whole lot, I'm very not aggressive, I'm not comfortable meeting new people and maintaining friendships is tough, and I keep my network down to one or two people, tops. I'm quiet, never raise my voice at people, and am thoroughly anti-violent and trust and honor are both extremely important to me. I'm TERRIBLY shy.

    My online persona is everything my real life is not.
    Last edited by Askthepizzaguy; 2015-02-18 at 09:21 PM.

  13. - Top - End - #583
    Barbarian in the Playground
     
    Saposhiente's Avatar

    Join Date
    Jan 2010
    Location
    Legend

    Default Re: The Pub: Off-topic chat for forum gamers

    Quote Originally Posted by Askthepizzaguy View Post
    On the other hand, the caps lock key is easy to find
    I disabled my caps lock key. It's been funny--I've seen games interpret it as crazy things like left click or the mysterious "none" key--I suppose it's the opposite of the "any" key.
    Last edited by Saposhiente; 2015-02-18 at 10:37 PM.

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
    The overly long monstrosity that is my extended signature lies here.
    Spoiler
    Show
    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
    Avatar by Akrim.elf

  14. - Top - End - #584
    Dwarf in the Playground
     
    Askthepizzaguy's Avatar

    Join Date
    Aug 2013
    Location
    Norway
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    You disabled your caps lock key? On the internets?

    How are you going to shout with narcissistic rage at people who are stupid and must be shouted at? This is like leaving home to go buy some ice cream without carrying an uzi- utterly unthinkable.

    this is not how I really feel. This is satire, or irony, or somesuch.

    - - - Updated - - -

    Quote Originally Posted by Askthepizzaguy View Post
    this is not how I really feel. This is satire, or irony, or somesuch.
    Wait... how did that get there?

  15. - Top - End - #585
    Zack
    Guest in the Playground

    Default Re: The Pub: Off-topic chat for forum gamers

    Quote Originally Posted by Count Dingdong View Post
    A suggestion I'd have to keep everything together: have a narrator QT. At the first night action I receive, I make a post in the narrator QT with a list of night actions. As I receive more and more night actions, I just edit them into that post. That way, you don't have to search through QTs for anything; they're all in one handy dandy notebook! ...I mean QT.
    Why not just use a spreadsheet? Any host should have one with the game's setup anyways.

  16. - Top - End - #586
    Count Dingdong
    Guest in the Playground

    Default Re: The Pub: Off-topic chat for forum gamers

    Quote Originally Posted by Zack View Post
    Why not just use a spreadsheet? Any host should have one with the game's setup anyways.
    Eh. I don't like spreadsheets. I like it better on a night-by-night basis. Especially when I've got people dying and coming back as different roles and whatnot. I've got other areas where I keep track of who's alive, what roles are left/living/dead/won/etc, and what fonts people have. If it works for you, it works. If it doesn't, it doesn't. Spreadsheets aren't my thing.

    But yeah, whatever works for you, do it. I figure that a narrator QT will help, especially as pizza's got a co-narrator. That's why I started one for my first game, and I liked it enough that I kept making one for notes for future games.

  17. - Top - End - #587
    Zack
    Guest in the Playground

    Default Re: The Pub: Off-topic chat for forum gamers

    I don't see how any of those things are easier with a QT than a spreadsheet (I would actually think the opposite).

  18. - Top - End - #588
    Count Dingdong
    Guest in the Playground

    Default Re: The Pub: Off-topic chat for forum gamers

    Oh, I only do night actions with the QT. Everything else is color-coded or in a list on a separate document. It may be weird or unwieldy, but it's how I do it. A spreadsheet could work, but I never really like the looks of them.

    Though, when you sometimes have people doing 2-5 actions per night (most actions in a night so far was 20, with four people doing 3 actions each), it's sometimes more difficult to fit everything into a spreadsheet, especially when many things are one-use. And sometimes I just need my notes to go along with the night due to odd interactions. I don't like putting notes in spreadsheets. Especially when it's, say, an explanation of how redirects and voids interact with each other when they occur at the "same" time. At times, there just ends up being more than the two axes for a spreadsheet, and I'm not sure how I'd fit everything in... >.>

  19. - Top - End - #589
    Dwarf in the Playground
     
    Peebles's Avatar

    Join Date
    Dec 2014
    Location
    Peterborough, UK
    Gender
    Female

    Default Re: The Pub: Off-topic chat for forum gamers

    I've hosted a a game on a forum with a 10PM limit before - safe to say that causes some problems.

    I like spreadsheets myself. Tables of statistics are fun, though I imagine they don't work for every game type. As for a method of highlighting actions or votes, I doubt it really matters as long as it's obvious to everyone. I'm not a fan of ALLCAPS though - it's ugly and shouty.

    I think most online personas are somewhat different from reality. I, for example, am not a hyperactive four year old jacked up on sugar in real life.

  20. - Top - End - #590
    Retired Mod in the Playground Retired Moderator
     
    Alarra's Avatar

    Join Date
    Jun 2004
    Location
    South Dakota
    Gender
    Female

    Default Re: The Pub: Off-topic chat for forum gamers

    Another option is having pms sent to your email. Then just clear out your pm box often and use the emails to remember/see who sent what. But I'm fond of spreadsheets.

    I was outzombied by the baby!
    Spoiler
    Show

    Quote Originally Posted by Amotis View Post
    Alarra ate all my awesome and now she's always acknowledged as awe-inspiring awesome. Alliteration aside, Alarra is awesome.

  21. - Top - End - #591
    Barbarian in the Playground
     
    Tris's Avatar

    Join Date
    Aug 2013
    Gender
    Female

    Default Re: The Pub: Off-topic chat for forum gamers

    I've never run a game, but as a player, for complicated games like the Careless ones, having a QT is an useful way to refer to everything that's happened without having to search through pms.

  22. - Top - End - #592
    Dwarf in the Playground
     
    Askthepizzaguy's Avatar

    Join Date
    Aug 2013
    Location
    Norway
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    QT-based hosting technology assimilated. We are pizzaguy, your cultural distinctiveness will be added to our own. Resistance is futon.

  23. - Top - End - #593
    Dwarf in the Playground
     
    Peebles's Avatar

    Join Date
    Dec 2014
    Location
    Peterborough, UK
    Gender
    Female

    Default Re: The Pub: Off-topic chat for forum gamers

    I had a new idea for my first WW here, in part because Adventure Time felt too tough to balance, and part because I've been trawling ancient threads on this subforum and though World Espionage looked interesting. Plus, Discworld is an excellent setting. Any Discworld fans on here?

    I've structured the game for twenty players, but could pretty easily go up or down in blocks of four players by adding or removing factions. There are plenty more Ankh-Morpork societies and groups I can call on, after all.

    The idea isn't fully fleshed out yet, but some feedback on the mechanics would be useful.

    Guild Wars Ankh-Morpork WW

    Story Synopsis
    Lord Vetinari has gone missing, and Ankh-Morpork is going to hell in a hand-basket without him! Guilds and factions across the city are arguing over the silliest of things, and famous and infamous locations alike are falling into chaos on both sides of the Ankh. Which Guild will come out on top?

    Rules
    This WW game is for 20 players, split into five Guilds of four players:

    - Assassins Guild
    - The Watch
    - Faculty of the Unseen University
    - Thieves Guild
    - The Grand Trunk Semaphore Company


    Each Guild has two named roles with special powers, and two generic roles with no special powers.

    At the beginning of the game four locations in Ankh-Morpork are open, and each player chooses their starting location before the game begins:

    - Unseen University
    - The Shades
    - The Mended Drum
    - The Dysk Theatre


    Factions do not start the game knowing each other.

    Locations will be closed as the game goes on. Three locations will be available when twelve players remain, and two locations will be available when we get down to the last six players.

    Day phases and night phases will both last approximately 48 hours.

    Players will be autolynched after two days of day phase inactivity, whether they have submitted night actions or not.

    PM's are allowed.

    Day Phase
    During the day players vote to lynch someone – if they’re in the same location as their target their lynch vote counts double.

    When a player is lynched, their role, faction, and location at time of death will be revealed.

    Night Phase
    During the night phase, all players can utilise one of the following actions:

    Kill - Name a target to try and kill. The kill action will only work if both killer and target are in the same location at the beginning of the night phase.
    Spy - Spy on a target to learn their faction, location or role.
    Travel - Travel to a location that you are not currently in.
    Lie Low - Rebuff the first kill attempt that would otherwise succeed for this night phase.

    Some named roles have extra powers as specified, which they can use instead of the standard actions listed above.

    Roles

    Assassins Guild

    Lord Downey
    Can kill his target no matter their location.
    Jocasta Wiggs
    Alternative Night Action: Clueless Spy - A Spy action, where all Assassins except Jocasta get the result.

    The Watch

    Blackboard Monitor Vimes
    Alternative Night Action: Arrest - Vimes can prevent one target from taking any actions in this night phase, no matter their location.
    Captain Carrot Ironfoundersson
    No-one can Lie Low to avoid the justice of Captain Carrot!

    Unseen University

    Archchancellor Mustrum Ridcully
    Day vote counts as three if either Ridcully or his target is located in the Unseen University.
    Ponder Stibbons
    When Spying, Ponder receives two facts about the target rather than one.

    Thieves Guild

    Josiah Boggis
    Can Spy and Lie Low in the same night phase.
    Bengy ‘Lightfoot’ Boggis
    When someone tries to Spy on Bengy to find out his role or faction, he always appears to be a generic role from the Spy's faction.

    The Grand Trunk Semaphore Company

    Adora Belle Dearheart
    Her day vote always counts double, whether her target is in her location or not.
    Of The Twilight The Darkness
    Can Travel and Lie Low in the same night phase.

    Game End
    The last Guild standing wins!

  24. - Top - End - #594
    Titan in the Playground
     
    Ramsus's Avatar

    Join Date
    Aug 2010
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    Well I love Discworld and those rules certainly seem more fun than the previous version of that game type I've played. I do have to ask though, is there a specific reason for half the players to not have special abilities? It seems like it would be more fun for people to have something special, even if it's something rather minor, than nothing.

  25. - Top - End - #595
    Pixie in the Playground
    Join Date
    Jan 2014

    Default Re: The Pub: Off-topic chat for forum gamers

    I think that Discworld ruleset has the same "fractions have little incentive to act differently than each other, there is no overall goal for Day chat" problem the Rock/Paper/Scissors rules had.

    A much more mild glitch I found humorous: Optimal play for Jocasta Wiggs is to use Clueless Spy on themselves and network their fraction N1.

  26. - Top - End - #596
    Dwarf in the Playground
     
    Peebles's Avatar

    Join Date
    Dec 2014
    Location
    Peterborough, UK
    Gender
    Female

    Default Re: The Pub: Off-topic chat for forum gamers

    Quote Originally Posted by Ramsus View Post
    Well I love Discworld and those rules certainly seem more fun than the previous version of that game type I've played. I do have to ask though, is there a specific reason for half the players to not have special abilities? It seems like it would be more fun for people to have something special, even if it's something rather minor, than nothing.
    Discworld just gives a narrator creativity in spades. I'm already thinking the game could be ste even better in Lancre, where you could have the young and old witches, the wee free men, the fey, and others standing off against each other.

    No specific reason - I could always come up with more minor buffs for other characters. I'd have difficulty naming four characters from the Thieves Guild though, so it may necessitate a change of faction.

    Quote Originally Posted by reaverb View Post
    I think that Discworld ruleset has the same "fractions have little incentive to act differently than each other, there is no overall goal for Day chat" problem the Rock/Paper/Scissors rules had.
    Would specific win conditions for each faction help the first problem? The Assassins Guild could be tasked with taking out a list of named characters, The Watch would need to take out all Thieves and Assassins etc. If that would solve it, I don't think I'd have much issue in coming up with a balanced set of win conditions.

    As for the second, there's no more or less incentive to post during the day as any other WW game, is there? There is still a lynch vote, and whilst there'll be a load of night actions flying about, the lynch is still a useful tool. I'll take a closer look at the RPS WW conversation and try and resolve I guess.

    A much more mild glitch I found humorous: Optimal play for Jocasta Wiggs is to use Clueless Spy on themselves and network their fraction N1.
    Okay, so a note that Spy actions cannot be self-targetted would stop this, pretty obvious now I look at it.

    I guess I should also have mentioned that the players who have traveled during the night phase will be announced at the start of the day phase, as will any roles (not players) that make a successful kill. Give players a little information to go on outside of their night actions.

    Does anyone think that Lord Downey is a bit too potent? His kill is only blockable by the Lie Low action, and in hindsight this seems a bit much.

  27. - Top - End - #597
    Titan in the Playground
     
    Ramsus's Avatar

    Join Date
    Aug 2010
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    Yeah, that ability might be a bit much.

    I also think the lynch thing wasn't clear, as iirc that wasn't a part of previous games of this type. Even with that difference though, there'd still not be a lot of reason for people to talk publicly whether or not you give the factions themselves goals. I believe you'd need some other kind of mechanic not related to the factions to encourage talking during the day. This could be in the form of events or larger secondary factions or other such things. Though of course that adds some serious changes to the game itself that need to be carefully considered for balance.
    Last edited by Ramsus; 2015-03-03 at 05:15 AM.

  28. - Top - End - #598
    Dwarf in the Playground
     
    Peebles's Avatar

    Join Date
    Dec 2014
    Location
    Peterborough, UK
    Gender
    Female

    Default Re: The Pub: Off-topic chat for forum gamers

    Hmmm, yeah, I'll put Lord Downey on the 'to be reviewed' list.

    Ah, from that, and reading reaver's comments on Logic's WW game, I now fully understand the day phase concern. With no specific wolf team, day phases lack direction, as each faction just wants to avoid hitting their own side. Too much stuff happening in the night phase and behind the scenes, whilst the day phase is a bit of a wash.

    Not really sure what to do about that to be honest, as a multi-faction game by definition removes the 'obvious bad guy' group that gives true WW structure to day phase discussions. Secondary factions would complicate matters exponentially, and quite honestly I don't think I'm capable of either balancing or running such a set-up. Daily events however could be an option to keep some investment in the day phase, and there's any number of things I could pinch from Discworld for material.

    The issue with that is,even though it encourages participation in the day phase, and I can give some in-game benefit for doing so in terms of extra night actions or unique powers, it doesn't give a traditional tactical focus to the day phase, which is what I think reaverb is looking for.

  29. - Top - End - #599
    Titan in the Playground
     
    Ramsus's Avatar

    Join Date
    Aug 2010
    Gender
    Male

    Default Re: The Pub: Off-topic chat for forum gamers

    Well you could have the events deal with some kind of secondary win conditions for individuals or something. People tend to be active when "more winning" is involved.

  30. - Top - End - #600
    Ogre in the Playground
     
    Legato Endless's Avatar

    Join Date
    Sep 2013
    Location
    Twin Cities, Minnesota

    Default Re: The Pub: Off-topic chat for forum gamers

    Quote Originally Posted by Peebles View Post
    Ah, from that, and reading reaver's comments on Logic's WW game, I now fully understand the day phase concern. With no specific wolf team, day phases lack direction, as each faction just wants to avoid hitting their own side. Too much stuff happening in the night phase and behind the scenes, whilst the day phase is a bit of a wash.

    Not really sure what to do about that to be honest, as a multi-faction game by definition removes the 'obvious bad guy' group that gives true WW structure to day phase discussions. Secondary factions would complicate matters exponentially, and quite honestly I don't think I'm capable of either balancing or running such a set-up. Daily events however could be an option to keep some investment in the day phase, and there's any number of things I could pinch from Discworld for material.

    The issue with that is,even though it encourages participation in the day phase, and I can give some in-game benefit for doing so in terms of extra night actions or unique powers, it doesn't give a traditional tactical focus to the day phase, which is what I think reaverb is looking for.
    What you're probably either going to need to do is to scrap the lynch entirely and replace it with a different mechanic people will jockey for, since without a wolf faction it's doesn't really gel with most set ups. A genuine battle royal doesn't play nice with majority rules execution. Or there's the more traditional alternative of having multiple factions but the vast majority of them want to get rid of a mutually belligerent scum faction, regardless of whatever other aims they have. Then have the factions given divergent enough goals to function somewhat differently.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •