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Thread: Strange fantasy contraptions
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2014-07-14, 12:27 AM (ISO 8601)
- Join Date
- Jul 2010
Strange fantasy contraptions
We all know that fantasy worlds have a lot of interesting gadgets, odd technologies, and unusual weapons.
What is your favorite/most interesting piece of technology in your worlds? Or, if you haven't created a campaign, what unusual contraption would you like to make.
Personally, after watching the Mythbusters re-visit of the confederate rocket, I have the strange urge to let the orcs steal some dwarven technology, re-fit it, and build a guided missile...with meat as a fuel source.
I can't wait for this encounter:
Orc: "Fire the Meat Missile!"
Party: "Wait...WHAT?"
I imagine the look on their faces will be priceless.If there is anything I learned from D&D, it is to never bull rush a Gelatenous Cube.
Spoiler: Old Projects
Anyone who reads this has just lost "the Game".
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2014-07-14, 03:56 AM (ISO 8601)
- Join Date
- Jun 2014
Re: Strange fantasy contraptions
First one that comes to mind is from a Dungeon World one-shot quite a while back. The Artificer playbook always lends itself to this sort of nonsense, but I think the top spot has to go to the Ectoplasmic Beam Goggles.
Pretty straightforward negative energy weapon, made hilarious by the description: "It lets you shoot ghosts from your eyes."I have been suddenly forced to move to a new home. Expect shaky contributions for the next week or two while I deal with this process. Thank you for your patience!
Why yes, stalwart stranger, I did miss the fact that there was a slightly-too-small character limit on user names before I activated my account.
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2014-07-14, 04:01 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- The Great PNW
- Gender
Re: Strange fantasy contraptions
Trebuchets made of riverine. Because they can't be broken by physical means, you can have arbitrarily heavy counterweights and payloads. They're manned by ghosts with the Ghostly Grasp feat: anything they grab becomes incorporeal (and weightless) until they let it go. And of course you can't just send in cavalry with axes to destroy them; you need disintegrate at a minimum to deal with them.
Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep
Ask me (or the other authors) anything.
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2014-07-14, 04:04 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Bottom of a well
Re: Strange fantasy contraptions
The Behemoth Ballista.
A self reloading ballista enchanted with a bunch of accuracy buffs, splitting bolts, and, oh yeah, a custom magic property based off of the Summon Monster line of spells. There was a dial to set your preferred mode of firing, which could be anything from a ludicrously large number of snakes to an elder fire elemental or Tyrannosaurus, transformed midflight from a ballista bolt into an angry collection of teeth and muscle.
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2014-07-14, 04:03 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Strange fantasy contraptions
If there is anything I learned from D&D, it is to never bull rush a Gelatenous Cube.
Spoiler: Old Projects
Anyone who reads this has just lost "the Game".
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2014-07-15, 02:39 AM (ISO 8601)
- Join Date
- Jun 2014
Re: Strange fantasy contraptions
Oh! That reminds me, Pathfinder has launching crossbows, which let you launch splash weapons as ammunition. Mostly notable and relevant because Alchemists can brew up some wacky splash weapons–like bottled oozes.
Who needs tanglefoot bags when you can launch gelatinous cubes at people? :DI have been suddenly forced to move to a new home. Expect shaky contributions for the next week or two while I deal with this process. Thank you for your patience!
Why yes, stalwart stranger, I did miss the fact that there was a slightly-too-small character limit on user names before I activated my account.
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2014-08-21, 01:31 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Strange fantasy contraptions
I ran a city campaign where wearing armor was outlawed in city limits. One of my 2 PCs made a tank. After a stern warning by the local deputy at the end of level 1, this character helped a gnome tinker find and save his brother in return for which he received a set of straps that criss cross his chest with a big red button in the center. Hitting the button,makes the armor pop out, batmobile style. Now he can upgrade it by paying the gnomes. And he can walk around a populated city with some protection on.
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2014-08-21, 02:11 AM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Australia
Re: Strange fantasy contraptions
*Looks at ghostly grasp feat* [Libris Mortis]
Uhh... No... Unless there's another version of the feat I'm missing.
But if this did work, I'd... I'm not sure...
I made a plane. A barge+2 strong guys with rings of flight+My ability to teleport. Archers with explosive arrows then served as missiles/bombs, with a telepath acting as a radio. [Heroes, not DnD]
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2014-08-21, 03:59 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- UK
- Gender
Re: Strange fantasy contraptions
If you want the really silly stuff try to find a copy of AC11 - The Book of Wondrous Inventions.
Although it was published for B/E/C/M D&D it had some stuff for AD&D in it just to confuse.
Anyway this is the place for a flying rocket, a fire-elemental powered train (and a cooker) and other things like that. Nearly all of the guaranteed to go wrong somehow.
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2014-08-21, 03:14 PM (ISO 8601)
- Join Date
- Jun 2014
- Gender
My 4e homebrew: http://www.giantitp.com/forums/showt...7#post17713017
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2014-08-21, 03:27 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Strange fantasy contraptions
So, there's a tribe of artificer-gnomes in the far eastern mountains of my setting. They've got airships, but some of the mountains are so high they actually project above an airship's service ceiling?
The solution? Just add spider legs!
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2014-08-21, 05:55 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- The Great PNW
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Re: Strange fantasy contraptions
It's not part of the feat but the incorporeal subtype. Anything an incorporeal creature carries becomes incorporeal itself. Normally, this only applies to Ghost Touch equipment, but Ghostly Grasp lets it apply to anything. I kind of doubt this was the intended purpose of the feat (it probably was meant to have the equipment remain corporeal), but I'm not sure and outside of this one instance I don't think it significantly breaks anything to use it as written.
Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep
Ask me (or the other authors) anything.
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2014-08-21, 06:44 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Australia
Re: Strange fantasy contraptions
I'm not sure about that logic...
However with said logic, a ghost that picks up a player could then pull them underground and let go, trapping them underground.
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2014-08-21, 06:46 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Strange fantasy contraptions
What's the upper limit on something this can "grab", anyway?
I mean, I can technically "grab" the city wall.
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2014-08-21, 06:54 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- The Great PNW
- Gender
Re: Strange fantasy contraptions
I think I paraphrased in a misleading fashion. It specifies equipment worn or carried, which a creature emphatically is not. Moreover, Ghostly Grasp doesn't let one grapple corporeal creatures.
Walls would also be iffy since they probably aren't equipment and it's hard to describe a human-size creature as carrying one even if they had the requisite Strength.
By the most strict definitions, one may need to use unusually heavy weapons (e.g. colossal lead Orc shotpoots) or similar, but that's a minor concern.Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep
Ask me (or the other authors) anything.
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2014-08-21, 09:46 PM (ISO 8601)
- Join Date
- Aug 2010
Re: Strange fantasy contraptions
A computer made out of the undead. By having a bunch of mindless undead each given very simple instructions to put their arms and fingers is certainty configurations, and ones later with similar instructions based on seeing those configurations, you can get a crude computer going. The hard part is the lack of a UI, though by taking advantage of arm-up/down and each finger-up/down, you get ridiculous capacity. Shove them all in a bag bigger on the inside, and presto. Of course, since it didn't really have a mouse, keyboard, or monitor, it was pretty much just a really fancy calculator/hard drive (it was used to remember NPC names). Had to debug it when some of the zombies started to wear and tear, found it significantly more reliable (and less smelly) after switching to skeletons.
Avatar by TinyMushroom.
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2014-08-22, 12:57 AM (ISO 8601)
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- Aug 2014
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Re: Strange fantasy contraptions
Yes, I am slightly egomaniac. Why didn't you ask?
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