New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 4 of 7 FirstFirst 1234567 LastLast
Results 91 to 120 of 191
  1. - Top - End - #91
    Barbarian in the Playground
    Join Date
    Dec 2013

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by ImNotTrevor View Post
    -snip-
    I thought of it more as an exercise in 'hmm, what are the many ways a PC can near-effortlessly defeat a target, and how many can we list'? I don't think Jormungand means for this to be taken seriously (unless he does, in which case I apologize to him), and while your ability does get the job done, both it and the replies you have made are needlessly inflammatory and impolite.

    No one has called anyone stupid or foolish in this thread. Thus, this thread is fine (although I will agree that it seems to be akin to an escalating arms-race). Your comments, however, circumvent the game that we are playing and ruin the game... because, really, that's all this thread is, in my eyes; a game to figure out what can be used to defeat a foe, and thus putting it on the list.

    Long story short, you're being rude.
    Last edited by Adam1949; 2014-07-16 at 01:08 AM.

  2. - Top - End - #92
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by ImNotTrevor View Post
    A sufficiently optimized Psion with the right powers could also move him to a plane or demi plane of their own creation(via Genesis) that does not have functioning Time..
    Genesis specifically forbids you from altering the time trait of your demiplane, I think you needed the 3.0 spell version to do that. But there's another idea: drop him in a vat of Quintessence. Bonus points if you use a spell to shrink him first so you don't need as much. An epic spell for reducing the target to fine size would make the required amount of quintessence quite small indeed. Might be cheaper than the Stone Colossus, depending on how much epic spell cheese you need to get the spell to land.

    And always remember: for permanent disposal of anything small, you can bag of holding-> stab bag of holding. All contents are lost forever, have fun being a Vestige (I think it's pretty popular for people that get nixed that way to wind up as vestiges if they were interesting enough).
    Last edited by Fizban; 2014-07-16 at 02:43 AM.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  3. - Top - End - #93
    Banned
     
    Kobold

    Join Date
    Jul 2014

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Adam1949 View Post
    Long story short, you're being rude.
    I'll accept that feedback. You're right, I was being unnecessarily combative.

    Not sure what got into me.

    Sorry, peoples. I was being a jerkface. I promise I am not usually a jerkface.

    Note to self: perhaps not wise to post after work.
    Last edited by ImNotTrevor; 2014-07-16 at 08:26 AM.

  4. - Top - End - #94
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2013

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    The simplest answer would probably be an ability that renders him an invalid target for any effect that would remove any of X abilities or features. If you can't target it with anything like the Teremach's class features they can't kill it.

  5. - Top - End - #95
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Nanoblack View Post
    Knock him out using your preferred means of disposal, put him in a box made of walls of force, put box in permanent antimagic field. Problem solved.
    Ex teleport.

    Quote Originally Posted by Carl View Post
    The simplest answer would probably be an ability that renders him an invalid target for any effect that would remove any of X abilities or features. If you can't target it with anything like the Teremach's class features they can't kill it.
    That would work, except that some things like the Teramach don't target Amkii, they just make the Teramach's attacks kill it when they kill it. Saying Amkii is an invalid target for any attack that would kill it doesn't work either, because you might not know whether or not it's dead until damage is rolled.

  6. - Top - End - #96
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2013

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    That would work, except that some things like the Teramach don't target Amkii, they just make the Teramach's attacks kill it when they kill it. Saying Amkii is an invalid target for any attack that would kill it doesn't work either, because you might not know whether or not it's dead until damage is rolled.
    Except that the attack only has to have to potential to kill it for it to be disallowed if you choose the wording right. Add in a line that allows PC's to voluntarily deactivate any such abilities/spell sub effects/weapon enchantments/e.t.c. even if not normally allowed to do so, just so that they can make attack or use other spell effects without the rule kicking in.

  7. - Top - End - #97
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Jormengand View Post
    Ex teleport.
    I see a list of spell-like abilities that includes teleport, spell like abilities are not Ex.
    That would work, except that some things like the Teramach don't target Amkii, they just make the Teramach's attacks kill it when they kill it. Saying Amkii is an invalid target for any attack that would kill it doesn't work either, because you might not know whether or not it's dead until damage is rolled.
    Dnd has no rules about targeting actually, you can target anyone with anything, it just might not work. MtG has rules about targeting, but you've already said you don't want MtG in your DnD.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  8. - Top - End - #98
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Fizban View Post
    I see a list of spell-like abilities that includes teleport, spell like abilities are not Ex.

    Dnd has no rules about targeting actually, you can target anyone with anything, it just might not work. MtG has rules about targeting, but you've already said you don't want MtG in your DnD.
    "In any case, Amkii can, once per day and by concentrating for 1 minute, reform itself, undamaged, anywhere on any plane."

    Also, read the description of any spell, ever. It has a "Target" line, to specify the target, whom you must target with the spell.

  9. - Top - End - #99
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Jormengand View Post
    "In any case, Amkii can, once per day and by concentrating for 1 minute, reform itself, undamaged, anywhere on any plane."
    If one could kill Amkii, doing so would still be completely pointless as it would be resurrected again immediately and at full capacity, even if it it had been completely erased from time, space and existence itself, such as through an Unname spell. In any case, Amkii can, once per day and by concentrating for 1 minute, reform itself, undamaged, anywhere on any plane.
    The language preceeding the line you quoted, and on all lines above it, implies this effect happens if he is killed and not just whenever: even if I can't say it's wrong, it is sloppy, and should be called out more specifically just like the core premise of not being used in a campaign with abilities that kill un-killable creatures. Nevermind how planar travel is an extraordinary ability other than just because.

    Speaking of which, was it ever explained how a dead creature would concentrate without actions, or was that line always meant for use before death? I've also not seen any responses to freezing his time, I assume he just concentrates out of that with non-actions as well. Similarly, excising him via the destruction of a Bag of Holding does not erase or kill him but renders him "lost forever," a fairly conclusive phrase, but I assume you will quote the same line against it anyway and at least in that case it makes some sense (as gating home fixes being lost, though you have to be able to reach the multiverse).

    Interestingly, this actually brings my Stone Colossus back to the top of solutions I've seen here. Amkii will never succeed in preventing the Colossus from punching him in the face (grapple check), nor will he succeed on the concentration check to continue his ability (unless he also conveniently ignores the concentration rules, which he currently does not). Just like the Tarrasque though, it's only so easy because I can read the statblock, it would take some proper in-character testing to get to this method and a considerable amount of time to craft the Colossus, so accomplishing it would surely earn the "kill," even if it wasn't what the DM had in mind. Edit: scratch that, re-check the Colossus damage and it is technically possible for the Colossus to roll low enough and Amkii to roll high enough to succeed. I'm not calculating the probability, but extending into infinity it could eventually pull it off against a Stone Colossus. An Iron Colossus does have enough minimum damage on it's slam attack to prevent Amkii's concentration indefinitely, and enough DR to be immune to it's grapple damage (not that it would ever fail a grapple check). Iron's not much more expensive but it does require a level 35 caster, so by that route Amkii might earn his CR.
    Also, read the description of any spell, ever. It has a "Target" line, to specify the target, whom you must target with the spell.
    Yes, I was just about to edit my post regarding that. I should say rather that the DnD rules regarding targeting are almost non-existant, because they apply only to the caster choosing a target. You will find there are no creature types, spells, or other abilities that prevent targeting, which is the important part for refuting Carl's argument. No, not even an Antimagic Field. The only way to find out if a creature is an invalid target is by casting the spell at the target and watching it fail, which happens after you choose a target.

    Even giving Amkii a unique ability preventing targeting would be easily avoided by using an area effect. DnD actually does have a precedent for replacing effects based on targeted spells in Spell Turning, so borrowing MtG rules is not required in this instance. Of course it should be obvious I agree with the stance that the whole creature is better written as "DM fiat," but Carl's use of "invalid target" wouldn't do the job. I'd be interested to know if Carl was thinking of MtG, since in MtG you are actually not allowed to cast a spell at an invalid target, unlike in DnD: that card is stuck in your hand until you have a valid target or find some other way to get rid of it.
    Last edited by Fizban; 2014-07-17 at 08:23 AM. Reason: checked clossus min damage
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  10. - Top - End - #100
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2013

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Your forgetting the item rules. You cannot, (for example), target a weapon, shield, or other carried item with an attack, you have to use the special sunder rules, and there are no rules on the SRD (at least under combat, i really need to do a search to check i'm not forgetting anything), for targeting unattended objects or the environment.

    So whilst there's no big section titled "targeting" anywhere in the rules, the concept of targeting clearly applies on some level, it's just dealt with on a case by case basis, there would be no problem with such a hypothetical rule including a case relevant statement of what counts as targeting.
    Last edited by Carl; 2014-07-17 at 09:22 AM.

  11. - Top - End - #101
    Firbolg in the Playground
     
    Angelalex242's Avatar

    Join Date
    Oct 2013
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    If all else fails, throw this guy up against Pun Pun and see how long he 'lives'.

    Alternatively, throw him in the sun.

    He takes 1000d6 of fire damage. Okay, fine, it's all nonlethal...but everytime he regenerates with full hp, he takes another 1000d6 fire damage, and thus experiences a fate worse then death.

    Bottom of the ocean might work too. He can breathe underwater? Fine, but he can't survive the 200d6 water pressure damage down there...

    Option 3:Teleport him to Sigil. Let the Lady of Pain deal with him. Grin evilly.
    Last edited by Angelalex242; 2014-07-17 at 10:21 AM.

  12. - Top - End - #102
    Banned
     
    Kobold

    Join Date
    Jul 2014

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Jormengand View Post

    Spell-Like Abilities

    At will: Discern Location, Dimension Door, Dimensional Anchor, Gate (Planar travel only), Greater Dispel Magic, 3/day: Greater Teleport, Heal, Mage's Disjunction 1/Day: Imprisonment (DC 32), Plane Shift
    Anti-magic fields disable Spell-like abilities. His teleportation is a spell-like ability, not an Extraordinary Ability.
    (Those are two distinct and different things in D&D rules and vernacular, as far as I am aware.)

    If you want him to be able to teleport under an anti-magic field, then you have to move one of his teleports to be an Extraordinary ability.


    You could also do an ability something like...

    Not Of Your World
    Amkii is not part of this reality. He has the ability to decide which aspects of your world he will willingly interact with. Amkii effectively treats all attacks, effects, and abilities as illusions which he can believe or disbelieve at will.

    (Though worded better than this rushed mess)

    This ability means that if the Teramach attacks him, he "disbelieves" in the Teramach. The Teramach is now treated as if he is a disbelieved illusion for the purpose of attacking Amkii. Meaning he does nothing.

    Faced with an antimagic field while locked in walls of force? Disbelieve in them. Stroll out of there like a boss.

    Wanna kill that guy? Believe in him and smack him around for a while.

    Keep his other abilities on top of that and you have something pretty scary.

    The artifact is a piece of Amkii's reality that was brought to our world. If you touch Amkii with it, he loses the True Immortality and Not Of Your Word traits. Done. He's killable. Still effing powerful, but killable.

    Not sure how that changes the equation, but I'm sure people here will be able to fill me in on technicalities that I'm missing.
    Last edited by ImNotTrevor; 2014-07-17 at 10:29 AM.

  13. - Top - End - #103
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Angelalex242 View Post
    If all else fails, throw this guy up against Pun Pun and see how long he 'lives'.

    Alternatively, throw him in the sun.

    He takes 1000d6 of fire damage. Okay, fine, it's all nonlethal...but everytime he regenerates with full hp, he takes another 1000d6 fire damage, and thus experiences a fate worse then death.

    Bottom of the ocean might work too. He can breathe underwater? Fine, but he can't survive the 200d6 water pressure damage down there...

    Option 3:Teleport him to Sigil. Let the Lady of Pain deal with him. Grin evilly.
    Pun pun: Pazazu and Amkii don't even exist in the same setting. If you're trying some kind of Pazazu-less Pun-pun, fair enough, but... seriously, any problem whose only solution is "Pun-pun" has, for all intents and purposes, no solution.

    Throw it in the sun/ocean: "Further, if Amkii is unconscious for over 20 minutes, it immediately wakes up with full hit points. In this case, Amkii is immune to all damage whatsoever for 1 round." and at-will teleportation/plane shifting.

    Lady of pain: Still can't actually kill Amkii. Can technically keep knocking it out, but why bother? You also can't teleport Amkii to Sigil. Lady of Pain doesn't exist in the same setting as Amkii. Sigil doesn't exist in the same setting as Amkii.

    Quote Originally Posted by ImNotTrevor View Post
    Anti-magic fields disable Spell-like abilities. His teleportation is a spell-like ability, not an Extraordinary Ability.
    (Those are two distinct and different things in D&D rules and vernacular, as far as I am aware.)

    If you want him to be able to teleport under an anti-magic field, then you have to move one of his teleports to be an Extraordinary ability.
    True Immortality already contains within the text an ex teleport.

    Incidentally, NOYW would take away the defeatable-but-not-killable idea, so you may as well give the Lady of Pain a base attack bonus and damage bonus and call it a day.
    Last edited by Jormengand; 2014-07-17 at 10:33 AM.

  14. - Top - End - #104
    Firbolg in the Playground
     
    Angelalex242's Avatar

    Join Date
    Oct 2013
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Lady of Pain doesn't have to kill him. She can throw his butt in the Mazes. Good luck getting out. Even gods can't get out of the Mazes.

  15. - Top - End - #105
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Angelalex242 View Post
    Lady of Pain doesn't have to kill him. She can throw his butt in the Mazes. Good luck getting out. Even gods can't get out of the Mazes.
    The Lady of Pain and Amkii both have to exist at the same time, though.

  16. - Top - End - #106
    Barbarian in the Playground
    Join Date
    Dec 2013

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Jormengand View Post
    The Lady of Pain and Amkii both have to exist at the same time, though.
    That's completely arbitrary, though.

    Let us say that a prospective GM wishes to use both in their setting; perhaps one is the ultimate symbol-deity of Existence (Amkii) and the other is the ultimate symbol-'deity' of Elimination (LoP). If this were to occur (again, assuming that anyone BESIDES you and your arbitrary decisions on what can and cannot exist together), then what would happen if the two met and gained the other's ire? You need to account for EVERY option, even if it's not an option which 'exists in this theorycrafted setting of mine in which Amkii truly is invincible'. If the LoP and Amkii did meet, what would happen? And don't say 'they never would'; you yourself said that a GM might use Amkii as a plot device, and thus this potential GM might also choose to include the LoP. So, tell us... what WOULD happen?

  17. - Top - End - #107
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Adam1949 View Post
    That's completely arbitrary, though.

    Let us say that a prospective GM wishes to use both in their setting; perhaps one is the ultimate symbol-deity of Existence (Amkii) and the other is the ultimate symbol-'deity' of Elimination (LoP). If this were to occur (again, assuming that anyone BESIDES you and your arbitrary decisions on what can and cannot exist together), then what would happen if the two met and gained the other's ire? You need to account for EVERY option, even if it's not an option which 'exists in this theorycrafted setting of mine in which Amkii truly is invincible'. If the LoP and Amkii did meet, what would happen? And don't say 'they never would'; you yourself said that a GM might use Amkii as a plot device, and thus this potential GM might also choose to include the LoP. So, tell us... what WOULD happen?
    Far as I can tell, the LoP is not actually statted up enough that she actually does anything to stop Amkii getting out RAW-wise.

  18. - Top - End - #108
    Barbarian in the Playground
    Join Date
    Dec 2013

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Jormengand View Post
    Far as I can tell, the LoP is not actually statted up enough that she actually does anything to stop Amkii getting out RAW-wise.
    Fair enough, that is a reasonable response.

  19. - Top - End - #109
    Dwarf in the Playground
    Join Date
    Dec 2013
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Have we discussed the question: WWIAD?

    For those of you not in the know, that means "What Would and Ice Assassin Do?"

    If we have discussed it, no need to be extraordinarily literate in your response. I probably won't check back on this in a while, so just putting it out there.
    I do stuff.

    I usually log on, look at some threads, post, watch for few minutes, then leave and come back the next day. If I don't respond to your replies immediately, don't take offence.

    My Homebrewer's Signature

  20. - Top - End - #110
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by somebody27else View Post
    Have we discussed the question: WWIAD?

    For those of you not in the know, that means "What Would and Ice Assassin Do?"

    If we have discussed it, no need to be extraordinarily literate in your response. I probably won't check back on this in a while, so just putting it out there.
    Create an ice assassin only with no TI. The caster would take a DC 32 Imprisonment to the face.

  21. - Top - End - #111
    Bugbear in the Playground
     
    Primal Fury's Avatar

    Join Date
    Jan 2008
    Location
    In the heart of the beast
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    I just wanted to make it known that all this talk made me want to create a unique Inevitable who fights the characters using the power of Bureaucracy and Rules Lawyering. So there's that.
    Last edited by Primal Fury; 2014-07-17 at 05:58 PM.
    My Homebrew



  22. - Top - End - #112
    Firbolg in the Playground
     
    Angelalex242's Avatar

    Join Date
    Oct 2013
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Actually...what happens if you hit this guy with Sanctify the Wicked? Can we at least make him Lawful Good?

  23. - Top - End - #113
    Banned
     
    Kobold

    Join Date
    Jul 2014

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Jormengand View Post

    Incidentally, NOYW would take away the defeatable-but-not-killable idea, so you may as well give the Lady of Pain a base attack bonus and damage bonus and call it a day.
    I disagree. He already isn't defeatable. Only slow-downable. You are going way out of your way to show he can't be defeated even via methods that aren't killing him.

    So in actual reality, it made him harder to slow down. However, distracting him with alternative targets or getting him to waste time on one of you while others go after the Magic Stick is just another method of "slow him down a bit" but doesn't require that you hit him at all. It's just as effective as any "knock him out miraculously for 20 minutes which is enough time for you to...have 20 minutes before he appears in front of you anyways because he teleports."

  24. - Top - End - #114
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Angelalex242 View Post
    Alternatively, throw him in the sun.
    Oh nice, hadn't considered that. There's no official damage for the sun of course, but a high enough damage environment will similarly prevent concentration so all you need is the antimagic field to stop the 1 action abilities. Does need to be big enough he can't just move out of it, but if we're using the sun from real life he's pretty borked.
    Quote Originally Posted by Adam1949 View Post
    That's completely arbitrary, though.

    Let us say that a prospective GM wishes to use both in their setting; perhaps one is the ultimate symbol-deity of Existence (Amkii) and the other is the ultimate symbol-'deity' of Elimination (LoP). If this were to occur (again, assuming that anyone BESIDES you and your arbitrary decisions on what can and cannot exist together), then what would happen if the two met and gained the other's ire? You need to account for EVERY option, even if it's not an option which 'exists in this theorycrafted setting of mine in which Amkii truly is invincible'. If the LoP and Amkii did meet, what would happen? And don't say 'they never would'; you yourself said that a GM might use Amkii as a plot device, and thus this potential GM might also choose to include the LoP. So, tell us... what WOULD happen?
    This is why I keep saying those assumptions need to be in the first post.
    Last edited by Fizban; 2014-07-18 at 12:29 AM.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  25. - Top - End - #115
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by ImNotTrevor View Post
    I disagree. He already isn't defeatable. Only slow-downable. You are going way out of your way to show he can't be defeated even via methods that aren't killing him.

    So in actual reality, it made him harder to slow down. However, distracting him with alternative targets or getting him to waste time on one of you while others go after the Magic Stick is just another method of "slow him down a bit" but doesn't require that you hit him at all. It's just as effective as any "knock him out miraculously for 20 minutes which is enough time for you to...have 20 minutes before he appears in front of you anyways because he teleports."
    But the whole point is that you should be able to knock him out...

    Quote Originally Posted by Fizban View Post
    Oh nice, hadn't considered that. There's no official damage for the sun of course, but a high enough damage environment will similarly prevent concentration so all you need is the antimagic field to stop the 1 action abilities. Does need to be big enough he can't just move out of it, but if we're using the sun from real life he's pretty borked.
    So basically, in order to defeat Amkii, you're sticking the sun in a homebrewed giant AMF, and also a wall which is immune to the sun so that Amkii can't just fly out of the AMF (or failing that, the sun) and try again?

    I would love to see how you propose to actually do this.

  26. - Top - End - #116
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Jormengand View Post
    So basically, in order to defeat Amkii, you're sticking the sun in a homebrewed giant AMF, and also a wall which is immune to the sun so that Amkii can't just fly out of the AMF (or failing that, the sun) and try again?

    I would love to see how you propose to actually do this.
    No, I've been suggesting a Colossus, but it's pretty much iron-clad (ha, pun!) and I wanted to give props for the 'ol throw 'em into the sun trick. I think everyone's been so wrapped up in mechanics and/or assuming he'll just handwave any environments they hadn't stopped to consider them: props on Angelalex for going there.

    And actually if I'm assuming a sun similar to our real world sun, the gravity would be enough that the AMF wouldn't need to be any more than standard size. Shouldn't be hard to make a cheap epic spell for that small of an area and lock it on the target, especially since you're probably using an epic spell to throw him into the sun in the first place. The Colossus just doesn't require any epic spell rulings.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  27. - Top - End - #117
    Ettin in the Playground
    Join Date
    Nov 2009
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    I hate to jump into this...but why are we assuming that Amkii could resist the gravitational pull of a star with its movement speed?

  28. - Top - End - #118
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Tanuki Tales View Post
    I hate to jump into this...but why are we assuming that Amkii could resist the gravitational pull of a star with its movement speed?
    Because of the way that D&D rules for flight work. Which is why this:

    Quote Originally Posted by Fizban View Post
    And actually if I'm assuming a sun similar to our real world sun, the gravity would be enough that the AMF wouldn't need to be any more than standard size. Shouldn't be hard to make a cheap epic spell for that small of an area and lock it on the target, especially since you're probably using an epic spell to throw him into the sun in the first place. The Colossus just doesn't require any epic spell rulings.
    ...is utter nonsense. D&D is no more the real world than it is Magic: The Gathering.

  29. - Top - End - #119
    Ettin in the Playground
    Join Date
    Nov 2009
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    Quote Originally Posted by Jormengand View Post
    Because of the way that D&D rules for flight work. Which is why this:
    The normal rules for flight assume a planet with the same gravitational pull as our own Earth. That's why there are explicitly different gravitational plane traits that work differently than the standard rules.

    Ergo, with a regular flight speed, Amkii would need to rely on Greater Teleport to get out. Which he'd need to make sure he successfully pulls off before the first minute elapses, at which point he has to save against ~23 million d6 pressure damage (it would probably be way more since the core of the sun is double the magnitude of the ocean's depths).

  30. - Top - End - #120
    Firbolg in the Playground
     
    Angelalex242's Avatar

    Join Date
    Oct 2013
    Gender
    Male

    Default Re: Amkii the Ineffable (3.5 Deity; If I stat it, you CAN'T kill it!)

    So...current strategy so far is equip him with antimagic shackles and throw him in the sun. His one round of invincibility gives him 6 second to appreciate his terror before being roasted at unreasonable temperatures, again.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •