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  1. - Top - End - #211
    Barbarian in the Playground
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    Default Re: Anime Characters as D&D characters

    Quote Originally Posted by zergling.exe View Post
    You should update your sig too, it's still pointing to this thread.
    Yeah, I should, but I've genuinely forgotten how to edit my signature.
    Check out my threads:
    Video Game Characters as D&D Characters v2.0
    Anime Characters as D&D Characters v2.0

    I never use Psionics in my games.

    Avatar by the amazing AsteriskAmp!

    Quote Originally Posted by John Longarrow View Post
    Gold Dragon - Go Bard.

    Alter Form into Elvis Presley. You are now the KING!

  2. - Top - End - #212
    Bugbear in the Playground
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    Default Re: Anime Characters as D&D characters

    Quote Originally Posted by Xaroth View Post
    Yeah, I should, but I've genuinely forgotten how to edit my signature.
    At the top right of every page there's a few links related to your account. Click on Settings, then on the next page to the right of the site navigation there are a few boxes, the third one is My Settings. The second link there is to edit your signature.
    D&D 3.0 and 3.5 SRDs

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    Quote Originally Posted by Kelb_Panthera View Post
    I'm honestly surprised at how often I spawn new sig's. Am I really that quotable?
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    What do you mean it's not that great?

    It lets you reload your greatsword.
    Quote Originally Posted by Red Fel View Post
    Neutral Evil is Evil untainted by concern over Law or Chaos. It is Evil in its purest form, much like NG is Good in its purest form, LN is Law in its purest form, and CN is murderhoboing in its purest form.


  3. - Top - End - #213
    Pixie in the Playground
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    Oct 2017

    Default Re: Anime Characters as D&D characters

    I have made my own version of Itachi using d&d 5th edition and hopefully this build is useful to others.

    Now we all know the power of Uchiha Itachi and the abilities he gets with the Sharingan. For this build I ignore most of the Sharingan abilities such as Susanoo, the ability to see through every jutsu and copying it, and even Amaterasu to a certain extent. You might think whats left of it being close to Uchiha Itachi? Well this build is trying to create Itachi as what he is best known for, his genjutsu and tactical insight. It will have a solid core role-play aspect that you can explore without stretching the character to thin.

    A full build will be looking like this: lvl2 Cleric (trickster domain), lvl2 Rogue, lvl16 Wizard (enchantment). Now you might wonder why not illusion. Well a quick explanation for that is even though genjutsu is explained as an illusion, most of its effects and power the user has over its victims come close to enchantment spells such as hold person. Also the powers that enchantment gives you fit more with the theme around Itachi as will be explained later.

    Now I will explain the reason for the levels and multiclasses that I have chosen by giving a possible level up path to follow when you play and level up this type of Itachi build. I will explain how certain abilities translate to Itachi and his abilities. The first levels might seem odd and might not feel like the real thing, it will all fall in place once you reach level 5. please bear with me!



    abilities we go for point buy, this because we want two stats to be at least 16 and one other to be 14 the rest is all dump. Here is how it could look like.

    Str 8 (wont be used for anything combat related)
    Dex 15 (secondary stat used in combat for throwing kunai and shuriken, and your defense)
    Con 8 (to stay true to Itachi having an illness)
    Int 15 (primary stat used in combat, mainly using all your spells to enchant people and cast illusions...and the fireballs!!!)
    Wis 14 (mostly to be able to multiclass into cleric and Itachi is both intelligent and wise)
    Cha 10 (Itachi never was much of a talker)

    the only alternative I could think of is switching the cha and str stats. It depends on what your personal taste is. Having Con at 8 is a risk and a big disadvantage would most players say, but you are playing as Uchiha Itachi!!! Play smart and you wont even get into close combat or become the target of an attack most of the times.

    The race to go with will be High Elf giving you +2 dex and +1 int. The Darkvision, Keen Senses(prof in perception), and Fey ancestry(advantage on saves against charmed, magic cant put you to sleep) compliment some of the abilities tied to the Sharingan. Furthermore having a cantrip at first level for this build is a must, I recommend taking the firebolt cantrip since Uchiha is known for its fire nature.

    Next choose the sage background to gain proficiency in Arcana and History which go well with your high int stat.

    The 1st lvl class to start with will be Rogue, you get the best options for proficiencies with this class to create this type of Itachi. Having your highest abilities (Dex, Int) as your saving throws helps a lot.
    The four skills to choose should be Acrobatics, Slight of Hand, Stealth, and Investigation. The 3 dex skills because it fits the ninja theme and investigation because that fits the Sharingans power.
    Rogue lvl 1 Expertise, go for Stealth and Investigation to pump up the power of the Sharingan and making sure you will succeed those stealth rolls.
    for starting equipment I would recommend to try and roll for money and get enough gold to buy:
    - studded leather (this will give you 15 AC) 45 gold
    - dagger (your kunai for close combat) 1 gold
    - 10 darts (the shuriken) 5 silver
    - Orb or crystal (ask dm if this may be placed inside one of your eye sockets for sharingan roleplay) 10/20 gold
    - explorer pack (cheapest and best starter equipment pack to use) 10 gold

    all together coming to a total of 66/76 gold and 5 silver


    Reaching lvl 2 you multiclass your first lvl into Wizard. So at this point you are lvl 1 Rogue, lvl 1 Wizard. The six 1st lvl spells that you choose should be:
    - Color Spray (an illusion spell that has the potential of blinding creatures in a 15 foot cone originating from you. !watch out for partymembers!)
    - Find Familiar (just so you can flavor the raven to be a crow as your familiar)
    - Shield (it is a little bit like the defensive power of the Susanoo and having your AC15 becoming 20 as a reaction is always nice when needed)
    - Silent Image (the first of many illusion spells that can be used for distraction and misdirection)
    - Sleep (a spell that can be seen as genjutsu since people affected by weaker genjutsu sometimes look like they are unconsious or sleeping)
    - Magic Missile (can be flavored as a shuriken jutsu, and we all know Itachi's insane shuriken skills)

    Honorable mentions and why I didn't recommend them:
    - Burning Hands (It fits Uchiha's fire jutsu, which Itachi uses aswell, but it will become useless real fast once you get spells like Scorching Rays)
    - Charm person (you get this spell automatic as a cleric spell from the trickery domain when you reach lvl 3)
    - Detect magic (you pick this for one of your cleric prepared spells when you reach lvl 3)


    Reaching lvl 3 you multiclass your first lvl into Cleric. So at this point you are lvl 1 Rogue, lvl 1 Wizard, lvl 1 Cleric.
    Pick the Trickery domain for your cleric to have always Charm Person and Disguise Self prepared.
    Blessing of the Trickster is a nice bonus to give someone else advantage on stealth checks for one hour.
    As for spells you can prepare three spells, here are the recommended:
    - Command (you put them under a genjutsu and manipulate them, a bit like how Itachi made Kabuto stop his own jutsu)
    - Detect Magic (The power of the Sharingan to see Chakra)
    - the third prepared spell is open to fill in as you see fit, this can be to fulfill a certain roll in your party when needed.


    Reaching lvl 4 gain a second lvl in Rogue. So at this point you are lvl 2 Rogue, lvl 1 Wizard, lvl 1 Cleric. The reason for picking Rogue is because at this lvl you really want to have more movement options in combat to stay out of harms way.
    Cunning action gives you this freedom, you can dash, disengage, or hide as a bonus action. You basically always want to hide before you end your turn if possible, otherwise create distance between the enemy but stay in range for your own spells and attacks.


    Reaching lvl 5 gain a second lvl in Wizard. So at this point you are lvl 2 Rogue, lvl 2 Wizard, lvl 1 Cleric.
    Choose enchantment for your school because its abilities translate better to how Itachi's genjutsu works instead of the illusion school.
    The recommended spells to choose are:
    - Longstrider (run faster like a ninja)
    - Feather Fall (have you seen from how high they sometimes jump and land as if its nothing?)

    Further you gain Hypnotic Gaze. A quick summery of what it does, as an action choose a creature within 5 feet that you see and charm it on a failed wisdom save. The charmed creatures speed drops to 0 and is incapacitated. Every turn you can use an action to extend its effect for another round as long as you stay within 5 feet. Do not look into Itachi's eyes or you become caught in his genjutsu.


    Reaching lvl 6 gain a lvl in Cleric. So at this point you are lvl 2 Rogue, lvl 2 Wizard, lvl 2 Cleric. Here comes the best part!
    You can use the clerics Channel Divinity to create an illusory duplicate of yourself. This is basically a shadow clone. You can move the duplicate up to 30 feet as a bonus action and you can cast your spells through it as if you where standing in the illusions space. It only lasts for a minute and costs concentration but damn is it a sweet ability to keep yourself hidden and just casting your damaging spells and such through the duplicate.
    side note at this point it doesn't really matter what spells you will prepare for your Cleric spells this is all free for your own input since the spells that you choose for the Wizard are of more importance. A tip is to make sure the spells that you end up choosing do not require a save roll or attack roll since you only have 14 Wis.


    Reaching lvl 7 gain a lvl in Wizard. So at this point you are lvl 2 Rogue, lvl 3 Wizard, lvl 2 Cleric. From this point on you will only need to lvl up Wizard. I will still provide what spells to choose and why, and what feat to choose or which stats to boost.
    Recommended spells to choose:
    - Phantasmal Force (if this doesn't shout genjutsu! literally creating a phantasmal object or creature that only the target sees and will rationalize any illogical outcomes from interacting with the phantasm.)
    - Scorching Ray (this spell screams Phoenix Sage Fire Technique)


    Reaching lvl 8 you are lvl 2 Rogue, lvl 4 Wizard, lvl 2 Cleric.
    At this stage we can finally put a full +2 stat boost into Intelligence, because the ability score improvement, making it 18.
    Recommended spells to choose:
    - Mirror Image (gives you more defensive options as you create some clones beside you)
    - Misty Step (I like to think of it as you disperse into crows like the crow clone jutsu and reappear again 30 feet away)



    Reaching lvl 9 you are lvl 2 Rogue, lvl 5 Wizard, lvl 2 Cleric.
    Recommended spells to choose:
    - Fireball (aka Fireball jutsu)
    - Hypnotic Pattern (targets in a 30 foot cube are under a genjutsu when they fail a wisdom save incapacitating them and dropping speed to 0)


    Reaching lvl 10 you are lvl 2 Rogue, lvl 6 Wizard, lvl 2 Cleric.
    You gain Instinctive Charm, when you see a creature within 30 feet make an attack roll against you, you can use your reaction to divert the attack provided that another creature is within the attack's range. This is such a good defensive ability and you can use it every round as long as you haven't used a reaction already. You can totally role-play it as if you have put the attacker under a genjutsu making it think the new target is actually you.
    Recommended spells to choose:
    - Major Image (the upgraded version of Silent Image)
    - See Invisibility (definitely a power the Sharingan has with the ability to see through every jutsu and able to see chakra)


    Reaching lvl 11 you are lvl 2 Rogue, lvl 7 Wizard, lvl 2 Cleric.
    Recommended spells to choose:
    - Phantasmal Killer (a genjutsu that does actual damage)
    - Wall of Fire (the closest thing that you can get to Amaterasu)


    Reaching lvl 12 you are lvl 2 Rogue, lvl 8 Wizard, lvl 2 Cleric.
    You get your second ability score improvement. At this point you can go one of two ways, either increase your Int +1 and Dex +1 or take the Observant feat giving you a +1 that you put in Int. With Observant you can also read lips and gain a +5 bonus to your passive wisdom and passive intelligence scores (boost that Sharingan). For this stage I choose the feat first making my Int 19 and keeping my Dex 17, so the next ability score improvement I can boost them to Int 20 and Dex 18.
    Recommended spells to choose:
    - Hallucinatory Terrain (getting an illusion that can effect a large area, eventhough it doesnt translate that well as genjutsu, is a nice pick)
    - Spider Climb (stand and walk on any surface as if you imbued chakra in your feet like they do in Naruto)



    Reaching lvl 13 you are lvl 2 Rogue, lvl 9 Wizard, lvl 2 Cleric.
    Recommended spells to choose:
    - Immolation (I take my earlier statement back this is the closest to Amaterasu as you can get)
    - Mislead (so many possibilities to flavor this as, something like a crow clone or substitution jutsu)


    Reaching lvl 14 you are lvl 2 Rogue, lvl 10 Wizard, lvl 2 Cleric.
    You gain the ability to target a second creature with enchantment spells that can normally only target one. A huge plus being able to charm two creatures with one concentration spell as the single target enchantment spells can be very powerful and useful in their effects.
    Recommended spells to choose:
    - Counterspell (your sharingan can see through every jutsu so just counter that spell)
    - Geas (you can command a creature and force it to carry out something or refrain from doing something, and it will get 5D10 psychic damage if it acts in a manner counter to your instructions. A lot of possibilities with this spell to help you.)


    Reaching lvl 15 you are lvl 2 Rogue, lvl 11 Wizard, lvl 2 Cleric.
    Recommended spells to choose:
    - Eye Bite (this is a Sharingan genjutsu when you read its description, flavor it as if your eyes gain a Mangekyou pattern or something)
    - True Seeing (keeping the Sharingan theme this spell doesn't need an explanation)


    Reaching lvl 16 you are lvl 2 Rogue, lvl 12 Wizard, lvl 2 Cleric.
    Now as said earlier for this ability score improvement go for +1 Int and +1 Dex making them Int 20 and Dex 18 boosting both your AC, kunai & shuriken attacks, and Spell attack power and the DC.
    Recommended spells to choose:
    - Hold Person (since you have the ability to target an extra creature with single target enchantments this is a good fill for your genjutsu)
    - Hold Monster (same as Hold Person, otherwise the only spell who would have benefit from the ability would have been Geas)


    Reaching lvl 17 you are lvl 2 Rogue, lvl 13 Wizard, lvl 2 Cleric.
    Recommended spells to choose:
    The lvl 7 spells are a bit lackluster when it comes to the type of Itachi play-style this build focuses on. Pick what you like or you can follow the recommended.
    - Forcecage (can be a nice combo with the Invoke Duplicity ability of the trickery Cleric, create the perfect copy and later place yourself inside the Forcecage protecting yourself from any harm and using the duplicate to cast spells with. you can even flavor the Forcecage to look like a Susanoo)
    - Project Image (a strong illusion clone spell where you can be miles away, always nice for scouting areas and such)


    Reaching lvl 18 you are lvl 2 Rogue, lvl 14 Wizard, lvl 2 Cleric.
    Alter Memories is a fun bonus effect that you can use when you have enchanted a creature. Being able to let it forget an hour of its memories and not knowing that you have charmed it.
    Recommended spells to choose:
    - Programmed Illusion (just like Itachi was able to set a trigger for his crow to come out of Naruto you can do the same with an illusion)
    - Mass Suggestion (think about it, putting up to 12 creatures under a genjutsu and make them follow a course of actions)


    Reaching lvl 19 you are lvl 2 Rogue, lvl 15 Wizard, lvl 2 Cleric.
    Recommended spells to choose:
    - Dominate Monster (use the Sharingan genjutsu and completely control a creature)
    - Feeblemind (a strong enchantment that can make enemy wizards useless and its a single target enchantment so you can target one extra)


    Reaching lvl 20 you are lvl 2 Rogue, lvl 16 Wizard, lvl 2 Cleric.
    The final ability score improvement I would take the Mobile feat, because its a good boost to some extra movement during your turns and you can safely get out of close combat if you attacked them first giving you the chance to use your bonus action for either Hide or Dash.
    Recommended spell to choose:
    - Power Word Stun (you could roleplay it that instead of speaking a word you give a nasty glare with your Sharingan)
    - Mirrage Arcane (the buffed up version of Hallucinatory Terrain)

    In the end you will only have around 67 hit-points but that shouldn't be a problem if you can play smart, safe, and you have a reasonable DM that doesn't come up with deus ex machina scenarios just so he can damage you. Because in a lot of environments you can stay hidden as long as it are not all plain boring open areas.


    This is of course a guide build and you can switch around or choose other spells or feats as you see fit but personally I have had a great time playing this build at lvl 12. I really felt like Itachi always being a few steps ahead of my opponents with my illusions and enchantments making sure I'm always safe.
    PS the reason I didnt specify any cantrips is because you can get so many and they wont have a major impact on the way you play this build.

    This is my version of Itachi Uchiha when he wasn't becoming blind yet and I hope you like it.

  4. - Top - End - #214
    Pixie in the Playground
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    Jan 2021

    Default Re: Anime Characters as D&D characters

    Satoru Gojo (Jujutsu Kaisen)
    Yuji Itadori/Sukuna (Jujutsu Kaisen)
    Megumi Fushiguro (Jujutsu Kaisen)
    Toge Inumaki (Jujutsu Kaisen)
    Aoi Todo (Jujutsu Kaisen)
    Kento Nanami (Jujutsu Kaisen)
    Yuno (Black Clover)
    Yami Sukehiro (Black Clover)
    Luck Voltia (Black Clover)
    Rhya (Black Clover)
    Han Daewi (God of Highschool)
    Mirio Togata (My Hero Academia)
    Shinso Sosaki (My hero Academia)
    Kaneki Ken (Tokyo Ghoul)

  5. - Top - End - #215
    Ettin in the Playground
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    Jun 2015

    Default Re: Anime Characters as D&D characters

    Did someone already mention orochimaru was done as a TO exercise?(involving symbiotic ice assassins and other TO nonsense like that)

  6. - Top - End - #216
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    GreenSorcererElf

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    Default Re: Anime Characters as D&D characters

    The number of times this thread has been zombified is amazing.

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