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  1. - Top - End - #151
    Pixie in the Playground
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    Default Re: 1001+ ways to screw with your DM/Party

    it was funny, they screwed him up so badly before. it was a game where there were no divine casters, so the all decided "hey, lets do field surgery to save this guy!"

    and it did not work out well.

  2. - Top - End - #152
    Barbarian in the Playground
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by DMMerthasMalkir View Post
    it was funny, they screwed him up so badly before. it was a game where there were no divine casters, so the all decided "hey, lets do field surgery to save this guy!"

    and it did not work out well.
    Ladies and Gentlemen, my DM.
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    I never use Psionics in my games.

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    Quote Originally Posted by John Longarrow View Post
    Gold Dragon - Go Bard.

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  3. - Top - End - #153
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    Angelalex242's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Xaroth View Post
    I wished that he woke up in the condition he was a night before that night and he ended up waking up in the condition he was in when he woke up the day after his graduation from wizardry college, which is where his character began from.
    Okay, but what's to prevent me from wishing every bad guy I see to 'wake up in the condition he was in the day after he graduated from his training'

    Terrible precedent to set, ya know.

  4. - Top - End - #154
    Pixie in the Playground
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    Default Re: 1001+ ways to screw with your DM/Party

    234: Mind-blow everyone in the party by asking "what would happen if we put a bag of holding inside another bag of holding"?

    235: After a (minimum) 20-minutes discussion about WHY WOULDN'T YOU DO IT, Actually do it in-game... Enjoy dividing by zero!! XD
    *Bonus points: Throw both bags of holding in¡side a dimension door and use planeshift to save yourself ONLY.

    236: PROFIT.


    BTW: I know i will "sound" like a total D-bag, but I would actually like to try some of the ideas here...
    **Please excuse my English. It's not my native language**

  5. - Top - End - #155
    Barbarian in the Playground
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Angelalex242 View Post
    Okay, but what's to prevent me from wishing every bad guy I see to 'wake up in the condition he was in the day after he graduated from his training'

    Terrible precedent to set, ya know.
    Fair point, but my DM is basically anti-wish and will do everything in his power to make the wish as bad for us as possible.
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    I never use Psionics in my games.

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    Quote Originally Posted by John Longarrow View Post
    Gold Dragon - Go Bard.

    Alter Form into Elvis Presley. You are now the KING!

  6. - Top - End - #156
    Firbolg in the Playground
     
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    Default Re: 1001+ ways to screw with your DM/Party

    He can be anti wish all he wants, but Wish has a pre approved list of things you can do with it written into the spell description. He can't mess with that stuff.

    When you cast that spell, you need to put the book down in front of him and make him read in black and white what the spell description says.

  7. - Top - End - #157
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    Yael's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by zahlfrin View Post
    234: Mind-blow everyone in the party by asking "what would happen if we put a bag of holding inside another bag of holding"?
    Already did, awesomely enough, they answered correctly.

    237. Play a Tibbit and take [Feline] feats. Purr every humanoid to their doom. Profit-nya.
    238. Play a Tibbit druid who uses all its Wild Shapes post 5th to become a house cat.
    239. Play a Tibbit and end every sentence with a "-meow" or "-nya". This will annoy everyone.
    240. Mind blown/annoy your DM with <238+239>.
    Last edited by Yael; 2014-05-24 at 12:07 AM. Reason: woah, messed with numbers there!
    Check out which is the Playground's favorite Dragon!

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    "Narass, what's the scouter say about their power level?"

    "**** if I know."
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  8. - Top - End - #158
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    Default Re: 1001+ ways to screw with your DM/Party

    241. Make your emotionally troubled character commit suicide, just as the DM had a whole story arc planned out for him.

    242. Do so in the middle of the other PC's, while fighting an important enemy.

    243. Cast Death Throes on yourself before killing yourself.
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  9. - Top - End - #159
    Barbarian in the Playground
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by UrashimaJamez View Post
    Already did, awesomely enough, they answered correctly.
    And what would be the correct answer?
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    I never use Psionics in my games.

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    Quote Originally Posted by John Longarrow View Post
    Gold Dragon - Go Bard.

    Alter Form into Elvis Presley. You are now the KING!

  10. - Top - End - #160
    Orc in the Playground
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Xaroth View Post
    And what would be the correct answer?
    good question....
    "Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever

    I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party

  11. - Top - End - #161
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    OrcBarbarianGuy

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    Default Re: 1001+ ways to screw with your DM/Party

    244: Show your DM an incredibly busted build you found online.

    245: Ask to play it
    Dark Green, the color of Chaotic Evil

    Quote Originally Posted by Psyren View Post
    Altruistorc is leaving me deeply disturbed and intrigued at the same time...

  12. - Top - End - #162
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    NecromancerGuy

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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Angelalex242 View Post
    He can be anti wish all he wants, but Wish has a pre approved list of things you can do with it written into the spell description. He can't mess with that stuff.

    When you cast that spell, you need to put the book down in front of him and make him read in black and white what the spell description says.
    At which point "As explained earlier, Wish works differently in my campaign, and almost always can lead to unforeseen consequences" is a perfectly valid response, I'd think.
    Iron Chef in the Playground veteran since Round IV. Play as me!


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  13. - Top - End - #163
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    Default Re: 1001+ ways to screw with your DM/Party

    My response?

    246:Rule 0 things willy nilly.

  14. - Top - End - #164
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    Default Re: 1001+ ways to screw with your DM/Party

    247. Play a fighter, and pick Toughness every fighter level feat.
    MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.

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    My Warmage Guidebook (notice I said Guidebook, not Handbook), still in the works.

    Pathfinder's Inquisitor Handbook.

    Quote Originally Posted by Jeff the Green View Post
    And they only speak barbarian tongues, which naturally consists of saying "bar bar bar" over and over again.

  15. - Top - End - #165
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: 1001+ ways to screw with your DM/Party

    248: Vow of Nonviolence to impose attack penalties on your fellow party members
    249: Vow of Peace to make any weapon used against you shatter
    250: Apostle of Peace Prc and abusing your calming touch
    251: Taking all that and being Chaotic so you can relentlessly harass your fellow party members with the above abilities.
    Dark Green, the color of Chaotic Evil

    Quote Originally Posted by Psyren View Post
    Altruistorc is leaving me deeply disturbed and intrigued at the same time...

  16. - Top - End - #166
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    Default Re: 1001+ ways to screw with your DM/Party

    Person experience in the session I had yesterday.
    252. Ask your players every few rounds, in a very monotone voice, "Would you like to draw from the Deck of Many Things?"
    253. Have a homebrew "God of Gambling" that gains divine experience whenever someone draws from the Deck of Many Things.
    254. Center 252 on the most resistant player.
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  17. - Top - End - #167
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Sir Chuckles View Post
    Person experience in the session I had yesterday.
    252. Ask your players every few rounds, in a very monotone voice, "Would you like to draw from the Deck of Many Things?"
    253. Have a homebrew "God of Gambling" that gains divine experience whenever someone draws from the Deck of Many Things.
    254. Center 252 on the most resistant player.
    255: Instead of drawing from a Deck of Many Things or similarly random artifact (such as a Deck of Transformations), sell the opportunity to draw from the deck to people in the cities.
    Quote Originally Posted by Time Blossom View Post
    And then you wrote about it on your livejournal, dyed your hair black and started taking warlock levels.

  18. - Top - End - #168
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    Default Re: 1001+ ways to screw with your DM/Party

    256:Do all of the above with the Deck of Many Things as a bard offering draws while singing Dr. Facillier's 'Friends on the other Side.'

  19. - Top - End - #169
    Orc in the Playground
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    amused Re: 1001+ ways to screw with your DM/Party

    just got done with a game... so got a few

    257. Start a drinking contest with one of your enemies
    258. Kill a lady for no reason other than XP
    259. Punt the gnome!
    260. Jump in-front of the fast moving carriage
    "Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever

    I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party

  20. - Top - End - #170
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Xaroth View Post
    And what would be the correct answer?
    Quote Originally Posted by Xalos View Post
    good question....
    Quote from Wizard's.

    Quote Originally Posted by Carrying Things (Part Three)
    One bag of holding can be placed safely inside another (of course, the first bag's weight counts against what the second bag can hold).
    Quote Originally Posted by Dire_Stirge View Post
    241. Make your emotionally troubled character commit suicide, just as the DM had a whole story arc planned out for him.

    242. Do so in the middle of the other PC's, while fighting an important enemy.

    243. Cast Death Throes on yourself before killing yourself.
    I just RoFLMAO enough to draw everyone in my house's attention.


    261. Play a fighter wich speciallization is using certain weapon.
    261b. Never use that weapon.
    *Bonus if you ask the party caster/manifester to erase your character's memory about the existance of that weapon, or just forget it, keeping the feats but not being cappable of using them at all.
    *Double Bonus if you are the only tankish member (even if it's not needed.)
    *Triple Bonus if you are already level 10th (or higher, but here on stacking bonuses is fairly useful.)
    *Quadra Bonus if you were the only melee PC.
    *Penta Bonus if you argue to your DM to change its speciallization towards other weapon with the argument: "I just need to replace all that knowledge into another weapon." Without expending GP or EXP to retrain.
    *Hexa Bonus if you Succeed.

    Profit.

    262. Repeat 261 but with an speciallized Wizard.
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    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
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  21. - Top - End - #171
    Orc in the Playground
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    amused Re: 1001+ ways to screw with your DM/Party

    263. Play a Light Paladin if there is a Dark Paladin in your group
    264. Play a Dark Paladin if there is a Light Paladin in your group
    265. Talk with a friend and introduce them at the same exact time....
    266. Bonus if their backstory says they are best friends or dating.
    "Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever

    I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party

  22. - Top - End - #172
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    Default Re: 1001+ ways to screw with your DM/Party

    267:Just for lulz, have it be a Paladin of Heironeus and a Blackguard of Hextor. Cause that'll fly really well with both deities. :P

  23. - Top - End - #173
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Angelalex242 View Post
    267:Just for lulz, have it be a Paladin of Heironeus and a Blackguard of Hextor. Cause that'll fly really well with both deities. :P
    268: Alarmingly, a Paladin of Wee Jas and a Blackguard of Wee Jas working together is theoretically possible. Abuse this fact.
    Quote Originally Posted by Time Blossom View Post
    And then you wrote about it on your livejournal, dyed your hair black and started taking warlock levels.

  24. - Top - End - #174
    Pixie in the Playground
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    Default Re: 1001+ ways to screw with your DM/Party

    269: Have everyone in the party get fleas and then spend 3 hours discussing wether to wash yourselves first and then the clothes or vice versa. Or if you should wash both at the same time. Bonus points for an analysis of the pros and cons of each method.

    Not our brightest moment during a game but it still gives us a good laugh from time to time.

  25. - Top - End - #175
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    NecromancerGuy

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    Default Re: 1001+ ways to screw with your DM/Party

    270: play a warforged warlock, insist the party doesnt need sleep
    271: play a warlock who uses Flee the scene constantly
    272: play an elan egoist10/thrallherd10 with thralls( telepath9/th10 and shaper8/th10) that have thralls ad infinitum
    273: use fusion with all thralls and a friendly nomad10/metamind10
    274: abuse temporal reiteration and font of power to remain fused forever
    275: dominate every mind flayer/beholder/aberrition you meet
    276: fuse with them too
    277: become the only living aberrition
    278: polymorph into a dragon
    279: dominate every dragon you meet
    280: fuse with them too
    281: repeat with outsiders, humanoids, magical beasts, fey, and punpun
    Last edited by EldritchArisano; 2014-05-26 at 01:52 PM.
    Under no circumstances should a player die, that's not to say a DM should go easy on a player, but rather as a player, one should be intelligent, one should understand their limits, and know when not to push the big red button.

    dead players aren't fun to DM for. If your DM has taken the time to create a world for you, please don't litter it with PC corpses.

  26. - Top - End - #176
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    Thumbs up Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by EldritchArisano View Post
    270: play a warforged warlock, insist the party doesnt need sleep
    271: play a warlock who uses Flee the scene constantly
    272: play an elan egoist10/thrallherd10 with thralls( telepath9/th10 and shaper8/th10) that have thralls ad infinitum
    273: use fusion with all thralls and a friendly nomad10/metamind10
    274: abuse temporal reiteration and font of power to remain fused forever
    275: dominate every mind flayer/beholder/aberrition you meet
    276: fuse with them too
    277: become the only living aberrition
    278: polymorph into a dragon
    279: dominate every dragon you meet
    280: fuse with them too
    281: repeat with outsiders, humanoids, magical beasts, fey, and punpun
    thumbs up!

  27. - Top - End - #177
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    WolfInSheepsClothing

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    Default Re: 1001+ ways to screw with your DM/Party

    282. (Star Wars d20) Write the following on a note card while the group is deciding on what to do and the DM has begun railroading to get back to the prefab adventure:

    I'm going to follow the guy in the preplanned adventure that we're supposed to take no notice of, but you seem to want us to anyway. He's a coward. He'll run. He's been at all the gunfights we'v'e had and skidooed early every time. I'm going to get the frequency and access to his commlink. Listen in for a bit. Send a really high pitched tone causing him to jump and become paranoid. The people he's communicating with tell him to meet them in a bit at a location to fix his comm link. I'll follow him as he leaves early. I'll use my stealth exceptionally well to get behind him and whisper in his ear "Why do you run from gunfights?" I'll watch him run, then stun him with my pistol. I'll walk over and begin threatening him if he doesn't find a way to get the stormtroopers out of the main cargo bay. If I fail miserably at my rolls, he'll say how the empire will give him a fate worse than death if he works against them, and that being shot is a blessing. I'll let him walk away, then stun him again. While he's on his knees, I'll lean in and mimic his voice as close as possible and begin preaching the word of rebellion over the comms link. When I inevitably fail my deception check and they ask me who I am and where I got this frequency, I'll say simply "He gave it to me." and leave him stunned while the stormtroopers descend upon him to ensure that he receives the fate worse than death for not cooperating.
    Then, once all of that plays out exactly, hand the note card to the DM and watch as he reads in horror.
    Last edited by Kazudo; 2014-05-26 at 02:20 PM.

  28. - Top - End - #178
    Barbarian in the Playground
     
    Ferronach's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    283: I once ran a campaign where the party found a very large tunnel system under the ruins of an abandoned castle. The party fell down a chute into a hallway. The chute a a 150' drop with shear sides but the last 30' was full of gelatinous cubes (easily dispatched by the party at this point) to provide a "soft landing". I ruled that feather fall and the like did not work as the chute was a "slide" of sorts. the halway was 20' long and had a door at either end. One door was an impressive metal door, encrusted in gems and covered with runes. The other door was a flimsy wooden door that appeared entirely mundane. The cocky party (level 16ish IIRC) rapidly decided that the shiny door was the way to go... what they failed to realize ios that the runes said something along the lines of "here lies the undying and unslayable horror that is high dracolich blah blah blah." They just saw the "shiny" side of things and figured that the room was full of treasure. Being the jerk that I am, the treasure was behind the untrapped wooden door. Had they stopped to read the door it would have prevented a TPK. Needless to say, if a group that I am DMing ever gets too cocky, I use a simmilar situation... It gets the every time

    These happened to me in the last session I played:
    284: as a NE character in a generally NN group, my buddy decided to tell the town guards that the group murdered the head priest (we didn't really).
    285: get the group into the jail
    286: know convince the rogue to escape while the warforged tank (me) fights the guards
    287: break into the guard captains trunk (which is empty)
    288: place a pack of rations into the chest
    289: watch the "WTF" reaction of the rest of the party...

    then the DM blew everyones mind by:
    290: informing the party that the town's guardian was sitting in the corner watching the whole time because no-one bothered to look around the room and notice him...

  29. - Top - End - #179
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    Default Re: 1001+ ways to screw with your DM/Party

    291. Dip 5 levels in commoner.
    292. Gestalt as an adept/cleric. Take healing, healing, and protection as domains. Have negative energy in a good aligned party, or positive in an evil one.
    293. As a DM, create a rival party of murder hobo-ers and use them to kill npc's right before your PC's can collect the reward. Use the PC's character sheets for the rival party just change the names, don't worry your average PC's will never figure out how to work together to win.
    Last edited by Judge_Worm; 2014-05-26 at 06:33 PM.

  30. - Top - End - #180
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    Default Re: 1001+ ways to screw with your DM/Party

    294:Make the murderhobos true hobos, that don't look good, don't smell good, and own nothing of worth save magic items. Alignments reverse to be opposite the PC's. Alignment based classes are converted to their equal opposites.
    Last edited by Angelalex242; 2014-05-26 at 06:53 PM.

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