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  1. - Top - End - #211
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    "Perhaps these guards are victims of some sort of evil, and we are just witnesses to its effects. Maybe they suffer the same effects as the farmer's son. We know that the boy will sleep forever in a sort of stasis. These bodies were preserved, so maybe they were poisoned the same way. If someone killed them and then turned them into undead, then they wouldn't decay like corpses normally would." Ellywick theorizes aloud. "They wear the symbol of Pelor and have no weapons, so they may have been priests or acolytes. But if they were victims of evil intent, why didn't the poison kill them, wouldn't Pelor's enemies want the priests dead?". Ellywick mulls over this conundrum, she picks up the necklaces and hands one to each person.

  2. - Top - End - #212
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    "I suggest we walk and talk." Tori comments aloud, sheathing his weapons. "I'd rather not be here should these things get back up, given how much they look like undeath." He motions to the door, hinting to have everyone leave, and he'll take the time to re-secure the lock with his tool kit.

    Spoiler: Dice Roll
    Show
    To re-work lock without breaking it: (1d20+4)[18]

  3. - Top - End - #213
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Ellywick follows Tori's cue and leaves the room, being careful not to attract the attention of any stray priests.

  4. - Top - End - #214
    Bugbear in the Playground
     
    Foodle's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Rhogar, Dragonborn Cleric

    Taking one last look longingly in the direction the priests had come from, Rhogar turns and leaves the room allowing Tori to work the lock before starting to make his way back downstairs.
    DMing
    Part II: Search for the Tower (5e)
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  5. - Top - End - #215
    Bugbear in the Playground
     
    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    You make your way back downstairs, through the kitchen and to the temple's entrance.

    As soon as you step outside, you see 7 whiterobed humanoids with Pelor's symbols, like the ones before.
    Another figure kneels before the temple, dressed in a golden robe. It turns his face as he feels your presence, revealing a face with desiccated skin drawn tight over the skull. Eyeless sockets stare at you, as it grabs a gleaming mace and stands up.

    Roll initiative.

  6. - Top - End - #216
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Cursing at seeing the large group, Dorrine draws her bow from the rear of the group.

    [/spoiler=Initiative](1d20+8)[17][/spoiler]

  7. - Top - End - #217
    Bugbear in the Playground
     
    Foodle's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Rhogar's Initiative: (1d20+1)[18]
    DMing
    Part II: Search for the Tower (5e)
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  8. - Top - End - #218
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Tori swears under his breath at the meeting of more of these things, drawing his rapier and slipping into the shadows to try and get a better vantage on them.

    Initiative: (1d20+4)[7]
    Stealth: (1d20+4)[24]

  9. - Top - End - #219
    Bugbear in the Playground
     
    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    That Stealth Crit!
    The heralds do not even imagine Tori could be anywhere near here.
    Tori gets a surprise round.

  10. - Top - End - #220
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    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Herald 1 initiative - (1d20-2)[1]
    Herald 2 initiative - (1d20-2)[14]
    Herald 3 initiative - (1d20-2)[15]
    Herald 4 initiative - (1d20-2)[3]
    Herald 5 initiative - (1d20-2)[-1]
    Herald 6 initiative - (1d20-2)[0]
    Herald 7 initiative - (1d20-2)[18]
    Herald Leader initiative - (1d20)[1]

  11. - Top - End - #221
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Tori finds himself almost blanketed by the darkness with this group, having a brief moment of pride he vanished so completely. Making his way around slowly, he reaches into a belt pouch to produce a small bag. Opening it up, he flings it outwards and scatters hundreds of small metal orbs at the group of Pelor priests. He grinned to himself as he tucked the small, empty bag away, setting his rapier down gently on the floor and readying an arrow to be notched in his bow.

    (Grease, basically. DC 10 Acrobatics to move through without falling, half speed = no check)

  12. - Top - End - #222
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    SolithKnightGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    initiative - (1d20+1)[15]
    Ellywick curses as the zombie(?) Heralds approach.

  13. - Top - End - #223
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    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Tori covers the ground in front of the Heralds with metal spheres.

    Initiative Stack

    1 - Rhogar
    2 - Herald 7
    3 - Dorrine and Ellywick
    4 - Heralds 2 and 3
    5 - Tori
    6 - Heralds 1, 4, 5, 6 and Leader

  14. - Top - End - #224
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    Foodle's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Rhogar, Dragonborn Cleric

    Groaning inwardly at the sight of all the corrupted Pelorian priest things waiting for them, Rhogar resolved to try be more careful the next time he poked around a long forgotten temple. Motioning for the others to stay back and keep the high ground, he drops his warhammer into it's loop at his side and begins to weave symbols in the air with one of his clawed fingers, praying softly to Talos under his breath.
    A plume of radiant fire comes to life in the air above the heralds and then streaks towards their leader.

    Spoiler: Round 1: Rhogar
    Show
    Action
    Sacred Flame @ the Herald Leader
    Leader needs to make a DEX save against DC 13, or take (1d8)[1] radiant damage

    Reaction
    Should Rhogar be hit with a melee attack from one of the enemies, he'll use his Wrath of the Storm ability, causing them to make a DEX save against DC 13 or take (2d8)[6] thunder damage. Or half damage if they succeed.
    DMing
    Part II: Search for the Tower (5e)
    OOC / IC / Tracker / Map

  15. - Top - End - #225
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    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Spoiler: DM stuff
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    to dodge the sacred flame DEX save - (1d20)[14]
    moving to dodge the flameAcrobatics - (1d20)[13]

  16. - Top - End - #226
    Bugbear in the Playground
     
    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    The Herald in the golden robe easily dodges Rhogar's strike of radiant light. "Fools! How dare you desecrate this holy place?! Seize them!"

    Herald 7 walkes over to Rhogar, if he can...acrobatics - (1d20-2)[-1]

  17. - Top - End - #227
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    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Herald 7 falls prone on the ground.

    1 - Rhogar - done
    2 - Herald 7 - done
    3 - Dorrine and Ellywick
    4 - Heralds 2 and 3
    5 - Tori
    6 - Heralds 1, 4, 5, 6 and Leader

  18. - Top - End - #228
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Ellywick aims her crossbow at the closest Herald and fires.
    attack - (1d20+3)[7]
    damage - (1d8+1)[9]
    if crit - (1d8+1)[4]

  19. - Top - End - #229
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    BlueKnightGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Dorrine mutters to herself about not trying to hide and ambush as well. With a fluid motion she aims at the closest standing Herald and lets and arrow fly

    Rolls- Attack (1d20+5)[19], Damage on Hit (1d8+3)[8], Bonus Damage on Critical (1d8)[2]

  20. - Top - End - #230
    Bugbear in the Playground
     
    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    1 - Rhogar - done
    2 - Herald 7 - done
    3 - Dorrine and Ellywick - done
    4 - Heralds 2 and 3 - done
    5 - Tori
    6 - Heralds 1, 4, 5, 6 and Leader

    Ellywick barely misses one of the heralds.
    Dorrine shoots an arrow at Herald 1 and pierces his arm.

    Two Heralds start moving towards Rhogar, but both trip and fall prone on the ground.
    acrobatics 2 - (1d20-2)[3]
    acrobatics 3 - (1d20-2)[6]
    Last edited by Filtro; 2014-10-19 at 05:47 PM.

  21. - Top - End - #231
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Seeing two of the creatures hit the floor, Tori drops his arrow and slides from the shadows towards them, drawing his rapier and a dagger. Attempting to bring them down into the foreheads of the creatures before they could get up.

    Spoiler: Dice Rolls
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    Rapier: (1d20+4)[12]
    Damage: (1d6+2)[6]

    Dagger: (1d20+4)[18]
    Damage: (1d4)[1]
    Sneak Attack: (1d6)[5]
    Last edited by Tyeal; 2014-10-20 at 12:40 PM.

  22. - Top - End - #232
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    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Tori stabbed the two heralds that went down through their heads. They stopped moving and stayed down.
    Seeing this, the Herald Leader pointed at Tori, and started chanting in an unknown language.
    Spoiler: Hold Person
    Show
    He's casting Hold Person on you, Tori. Roll a Wisdom check or be paralyzed.


    The other 4 Heralds moved in Rhogar's direction, if they can...
    acrobatics 1 - (1d20-2)[14]
    acrobatics 4 - (1d20-2)[0]
    acrobatics 5 - (1d20-2)[0]
    acrobatics 6 - (1d20-2)[5]

    One of the heralds manages to keep up and punch Rhogar. The other 3 fall prone.
    roll in next post

    1 - Rhogar
    2 - Herald 7 (down)
    3 - Dorrine, Ellywick and Tori
    4 - Heralds 1, 4, 5, 6 (all down except 1) and Leader
    Last edited by Filtro; 2014-10-20 at 09:59 AM.

  23. - Top - End - #233
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    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    atk roll - (1d20+3)[15]
    damage - (1d6+1)[3]

  24. - Top - End - #234
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Tori grins to himself as he extracts his weapons from the dead creature's skulls, and stops smiling when the leader pointed at him, and felt a paralyzing force trying to overtake him. He snarls and fights back against the incantation, knowing that no bonds of any kind could hold him. Physical or magical.

    Spoiler: Will Save
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    (1d20+4)[17]

  25. - Top - End - #235
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    Foodle's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Rhogar, Dragonborn Cleric

    Ducking out of the way from the clumsy punch, Rhogar pulls free his warhammer and returns the gesture with evident glee.

    Spoiler: Round 2: Rhogar
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    Warhammer @ Herald 1
    Attack: (1d20+5)[12]
    Damage: (1d8+3)[11]
    Last edited by Foodle; 2014-10-20 at 02:28 PM.
    DMing
    Part II: Search for the Tower (5e)
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  26. - Top - End - #236
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    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Rhogar breaks some of Herald 1's bones, but he still moves.

    Herald 7 gets up and tries to move again towards Rhogar. He falls again.
    acrobatics - (1d20-2)[9]

    1 - Rhogar - done
    2 - Herald 7 (down) - done
    3 - Dorrine, Ellywick and Tori
    4 - Heralds 1, 4, 5, 6 (all down except 1) and Leader
    Last edited by Filtro; 2014-10-20 at 04:17 PM.

  27. - Top - End - #237
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Dorrine nocks a second arrow and let's it fly at the staggering creature, Rhogar had hit. (Herald 1)

    Rolls- Attack (1d20+5)[9], Damage on Hit (1d8+3)[4], Bonus Damage on Critical (1d8)[5]

  28. - Top - End - #238
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    SolithKnightGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Ellywick's eyes glow with magic after she mutters arcane words. Three magic missiles hurtle towards the leader of the group.
    Spoiler: Magic Missile
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    damage - (1d4+1)[3] (+4 if skill modifier applies)

  29. - Top - End - #239
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    The Rogue watched as the other creatures quickly fell, settling his sights on the one that tried to paralyze him. He darted in close and struck with his weapons; The Rapier going for its face and dagger aiming for the side of its neck.

    Spoiler: Attack Rolls
    Show
    Rapier: (1d20+4)[19]
    Damage: (1d6+2)[6]

    Dagger: (1d20+4)[8]
    Damage: (1d4)[1]
    Sneak Attack: (1d6)[6]
    Last edited by Tyeal; 2014-10-21 at 02:03 PM.

  30. - Top - End - #240
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    Filtro's Avatar

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    Default Re: Master Ludwig's Group 3 - The Dreaming Heralds

    Tori, you must make an acrobatics check for that.

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