Results 1,201 to 1,230 of 1317
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2016-06-28, 09:29 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Chicago
- Gender
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2016-06-29, 06:59 AM (ISO 8601)
- Join Date
- Mar 2016
- Location
- Sewer maze
Re: The Pub: Off-topic chat for forum gamers
Last edited by Black Socks; 2016-06-29 at 07:00 AM.
Spoiler
Gaze upon my extended signature and bow! Or just, y'know, give it a high five. That's OK too.
Any set of pronouns are OK when referring to me.
Gone like the wind.
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2016-06-29, 08:36 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- In Hammer Space
- Gender
Re: The Pub: Off-topic chat for forum gamers
I'd play. Seems fun. (Puts armor on back in anticipation of backstabbing)
Avatar made by Bradakhan| Other avatars.
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2016-07-06, 12:21 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: The Pub: Off-topic chat for forum gamers
I need a replacement for Cabalistic Carnival. The process is BYOB.
Bring your own balloons.
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2016-07-07, 11:51 PM (ISO 8601)
- Join Date
- Nov 2014
Re: The Pub: Off-topic chat for forum gamers
Thought I'd check back in one more time re: Big Brother in the Playground, answaer some questions and see if I have any other potential players. Maybe I should just put up a thread in the recruitment part of the forum for play-by-post games? That's where a lot of the Diplomacy games have gone in the past...
Anyways:
All I mean by conversation starters is that I want people to post actively in thread even if a lot of the scheming is happening behind the scenes. Literally it could be something like "what's everyone's favorite movie" or something like that if everyone is really quiet...I'm not sure. Traditionally the "social game" is an important part of the Big Brother player's skillset so I want to reward more talkative players in some way.
As for the voting, once the HoH has put up two nominees, the one who receives the most votes is out of the game, so you want to vote for the player who you want out, whether you think they are a threat to you or your alliance, or the person who would impact your game the least if they left.
People could pick I guess, but I was planning on balancing the competitions fairly evenly between the different stats, so it shouldn't really matter gameplay wise.
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2016-07-09, 01:38 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- In Hammer Space
- Gender
Re: The Pub: Off-topic chat for forum gamers
I will very likely need a replacement in Duck Season II. Any
sacrificesvolunteers?
(You can take it if you were killed in the game already, as long as your role gave you no information)Avatar made by Bradakhan| Other avatars.
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2016-07-12, 10:54 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Chicago
- Gender
Re: The Pub: Off-topic chat for forum gamers
I have an idea for a game (it came into my head while I was eating rice five minutes ago, so it's not completely figured out,) so I just wanna hear some thoughts.
This is kind of based off of murder mysteries.
Banjo (using musical instruments for example name) hosts this party at a mansion. The party goes crazy, and everyone eventually passes out. When the partygoers wake up, they find Banjo, dead. The game would now begin.
No one can exactly remember what happened during the party. Everyone remembers small tidbits of information about what happened. During the day, each person can vote on who they think did it. A 75% majority would be needed to actually kill a person (lynches should not happen often). Another vote would also happen, to give someone a flashback. These flashbacks reveal more information about the party.
The players also need to post inthread where they choose to investigate in the manor. All people who are in that location can find evidence about the murder.
Everyone's goal is to find out who murdered Banjo, but some want even more
What do you guys think?
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2016-07-13, 12:51 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- A basket.
- Gender
Re: The Pub: Off-topic chat for forum gamers
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2016-07-13, 01:21 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: The Pub: Off-topic chat for forum gamers
Sounds entertaining, though you'd need some way to account for people going inactive that doesn't result in lynches becoming impossible.
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2016-07-16, 09:07 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- The north
- Gender
Re: The Pub: Off-topic chat for forum gamers
I know I have been sortof in and out, but I was thinking of a complex woodland-themed WW, with some unique roles:
The Rabbits: Villagers.
The Wolves: The wolves are, well wolves. Get together, decide who to hunt down every night. Additionally, they seek to hunt the fox. They do not have to kill the Snake.
The Fox: The only scryer in the game, and a standalone wolf team. Right now, it is intended to be the most difficult role, but perhaps in time we can think of a way to make it easier. Every night, the fox gets either his own nightkill, or a scry. However, if the fox nightkills a wolf, he dies instead. The fox seeks to be the sole survivor (or at least final 3 or something). The fox may make a scry public the next day, after knowing the result. During the opening of the next day phase, the narrator will publicly reveal the fox's scry. The tactical advantage for the fox being that any wolves discovered will be eliminated by the town, and any town power roles will be eliminated by the wolves the following night. (Maybe if the fox nightkills the Snake, he can exit the town with a victory?)
The Snake: I don't have this one entirely figured out, but I am thinking that The Snake is a neutral that "bites," RP wise and as an expression. If nightkilled, a wolf dies as well. If lynched, some bonus is provided to the town. Not sure what though (the idea being that the snake wants to avoid notice, yet the wolves won't be targetting them).
The Bear: Baner. Wolves won't come close to this behemoth, or anyone he is protecting. A clever fox, however, might just be sneaky enough to get past him (fox not affected by bear banes).
The Stag: (Not sure yet, some town PR. I just wanted a Stag in the game, not to mention that the town needs a few PRs for balance).
Other town PRs?
What do people think of my idea overall?Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2016-07-16, 10:01 PM (ISO 8601)
- Join Date
- Nov 2014
Re: The Pub: Off-topic chat for forum gamers
I like it a lot. Looks like there could be a lot of interesting interactions. Might be a little too straightforward if all of the fox reveals are totally accurate though. You'd potentially have a lot of days where the players could just follow the fox and lynch a wolf, which would be kind of boring. Might be interesting if the fox could lie, but then players might ignore all the fox scries....interesting dilemma, I'm not sure.
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2016-07-17, 02:00 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: The Pub: Off-topic chat for forum gamers
Well you could make things easier on the fox by allowing them to only need to be in the last 5(?*) or less people alive when the game ends and having the effect of their targeting a wolf with their nightkill be having no night action the following night and their vote not counting the following day as they had to make a hasty escape and go into hiding. And the alternate victory condition of the fox nightkilling the snake and living at the end regardless of the numbers on either side would be good too.
*More than 3 is probably better/more interesting for the game as a whole as they aren't required to ensure the last people alive are themselves, a rabbit or the snake, and a wolf.
Maybe the snake wants either the Stag to be dead and it alive at the end of the game or a wolf, the bear, and the stag dead before it dies? If is lynched, a random rabbit on it's wagon (or just a random rabbit if no rabbits were on it's wagon) becomes a Hare and has an extra life? (I figure this isn't so bad in a game without masons or a town seer.)
Dunno about the Stag.
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2016-07-19, 07:04 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
Re: The Pub: Off-topic chat for forum gamers
In case anyone is curious, and/or they don't look in Werewolf Central anymore...
Circle of Assassins XIX is currently recruiting. I have four players, but it would bring me immense happiness if I had more players. Pleeeeeease.
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2016-08-09, 03:55 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Avatar by the_fennecfox
- Gender
Re: The Pub: Off-topic chat for forum gamers
Does anyone know how long it takes for threads to be approved after you submit them?
I "posted" my OOTS Showdown game almost two days ago and nothing has happened. PMs to the mods have had no effect.
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2016-08-09, 04:03 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Tacoma, WA
- Gender
Re: The Pub: Off-topic chat for forum gamers
I think it varies depending on mod availability. You could try PMing a different mod for the subforum.
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2016-08-09, 04:09 PM (ISO 8601)
- Join Date
- Mar 2016
- Location
- Sewer maze
Re: The Pub: Off-topic chat for forum gamers
Spoiler
Gaze upon my extended signature and bow! Or just, y'know, give it a high five. That's OK too.
Any set of pronouns are OK when referring to me.
Gone like the wind.
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2016-08-09, 04:32 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- In Hammer Space
- Gender
Re: The Pub: Off-topic chat for forum gamers
Avatar made by Bradakhan| Other avatars.
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2016-08-09, 10:20 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Avatar by the_fennecfox
- Gender
Re: The Pub: Off-topic chat for forum gamers
Thanks guys. I already PMed Haruki, so I think I've done all I can do for now.
If you're curious about the game, I posted an interest check to the normal PbP recruitment forum a few days ago before deciding that this subforum is a better fit.
Rules here, though I'm planning a couple tweaks.Last edited by heretic; 2016-08-09 at 10:20 PM.
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2016-08-10, 07:35 AM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Aiur, low orbit
- Gender
Re: The Pub: Off-topic chat for forum gamers
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2016-08-14, 01:25 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Tacoma, WA
- Gender
Re: The Pub: Off-topic chat for forum gamers
Oh hello there pub goers, I'm here to.. *whoops,* I appear to have dropped this game here, be a dear and pick it up for me?
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2016-08-17, 03:21 AM (ISO 8601)lehang560Guest in the Playground
Re: The Pub: Off-topic chat for forum gamers
Great article and profound
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2016-08-28, 05:01 PM (ISO 8601)
- Join Date
- Aug 2016
- Location
- Somewere
Re: The Pub: Off-topic chat for forum gamers
Hey, i read about this whole insanowar-thing and just have to ask:
Can someone bring it back to live?
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2016-08-28, 05:15 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Hiding in the shadows
- Gender
Re: The Pub: Off-topic chat for forum gamers
Well, the trouble with insanowar is that it only that one person being inactive to kill it, which is what happens to most of them.
Avatar by Emperor Ing
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2016-08-28, 05:35 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- In Hammer Space
- Gender
Re: The Pub: Off-topic chat for forum gamers
Avatar made by Bradakhan| Other avatars.
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2016-08-28, 05:41 PM (ISO 8601)
- Join Date
- Aug 2016
- Location
- Somewere
Re: The Pub: Off-topic chat for forum gamers
how about cutting the number of units to more managable 7 and setting in a round-cycle of ca 36 hours, 1 1/2 Day, per player? Who miss to much days will get 'outwiped by the universe'.
I just took the rules and rewrite them, if acceptable:
0. The GM is the last judge. His words are law.
1. Insanowar consist of six persons, one GM and five players.
2. Each turn is 36 hours, there are 2 phases during the game. Build - War
3. During the build-phase, each player will create a faction made out of 7 Units. Each turn one. 1 - 2 - 3 - 4 - 5 - 1 - 2 - 3 - 4 - 5 - ...
3.a. No gods, demigods, godmodders, ect... The GM got the last word. But everything under "THE END OF THE WORLD" should be possible. In case of Superman, there is kryptonit everywhere.
4. If all units are chosen, the GM will start the war-phase and post a map. The pattern is GM - 1- 2 - 3 - 4 - 5 - GM - 1 - 2 - ...
5. Each base is three turns away from each other. The actual 'traveling speed' of each unit is the same, a jetplane will, while in a fight much faster, arrive at the same moment at enemy base than a mob whit forks would.
6. Each player tells in his turn what happens. As far as the spys, magic, hi-tech, ect... of the other players could manage to know. Tell secret actions the GM and try to lampshade them to the others.
7. If a fight happens, the one who startet it decides what happens. The GM can VETO, if someone thinks he is 'sooo smart' and gives no (more or less) convincing explanation why the forks winned against the plane.
8. At the end of each turn, set up a short status about your troops status and position.
7.9. The winner is the one who wins.
10. Who has fun wins.
11. Make sure everyone has fun.
12. Not haveing fun is treason. Treason is punishable by death.
13. Who manages to miss two turns will get removed by the GM.
Does it look OK?Last edited by Generic-Guy; 2016-08-28 at 06:35 PM. Reason: added stuff
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2016-09-11, 04:33 PM (ISO 8601)ZackGuest in the Playground
Re: The Pub: Off-topic chat for forum gamers
Hey everyone. I'm hosting a Futurama game over on the Org, need a few more players. Apparently I can't post any links or even change the link in my signature because I have 0 posts (I guess postcount isn't enabled in this forum?), but if you google "totalwar.org the gameroom" and click the first link, the sign-up thread should be at the top of the forum. Maybe Cuth or someone else can post the actual direct link for me.
Hope to see some of you there! :)
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2016-09-11, 09:41 PM (ISO 8601)
- Join Date
- Sep 2013
- Location
- Twin Cities, Minnesota
Re: The Pub: Off-topic chat for forum gamers
As if people Google search what isn't linked in front of their faces these days.
http://forums.totalwar.org/vb/showth...SIGN-UP-THREAD
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2016-09-12, 11:07 AM (ISO 8601)ZackGuest in the Playground
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2016-09-12, 11:15 AM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Aiur, low orbit
- Gender
Re: The Pub: Off-topic chat for forum gamers
I think that post count from message board games (and its subforums) don't count towards being able to post links.
Maybe it you can find a thread or two elsewhere in the forum to contribute to you can up your post count enough to be able to post links.
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2016-09-13, 06:18 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- In Hammer Space
- Gender
Re: The Pub: Off-topic chat for forum gamers
How much interest would there be in a Gurren Lagann-esque (not themed) game? By that I mean I would throw common sense out the window and go crazy. Make everything absurd.
Avatar made by Bradakhan| Other avatars.