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  1. - Top - End - #241
    Ettin in the Playground
     
    PirateCaptain

    Join Date
    May 2011
    Location
    material & internet plane
    Gender
    Male

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Magnus actually ends up trailing behind the whole group after everyone caught up with each other. He decides to not be an idiot today and follow the Sperr, the one who seems least likely to get lost.

    After shaking off being creeped out by the trail of assorted bones, he manages to calm himself enough to recall any possible knowledge about them.
    Spoiler: Knowledge checks
    Show
    Arcana: (1d20+4)[10]
    History: (1d20+4)[18]
    Religion: (1d20+4)[11]
    the Planes: (1d20+4)[7]
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  2. - Top - End - #242
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Magnus:
    Spoiler
    Show
    You cannot recall any arcane or planar significance of bones hanging from trees.

    In darker religions, bones are used in rituals (though no-one was ever clear on exactly what the rituals were, or the use of the bones, some things, people just don't want to be caught knowing), and sometimes are animated into undead.

    In history, the less-than-embodiments-of-righteousness have at times, been known to display bones, corpses, bodies, and other generally unpleasant things as warnings or means of intimidation. Some cultures (across the sea, but at the edge of the Brokenlands, similar practices have been reported), believe, or have believed, that bones (especially the skull or ribcage) are houses of the soul, and either consolidate them in a place to pay respects to the dearly departed, or placing bones to act as charms, thinking the souls of their ancestors will protect them, typically at the edge of a house, property, town, or entrance to something considered significant. Broken bones of enemies in areas often seen by potential enemies (often boarders along a path), as a warning of what will happen (that they will kill you and break your soul).

  3. - Top - End - #243
    Titan in the Playground
     
    drack's Avatar

    Join Date
    Nov 2006
    Location
    warming your deathbed

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Hellen continues leading up the group, blissfully ignorant that her hero is hiding in the back of the group.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  4. - Top - End - #244
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Helen:
    Spoiler
    Show
    You come to a fork in the trail, one branch goes forwards and slightly northwards and upwards, the other turns southwards and down.


    The Party (sans Helen):
    Spoiler
    Show
    Sper sniffs the air uneasily as you press forward down a short hill.

    Magnus:
    Spoiler
    Show
    On lurking in the bushes at the edge of the path, you notice a pair of humanoids lurking, one on each side. They wear hides and leaves, and blend in quite well.


    Aeris:
    Spoiler
    Show
    On lurking in the bushes at the edge of the path, you notice a pair of humanoids lurking, one on each side. They wear hides and leaves, and blend in quite well.

    Perched on a branch some 20 ft up is a third figure, leaning against the trunk of a tree, clad in a cloak much the color or tree bark, holding a longbow.


    Sperr:
    Spoiler
    Show
    On lurking in the bushes at the edge of the path, you notice a pair of humanoids lurking, one on each side. They wear hides and leaves, and blend in quite well.


    Boddynock:
    Spoiler
    Show
    Rocinante is also uneasy.


    Bard:
    Spoiler
    Show
    You cannot think of good rhyme with Sper, you suppose you could say he growled, or said gerr, but that isn't very good. Perhaps this incident is better to leave out of your tale.

  5. - Top - End - #245
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Aeris freezes, and prepares to shoot the one with the longbow, if he decides to attack.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  6. - Top - End - #246
    Titan in the Playground
     
    drack's Avatar

    Join Date
    Nov 2006
    Location
    warming your deathbed

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Hellen makes sure the group is still following before heading towards the lighthouse.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  7. - Top - End - #247
    Ettin in the Playground
     
    PirateCaptain

    Join Date
    May 2011
    Location
    material & internet plane
    Gender
    Male

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Magnus tries to keep an eye on the shadows, and with as much dignity and calmness as he could muster, whispered to the others, "We got company."
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  8. - Top - End - #248
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Looking around Sperr sighs before stopping and motioning to the hidden figures the universal 'I am not armed please don't kill me' signal that is holding out his open hands to show he does not have weapons before gesturing for them that he has indeed seen them.

  9. - Top - End - #249
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Suddenly, there is a rustling in the bushes as if something is making ready to pounce.

    Magnus, Sperr:
    Spoiler
    Show
    The creatures in the bushes are 30 ft ahead of you.


    Aeris:
    Spoiler
    Show
    The creatures in the bushes are 30 ft ahead of you. In the trees above 40 ft away and 20 ft up, the figure with the bow begins to draw.


    Surprise Round: Aeris, Magnus, Sperr, ???, and Lurkers get to act before normal combat begins, this will be in normal initiative order, so Magnus and Aeris can beat all your foes in acting, Sperr goes after ???, but before Lurkers.

    Initiative:
    Spoiler
    Show
    Aeris: 22
    Magnus: 19

    Bard: 18
    ???: 14
    Sperr: 12
    Boddynock: 10
    Lurkers: 9
    Helen: 0

    The path is 5 ft wide, and normal terrain, it is straight, on either side of the path is light undergrowth and normal trees, although behind you 20 ft, and ahead of you 40 ft, both to the south, are 5-ft trees.


    Helen:
    Spoiler
    Show
    They appear to have stopped near the top of a small hill you just came down, Sperr is holding out his open hands. Magnus and Aeris are nowhere to be seen, so probably unseen, somewhere. You are 30 ft past the 5-ft tree ahead of the party (west), and off the path 10 ft to the south.

  10. - Top - End - #250
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Seeing the man with the bow drawing his weapon, Aeris beats him to it, and swiftly lets loose his arrow, sending the glowing arrow at the man.

    Spoiler: rolls
    Show

    (1d20+8)[18] attack
    (1d8+4)[7] damage
    Cold iron, using inspiration to enhance damage and attack
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  11. - Top - End - #251
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Aeris looses an arrow into the trees above, and a cry of pain is heard. A figure up in a tree, 40 ft ahead of you, 20 ft up, leaning against the trunk from the hit, trying to stay on the branch, stands a humanoid figure holding a longbow with an arrow knocked.

    Initiative:
    Spoiler
    Show

    Aeris: 22
    Magnus: 19
    Bard: 18
    Archer: 14
    Sperr: 12
    Boddynock: 10
    Lurkers: 9
    Helen: 0

    The path is 5 ft wide, and normal terrain, it is straight, on either side of the path is light undergrowth and normal trees, although behind you 20 ft, and ahead of you 40 ft, both to the south, are 5-ft trees.

  12. - Top - End - #252
    Ettin in the Playground
     
    PirateCaptain

    Join Date
    May 2011
    Location
    material & internet plane
    Gender
    Male

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Idiot! Didn't we just talked about shooting willy nilly?

    "Have you not a diplomatic bone in your body? Now I can't even say 'We come in peace'!", Magnus whispers in light of Aeris' preemptive aggression.

    Instead of risking himself to mere potential danger and assaulting anyone who might just be cautious enough to lurk and arm themselves against perceived invaders (which can now be unfortunately justified), Magnus chose to merely prepare himself for a counterattack if and when it happens. It seems to be an inevitable conclusion that they will retaliate, but he hopes his lucky star that this crisis can still be averted.

    Spoiler
    Show
    Standard: ready action to fire an eldritch blast against the first one to attack (successfully or not) Magnus and his companions.
    Attack: [roll]1d20+[/roll] Damage: (1d6)[4]
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  13. - Top - End - #253
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    The archer raises his bow and fires at Aeris. Before he fires, Magnus makes himself visible with a bolt of eldritch energy, wounding the creature severely.

    Spoiler
    Show
    (1d20+5)[19] for [roll]1d8+4 damage[/roll] 8, miss chance from foliage (1-20, (1d100)[28])


    Initiative:
    Spoiler
    Show

    Aeris: 22
    Bard: 18
    Magnus: 14.1
    Archer: 14
    Sperr: 12
    Boddynock: 10
    Lurkers: 9
    Helen: 0
    Last edited by rweird; 2014-08-29 at 07:38 AM.

  14. - Top - End - #254
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Sperr looks around and starts weaving a spell, calmly humming the words.
    Sper places himself in front of Sperr to block any threats approaching.

    Spoiler
    Show
    Giving up produce flame for summon natures ally I, will arrive on my next turn.
    Sper readies an action to charge (The standard action one, if possible, else just for a normal attack.)

  15. - Top - End - #255
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    From the bushes, 30 ft ahead of you, too hunched humanoid shapes run towards you, wearing muddy hides, with gaunt faces and a savage gleams in there eyes move forward through the undergrowth, stopping about 15 ft away, snarling.

    Round 1

    Initiative:
    Spoiler
    Show
    Aeris: 22
    Bard: 18
    Magnus: 14.1

    Archer: 14
    Sperr: 12
    Boddynock: 10
    Lurkers: 9
    Helen: 0


    Helen:
    Spoiler
    Show
    By the group, you see a pair of humanoids run through the bushes towards the group, snarling, as Magnus appears from the shadows, blasting something in the trees above the path, which you can vaguely make out, as it looses an arrow at Aeris.

    It appears they stumbled into another problem.
    Last edited by rweird; 2014-08-29 at 08:26 AM.

  16. - Top - End - #256
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Aeris launches another arrow at the archer, pausing just long enough to get off a good shot, before moving behind a tree, immediately shifting to being quiet, hoping that they would forget about him.

    Spoiler: rolls and things
    Show

    (1d20+8)[27]
    (1d8+4)[6] damage
    cold iron

    27 MS, 16 hide
    Last edited by Archmage1; 2014-08-29 at 08:39 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  17. - Top - End - #257
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    The archer falls, unconscious, sliding down till he is sitting on the branch, but by some fortune, does not fall out of the tree.

    Initiative:
    Spoiler
    Show
    Aeris: 22
    Bard: 18
    Magnus: 14.1

    Archer: 14
    Sperr: 12
    Boddynock: 10
    Lurkers: 9
    Helen: 0

  18. - Top - End - #258
    Ettin in the Playground
     
    PirateCaptain

    Join Date
    May 2011
    Location
    material & internet plane
    Gender
    Male

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Seeing his reckless ally being shot at in retribution, he, too, tries to hide from the incoming creatures. He can't risk running off alone in an unfamiliar place, however, so he also prepares to ambush anyone who attacks his only company.
    Spoiler
    Show
    Swift: expend Darkness to Blend into Shadows
    Hide: (1d20+18)[22]
    Move: move carefully (to a maximum of 15 ft.) behind his allies
    Standard: ready action to use Eldritch Blast on the approaching creature who takes a harmful action against the party
    Attack: (1d20+5)[12] (Flatfooted Ranged Touch, Precise Shot) Damage: (1d6)[5]
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  19. - Top - End - #259
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Bard, in shock, jumps back, trips over a tree root and falls in a plot hole, it looks deep, you hope he'll be able to get out, but the more pressing matter of the attackers leaves no time to help him.

    Initiative:
    Spoiler
    Show
    Aeris: 22
    Bard: 18
    Magnus: 14.1
    Archer: 14
    Sperr: 12
    Boddynock: 10

    Lurkers: 9
    Helen: 0


    Out of Character:
    Spoiler
    Show
    It appears the don't post for over a week -> skip motion passes.

  20. - Top - End - #260
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Sperr finishes his spell and a Wolf springs into being and charges straight at the left humanoid, while Sperr shoots the right one, quickly followed by Sper charging in and snapping at the enemy.

    Spoiler: Actions!
    Show
    Sperr finishing his SNA and shoots with his crossbow, depending on if him having it out makes sense he will use his move action to reload or draw it.
    (1d20+4)[24] for (1d4)[4]

    Summoned wolf charges:
    (1d20+10)[23] for (1d6+4)[7] if it hits, trip: (1d20+3)[23]

    Sper Charges:
    (1d20+5)[17] for (1d6+3)[9] if it hits, trip: (1d20+2)[18]

  21. - Top - End - #261
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    The arrow strikes one of your foes as a wolf appears out of nowhere and brings it to the ground, unconscious. The second one is wise to Sperr's canine assault tactics and raises a hide-coated hand which Sper's teeth fail to penetrate.

    Initiative:
    Spoiler
    Show
    Aeris: 22
    Bard: 18
    Magnus: 14.1
    Archer: 14
    Sperr: 12
    Boddynock: 10
    Lurkers: 9
    Helen: 0

  22. - Top - End - #262
    Ogre in the Playground
     
    Goblin

    Join Date
    Apr 2011
    Gender
    Male

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Boddynock finally notices an enemy on the ground. "Chaaaarge!" he screams while closing on to attack one of the lurkers.

    Spoiler: OOC
    Show
    If I understand correctly - Boddynock sees only one conscious enemy on the ground level. If charge is possible he charges at him (or her), if not he simply rides closer and makes a regular attack (still screaming 'Chaaarge' though)

    Attack (1d20+4)[24] (+2 if charge is possible, +1 if the enemy is small) [if it hits Boddynock heals himself for 2hp]
    Damage (1d6+2)[5] (+ (1d6+2)[8] if charge is possible)

    Rocinante (if I roll 10 or more - Ride: (1d20+8)[15]):
    Attack (1d20+3)[6] (+2 if charge)
    Damage (1d6+3)[6]


    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

  23. - Top - End - #263
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    (Charging would be blocked by Sperr and bushes on the side of the path)

    Boddynock strikes true, although the beast jumps back before he can drive his lance through for a killing block. Angrily, it claws at Boddynock and Sperr.

    Spoiler
    Show
    Boddynock: (1d20+5)[23] for (1d8+4)[8] damage, miss chance (from concealment, 1-20) (1d100)[71]. If hits, grapple attempt (improved grab): (1d20+9)[27], dealing an additional (1d3+2)[3] damage if successful (and you'd be grappling).

    Ignore this if Boddynock is grappled:
    Sperr: (1d20+5)[21] for (1d8+4)[10] damage, miss chance (from concealment, 1-20) (1d100)[58]. If hits, grapple attempt (improved grab): (1d20+9)[13], dealing an additional (1d3+2)[4] damage if successful (and you'd be grappling).


    Initiative:
    Spoiler
    Show
    Aeris: 22
    Bard: 18
    Magnus: 14.1

    Archer: 14
    Sperr: 12
    Boddynock: 10

    Lurkers: 9
    Helen: 0

  24. - Top - End - #264
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Leaning out from behind the tree, Aeris fires another arrow, this time, aiming for the lurker Boddynock had injured.

    Spoiler: rolls
    Show

    (1d20+4)[9](-4 penalty for firing into melee applied)
    (1d8+4)[5] damage
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  25. - Top - End - #265
    Titan in the Playground
     
    drack's Avatar

    Join Date
    Nov 2006
    Location
    warming your deathbed

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Gripping the tiny bow from her childhood, Hellen fires an arrow through the trees.
    Spoiler
    Show

    (1d20+2)[13] for (1d6)[1] damage
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  26. - Top - End - #266
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    This time, neither archer is lucky, in the swirling melee, both shots go high out of caution not to hit an ally.

    Initiative:
    Spoiler
    Show
    Aeris: 22
    Bard: 18
    Magnus: 14.1

    Archer: 14
    Sperr: 12
    Boddynock: 10

    Lurkers: 9
    Helen: 0
    Last edited by rweird; 2014-09-24 at 02:50 PM.

  27. - Top - End - #267
    Ogre in the Playground
     
    Goblin

    Join Date
    Apr 2011
    Gender
    Male

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Rocinante tries to get the beast away from his master.

    Spoiler: OOC
    Show

    Attack (1d20+3)[8]
    Damage (1d6+3)[9]
    if it hits: Trip (1d20+2)[15]

    Stabilization roll for Boddynock (1d10)[9] - 1 wins


    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

  28. - Top - End - #268
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Rocinate unfortunately snaps at thin air rather than the beast that hurt his master.

    Initiative:
    Spoiler
    Show
    Aeris: 22
    Bard: 18
    Magnus: 14.1

    Archer: 14
    Sperr: 12
    Boddynock: 10
    Lurkers: 9
    Helen: 0

  29. - Top - End - #269
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Sperr guides the summoned wolf to flank with Sper as they both attack the beast that downed Boddynock.

    Spoiler: Attacks
    Show
    Sper: (1d20+5)[7] for (1d6+3)[6] if hit trip: [roll]1d20+2[roll]
    Summoned wolf: (1d20+10)[21] for (1d6+4)[5] if hit trip: (1d20+3)[20]
    Flanking already in there.

  30. - Top - End - #270
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Cool and/or Explanatory Names Are Overrated - In Character

    Sperr's wolf brings the second one to the ground in short order, unconscious.

    Spoiler
    Show
    All of them are now unconscious (as is Boddynock), none of them dead.
    Last edited by rweird; 2014-09-25 at 03:11 PM.

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