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2014-05-28, 03:46 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Yes, I agree. The faulty conclusion is that a rogue AI race would conclude it needed to kill off all organic life down to a bacterial level.
There would be better with a more direct call-out. However in Leviathan Shepard specifically calls out the Leviathan as Idiots for creating the "Intelligence" in the first place. It is at least partway what you need. I just feel the rest is so heavily implied it isn't really neccesary to point it out, just like I have never understood why there was a need for a "I REFUSE" option.
Indeed. As far as I remember the percentage of the galaxy that is explored by the races in the ME trilogy is 14%. Just as an example.Last edited by Avilan the Grey; 2014-05-28 at 03:53 AM.
Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2014-05-28, 04:04 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
We kind of had this argument before. The main crux of it being that you're doing significant damage to the reapers and suddenly you instalose without getting any say in things. I mean we were promised Krogan riding dinosaurs and didn't receive them. It doesn't matter how many fetch quests you do or how many times you cripple their ability to make special husks to break up ground troops, or how many ships are in your fleet, you lose the same way the moment you try to have them do the one thing the number is directly and visibly linked to.
Not to mention that, as stated, the starkid is seven kinds of stupid and a whole bunch of people just don't want to play Bioware's pretentious five minute pseudophilosophy. They wanted to actually whip out the Cain again and launch it down Harbingers throat. Or see how TIMs powers work by shootintg at him a bunch more times. Or have a satisfying sense of accomplishment by any means. You know, something with actual buildup to it.
And again, this just being our galaxy proper. Out past dark space is a series of entire satellite galaxies orbiting our own, and using Mass Effect statistics they're bound to have life forms of their own. No ship that's ever been developed could hit that distance except maybe the reapers themselves, and that's a big maybe given raw distance in some cases. If conflict on that scale really is inevitable then they'd have long since had a synthetic kill them all and move over to kill us, possibly roflstompng the reapers if they're that strong.
Though now that I think about it, oh my god, I think I may have discovered our new franchise villains.
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2014-05-28, 04:45 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
I will not argue whether or not the galaxy's military does enough damage to the Reapers to win on its own, this has been done to death and doesn't seem like it will ever be agreed on.
But this, this very line about "we were promised Krogan riding dinosaurs and didn't receive them". It really drives me up walls. It was a one off shout out to Jurassic Park, no less and no more. I sincerely hope you are being sarcastic/joking, and will just assume it since I do not intend to attack you personally. But this very line represents so much that is wrong with gamers nowadays. "Bioware, if you make such a claim we demand you put some thousand dollars worth of animation into a cutscene that shows us." Do they even consider what kind of work they'd have to put up with? Would the game be better if the reference would just be left out altogether? No, it would have one less chuckle, it's not essential, it's not much, we wouldn't miss it if we didn't know, but it's there and it's fun. On the other hand, would the game be better if they included said cutscene (or the Volus bombing fleet or whatever)? Yes, but only for a tiny negligible bit, that would have drained Bioware of further work and money. That's not how it works. [/RANT]
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2014-05-28, 05:06 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
What's a tupari?
The actual story behind that was revalatory; one team of designers finished their product early, and were able to begin work on other planned but nonessential products (Javik). Adding that data to the original game disk is a favor to the customer, not some perverse jerk move, because it cuts down on resource use when getting the extra content. Being mad that the team cut down your load times is ridiculous.
Javik may not be critical to the plot, but that's kind of a meaningless distinction. The five hundred fetch quests aren't plot critical, but you don't get charged extra for those.
Not so. Mass Effect 1 had a LOT of references to this sort of conflict. They're just much clearer in hindsight.
That's not how muscle works. James is weaker in a boxing match than someone of less muscle mass because he inhibits his own acceleration.
Krogan, on the other end, are built for their size and have entirely alien anatomy. We don't know the efficiency or even placement and purpose of their broader muscle groups. What we do know is that a krogan can routinely perform physical tasks that will literally cripple a human and say "ow" and walk it off. Their safe energy expression threshold is much higher.
Especially because of the metal armor, yeah.
Noooooo. Shepard's physical abilities are enhanced. Shepard's mental state is explicitly untouched. Shepard also gets routine enhancements to physiology that are very clear in their enhancement of base ability, up to allowing you to drink poison and leave with a tummy ache, and that's on top of the knowledge that private sector genetic and cybernetic enhancement can exceed the base soldier package and you were put together by a corporation with vested interest in your abilities.
Shepard has reinforced bones, muscles laced with wire for durability, enhanced healing and reflexes, cybernetic ally coordinated proprioception... And fires a vehicular mounted anti tank rifle like it's a farm hand's shot gun.
It's already been said that the game tells you in the core setup that these guns are beyond standard human ability.
What isn't told to you is that Shepard can do with fists what elite operatives can do with a weaponised tool system that combines a power use with a physical strike, and Shepard does way more damage comparatively than all but the most specialized units – the damage Shepard does to a (SP) centurion is comparable or in excess of the damage a charging krogan does to a (MP) centurion.
Shepard takes down enemies armored with antiballistic cushioned high durability armor with computer-assisted force dampening using fists fast enough, I think.
Put this into context, man; Shepard punches shields that are designed to withstand bullet force from weapons which are considered anti-tank by today's standards. Shepard punches with the force of a mortar blast.
Bioware did finish the game. They finished parts of it so fast one team had nothing to do and so added content to the disk by finishing that fast, too.
Again, I point to Added As A favor. *shrug*
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2014-05-28, 06:33 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2014-05-28, 07:11 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
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2014-05-28, 01:50 PM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
But that's the problem - no matter how remote that possibility is, it's not zero. For a species with a lifespan measuring in millions of years, even remote probabilities become imminent threats.
Except you're not doing significant damage at all. It's all you can do to keep them away from the Crucible.
Yep, this.
Also this. Excellent observation, I had forgotten the chugging poison.
For that matter, Shepard can even drink Ryncol with few ill effects, despite being warned away from it by literally every alien who mentions it.Plague Doctor by Crimmy
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2014-05-28, 02:13 PM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
The core conflict is basically the same as that in Babylon 5, anyway - an "elder race" that was supposed to be looking out for the younger ones completely failing in that objective. The final battle is the tipping point where you finally get to say "Get the HELL out of our galaxy!!" so it would be a little strange if the Catalyst's argument was perfect and you nodded and agreed that Reaping was the correct thing to do.
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2014-05-28, 02:17 PM (ISO 8601)
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2014-05-28, 07:50 PM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Except in B5 Sheridan's final gambit was to prove that the Vorlon and Shadows had outlived their mission and had become a cancer on the Galaxy as it is now. And it is one of my favorite moments in SF. Sheridan showed that their argument, and reason for being in the galaxy was moot at this point. I would argue that the catalyst is in the Sheridan role in the end of ME. He stands there and argues that all your actions, experiences, and beliefs are meaningless meaning the roles are reversed making his view the protagonist view and us the antagonist. That is partially why I felt and continue to feel that in the end the Catalyst, and thus, the Reapers won and I, the player, lost. And its one of my least favorite moments in SF or any fiction.
I'm not bad, I just aim that way ~my own comment on my Call of Duty abilities.
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2014-05-28, 09:31 PM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Really? I didn't get that impression at all.
For me, Shepard and the Crucible are the proofs that the cycle system is screwed, no matter what happens. That's why the Catalyst talks to you instead of just having the Reapers finish the cycle (which they totally could have done at any time). Given that, he negotiates three choices.
Destroy is equivalent to Sheridan's "Get the hell out of our galaxy". Go away and never bother us again, if we have an AI war it's our responsibility, but the point is that they will be our mistakes made with the freedom to make them, or not.
Control is "Do what you were supposed to do in the first place - nurture organic life, not continuously wipe it out."
And Synthesis, is, well, Synthesis. Advance to a new level of existence.
Sure, Starkid wins. It ain't like the Vorlons and Shadows lost either. It's still the younger races making such a ruckus that the "giants in the playground" have to sit up and listen. Nobody actually loses. Well, unless you pick Reject...Last edited by Rodin; 2014-05-28 at 09:31 PM.
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2014-05-28, 09:39 PM (ISO 8601)
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2014-05-28, 10:53 PM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Spoiler: SiuS, since I wanna focus on the other thing.Unless, of course, you address the still obvious point. That is to say that Javik's stuff wasn't just one teams work. It was accounted for at the base stage and intentionally left out. You don't throw an entire follower out over a weekend,
This lack of a distinction is patently ridiculous.
That's not how muscle works. James is weaker in a boxing match than someone of less muscle mass because he inhibits his own acceleration.
Krogan, on the other end, are built for their size and have entirely alien anatomy. We don't know the efficiency or even placement and purpose of their broader muscle groups. What we do know is that a krogan can routinely perform physical tasks that will literally cripple a human and say "ow" and walk it off. Their safe energy expression threshold is much higher.
Especially because of the metal armor, yeah.
Shepard has reinforced bones, muscles laced with wire for durability, enhanced healing and reflexes, cybernetic ally coordinated proprioception... And fires a vehicular mounted anti tank rifle like it's a farm hand's shot gun.
It's already been said that the game tells you in the core setup that these guns are beyond standard human ability.
What isn't told to you is that Shepard can do with fists what elite operatives can do with a weaponised tool system that combines a power use with a physical strike, and Shepard does way more damage comparatively than all but the most specialized units – the damage Shepard does to a (SP) centurion is comparable or in excess of the damage a charging krogan does to a (MP) centurion.
I mean yeah, if Shepard is so damn strong, it'd kind of be a game changer. Why are we waiting so long to hack a door, if he can just kick it down just as fast or faster? Why can't we actually headbutt a Krogan, and make it hurt, if we're supposed to be comparable or in excess charge wise? I mean, why doesn't Miranda just out and say "you can lift ten tons now, congrats!" when you talk to her?
Yeah, in the crappiest final battle. In the best one, you see the fleets blow up several reapers. They take casualties, yeah, but it's a raw numbers game. Reapers aren't infinite and they have no air support left aside from some very simple and clunky drones(which visibly are outnumbered by a huge margin by fighters), and no other weapons save for the one front mounted beam(compared to a larger citadel vessel, which is much more versatile). Within seconds of engagement you see them losing limbs and taking casualties at the cost of "only" a dozen or two fighters. They're basically sitting ducks, with giant exposed joints that keep blasting off and huge blindspots they can't really cover.
Which makes sense, because the reapers aren't designed for set space battles. Their victories come from indoctrination and overwhelming people on the ground who are totally scattered, or else popping up and decapitating an unprepared force and mopping up the remains. Earth is a totally new scenario since they weren't able to cut communications and they were the ones playing defensive and couldn't rely on shock factor or indoctrination. I mean heck, look at them, they obviously aren't made for war. In order to fire their weapons they have to expose their weaker underbelly and that's the point in the cutscene in which they start losing limbs and dying. I mean heck, that's how Soverign died.
They're big and impressive, but once you get down to it the starkid was clearly desperate and using his units in a way they weren't designed for. The vast majority of reaper forces were committed to that battle and it was a scenario that would realistically wipe out 90% of whichever side won in any case.
It's just, you know, I think that you have a chance of keeping that remaining ten percent. Because reapers contain glaring structural flaws that Bioware didn't overlook, since that's where the reapers keep getting hit every time.
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2014-05-28, 11:45 PM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Buzz! Nope, in all of them. Loiter around in the Crucible area if you don't believe me. No matter what your military strength is, the Crucible gets destroyed by the Reapers if you lollygag long enough.
I noticed you didn't respond to Sius' point about Shepard surviving poison.Last edited by Psyren; 2014-05-28 at 11:47 PM.
Plague Doctor by Crimmy
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2014-05-29, 12:41 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Seriously, man. I get and can accept all of your other complaints and gripes as legitimate even though I don't agree. But this? I really don't know what game you were playing that led you to that conclusion. No matter what visual representation you feel like going by at any given moment, there are THOUSANDS (if not tens of thousands) of Reapers and not even anything that resembles a close comparison of fleets in the galaxy. Believing that such a relatively tiny force could outgun the Reapers is nothing short of full blown cognitive dissonance (most directly comparable to conspiracy theorists).
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2014-05-29, 12:43 AM (ISO 8601)
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2014-05-29, 01:05 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Which doesn't really address the point.
That is to say, we outright see a group of fighters cripple a reaper with only partial casualties. The reaper design has structural weaknesses that get exploited over and over again for massive damage(the underbelly being blasted at it's thinnest point, which consistently kills reapers when in space). They're great for chasing down and blowing up running ships or smaller groups, but we can point out that they fail spectacularly at pitched battle.
Not to mention that, unless I'm forgetting dialogue, there aren't thousands of reapers. The end of ME2 shows a few hundred, and we never see thousands on earth(given the size of earth, that many would be super visible unless they were hiding on the other side around china for some reason). The combined might of your fleet easily has major ships outnumbering them ten to one. Which can't really be disputed, since reaper and allied forces use different colored projectiles and you're firing more shots than them by about ten to one. Granted you have a slapdash fleet since the Quarians just refurbished a bunch of old crap and everyone's taken a beating, but once you add in fighters(which outnumber drones even more significantly and are visibly much more maneuverable).
It doesn't really matter, since you instalose anyway and bioware ignores what you've built, but this is to make a point. The reapers are based on sneak attacks, shock and awe, and infiltration. They have literally none of those in play in this scenario and the stuff Bioware actually shows your eyes shows them to be vastly outnumbered and outmanouvered. Obviously you're supposed to be the scrappy underdog here.
It's just that, as with so many other cases, Bioware's ability to actually do things visually and keep consistency is incredibly inept.
Which is probably why so many people preferred "Shepard is secretly indoctrinated by the reapers" to what they wrote as the actual ending.
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2014-05-29, 01:34 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
You can make up as many excuses as you want. We're flat out told "we're losing" "it's just a matter of time" "we can't win" over and over and over again. If you want to just ignore the entire narrative of the trilogy then fine, but almost no one else agrees with you.
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2014-05-29, 01:36 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Yep - it even has a special game over screen.
I don't remember how long you have to stand around to get it, but it does happen if you don't choose.Last edited by Psyren; 2014-05-29 at 01:36 AM.
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2014-05-29, 02:17 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Hey, what happens, happens. I'm not saying it didn't happen, that'd be denying the cause and effect. I'm just saying there's heavy dissonance. Direct observation doesn't match up with what you're being told.
I mean hell, look at Psyren's loading screen. You're just told that the crucible has been destroyed. The Crucible being that thing you're standing directly on that's totally solid with no build up. You can look out the window and not feel too urgent, since you can just see all those ships hanging out lazily in that Reapers giant ass blind spot, with it unable to do a single goddamn thing, because reapers only have like one Cannon on the front and there's three more behind it, with it still being outnumbered. Even when you're about to lose the obvious weaknesses of the reapers is right there on full display.
The reapers are supposed to be all powerful and ominous. But they totally fail at selling the idea visually.
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2014-05-29, 02:20 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Actually, you're not standing on the Crucible. The Crucible is that giant round thing over your head, the center of which is emanating that beam shooting down the Synthesis pit.
When it gets destroyed, the bulk of it is still hanging bareassed in space (to borrow a phrase from Aethyta.) So the fact that there are no dramatic explosions where you happen to be standing is reasonable.Plague Doctor by Crimmy
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2014-05-29, 02:29 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Palindromes must be hard to scan, visually.
Really? Because we were flat out told "Team x finished early, narrative changes left them with nothing to do. They decided to begin work on a side project which was planned early on as a fun addition."
You cannot complain that since it was planned early it should have been part of the base game. For one, that's not how design works. Someone could have literally said "we should have a frozen prothean show up!" And get told "yeah yeah, maybe DLC, focus." An they clung to that idea. We also see this happen all the time in other mediums, even roleplaying. How often does a PC choose a prestige class choice or build that had the DM suddenly spinning ideas and inserting foreshadowing for that character. And we don't get mad at the DM for not just making all that clear from the start.
The game is complete without Javik and his story. That the game seems more complete with Javik is a sign of quality design.
Not really. Explain to me exactly what makes those fetch quests essential.
You've failed to equate the DLC with fetch quests at all. If I told you why fetch quests were important it wouldn't drive home how silly that comparison is in the first place.
Well there's the obvious fact that "broader muscle groups" often line up exactly with human muscle groups, or at least have obvious parallels that can only really work in one way.
Small changes are important. The Origin, insertion, composition, vasculation and striations of a muscle aren't piddling details, any more than the difference between helium isotopes being just some electrons is a piddling detail. These are important.
Except their skin isn't armor, this is kind of made explicit in the codex. It's just radiation shielding of the sort Javik may or may not also have.
Which raises the obvious question as to why Bioware decided you needed to apparently do all of that all over again for more fetch quests.
Of course, this is made apparent visually literally nowhere
I refute the idea that it's never showed. I supply instead the idea that Shepard's amazing performance has become so constant that you've become numb to it.
Even the other N7 marines or candidates aren't that much weaker when you see them do stuff.
I mean yeah, if Shepard is so damn strong, it'd kind of be a game changer. Why are we waiting so long to hack a door, if he can just kick it down just as fast or faster? Why can't we actually headbutt a Krogan, and make it hurt, if we're supposed to be comparable or in excess charge wise? I mean, why doesn't Miranda just out and say "you can lift ten tons now, congrats!" when you talk to her?
About ten minutes I think.
Actually, no. There are tens of thousands of reapers. Capitals alone. EVERY star system in the game is occupied by reaper forces at that point. That and just given the timeline laid out (admittedly, you need DLC for this which is bad design) there are at least ten thousand capitals IFF the reapers make a single capital per cycle.
Show says one thing, Tell says another. That's a well-known problem with the sequence.
Man that's crap, they couldn't even put any money into it exploding? Terrible endings, BIoware. You make me sad.
This i completely and wholeheartedly agree with though.Last edited by SiuiS; 2014-05-29 at 02:31 AM.
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2014-05-29, 02:30 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
...of course, you don't get to see bits of it fly off into space either.
The crucible is destroyed. You don't feel it on the spot where you're connected, you don't see it when you look out the window the game conveniently provides you. There's no visual evidence that anything just happened.
Shepard didn't exactly hit very hard, and everyone involved looks more embarrassed than surprised, and that's how everyone I know interpreted the body language involved. The holo terminal deals with stuff to be done, not done, and that's stuff decided by Shepard. The mechs prove nothing, given that that's obviously not the intended way to handle it and the same trick can be pulled in a number of games about baseline humans. With the citadel beam the entire way he's damaged is nonsensical anyway given what he's wearing and how it's damaged. When Grunt hit Shepard, he obviously didn't expect Shepard to actually die, given that he keeps talking. Shepard didn't exactly expect to overpower him either, given that he pulled out a gun that he had nowhere on his person instead of just making a fist.
I'm missing a bunch of them, because I can't recall the specific incidents well enough to make a point.
Hackett outright tells you that Earth contains the majority of the reapers by that battle. There are a few left over, but what you see in that battle is basically most of what actually exists. If the DLC makes it any better, I have no idea because I refuse to buy into it on sheer principle at this point.
Not to mention the assumption that reapers don't take heavy losses in any previous cycles. We know that reaper busting weapons existed previously, since there's a dead reaper to prove it. If it's one per cycle they're at best breaking even every time, given that even the citadel is able to make a soverign tier gun(That conveniently never fires once no matter how many times it would have been convenient) in a couple of years or less. If it's one, then that's still indicative of a slow loss of numbers rather than a gain, unless every single cycle pre prothean is full of wusses.
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2014-05-29, 02:39 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
The game freezes at game over screens - for all you know, the catastrophic explosion/life support failure you desire is a moment away from occurring. And besides, you can destroy something without totally blowing it up; if they hit it somewhere to disable it beyond repair, it's not like Hackett could get some Salarians in space suits over there to start swapping out parts.
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2014-05-29, 02:42 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
So you ignore the narrative of the whole trilogy in favor of a battle you only see the first thirty seconds of. Battles (real ones) can be decided that quickly, but one on the scale of the ending of ME3 you'd need much more than just a good opening move. The Reapers have proven time and again that they are arrogant (and stupid) in the extreme. It usually gets one of them destroyed (like in the first 30 seconds of the battle). Unfortunately all of that idiocy is backed up with more firepower than the rest of the galaxy combined. Just because you never actually see all of the Reapers in one place, doesn't mean there are only a couple hundred. At no point does it say "Literally all of the Reapers are around Earth." That line doesn't happen. Anywhere. In fact, shortly after you get away from Palaven after picking up Garrus, Joker says, "Pound for pound the turians have the strongest fleet in the galaxy." To which EDI responds being irrelevant given the size of the Reaper fleet. (I tried to find a video but didn't feel like sifting through 30-60 minute videos for the relevant quote). Right there you are told that the Reapers outnumber the best fleet in the galaxy to the point that it doesn't matter that they are the best.
Last edited by Krade; 2014-05-29 at 02:43 AM.
Awesome avatar by Kurien.
Good Decisions come from Experience. Experience comes from Bad Decisions. Bad Decisions come from Tequila.
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2014-05-29, 03:06 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Croc skin is scaly, but it wouldn't really hurt your hand. The bone underneath it would though.
Apparently I like derailing threads.
Show says one thing, Tell says another. That's a well-known problem with the sequence.
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2014-05-29, 03:28 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
So long as we agree on that it's all that really matters. This isn't even a real legitimate issue so much as something that just illustrates how much of a mess the whole thing is, as well as how much of a mess Bioware in general can be.
On a good day, they're really good. On a bad day, they're pretty damn terrible.
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2014-05-29, 10:26 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
I'm not bad, I just aim that way ~my own comment on my Call of Duty abilities.
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2014-05-29, 10:29 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
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2014-05-29, 10:41 AM (ISO 8601)
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Re: Mass Effect 3 - 13: Bet you could really go for a bottle of cool, refreshing Tupa
Game doesn't freeze at game over screens. It usually continues and circles camera around your corpse. And "it could have been about to happen" doesn't matter; they chose to stop it at a point that has no impact.
I was thinking those ridges along the tail and cutting yourself, for specifics.