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Thread: Undead always EVUL?
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2014-06-25, 03:21 PM (ISO 8601)
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Re: Undead always EVUL?
I'd say that summoning a creature works by different rules than creating an entirely new creature type by mixing forces that were never supposed to be mixed on the Prime. A creature's ability to affect the world around it during the duration of the average summoning is quite small compared to the unlimited duration of even the simplest skeleton.
Furthermore, I believe that most of the descriptions for outsiders consider those beings in their natural state. Yes, the Prime Material Plane is not going to react well to the xeg-yi, but in its natural habitat, it is actually a pretty benign force, possibly even being "helpful" to undead resident to the NEP. They try neither to harm or help people, but rather wander about and follow manifestations of energy to which they are aligned.
Furthermore, they are quite intelligent and free-willed, which makes any analogy between them and mindless undead that act only under the control of other forces suspect at best.
EDIT: Psyren, I don't know if you read about energons, but they don't really seem like undead at all. They are attracted to life and death stuff, but don't do anything when they get there. People fear them, but largely because people know that they can do harm, not because the creatures actively seek to do harm (contact with an incorporeal being made of negative energy is, unsurprisingly, bad for the living).Last edited by Phelix-Mu; 2014-06-25 at 03:26 PM.
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2014-06-25, 03:32 PM (ISO 8601)
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Re: Undead always EVUL?
The general claim is that some side effects of the negative energy responsible for the animation are the basis for undead being evil (because a mindless creature which only acts under the control of other forces has the morality and alignment of a rock - ie. none).
People fear them, but largely because people know that they can do harm, not because the creatures actively seek to do harm (contact with an incorporeal being made of negative energy is, unsurprisingly, bad for the living).
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2014-06-25, 03:42 PM (ISO 8601)
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Re: Undead always EVUL?
Except that the emphasized part is untrue as per Libris Mortis, which basically says that any undead not controlled attracts malignant entities or whatever, and those entities constitute the "natural" state of the skeleton, which then goes about doing evil. That is, in fact, not supported by MM, but I would consider (and I believe LM states) that LM is the primary source for information about undead.
The fact that uncontrolled undead do nothing does not at all support that such undead ever naturally exist. On the Prime, it seems, such empty vessels become tools for evil, and perhaps it is there perfect facility for this that is the real problem.
Again, my view is that they should be neutral, but that the game says they aren't and that it isn't completely unfounded.In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2014-06-25, 03:45 PM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-25, 03:53 PM (ISO 8601)
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2014-06-25, 03:53 PM (ISO 8601)
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Re: Undead always EVUL?
I entirely agree with you, and the energons are a natural inhabitant of the neutral NEP anyway, which makes their neutral outlook seem more logical.
I'd be interested if we can dredge up any reference to undead being natural inhabitants of the NEP anywhere. I know that some live there, but I think they have all migrated there or been created when outsiders died and were animated by the negative energy. Undead don't seem to naturally be created by negative energy, but from an unnatural interaction between life and negative energy that creates something entirely different.
EDIT: "Many" can cover "most." English is vague like that. If you mean 99%, it's not incorrect to say "many." Many just means "more than a few," and is more about counting the number, not comparing to a ratio (as in the case of "most").
Hence it's true to say "many mindless undead are evil." This is less specific than what MM says, but since MM builds in its own exclusion to "always," it's definitely covered by "many."
And if many of the mindless undead are basically on timers until they become evil (since at some point they will almost certainly be uncontrolled...that's how eternity works), that seems like a good argument for evil.Last edited by Phelix-Mu; 2014-06-25 at 03:58 PM.
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2014-06-25, 03:59 PM (ISO 8601)
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Re: Undead always EVUL?
My Homebrew: The Shard Knight
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Apparently, I am Lawful Evil
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2014-06-25, 04:03 PM (ISO 8601)
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Re: Undead always EVUL?
Undead are Evil because Evil Magicks are used in the animation of their bodies. Much like how Fiends are literally made of evil, the evil magicks that keep them ambulatory are a part of their physical makeup.
Necropolitans, however, are not mindlessly controlled by someone who used Evil magicks to make them, nor are they filled with a hatred for the living or a hunger to destroy life. Willingly participating in an Evil ritual is certainly an Evil act, but it doesn't change one's alignment.
You will note, however, that ANY undead creature -regardless of alignment- detects as evil through a Detect Evil spell. Even a LG necropolitan or ghost. The Detect Evil spell has a separate row detailing the strength of an evil aura by creature type "Undead", not "Evil Undead", as opposed to how it denotes "Evil Outsiders".
So...yes, the Evil of the ritual does taint the necropolitan, as they will detect as evil from then on. However, they -unlike other undead creatures- retain their previous mindset and free will. Although one would wonder at the kind of person who willingly undergoes the RoC, being as it is an explicitly Evil act. And of, course, as undead, they can now be rebuked or commanded as any other undead by an evil cleric.
So? It's still a Cleric Class Feature that is "channeling Negative Energy".
Again, skeletons and zombies are infused with Evil. It is Evil magicks that keep them up and moving around. Evil is a part of their physical composition, much like how it is for fiends.
And just like fiends, an undead creature who becomes non-evil still radiates evil under a Detect Evil spell.
Some people on this thread seem to be missing the point of the default D&D ruleset regarding Evil. "Good and Evil are not philosophical concepts in the D&D game. They are the forces that define the cosmos." (PHB, page 103). Evil is a very real force with a very real presence. The general rule regarding mindless or otherwise non-self-aware creatures (constructs and animals, for example), is that creatures who lack intelligence or self-awareness cannot be anything but Neutral, as they lack moral/ethical framework in which to make decisions. HOWEVER, in the case of mindless undead, this is superseded by the objective nature of Evil in the D&D cosmos, and the presence of such evil in the physical composition of such creatures. Some creatures are not Evil because of conscious choice and free will, but because of an inherent condition of their creature type/subtype/race.
As Snails has said though, this is simply the default for the system. This is what is RAW. A DM should, of course, feel free to "Rule 0" what they like for their home campaigns, if they feel strongly that the rules should work another way. But the personal preference of those people reflects only upon their opinions, and does NOT reflect some kind of "flaw" in the RAW.Red Mage avatar by Aedilred.
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2014-06-25, 04:11 PM (ISO 8601)
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Re: Undead always EVUL?
Because flaw is not what the RAW "flaw" means when it says flaw. Not that RAW doesn't have flaws, but it is flawed in that it has no self-awareness of its flawed nature. RAW took two flaws, one is Self-Ignorance and the other is Internal Inconsistency. It bought Toughness and Skill Focus: Speak Language with the resulting feats.
In short, ALL HAIL RULE ZERO!In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2014-06-25, 04:11 PM (ISO 8601)
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Re: Undead always EVUL?
Originally Posted by karpik777
Originally Posted by karpik777
Originally Posted by karpik777Originally Posted by karpik777Originally Posted by Turn Or Rebuke UndeadOriginally Posted by Neutral Clerics and Undead
Originally Posted by Deophaun
Originally Posted by Turn or Rebuke UndeadOriginally Posted by necroticplague
Originally Posted by Create Undead
Originally Posted by Animate Dead
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2014-06-25, 04:31 PM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-25, 04:39 PM (ISO 8601)
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Re: Undead always EVUL?
Hmmm. I guess I don't really understand how the alignment of a creature can be based off the energy that animates them (in this case, that alignment being Evil because of that draining effect), while at the same PHB pg. 103 also says "A creature's general moral and personal attitudes are represented by its alignment...".
I don't own LM, so I can't really get a good sense of how the alignment of undead works in that book.
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2014-06-25, 04:54 PM (ISO 8601)
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Re: Undead always EVUL?
That is an inclusive statement, not an exclusive one. Alignment can indeed represent moral and personal attitudes, but it can and does represent other things as well, such as physical makeup in the case of a subtype. A succubus paladin will count as Evil for many pertinent effects, and similarly an undead will detect as evil regardless of their actual moral outlook (for the few that are capable of having a non-evil one.)
The PHB quote I shared with you about good and evil being cosmic forces is repeated in BoVD, right before they describe D&D's approach to this topic (i.e. black and white.)
In a nutshell, LM presents a number of theories that (individually or in tandem) justify the preponderance of evil-aligned undead in the D&D game.Plague Doctor by Crimmy
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2014-06-25, 05:14 PM (ISO 8601)
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2014-06-25, 05:18 PM (ISO 8601)
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Re: Undead always EVUL?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
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2014-06-25, 05:19 PM (ISO 8601)
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Re: Undead always EVUL?
Or they could just as easily be, "assist anyone wearing the royal army colors, use nonlethal force unless commanded to by an officer, and do not harm civilians unless commanded to by an officer."
You know, for civilizations who recycle post-consumer corporeal husks to assist with lawful and just endeavors.
True, dat.Last edited by Rubik; 2014-06-25 at 05:20 PM.
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2014-06-25, 05:39 PM (ISO 8601)
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2014-06-25, 06:00 PM (ISO 8601)
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Re: Undead always EVUL?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2014-06-25, 06:00 PM (ISO 8601)
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Re: Undead always EVUL?
Fine. How about "Defend this room, but don't kill enemies. Knock them out and drag them away."
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2014-06-25, 06:29 PM (ISO 8601)
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2014-06-25, 06:49 PM (ISO 8601)
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Re: Undead always EVUL?
The RAW regarding this are internally consistent, provided you understand that General Rules exist, and that RAW supports Specific Exceptions to those rules.
For example:
Negative Energy in it's native state is non-evil.
Some specific uses of Negative Energy are Evil (note the capital "E").
This is consistent with any number of potentially harmful things, as well as with magic. A Fireball spell, or a sword, for example, is not evil, but someone could use it to DO evil. A more accurate analogy is Summoning spells. When used to summon a non-evil creature, the spell is not [Evil]. But when used to summon a fiend, the spell becomes [Evil].
I'm glad I could at least show you some of what I am coming from, however, 2 things:
1-I understand your stance on mindless undead being Neutral. You are citing the reference that creatures that lack sentience cannot be anything but Neutral, right? That is the General Rule of RAW regarding mindless creatures.
HOWEVER, there is also a general rule regarding creatures that have alignment because Evil is "inherent" to their natures, such as demons. You are on board with this, yes? A Succubus Paladin is still an outsider with the Evil subtype, and will still take damage from a Holy Smite, be banished by a Holy Word, and radiate an aura of evil under a Detect Evil spell, like any other Evil Outsider with the same HD. Interestingly enough, due to the Paladin's Aura of Good class feature, she will radiate an equally powerful aura of Good under Detect Good, and will suffer under an Unholy Blight, Blasphemy, etc. Also, if she is killed, the Evil energies of her body will return to the Abyss and make a whole new succubus (likely a CE one). There are rituals in Savage Species she could go through to fix all tis, but that's neither here nor there. The point is that, no matter what she does or how she thinks, Evil is a part of the fiber of her being.
Given that the intentional creation of undead is an objectively evil act, regardless of how it is accomplished (BoVD, page 8), it follows that all undead-creating spells have the [Evil] descriptor, yes? Because that objectively Evil act is the sole outcome of a casting of those spells. Ok, so now we have a zombie. This zombie was animated with an [Evil] spell, in an act of Evil. It is this Evil magick that is keeping it ambulatory. Yes, Negative Energy is involved, but it's not like a zombie can be animated by simply pumping pure Negative Energy into a corpse. So clearly, something about the spell is what's keeping it moving, not just the Negative Energy. And the spell was [Evil]. So the zombie, much like a fiend, has Evil energy inherent in the very fibers of its being.
Thus you have seemingly conflicted rules regarding the alignment of a zombie. On the one hand, it is mindless. On the other, it is infused with Evil energy as an inherent part of its nature. So either way, what is called for is a ruling of Specific Overrides General.
I point this out, because you seem to be saying -with absolute conviction- that mindless undead "should" be Neutral, as if to claim that there is no RAW support for them to be Evil. I show you what the RAW say on this matter, and how it all falls together in the case of mindless undead.
2-On adding the [Evil] subtype to undead...
The only creatures with alignment subtypes are Outsiders. This is because they originate from planes with (usually Strong) alignment-dominant traits. The Prime Material has no such dominance. Even though Evil magicks permeate an undead creature's form, it is still not quite as thorough as that of a fiend. After all, look at the HD requirements for Moderate, Strong, and Overwhelming auras under the Detect Evil spell, comparing Undead to Evi Outsiders. Even undead formed from Evil outsiders (Nightshades come to mind) typically are Undead with the [Extraplanar] subtype. This because of the "creature type pyramid", that once a creature becomes Undead, it pretty much ceases to be an Outsider. And only Outsiders have alignment subtypes.
So I have to disagree with you, there, that such a subtype "should" be added to Undead.
Mind you, even a NG Ghost will radiate Evil on a Detect Evil spell. Something about the very existence of undeath is foul and evil to the universe.
Still too complicated for a zombie or skeleton. "Attack anyone but me who enters this room" is about as complicated as they can handle.Last edited by RedMage125; 2014-06-25 at 06:51 PM.
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2014-06-25, 07:10 PM (ISO 8601)
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Re: Undead always EVUL?
Well that is the whole inherently evil thing (in the cosmic sense) that the books reference. In terms of a more moral/ethical explanation, there's strictly speaking no RAW explanation. Sure, you could make an arguement about the process of creating them being evil, but quenching a sword in the blood of a thousand innocents doesn't (necessarily) make the sword itself evil.
So to address this discrepancy, I've always played mindless undead as, while mindless, needlessly cruel in the way they go about doing things. If you tell them to kill something, they won't just kill it in the quickest and most painless manner possible (unless you specifically tell them to), they will claw and rip and the creature until it does from shock and blood loss. If you tell them to bring someone down, they are more likely to try and take a piece out of their leg or beat them into submission than tackle or restrain them (unless specifically told to do so). If told to follow a path, they will specifically trample ant hills and any small animals that happen to be in the way, rather than stepping over or going around them. If told to guard an area, they will chase down and kill offenders, rather than fighting them until they flee. My logic being that, although they are mindless, the animating force of their existence (the "core programming" as it were) is negative energy, a force that fundamentally tends towards death, affliction and suffering, and this fact colors the actions of the creatures animated by it, even if they strictly speaking have no will of their own. Not quite "corrupt a wish" levels, but it "colors" their actions. Note, however, that this is purely my own interpretation, as it not supported by the RAW in any specific manner I know of. It is merely a suggestion if you want a plausible explanation."If your heart is fearful throw away fear; if there is terror in it throw away terror. Take your axe in your hand and attack. He who leaves the fight unfinished is not at peace." -The Epic of Gilgamesh
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2014-06-25, 07:34 PM (ISO 8601)
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Re: Undead always EVUL?
Frankly, I just don't get this argument.
By raw, evil, done. By rai, evil, done. It's like there's a minority that wants some kind of Disney "they're just misunderstood" friendship is magic bit to overrule the rest of it. This talk of "the edition got it wrong", well, in older editions they were neutral but the act of creating them was evil. There's a whole chapter of the complete necromancer dedicated to this.
I simply don't get this nonsense, stick a fork in it, its done. Change it for a houserule, sure, fine by me, but its still done as far as raw is concerned.
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2014-06-25, 07:42 PM (ISO 8601)
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2014-06-25, 07:43 PM (ISO 8601)
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Re: Undead always EVUL?
The contention comes from the fact that both the RAW and the RAI don't make even a small amount of sense when examined. This isn't standard fluff/crunch conflict. This is crunch conflicting with other crunch and fluff conflicting with other fluff. It's like what would happen if there was just a rule about standard paladins being required to kick puppies that was later confirmed as intended by the developers. The rules would say the paladin is required to kick the puppies. Everything the developers would say confirms they intended it. It still wouldn't make a bit of sense and conflicts completely with the basic nature of everything else on the subject. I'm fine with villain creatures and other such nonsense. There existence should still have basic internal consistency and logic.
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
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2014-06-25, 08:48 PM (ISO 8601)
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Re: Undead always EVUL?
Specific Trumps General seems a nice way to resolve it as well. Sorry, RedMage, if my earlier quoting of you seemed aggressive; I left my [blue] tags at home again.
Thus, mindless undead end up where they started for me. The world can tolerate them in small doses, just like any other small evil; they are mindless, after all, and only a real threat in substantial numbers (or when made from really large creatures). But, even if the world can tolerate a few of them from a balance perspective, the forces of good probably shouldn't.In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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