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  1. - Top - End - #241
    Ogre in the Playground
     
    Yael's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Raven777 View Post
    #383. Insist that D&D being a RPG, and all RPGs being made by Bioware, you should be able to earn Dark Side Points.
    Here, have your cookie.
    Check out which is the Playground's favorite Dragon!

    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
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  2. - Top - End - #242
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    Default Re: 1001+ ways to screw with your DM/Party

    395. With the Leadership feat, have an Expert cohort with maxed ranks in skill (clothing), knowledge (History) and skill focus on craft and knowledge. Whenever there's a chance the players find/acquire/craft a cloak -magical or otherwise- have the cohort chastise them, and recite how previous adventurers have died due to cloak-related accidents. If they insist, he must yell "No cloaks!".
    MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.

    Taken from The Devil's Dictionary

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    My Warmage Guidebook (notice I said Guidebook, not Handbook), still in the works.

    Pathfinder's Inquisitor Handbook.

    Quote Originally Posted by Jeff the Green View Post
    And they only speak barbarian tongues, which naturally consists of saying "bar bar bar" over and over again.

  3. - Top - End - #243
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    nedz's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by ArqArturo View Post
    392. Have your NPC cleric, a half-orc cleric/barbarian of a war deity (and must have Rage, Power Attack, and Divine Might) of X town have a heavy flail that heals living creatures when it strikes, instead of any actual damage (hitting undead makes normal damage). Therefore when the players ask for healing, let the cleric go nuts and start pounding them.

    It won't screw with them in the long run, but watch your players' expresion when you say "As the half orc agrees to help, he whips out the meanest, biggest heavy flail you've ever seen, enters into a frenzy, and starts attacking you".
    Eldritch Disciple with Eldritch Glaive or Claws — Full attack with Healing Blast
    Quote Originally Posted by Doorhandle View Post
    385: Have a dragon disguise itself as an entirely different kind of dragon. Laugh as it's breath weapon penetrates the party's carefully prepared wards.
    386: Apply the young temple 8 times to a tarrasque. Menace the players with the dog-sized god-beast.
    I've sort of done both of these
    385 is easily done with Illusions or
    ~385: Apply Chromatic Half Dragon templates to all of your Metallic Dragons, and vice versa: So what is a Metallic Green Dragon ? Green+Silver or Blue+Gold ?
    ~386: Take a Tarrasque from another Prime material plane which differers from the current Prime in terms of scale: Describe how the party encounter a beetle they can't kill.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  4. - Top - End - #244
    Bugbear in the Playground
     
    ArqArturo's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by nedz View Post
    Eldritch Disciple with Eldritch Glaive or Claws — Full attack with Healing Blast
    Had an Illumian cleric of Thor ED with the glaive... I laughed maniacally as I healed with 'Thor's Lightning'.
    MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.

    Taken from The Devil's Dictionary

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    My Warmage Guidebook (notice I said Guidebook, not Handbook), still in the works.

    Pathfinder's Inquisitor Handbook.

    Quote Originally Posted by Jeff the Green View Post
    And they only speak barbarian tongues, which naturally consists of saying "bar bar bar" over and over again.

  5. - Top - End - #245
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by nedz View Post
    Eldritch Disciple with Eldritch Glaive or Claws — Full attack with Healing Blast

    I've sort of done both of these
    385 is easily done with Illusions or
    ~385: Apply Chromatic Half Dragon templates to all of your Metallic Dragons, and vice versa: So what is a Metallic Green Dragon ? Green+Silver or Blue+Gold ?
    ~386: Take a Tarrasque from another Prime material plane which differers from the current Prime in terms of scale: Describe how the party encounter a beetle they can't kill.
    385 doesn't need illusions.
    Just a lot of paint.
    Currently Playing:
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  6. - Top - End - #246
    Orc in the Playground
     
    PaladinGuy

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    Default Re: 1001+ ways to screw with your DM/Party

    396: Make a dragonborn sorcerer who only ever casts shout.

    397: Take the bastard sword proficiency feat.

    398: Ask the local militia how to apply with the assassin's guild.

    399: Sell your soul to a balor for a tasty sammich!

    400: As a paladin, volunteer for guard duty in any large settlement. Use detect evil constantly. If anyone pings evil, bring them in for questioning.

    401: Actually try the 'powder keg of justice' thing.

    402: Tell the other players you'll be the party mage, then roll a wizard/sorcerer/bard.
    Quote Originally Posted by eggynack View Post
    Gotta say that I'm a fan of any plan that involves an ever-heightening glacier looming over all of mankind.
    Quote Originally Posted by Flickerdart View Post
    Only cheating optimizers use dice. Real roleplayers kneel before the altar of Orcus and beg for merciful judgment.
    The Unknowable Rudisplorker, Summoner of Orcus

  7. - Top - End - #247
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    Default Re: 1001+ ways to screw with your DM/Party

    403. Give the party the monkey's paw.
    MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.

    Taken from The Devil's Dictionary

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    My Warmage Guidebook (notice I said Guidebook, not Handbook), still in the works.

    Pathfinder's Inquisitor Handbook.

    Quote Originally Posted by Jeff the Green View Post
    And they only speak barbarian tongues, which naturally consists of saying "bar bar bar" over and over again.

  8. - Top - End - #248
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by FidgetySquirrel View Post

    402: Tell the other players you'll be the party mage, then roll a wizard/sorcerer/bard.
    404: Apply all your feats, spells, and skill ranks to things that allow to to host awesome parties, like "Ruharb's confetti spray."
    Last edited by Doorhandle; 2014-05-29 at 12:34 AM.
    Can't write. Can't plan. Can draw a little.
    Quote Originally Posted by Craft (Cheese) View Post
    "In his free time, he gates in Balors just so he can kill and eat them later!"

  9. - Top - End - #249
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    RogueGuy

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    Default Re: 1001+ ways to screw with your DM/Party

    405. Create a stone golem that looks like Andrew Jackson and use it to drive out elven natives.
    Last edited by TheMonocleRogue; 2014-05-29 at 02:01 AM.
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    Ahoy, fair adventurer, it be the line to get into the Salty Tavern of Optimized Character Builds. The roughest, toughest tavern ever to be built in an hour from a single plank of wood.

    Only the most broken min/maxed wizards can get in. You need to have contingencies [flexes beard]. You need to have contingencies for your contingencies [flexes even more, creates even more beards]. You need to have contingencies on your eyeballs! [flexes his eyes, creating beards]

  10. - Top - End - #250
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Doorhandle View Post
    385: Have a dragon disguise itself as an entirely different kind of dragon. Laugh as it's breath weapon penetrates the party's carefully prepared wards.
    Had a DM do this and we did lightning damage, like 200 lightning damage and the DM wrote it all down to make it convincing! In the end, the "tank" killed it almost solo, since the other big damage dealer did a whole lot of nothing. Like 200 points of nothing.
    Quote Originally Posted by tricktroller View Post
    Lol Bad bozo. Bad.
    Quote Originally Posted by Immabozo View Post
    Certainly if you have magic, or magic items that specify that is how that goes, it does. why? Because MAGIC! Does that mean that is how that works in general? Well, the same way that a wizard cast a finger of death on something and that means that whatever he points at must make a save or die. Well, I guess thats ok, cause in D&D, death doesn't stop them from living.
    Quote Originally Posted by eggynack View Post
    Barbarians are sweet at first level, especially if the main goal is indiscriminate murder.

  11. - Top - End - #251
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    Default Re: 1001+ ways to screw with your DM/Party

    406:Create a new magic item called the Holy Hand Grenade.

    https://www.youtube.com/watch?v=xOrgLj9lOwk

    ...You know the drill.

  12. - Top - End - #252
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    John Longarrow's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Thomas Hunter View Post
    May I sig this?
    Sure! Just please give credit to "Ken". If he ever comes on here he'll know his talent for abusing the rules has preceeded him.

  13. - Top - End - #253
    Orc in the Playground
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    amused Re: 1001+ ways to screw with your DM/Party

    407. Leadership feats for you and ALL your fallowers! Army of 1000s!
    408. For DM's: Can you say "natural 1"?
    409. For PC's: Can you say "natural 20"?
    410. Steal the Kings crown (slilently) when everyone is watching... Did someone say "natural 20"?
    "Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever

    I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party

  14. - Top - End - #254
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    Default Re: 1001+ ways to screw with your DM/Party

    411. pass the DM a note and say nothing... the DM nods and rolls. then the game continues.

    the note is blank.

  15. - Top - End - #255
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    GreenSorcererElf

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    Default Re: 1001+ ways to screw with your DM/Party

    412 As a DM, set up a combat between two parties that the PCs stumble in on. Then, regardless of what the PCs decide to do, start resolving that combat one attack roll at a time. INSIST ingame time slows down to accommodate for the 6 seconds per round rule (even if the PCs decide to leave the scene ASAP). Bonuspoints for making the PCs sit on their arses while you play out a 10+ vs 10+ combat of attrition. Bonus bonuspoints if you stop and look something up every other roll.

  16. - Top - End - #256
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    SamuraiGuy

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    Default Re: 1001+ ways to screw with your DM/Party

    413: Make rebellious players play their least-favorite kind of class.

    Spoiler
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    Use any of this and I will have a way to make you a psion.
    Last edited by mitsurusenpai; 2014-05-29 at 10:05 AM.

  17. - Top - End - #257
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    Thomas Hunter's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by John Longarrow View Post
    Sure! Just please give credit to "Ken". If he ever comes on here he'll know his talent for abusing the rules has preceeded him.
    Schweet. Point me out of he does ;)
    Last edited by Thomas Hunter; 2014-05-29 at 01:13 PM.
    "Yes, it is difficult, but not impossibly difficult. I would say absurdly difficult."

    Credit to Ken:
    Quote Originally Posted by John Longarrow View Post
    NOTHING screams munchkin like having your own invisible, flying, undead whale stronghold.

    When in doubt, assume I am talking about Star Wars d20 RCR.

  18. - Top - End - #258
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    Ferronach's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    414: Roll up a fighter with a higher WIS than the cleric
    415: Roll up a fighter with a higher INT than the rogue
    416: do both and laugh when they fail will saves or skill checks that you make with ease XD

  19. - Top - End - #259
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by UrashimaJamez View Post
    382. Play a Barbarian, never rage because you're peaceful, even though you don't follow anyone's rules.
    Oy, don't remind me, our Barbarian is now at 6th level, and has only raged once, apart from when I got to run the character one night. She can't use it NOW, she might need it later. . . :p

    The DM and I conspired to give her a basically artifact level Greatsword (limited to Chaotic users only) so she wouldn't constantly be overshadowed by other mid-op level party members.

    I don't think this one has been done;

    417: Deliberately make a character of much lower or higher power than the rest of the group. Bonus points if you complain that the game is too hard/easy.

  20. - Top - End - #260
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    Default Re: 1001+ ways to screw with your DM/Party

    418. Take 8 ranks in Disciple of Dispater
    419. Take Improved Critical (Light Mace)
    420. BLAZE IT (not related to anything before and after this number)
    421. Take Two-Weapon Fighting
    422. Take Weapon Focus (Light Mace)
    423. Get two Masterwork Keen Aptitude Scimitars
    424. Take 7 ranks in Weapon Master (Kensei) with the scimitar as your chosen weapon
    425. Take Combat Reflexes
    426. Take Lightning Mace
    427. Laugh maniacally as everything within your reach dies because you crit on a 1-20 and get an extra attack every single time you crit


    A new 418-427 can be found on page 10.
    Last edited by Xaroth; 2014-05-30 at 08:18 PM.
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    Quote Originally Posted by John Longarrow View Post
    Gold Dragon - Go Bard.

    Alter Form into Elvis Presley. You are now the KING!

  21. - Top - End - #261
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    WolfInSheepsClothing

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    Default Re: 1001+ ways to screw with your DM/Party

    428. Use metagaming jargon without explaining it. In character. Ignore when people ask you to clarify what you mean.

    DM: "So what are you working on today?"
    Me: "A pretty sweet wand that the Lock can UMD. It's a WIP, and he keeps being a jerk even though I tell him to PEACH."
    DM: "Uh...What?"
    Me: "Oh man, it's like totally RAW for a lock to UMD a racially slanted wand. I'm not even joking. You don't even need CustServ to help you there."
    DM: "Uh...aaaaaaalright. Whatever."

  22. - Top - End - #262
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    John Longarrow's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    429. In a Traveler Game, when hired to take out an asteroid mining complex, I am no longer allowed to hire mercenaries, have them bring in a large comms system, and have them call our ship for support once they've secured the main landing bay, thus setting off the NUKE they just brought into the complex.
    Last edited by John Longarrow; 2014-05-29 at 03:04 PM. Reason: Fixed numbering because SOMEONE had to post while I was typing... :-)

  23. - Top - End - #263
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: 1001+ ways to screw with your DM/Party

    I would sort of recommend keeping the items board-subject specific to avoid the thread moving.

    430. Create a build that utilizes as many different dice as possible. Forget yours. Ask to borrow. Threaten to use a dice roller app instead.

  24. - Top - End - #264
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    John Longarrow's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    OK, I've been reviewing some old campaign notes...

    431. No longer able to take leadership for the express purpose of attracting changelings to work in a brothel, regardless of how well that helps us meet ANY clients request.
    432. NO PLAYING INANIMATE OBJECTS that have a PSION inside of them.

  25. - Top - End - #265
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    Default Re: 1001+ ways to screw with your DM/Party

    433. building a character purely around being able to eat a sphere of annihilation.

    a dream my group have always shared.

  26. - Top - End - #266
    Ogre in the Playground
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Xaroth View Post
    419. Take Improved Critical (Light Mace)
    ...
    423. Get two Masterwork Keen Aptitude Scimitars
    ...
    because you crit on a 1-20 and get an extra attack every single time you crit
    The feat and weapon property keen do not stack.
    Quote Originally Posted by tricktroller View Post
    Lol Bad bozo. Bad.
    Quote Originally Posted by Immabozo View Post
    Certainly if you have magic, or magic items that specify that is how that goes, it does. why? Because MAGIC! Does that mean that is how that works in general? Well, the same way that a wizard cast a finger of death on something and that means that whatever he points at must make a save or die. Well, I guess thats ok, cause in D&D, death doesn't stop them from living.
    Quote Originally Posted by eggynack View Post
    Barbarians are sweet at first level, especially if the main goal is indiscriminate murder.

  27. - Top - End - #267
    Bugbear in the Playground
     
    Sir Chuckles's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Xaroth View Post
    418. Take 8 ranks in Disciple of Dispater
    419. Take Improved Critical (Light Mace)
    420. BLAZE IT (not related to anything before and after this number)
    421. Take Two-Weapon Fighting
    422. Take Weapon Focus (Light Mace)
    423. Get two Masterwork Keen Aptitude Scimitars
    424. Take 7 ranks in Weapon Master (Kensei) with the scimitar as your chosen weapon
    425. Take Combat Reflexes
    426. Take Lightning Mace
    427. Laugh maniacally as everything within your reach dies because you crit on a 1-20 and get an extra attack every single time you crit
    I'd prefer Balanced Aptitude Greathammers, but that's just me.
    Currently Playing:
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  28. - Top - End - #268
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    Default Re: 1001+ ways to screw with your DM/Party

    Quote Originally Posted by Xaroth View Post
    418. Take 8 ranks in Disciple of Dispater
    419. Take Improved Critical (Light Mace)
    420. BLAZE IT (not related to anything before and after this number)
    421. Take Two-Weapon Fighting
    422. Take Weapon Focus (Light Mace)
    423. Get two Masterwork Keen Aptitude Scimitars
    424. Take 7 ranks in Weapon Master (Kensei) with the scimitar as your chosen weapon
    425. Take Combat Reflexes
    426. Take Lightning Mace
    427. Laugh maniacally as everything within your reach dies because you crit on a 1-20 and get an extra attack every single time you crit
    Any one of those is okay. Putting them together is the problem. This should only be one entry.

  29. - Top - End - #269
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    nedz's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    434. When DMing: Keep changing the rule system you are using forcing character re-writes. Start with 3.5, then go to 2E and then 4E etc.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  30. - Top - End - #270
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    Alex12's Avatar

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    Default Re: 1001+ ways to screw with your DM/Party

    #435: "Okay, guys, I found this really great system I want to try out. It's called FATAL."
    Quote Originally Posted by Time Blossom View Post
    And then you wrote about it on your livejournal, dyed your hair black and started taking warlock levels.

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