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  1. - Top - End - #1
    Barbarian in the Playground
     
    BardGuy

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    Default Strange fantasy contraptions

    We all know that fantasy worlds have a lot of interesting gadgets, odd technologies, and unusual weapons.
    What is your favorite/most interesting piece of technology in your worlds? Or, if you haven't created a campaign, what unusual contraption would you like to make.

    Personally, after watching the Mythbusters re-visit of the confederate rocket, I have the strange urge to let the orcs steal some dwarven technology, re-fit it, and build a guided missile...with meat as a fuel source.
    I can't wait for this encounter:

    Orc: "Fire the Meat Missile!"
    Party: "Wait...WHAT?"

    I imagine the look on their faces will be priceless.
    If there is anything I learned from D&D, it is to never bull rush a Gelatenous Cube.

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  2. - Top - End - #2
    Orc in the Playground
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    Default Re: Strange fantasy contraptions

    First one that comes to mind is from a Dungeon World one-shot quite a while back. The Artificer playbook always lends itself to this sort of nonsense, but I think the top spot has to go to the Ectoplasmic Beam Goggles.

    Pretty straightforward negative energy weapon, made hilarious by the description: "It lets you shoot ghosts from your eyes."
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    Titan in the Playground
     
    Jeff the Green's Avatar

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    Default Re: Strange fantasy contraptions

    Trebuchets made of riverine. Because they can't be broken by physical means, you can have arbitrarily heavy counterweights and payloads. They're manned by ghosts with the Ghostly Grasp feat: anything they grab becomes incorporeal (and weightless) until they let it go. And of course you can't just send in cavalry with axes to destroy them; you need disintegrate at a minimum to deal with them.
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  4. - Top - End - #4
    Titan in the Playground
     
    golentan's Avatar

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    Default Re: Strange fantasy contraptions

    The Behemoth Ballista.

    A self reloading ballista enchanted with a bunch of accuracy buffs, splitting bolts, and, oh yeah, a custom magic property based off of the Summon Monster line of spells. There was a dial to set your preferred mode of firing, which could be anything from a ludicrously large number of snakes to an elder fire elemental or Tyrannosaurus, transformed midflight from a ballista bolt into an angry collection of teeth and muscle.
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  5. - Top - End - #5
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Strange fantasy contraptions

    Quote Originally Posted by golentan View Post
    The Behemoth Ballista.

    A self reloading ballista enchanted with a bunch of accuracy buffs, splitting bolts, and, oh yeah, a custom magic property based off of the Summon Monster line of spells. There was a dial to set your preferred mode of firing, which could be anything from a ludicrously large number of snakes to an elder fire elemental or Tyrannosaurus, transformed midflight from a ballista bolt into an angry collection of teeth and muscle.
    1) That...is...AWESOME!

    2) Reminds me of my idea for the summoner's crossbow. Specially made magical weapon that, when the user sacrifices a spell slot, turns the bolt into an animal mid-flight. (Lovingly inspired by the 'Squid-launcher' of 'Despicable Me'. OH YEAH!)
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  6. - Top - End - #6
    Orc in the Playground
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    Default Re: Strange fantasy contraptions

    Oh! That reminds me, Pathfinder has launching crossbows, which let you launch splash weapons as ammunition. Mostly notable and relevant because Alchemists can brew up some wacky splash weapons–like bottled oozes.

    Who needs tanglefoot bags when you can launch gelatinous cubes at people? :D
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  7. - Top - End - #7
    Troll in the Playground
     
    RogueGuy

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    Default Re: Strange fantasy contraptions

    I ran a city campaign where wearing armor was outlawed in city limits. One of my 2 PCs made a tank. After a stern warning by the local deputy at the end of level 1, this character helped a gnome tinker find and save his brother in return for which he received a set of straps that criss cross his chest with a big red button in the center. Hitting the button,makes the armor pop out, batmobile style. Now he can upgrade it by paying the gnomes. And he can walk around a populated city with some protection on.

  8. - Top - End - #8
    Firbolg in the Playground
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    Default Re: Strange fantasy contraptions

    Quote Originally Posted by Jeff the Green View Post
    Trebuchets made of riverine. Because they can't be broken by physical means, you can have arbitrarily heavy counterweights and payloads. They're manned by ghosts with the Ghostly Grasp feat: anything they grab becomes incorporeal (and weightless) until they let it go. And of course you can't just send in cavalry with axes to destroy them; you need disintegrate at a minimum to deal with them.

    *Looks at ghostly grasp feat* [Libris Mortis]
    Uhh... No... Unless there's another version of the feat I'm missing.

    But if this did work, I'd... I'm not sure...


    I made a plane. A barge+2 strong guys with rings of flight+My ability to teleport. Archers with explosive arrows then served as missiles/bombs, with a telepath acting as a radio. [Heroes, not DnD]
    Last edited by Erik Vale; 2014-08-21 at 02:12 AM.
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  9. - Top - End - #9
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Strange fantasy contraptions

    If you want the really silly stuff try to find a copy of AC11 - The Book of Wondrous Inventions.

    Although it was published for B/E/C/M D&D it had some stuff for AD&D in it just to confuse.

    Anyway this is the place for a flying rocket, a fire-elemental powered train (and a cooker) and other things like that. Nearly all of the guaranteed to go wrong somehow.

  10. - Top - End - #10
    Halfling in the Playground
     
    RogueGuy

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    Default Re: Strange fantasy contraptions

    Quote Originally Posted by zerogear View Post
    we all know that fantasy worlds have a lot of interesting gadgets, odd technologies, and unusual weapons.
    What is your favorite/most interesting piece of technology in your worlds? Or, if you haven't created a campaign, what unusual contraption would you like to make.

    Personally, after watching the mythbusters re-visit of the confederate rocket, i have the strange urge to let the orcs steal some dwarven technology, re-fit it, and build a guided missile...with meat as a fuel source.
    I can't wait for this encounter:

    Orc: "fire the meat missile!"
    party: "wait...what?"

    i imagine the look on their faces will be priceless.
    i love it.

  11. - Top - End - #11
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Default Re: Strange fantasy contraptions

    So, there's a tribe of artificer-gnomes in the far eastern mountains of my setting. They've got airships, but some of the mountains are so high they actually project above an airship's service ceiling?

    The solution? Just add spider legs!

  12. - Top - End - #12
    Titan in the Playground
     
    Jeff the Green's Avatar

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    Default Re: Strange fantasy contraptions

    Quote Originally Posted by Erik Vale View Post
    *Looks at ghostly grasp feat* [Libris Mortis]
    Uhh... No... Unless there's another version of the feat I'm missing.

    But if this did work, I'd... I'm not sure...
    It's not part of the feat but the incorporeal subtype. Anything an incorporeal creature carries becomes incorporeal itself. Normally, this only applies to Ghost Touch equipment, but Ghostly Grasp lets it apply to anything. I kind of doubt this was the intended purpose of the feat (it probably was meant to have the equipment remain corporeal), but I'm not sure and outside of this one instance I don't think it significantly breaks anything to use it as written.
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    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
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  13. - Top - End - #13
    Firbolg in the Playground
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    Default Re: Strange fantasy contraptions

    I'm not sure about that logic...

    However with said logic, a ghost that picks up a player could then pull them underground and let go, trapping them underground.
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    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


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  14. - Top - End - #14
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Default Re: Strange fantasy contraptions

    What's the upper limit on something this can "grab", anyway?

    I mean, I can technically "grab" the city wall.

  15. - Top - End - #15
    Titan in the Playground
     
    Jeff the Green's Avatar

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    Default Re: Strange fantasy contraptions

    Quote Originally Posted by Erik Vale View Post
    I'm not sure about that logic...

    However with said logic, a ghost that picks up a player could then pull them underground and let go, trapping them underground.
    I think I paraphrased in a misleading fashion. It specifies equipment worn or carried, which a creature emphatically is not. Moreover, Ghostly Grasp doesn't let one grapple corporeal creatures.

    Walls would also be iffy since they probably aren't equipment and it's hard to describe a human-size creature as carrying one even if they had the requisite Strength.

    By the most strict definitions, one may need to use unusually heavy weapons (e.g. colossal lead Orc shotpoots) or similar, but that's a minor concern.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
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  16. - Top - End - #16
    Titan in the Playground
     
    Necroticplague's Avatar

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    Default Re: Strange fantasy contraptions

    A computer made out of the undead. By having a bunch of mindless undead each given very simple instructions to put their arms and fingers is certainty configurations, and ones later with similar instructions based on seeing those configurations, you can get a crude computer going. The hard part is the lack of a UI, though by taking advantage of arm-up/down and each finger-up/down, you get ridiculous capacity. Shove them all in a bag bigger on the inside, and presto. Of course, since it didn't really have a mouse, keyboard, or monitor, it was pretty much just a really fancy calculator/hard drive (it was used to remember NPC names). Had to debug it when some of the zombies started to wear and tear, found it significantly more reliable (and less smelly) after switching to skeletons.
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  17. - Top - End - #17
    Ogre in the Playground
     
    HalflingRogueGuy

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    Default Re: Strange fantasy contraptions

    Quote Originally Posted by Necroticplague View Post
    A computer made out of the undead. -snip-
    I love it.
    Did you consider making an automaton out of it, rather than a multi-purpose computer? The lack of UI becomes a one time problem, and with an undead workforce your automated factory can pretty much run forever without your input.
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