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  1. - Top - End - #151
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Eugene & Sir Stalwart
    HP 57/60 // 11/37
    AC 18, 14 FF, 18 T // AC 15, 13 FF, 13 T
    Conditions: Concealment 20%, Elemental Bullets (Electricity)


    Grimacing as Sir Stalwart gets feathered with arrows, Eugene thinks it's time to show those archers that they aren't as safe as their superior positioning would suggest. "Get those archers Sir Stalwart!" Eugene urges his ally on while reloading. He then levels his pistol and fires a shot at the archer directly in front of him up on the bluff.

    Meanwhile, Sir Stalwart is in a sorry state, feathered with arrows, tiny blue streams of mana can be seen escaping his form where the shafts pierced his inhuman flesh. However, despite the damage to his body, Sir Stalwart is undeterred from his mechanical persistence. He moves up the bluff and starts to menace the nearest archer with his scythe.

    Spoiler
    Show
    MAP

    Eugene's actions:
    Move action: reload
    Free: talk
    Standard: Attack Archer 1 (leftmost one)
    Attack: (1d20+9)[17]
    Damage: (1d10+4)[13] + (1d6)[6]

    Sir Stalwart:
    Double move up to position on Map, threatening archer 2.
    Avatar by MeanMrsMustard

  2. - Top - End - #152
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    Qwertystop's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Gol stops to catch his breath, and steps out of the way of the lunatic (the one with the axe) as they topple. He remains on guard for incoming arrow-fire as he goes to stand by Skavos.

    "Just the fragile ones left now, hm..."

    Spoiler: Crunch
    Show

    HP 34/42
    AC: 25, 18 touch, 21 FF
    Conditions/Other Modifiers:
    Taking Total Defense
    Moved to Q11
    Map
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
    My Homebrew

  3. - Top - End - #153
    Ogre in the Playground
     
    Yael's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Yeah! Teamwork! Lloyd shouts as Gol gets close and attacks the fighter, then he effectively sidesteps behind the fighter to attack at full power. Once again, Arcane Fluff: Shocking Grasp! But even before he deliver his full strength attack, he adds another arcane essence into his friend. Behold my True strength!

    Spoiler: Lloyd & Tactical
    Show
    Israel Lloyd
    Male Chaotic Good Human Duskblade 6, Level 6th, Init +1, HP 50/50, Speed 20 ft.
    AC 17, Touch 11, Flat-footed 16, Fort +9, Ref +4, Will +8, Base Attack Bonus 6/+1
    +1 Enhancement Longsword +10/+5 (1d8 + 5, 19-20 / x2)
    +1 Enhancement Breastplate, (+6 Armor, +1 Dex)
    Abilities Str 16, Dex 12, Con 16, Int 12, Wis 14, Cha 10
    Condition Flanking Fighter 1.
    Spells per Day:
    • 0: 6.
    • 1st: 4 (-2 this turn).
    • 2nd: 3.


    Lloyd performs a 5-ft. Step from Q15 to R15 as a Free Action.
    Using Quick Cast, Lloyd casts True Strike as a Swift Action.
    As a Standard Action, Israel arcane channels his spell: Shocking Grasp into his longsword, following it witn a single attack towards Fighter 1, for which he calls for a -6/+12 Power Attack.
    Attack Roll: (1d20+26)[35] (I don't know if the +3 to the attack roll is made if the enemy has metal armor, so I won't add it, but if it applies, please add it, flanking bonus applied.)
    Damage Roll: (1d8+16)[24]
    Spoiler: Critical Threat
    Show
    Attack Roll: (1d20+26)[33] (Same as with normal attack roll)
    Damage Roll: (1d8+16)[22]

    Plus (5d6)[1][6][5][2][3](17) electricity damage.
    MAP
    Check out which is the Playground's favorite Dragon!

    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
    >> My Extended Signature <<

    Hey guys, I'm a vestige! And a spell!

    Awesome avatar by Cuthalion.

  4. - Top - End - #154
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Eugene and Sir Stalwart make their move on the archers. Eugene's bullet hits but fails to penetrate armor while Sir Stalwart brings his scythe up to menace another archer. Gol also moves in, but is more cautious in doing so. Israel, meanwhile, seems to be fixated on showing more of his prowess and keeps on hacking at the already-dead swordsman.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 5

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]
    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]
    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Rogue is grappled.

  5. - Top - End - #155
    Troll in the Playground
     
    ClericGirl

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    Default Re: You Just Got Schooled IC Group 2

    Water chuckles; bubbles and swash rippling through his
    body as it warps and bends into a wall of water and crashes
    over the rogue and fighter now waist deep in their own deaths.

    Deep water still, runs!

    Spoiler: Map and Stuffs
    Show

    HP 49/68
    AC: 18, 13 touch, 15 FF
    Conditions/Other Modifiers:
    Fast Healing 3, DR 3.


    Map
    Fast Healing 3
    Free Action to stop pinning and grappling Rogue.
    Swift action to swap 6 Str to Dex.
    Standard action to Form of the Wave.diagnally between the Rogue and Fighter hitting both.


    (6d8)[16] (d8's) because both under water? (If not its d6's)
    (Reflex save for half, DC 18)

    Last edited by Jyssika; 2014-11-09 at 07:48 AM.

  6. - Top - End - #156
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Water crashes over the two in a form that resembles a real wave. The attack catches the swordsman full on, while the rogue is nimble enough to avoid most of the damage but is still hurt considerably. They immediately come up and go after the elemental in the same tactic they deployed earlier: the swordsman up front and the rogue behind. Both lunge in simultaneously, and both connect.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 5

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]
    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]
    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Water is hit with 8 slashing and 3 piercing damage.

  7. - Top - End - #157
    Bugbear in the Playground
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    Default Re: You Just Got Schooled IC Group 2

    "Yes, lets go crush them" Skavos replies to Gol before bounding up the slope howling to a position where he threatens one of the archers.

    Spoiler: Actions
    Show
    Skavos
    HP 53/56
    AC: 25, 22 touch, 19 FF
    Conditions: DR 10/Silver, 25% Fortification


    Map

    Double move to E3
    Last edited by Dread_Head; 2014-11-10 at 08:39 AM.

  8. - Top - End - #158
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Skavos bounds up the bluff and stops just near the leftmost archer, who responds by dropping his bow and drawing a sword and dagger. He circles Skavos to the left and lunges in with his right sword and left dagger, but the shifter simply brushes the attacks aside. The other two keep their bows and fire at Sir Stalwart, both sinking their arrows in.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 5

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]
    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]

    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Sir Stalwart is dealt 7 and 2 piercing damage.

  9. - Top - End - #159
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Eugene & Sir Stalwart
    HP 57/60 // 2/38
    AC 18, 18 Touch, 14 FF // AC 15, 13 T, 13 FF
    Conditions: Concealment 20% miss chance, Elemental Bullets (Electric)


    With the last two arrows hitting him, Sir Stalwart looks to be in a sorry state. Mana leaks profusely from his joints and wounds, and his movements are jerky and slow with the loss of the energy that animates him. Still he plows onward, defiantly striking at the archer before him with the last of his strength.

    Meanwhile, Eugene also puts pressure on the archers by blasting one of the archers on the right bluff. Leaving the lone archer on the right to the jaws of Skavos.

    Spoiler
    Show
    MAP

    Sir Stalwart will attempt to go out in a blaze of glory with a full power attack! (-4 to hit, +8 damage)
    5ft. step to threaten archer and attack: (1d20+5)[18]
    Damage: (1d8+12)[13]

    Eugene will attack the archer on the right that Sir Stalwart is not attacking.
    Attack: (1d20+9)[10]
    Damage: (1d10+4)[13] + (1d6)[2]
    Avatar by MeanMrsMustard

  10. - Top - End - #160
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    Qwertystop's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Finally. Back to basics.
    Charge, turn, and bash.
    "GYAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!"

    Spoiler: Crunch
    Show
    HP 34/42
    AC: 19, 12 touch, 15 FF
    Conditions/Other Modifiers:
    Charging (-2 AC but +2 attack, accounted for)
    Charging at Fighter 2
    Attack: (1d20+9)[24]
    Damage: (1d6+5)[9] bludgeoning plus (1d6)[5] cold.

    Map
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
    My Homebrew

  11. - Top - End - #161
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Perhaps in the heat of his precarious situation, Sir Skavos' swing is much more crisp than before, and his scythe connects with a vengeance. Eugene, on the other hand, seems to have lost his touch, probably due to the distance, and misses widely.

    Gol goes back to his favored routine and charges the swordsman on the other side of the pool, and his attack hits with a loud crass, but the swordsman still stands despite the damage. Israel, left on his own, looks around the battlefield and decides to intimate his prowess with the sword to the archers up top.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 6

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]
    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]
    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.

  12. - Top - End - #162
    Troll in the Playground
     
    ClericGirl

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    Default Re: You Just Got Schooled IC Group 2

    Water; asthough comming full circle steps back from
    between the two assailants and assumes his original
    form, the graceful elegant elemental humanoid form
    he originally introduced himself as to his fellow party
    members.

    He flashes strange look to Gol before attempting to blast
    the rogue off his feet.
    #Didn't you see me waving!

    Spoiler: Map and Stuffs
    Show

    HP 47/68
    AC: 20, 15 touch, 15 FF
    Conditions/Other Modifiers:
    Fast Healing 3, DR 3.


    Map
    Fast Healing 3
    5ft Step
    Swift action to swap 4 Str to Dex.
    Standard action Aqua Bolt (ranged) the rogue.

    (1d20+9)[18]
    If hits
    (1d6+7)[9]

    Fort save with DC 13 or be Stunned for 1 round (dazed if they're immune to stun), and on a Reflex save with DC 18 or be pushed back 5 feet for every point they failed the save.
    If this makes them hit a solid surface or another creature, they both take 1d6 damage for every 5 feet left to move.
    Last edited by Jyssika; 2014-11-18 at 10:23 PM.

  13. - Top - End - #163
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Water's aqua bolt finally takes the fight out of the pesky rogue - even at the last moment he tries to take advantage of an opening the elemental's attack presents him - and he slowly crumples down to the ground. The swordsman ignores the newcomer Gol and sticks with Water, but his swing is off, apparently from the panic of seeing his comrade fall.

    Spoiler: Map, Initiative, and Tactics
    Show
    ROUND 6

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]
    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]
    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Rogue is down.

  14. - Top - End - #164
    Bugbear in the Playground
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    Default Re: You Just Got Schooled IC Group 2

    Skavos' powerful jaws tear once then twice at the archers torso before he sits back on his haunches as he abruptly seems worn out. His spell wears off and he falls out of his spinning stance appearing visibly fatigued.

    Spoiler: Actions
    Show
    Skavos
    HP 48/51
    AC: 16, 16 touch, 14 FF
    Conditions: DR 10/Silver, 25% Fortification


    Map unchanged

    Full Attack
    Bite: (1d20+4)[7]
    Damage: (1d6+4)[10] + 1 Constitution damage
    Bite: (1d20+4)[13]
    Damage: (1d6+4)[6] + 1 Constitution damage
    Bite of the Wererat and Whirling Frenzy end

  15. - Top - End - #165
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Skavos feels the effects of the wizard's spell once more as his attacks lose their speed and power. Then, his own spell ends, to which the archer capitalizes. He drops his bow and draws a sword and dagger, immediately coming at Skavos. His lead sword is deftly parried by the shifter, though he fails to see the trailing dagger which pierces his side.

    At the other side, the archer hit by Sir Stalwart steps back to get out of his range and fires at him, hitting the puppet on the chest. His comrade also fires, and his arrow hits the center of Sir Stalwart's face. After receiving the attack, the space around the puppet seems to warp, and he disappears into thin air.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 6

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]
    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]

    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Skavos is hit with 2 piercing damage.

  16. - Top - End - #166
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Eugene
    HP 57/60
    AC 18, 18 Touch, 14 FF
    Conditions: Concealment 20% miss chance, Elemental Bullets (Electric)


    Scowling as Sir Stalwart falls to the slings and arrows of their enemies (mostly arrows but that lacks a certain poetry), Eugene reloads his pistol and takes aim at the thug who finished off his ally.

    Spoiler
    Show
    Map Unchanged save for changing Sir Stalwart's border color to white to show that he is down and out of this fight.

    Eugene will attack the archer that finished off Sir Stalwart. (I assume the one on the cliff edge far right, Archer 1)
    Attack: (1d20+9)[11]
    Damage: (1d10+4)[5] + (1d6)[1]
    Avatar by MeanMrsMustard

  17. - Top - End - #167
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    Default Re: You Just Got Schooled IC Group 2

    Gol moves to behind the warrior who so rudely ignored him, and continues to bash.

    Spoiler: Crunch
    Show
    HP 34/42
    AC: 21, 14 touch, 17 FF
    Conditions/Other Modifiers: Flanking (+2 attack, accounted for)
    Attacking Fighter 2
    Attack: (1d20+9)[16]
    Damage: (1d6+5)[11] bludgeoning plus (1d6)[6] cold.

    Map.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
    My Homebrew

  18. - Top - End - #168
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Gol goes at the swordsman, but he seems less efficient in this than charging. On the other side, Israel rushes up the bluff to close in on the two archers on the left.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 7

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]
    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]
    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.

  19. - Top - End - #169
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    ClericGirl

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    Default Re: You Just Got Schooled IC Group 2

    Water steps back before finally turning on the swordsman
    whom had thus far he had ignored.

    Time for a soaking!

    Spoiler: Map and Stuffs
    Show

    HP 50/68
    AC: 20, 15 touch, 15 FF
    Conditions/Other Modifiers:
    Fast Healing 3, DR 3.


    Map
    Fast Healing 3
    5ft Step
    Standard action Aqua Bolt (ranged) the fighter.

    (1d20+9)[28] -4 for firing into Melee.
    If hits
    (1d6+7)[11]

    Fort save with DC 13 or be Stunned for 1 round (dazed if they're immune to stun), and on a Reflex save with DC 18 or be pushed back 5 feet for every point they failed the save.
    If this makes them hit a solid surface or another creature, they both take 1d6 damage for every 5 feet left to move.
    Last edited by Jyssika; 2014-11-24 at 06:19 AM.

  20. - Top - End - #170
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Water finishes off the last opponents below with a resounding water crash on metal armor.

    Spoiler: Map, Initative, and Tactical
    Show
    ROUND 7

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]

    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]
    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.

  21. - Top - End - #171
    Bugbear in the Playground
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    Leeds, UK

    Default Re: You Just Got Schooled IC Group 2

    Hmmm, this isn't working out so great anymore. Damn that wizard. Time for a different tactic maybe.

    Skavos backs away from the archer and begins chanting and gesturing to invoke a spell. Meanwhile the orange and black striped fur retracts from his body and his jaws shrink back to their usual size.

    Spoiler: Actions
    Show
    Skavos
    HP 48/51
    AC: 16, 16 touch, 14 FF
    Conditions: DR 10/Silver, 25% Fortification


    Map

    5-foot step to
    Full round action: Cast Summon Natures Ally III (by spontaneously converting his Sleet Storm spell)
    Shifting ends.

  22. - Top - End - #172
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    Default Re: You Just Got Schooled IC Group 2

    When Skavos begins his spell, the archer immediately lunges forward with his sword, then follows up with his dagger, but the shifter deftly dodges them while concentrating. On the other side, the closer of the two archers drop his bow and draw a similar pair of sword and dagger and steps forward to meet Israel. Perhaps the latter did not expect his quarry's move or he just is not paying attention, but when the archer swings at him, Israel's sword comes up to meet the attacker's weapons a step too late, and he suffers damage from both.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 7

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]
    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]

    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Israel takes 9 slashing and 4 piercing damage.

  23. - Top - End - #173
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    Yael's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Gah! After a "piercing feeling", Israel snaps out of his sudden daydreaming that lasted quite long, meditating about slashing with all his arcane might against an already dead being... You...! Lloyd's only reaction is to attack back, channeling his sword and trying to deliver damage towards the archer.

    Spoiler: Lloyd & Tactical
    Show
    Israel Lloyd
    Male Chaotic Good Human Duskblade 6, Level 6th, Init +1, HP 37/50, Speed 20 ft.
    AC 17, Touch 11, Flat-footed 16, Fort +9, Ref +4, Will +8, Base Attack Bonus 6/+1
    +1 Enhancement Longsword +10/+5 (1d8 + 5, 19-20 / x2)
    +1 Enhancement Breastplate, (+6 Armor, +1 Dex)
    Abilities Str 16, Dex 12, Con 16, Int 12, Wis 14, Cha 10
    Condition: None.
    Spells per Day:
    • 0: 6.
    • 1st: 3 (-1 this turn).
    • 2nd: 3.


    Lloyd performs a 5-ft. Step from P3 to Q3 as a Free Action.
    As a Standard Action, Israel arcane channels his spell: Shocking Grasp into his longsword, following it witn a single attack towards Fighter 1, for which he calls for a -4/+8 Power Attack.
    Attack Roll: (1d20+6)[19] (I don't know if the +3 to the attack roll is made if the enemy has metal armor, so I won't add it, but if it applies, please add it, flanking bonus applied.)
    Damage Roll: (1d8+12)[16]
    Spoiler: Critical Threat
    Show
    Attack Roll: (1d20+6)[21] (Same as with normal attack roll)
    Damage Roll: (1d8+12)[13]

    Plus (5d6)[20] electricity damage.
    MAP
    Check out which is the Playground's favorite Dragon!

    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
    >> My Extended Signature <<

    Hey guys, I'm a vestige! And a spell!

    Awesome avatar by Cuthalion.

  24. - Top - End - #174
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Eugene
    HP 57/60
    AC 18, Touch 18, FF 14
    Conditions: 20% miss chance, Elemental Bullets (electric)


    "Tch" Eugene scoffs as yet another shot goes wide. Time to close the distance I suppose. He thinks as he moves forward, waving at Water and Gol as he passes.

    Spoiler
    Show
    MAP

    Eugene double moves to spot on map tumbling past the fighter (and taking a -10 to the check to go full speed)
    Tumble (DC 15): (1d20+3)[14]


    Nevermind, just realized the the fighter was no more a few posts back.
    Last edited by bcool999; 2014-11-27 at 04:55 AM.
    Avatar by MeanMrsMustard

  25. - Top - End - #175
    Titan in the Playground
     
    Qwertystop's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Gol sighs as his last opponent is removed, and runs up the slope to assist in taking down the archers.
    Spoiler: Crunch
    Show
    Double-move to M1
    Map
    Last edited by Qwertystop; 2014-11-28 at 04:59 PM.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
    My Homebrew

  26. - Top - End - #176
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    Default Re: You Just Got Schooled IC Group 2

    Israel retaliates with a heavy chop at the archer-turned-dual-wielding-swordsman. His sword bites hard and tears through armor and flesh and the spell lays down the finishing blow, shocking the poor man into unconsciousness. He falls down on the ground, his whole body still twitching with spasms.

    With all enemies below taken care of, both Gol and Eugene move up closer.

    Spoiler: Map, Intitiative, and Tactical
    Show
    ROUND 8

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]

    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]
    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.

  27. - Top - End - #177
    Troll in the Playground
     
    ClericGirl

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    Default Re: You Just Got Schooled IC Group 2

    Water surges forward after the two males intent on
    proving himself capable of keeping up with his would
    be team mates.

    He fires a needle fine jet of water from the low ground
    intent on dealing with the further most archer.

    Spoiler: Map and Stuffs
    Show

    HP 53/68
    AC: 20, 15 touch, 15 FF
    Conditions/Other Modifiers:
    Fast Healing 3, DR 3.


    Map
    Fast Healing 3
    45ft Move.
    Standard action Aqua Bolt (ranged) the furthest archer..

    (1d20+9)[19]to hit.
    If hits
    (1d6+7)[10]

    Fort save with DC 13 or be Stunned for 1 round (dazed if they're immune to stun), and on a Reflex save with DC 18 or be pushed back 5 feet for every point they failed the save.
    If this makes them hit a solid surface or another creature, they both take 1d6 damage for every 5 feet left to move.

  28. - Top - End - #178
    Bugbear in the Playground
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    Default Re: You Just Got Schooled IC Group 2

    Skavos finishes the spell and backs away from the warrior and the large ferocious looking wolf that had appeared behind him. Skavos then mutters another incantation stretches out his hand and long strands of wet kelp reach out to envelop his foes.

    Meanwhile the wolf charges forwards and tears at the warrior with it's savage jaw.

    Spoiler: Actions
    Show
    Skavos
    HP 48/51
    AC: 16, 16 touch, 14 FF
    Conditions: DR 10/Silver, 25% Fortification


    Dire Wolf
    HP 45/45
    AC: 12, 11 touch, 12 FF
    Conditions: N/A


    Dire Wolf summoned to A-B 5-6
    Map

    Skavos
    Move Action: Move to L3 (provoking an AOO)
    Standard: Cast Kelpstrand on Archer 1 and Archer 3.
    Ranged Touch to hit Archer 1: (1d20+3)[14]
    Grapple on archer 1: (1d20+7)[12]
    Ranged Touch to hit Archer 3: (1d20+3)[10]
    Grapple on archer 3: (1d20+7)[8]

    Dire Wolf
    Full round action: Charge to C-D 3-4
    Bite: (1d20+13)[24] (+2 from charging included)
    Damage: (1d8+10)[14]
    If attack hits then trip
    Strength Check (1d20+11)[18]

  29. - Top - End - #179
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Water comes closer to the base of the bluff and fires off a water jet with enough power to knock his target, the rightmost archer back just inches off the invisible wall. Skavos finishes his spell and conjures a massive wolf before hightailing it and going for the other side of the bluff. His opponent takes advantage of the opportunity and lashes at him as he turns away, his sword scoring a hit. But before he could follow up his attack, the dire wolf bears down on him from behind and its huge maw clamps on the archer's leg and drags him down to the ground. He rolls up to a stand, providing an opening for the wolf, and swings at it wildly.

    Skavos now turns his attention on to the other remaining archer and fires off another spell, a strand of kelp issuing from his fingertips. It hits the archer and wraps around him, slowly tightening and binding him.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 8

    MAP

    Initiative:
    Water: (1d20+5)[22]
    Fighter: (1d20+2)[21]
    Rogue: (1d20+3)[16]

    Skavos: (1d20+5)[14]
    Barbarian: (1d20+1)[14]
    Archers: (1d20+3)[10]
    Eugene: (1d20+5)[11]
    Israel: (1d20+1)[7]
    Gol: (1d20+4)[6]

    Wizard: (1d20)[6]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4. Creatures 10 feet from the edge of the bluff have no LoS to creatures below, and vice versa.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Skavos is hit with 4 slashing damage.

  30. - Top - End - #180
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: You Just Got Schooled IC Group 2

    Eugene
    HP 57/60
    AC 22, Touch 18, FF 18
    Conditions: 20% miss chance, Elemental Bullets (electric), Mana Armor


    Finally moving up the slope and finding himself on equal ground with the archers made Eugene realize that perhaps it would be best to add a touch more protection if he was going to be this close to the action. Calling on his mana, he adds to the protective mist surrounding him and then thickens it, the result being a protective layer of magic which should turn aside most blades and arrows.

    Spoiler
    Show
    MAP

    Move Action: Eugene moves next to where Sir Stalwart fell.
    Standard Action: Uses Mana Armor to gain +4 armor AC
    Avatar by MeanMrsMustard

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