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Thread: Barbarian: Good or Bad?
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2014-10-09, 07:02 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Most people don't optimize AC this much. Especially not NPC's. Lans estimate is a lot closer to what I'd expect to see from a melee.
I'll admit that the barbarian has a problem keeping players in the class after a couple of levels but that's less a barbarian problem and more a 3.5 problem. Prestige Classes and dips give you too much goodies, especially if you're melee. Even so, Barbarian 20 is a perfectly viable build, especially if you get into ACF's.
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2014-10-09, 07:36 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Note that instead of figuring damage statistics against hypothetical immortal commoners or what have you, I'd recommend just using the average monster stats from optimization by the numbers. At 1st level, enemies have an average of 12 HP, 1.5 Init, 15 AC, 12 Touch, 14 FF, and 1 BAB. The table doesn't, unfortunately, include enemy damage.
At CR8, your average enemy has 97 HP, +3 Init, 20 AC, 11 Touch, 18 FF, and 9 BAB. In other words, my hypothetical barbarian kills it in a charge, unless it rolls a one in one of its first two attacks or a 1-3 on its third attack, in which case it's left with 7 HP.
But yes, you'd have to make up offensive stats for the enemy. For figuring out a monster's average damage, I'd go with, they have +CR*2 to hit and deal CR*5 (CR*7 maybe?) damage. Or something like that. Since you're doing average DPR you wouldn't need to work out their specific attack routine.Last edited by bekeleven; 2014-10-09 at 07:36 PM.
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2014-10-09, 08:21 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Originally Posted by Sir Chuckles
Originally Posted by eggynack
http://en.wikipedia.org/wiki/Computer_algebra
http://en.wikipedia.org/wiki/Polynomial
http://en.wikipedia.org/wiki/Trigono...uct_identities
http://en.wikipedia.org/wiki/Differential_calculus
http://en.wikipedia.org/wiki/Complex_analysis
http://en.wikipedia.org/wiki/Differential_geometry
http://en.wikipedia.org/wiki/Number_..._of_arithmetic
But I mostly find your complaint confusing given that the most basic equation was presented.
I put the extended version in the spoiler labled Too Long Didn't Read (TLDR) because all the variables involved would be harder for a reader to scan.
Originally Posted by eggynack
Originally Posted by eggynack
Oh and a Barbarian only has 12 hp + conmod, his conmod from 16 is 3. So that's 15hp, not 18. Even in rage that would only go up to 17hp, albeit for 8 rounds. To be fair I also tested this without any con mod at all and no class features or the 1st level bonus or racial feats in play. If we add those in, that's going to make a difference as I said in the post you were responding to.
Also the attack bonus is only +6 because of the daylight sensitivity.
By all means, run it, but do so knowing it isn't realistic within the context of the games rules.
If we want to do the same but for defense, by throwing in racial traits, etc.., Dwarf with 28 point buy results in 14 str, 14 dex, 20 con. Dodge and Toughness feats. Dwarf has +1 to hit, +2 damage, AC of 21, and HP of 18
4.95 damage dealt per round to the commoner type isn't terribly impressive alongside the Water Orc's 15.83...but what is impressive is that the dwarf only suffers 0.125 damage per round. With his 18 HP he can go 144 rounds (surviving 5 times as long as the orc) and deal 712.8 damage before being disabled.
Originally Posted by eggynack
Originally Posted by eggynack
Originally Posted by eggynack
Originally Posted by georgie_leech
The Barbarian would have to be human to have power attack and improved sunder, otherwise he's provoking an attack of opportunity with each sunder attempt. The Barbarian would be mostly dead by the time it happens. Just a thought.
Originally Posted by Nihilarian
Originally Posted by awa
It's 3. The tower shield prevents the character being attacked, though the shield can be. Shields are attended and the same sunder rules apply to them as weapons per the PHB.
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2014-10-09, 08:57 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
I can't really be bothered here anymore, but.
(No torches, no ranged option, no food, no backpack, no sleeping bag, no waterskin, no belt pouch.) This guy would literally die to the elements.
Frankly, be I warrior or whatever, I wouldn't put a character in Scale armour if you paid me.Last edited by Marlowe; 2014-10-09 at 08:57 PM.
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2014-10-09, 09:38 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
So you dismiss my post as an overt personal attack when only the last paragraph address you directly, and does so in fairly non-confrontational way, and respond to a different post...with a mildly condescending tone and flawed assumptions?
If you refuse to respond on the grounds of being insulted by misinterpretation, then I will offer an apology for sounding that way.
However, being that you respond to confusion over your formula with a recommendation to instructional videos on basic subjects, I'm going to fathom a guess and state that you're not interested in constructive conversation.
But I digress, and will ask a question:
What are you trying to prove? What is the statement that you are supporting?Currently Playing:
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2014-10-09, 09:50 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
I must admit, I was kind of hoping that this thread would be about discussing Barbarians, not a lot of arguing over how a Fighter can make themselves look even more pathetic than usual.
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2014-10-09, 10:02 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
There are some subjects on this forum that are always destined to devolve.
Binary questions are a surefire way of making any subject fall to pieces, as are questions about the capabilities of any class.Currently Playing:
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2014-10-09, 10:56 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
Skill Trick Compendium|Cantrips for Days|Complete Control Revamped: Customize everything.|Bek's Book of Blissful Bewitchment: Who wants to spend their life in a musty cave?
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2014-10-09, 11:11 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
The Truenamer is a real rennaissance man, equally incapable of performing a wide range of activities.
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2014-10-09, 11:18 PM (ISO 8601)
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Rhymes with "Protracted."
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2014-10-09, 11:19 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
I was talking about the actual underlying numbers you used. They were presented in a particularly difficult to parse way.
Actually that's not reasonable. Scale Mail + Greatsword maxes out the Barbarians starting wealth. They couldn't afford to do that and have any supplies at all. (No torches, no ranged option, no food, no backpack, no sleeping bag, no waterskin, no belt pouch.) This guy would literally die to the elements. Reasonable would be gear the Barbarian can reasonably afford, like the example starting character in the PHB, a Greataxe (20gp), Shortbow (30gp), dagger (2gp), and Studded Leather (25 gp) which represents a little over 3/4 of his starting wealth.
Oh and a Barbarian only has 12 hp + conmod, his conmod from 16 is 3. So that's 15hp, not 18. Even in rage that would only go up to 17hp, albeit for 8 rounds.
To be fair I also tested this without any con mod at all and no class features or the 1st level bonus or racial feats in play. If we add those in, that's going to make a difference as I said in the post you were responding to.
Also the attack bonus is only +6 because of the daylight sensitivity.
By all means, run it, but do so knowing it isn't realistic within the context of the games rules.
If we want to do the same but for defense, by throwing in racial traits, etc.., Dwarf with 28 point buy results in 14 str, 14 dex, 20 con. Dodge and Toughness feats. Dwarf has +1 to hit, +2 damage, AC of 21, and HP of 18
4.95 damage dealt per round to the commoner type isn't terribly impressive alongside the Water Orc's 15.83...but what is impressive is that the dwarf only suffers 0.125 damage per round. With his 18 HP he can go 144 rounds (surviving 5 times as long as the orc) and deal 712.8 damage before being disabled.
Damage output isn't the problem per se. The THF can only suffer X number of attacks of a certain quality before he goes down for the count. For example as you mention above, the Orc Barbarian is done after ~27 attacks by someone who has no attack bonus, no damage bonus, and is using a dagger which does some of the worst damage in the game. The defensive character can survive 144 similar attacks. I'd say the best thing about the Barbarian as a class is actually that it has a higher HD, which makes for a great durability increase. Incidentally, for the tower shield fighter each additional point of AC represents a greater net gain than each additional point of attack bonus lost, so once Improved Combat Expertise comes online it makes sense to use that.
The Barbarian would have to be human to have power attack and improved sunder, otherwise he's provoking an attack of opportunity with each sunder attempt. The Barbarian would be mostly dead by the time it happens. Just a thought.
According to the 3.5 FAQ the give up your attacks line means it requires a standard action. So that doesn't mean squat about threat or losing attacks of opportunity.
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2014-10-10, 01:32 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
Vogonjeltz, you really shouldn't misquote your sources. According to the FAQ:
You continue to threaten the area around you while you use
the shield for cover; however, it provides your opponents with
the same benefits you get. You cannot make attacks through the
side of your space that the shield blocks, and should you attack
through the corners of that space, your foe gets cover against
your attack. Since cover of any kind prevents attacks of
opportunity (see page 151 in the Player’s Handbook), the
shield keeps you from making attacks of opportunity in a pretty
wide swath.
Can we now at least put the tower shield discussion to rest?
Is there anyone left who thinks the barbarian is a bad (martial) class?
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2014-10-10, 01:49 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
NO! I DON'T!
That Blackadder thing needs to be a gif.
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2014-10-10, 01:59 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
Blackadder?
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2014-10-10, 02:37 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
Spoiler: Blackadder...British comedy series from the 80s. First season was set in the 15th century.
Main character and cronies are visiting the village wise woman. Discover she's been reduced to a pile of ashes around a burned stake (and her cat is a smaller pile of ashes around a smaller stake). Appalled, main character splutters "Does anyone know what happened here?"
Cue large peasant clear on the other side of the village square turning around, putting his hand up, and bellowing "NO!!! I DON'T!!!". And starting to walk over to them.
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2014-10-10, 02:42 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
Ah, got it. Don't think I missed a single episode.
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2014-10-10, 02:49 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
I don't like using average statistics, your grouping in big brutes with things that hide and lurk for an average. I suggest just take a few samples of +2 or 3 ECL down to maybe -4
True, but when it comes to styles I think keeping class out of the equation is better for the discussion unless one class greatly favors one style or another.
Looks like just the whip, checking the SRD. Obviously has a lot of problems.
It's certainly a good race, but water orc is just about strictly superior in this situation, and I think it's a better option overall.
Really depends on what the "it" in "worth it" is, and in this case, "it" is a whole hell of a lot. Pushing your own skill points is perfectly reasonable, but once you're pulling in the skill points of others, or allocating extra points to intelligence, that just seems like a bit too much. It does seem a bit better than I've given it credit for, but the circumstance cited just seems somewhat unlikely.
Great, but if you look at what most characters have its going to be in line with what I posted
Instead, as eggynack tries, let's define what's the argument here. PvP? Theoretical entity? Actual monsters?
Yeah, I think 5-10 is an area where monsters to hits keep going while the pcs defenses stagnate.
Its easier for monsters who come with natural armor bonuses to get an AC that matters. Use a stone giant with the above and your looking at an AC in the mid 30's
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2014-10-10, 03:01 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
Yeah, that seems workable as a starting place. Might be worth designing some characters against those. What are the specifics on the monsters? As I recall, back when we were running some basic barbarian numbers, the general goal was to see how low it was possible to drop the barbarian's level before he would win less than 50% of the time.
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2014-10-10, 03:07 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
What level of PC's then? I assume adding the low CR monsters up to acheive a reasonable challenge?
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2014-10-10, 03:35 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
I think it was the other way around, and they had the lower level barbarian fighting the higher level monsters if your refering to the old gauntlet thread.
I still dislike that we are doing a THW barbarian vs a S&B fighter as opposed to fighter vs barbarian or a THW build vs a S&B build
If the barbarian trounces all those we look for where S&B would be superior
I suggest looking at the kensai variant for the fighter and considring the extreme shields instead of the tower. They give +3 to ac and no penalty on the attack rolls.
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2014-10-10, 03:41 AM (ISO 8601)
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2014-10-10, 05:01 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Originally Posted by eggynack
Spoiler
formula: TDD = DDPR*(HP/DTPR)
TDD = Total Damage Done.
DDPR = Damage Done Per Round
HP = Hit Points
DTPR = Damage Taken Per Round
To calculate DDPR we need to know what the average damage done is going to be for any given outcome on a d20 roll. This is come to by adding up the average damage for every outcome that results in a hit and the average damage for every outcome that results in a critical threat and then dividing those numbers by 20.
The formula for that is: DDPR = ((((21-cCritrange)-eaAC)*cDamAve)+(cCritThreatAveDam*cCritrange))/20
cCritrange = Character's Crit Range. This is 21 - the lowest number that is a critical threat with whatever thing is being used ot attack. So on a dagger this would be cCritrange = 21-19 because a dagger is crit x2/19-20
eaAC = Enemy's Adjusted Armor Class. This is the number that must be met or exceeded to hit the target.
cDamAve = Character Average Damage. This is the average damage done on a regular hit.
cCritThreatAveDam = Character's Critical Threat Average Damage. This is the average damage dealt on a critical threat (19-20 on a dagger)
These however also break down into other formulas:
eaAC = eAC - cAB (the enemy's adjusted AC is equal to their AC minus the combined attack bonus of the attacking character.)
cDamAve = ((cMinDam + (cEncumbrance*cStrmod))+(cMaxDam+(cEncumbrance*cSt rmod)))/2 The average damage is equal to the minimum damage of the weapon plus the encumbrance modifier (1 for a light weapon, 1 for a one-handed weapon, and 1.5 for a 2-handed weapon) times the character's strength modifier added to the maximum damage of the weapon plus the encumbrance modifier times the character's strength modifier, all divided by 2.
cCritThreatAveDam = cCritThreatAveDam = ((eaAC-1)*cDamAve + cAveCritDam*(21-eaAC))/20
Because a critical threat only deals the critical damage multiplier if the critical threat roll is also a hit we have to calculate the average damage of the critical threat which is a combination of the times where the threat roll isn't a hit, (eaAC-1)*cDamAve, (and thus deals only normal damage) and all the times it would represent a hit, dealing critical damage (cAveCritDam). All divided by 20 to get the average damage from a critical threat roll.
CAveCritDam = cAveCritDam = (cMinCritDam+cMaxCritDam)/2
This is much like calculating the average damage, except we add the minimum critical damage to the maximum critical damage, and divide the result by 2.
cMinCritDam = cCritMult*(cMinDam+(cEncumbrance*cStrmod))
cMaxCritDam = cCritMult*(cMaxDam+(cEncumbrance*cStrmod))
Should be fairly explanatory, the critical multiplier is used on minimum damage and maximum damage.
Originally Posted by eggynack
Originally Posted by eggynack
Originally Posted by Gwendol
Originally Posted by eggynack
I'm game to test either though.
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2014-10-10, 05:14 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
If the THF can only survive 2 rounds and the Tower shield user can survive 4 that means the THF is likely dead on round 1, but the shield fighter can survive to be healed by their cleric on round 2.
As has been acknowledged before, the FAQ has errors. This is one of them. Cover isn't mutual, whomever is closer to cover ignores it against the other target. The Tower Shield wielder is always closer. /shrug.
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2014-10-10, 05:20 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
For a very specific AC such that the opponents need a 13 to hit, a +4 AC cuts the opponents hit chance in half. Though if we're picking Attack routines out of a hat it's equally valid to say the TS does reduces damage by 80% (16 needed gets bumped to 20), by about 20% (2 and up to 6 and up), to nothing at all (opponent hits on a 2 anyway or already needs a 20).
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2014-10-10, 05:51 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Well, as basic starting numbers, let's consider a 6th level barbarian, still a water orc, running shock trooper off of spirit lion totem. Let's say the character's running a +2 strength item, and a +1 greatsword. After activating whirling frenzy, the main attack from the charge is at (+6 BAB +9 strength +2 charge +1 weapon -2 frenzy) +16, and deals 2d6+26 damage. Now to test that out against some folk, see how successfully the barbarian can just drop folks.
Seven headed hydra: Takes 96.19 damage, dying instantly.
Eight headed hydra too, actually: Takes 94.38 damage, also dying instantly.
Megaraptor: Also takes 96.19 damage, dying instantly.
Ettin: 94.38, as above.
Girallon: Ultra-dead.
Hill giant: A bit higher in CR, so it takes more than one hit. The first full attack knocks it down by 83.89 damage, then you probably take a full 38 or so, then the hill giant very much dies on the next round.
Pretty sure that's just going to keep being the general pattern against single foes.
Attacks of opportunity aren't an action. A standard action just means you can't make a melee attack.
As has been acknowledged before, the FAQ has errors. This is one of them. Cover isn't mutual, whomever is closer to cover ignores it against the other target. The Tower Shield wielder is always closer. /shrug.
Welllll....the Barbarian has Shield Proficiency doesn't he? Actually, now that I look at it. What's the level we're talking about? a 5 headed hydra has heads with 11hp...So the tower shield user could in fact do that at 4th level using a flaming dwarven waraxe, having put another point into str for 16 (I'm working off elite array) and taking weapon specialization for +2 damage. (1d10+5, +1d6 flaming?...averages 13 damage on a regular hit). That's enough to sever 1 head a round. With fast healing 15 we're looking at either taking those heads off 1 at a time via readying a sunder attack OR some form of instant-gib action that allows for a kill in under 5 rounds (If it takes 5 rounds the hydra will have healed an additional 75 damage, giving it a net 130 hp).
I'm game to test either though.
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2014-10-11, 11:39 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
A couple issues
The giants are intelligent and can negate or punish charging 3 or 4 ways
The hydra's have combat reflexes, reach and an attack action of attacking all its heads. Likely kills you before you hit it. This just needs you swapping your weapon out
Megaraptor is an ambush predator and probably requires a spot check to avoid it pouncing youLast edited by Lans; 2014-10-11 at 11:40 PM.
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2014-10-11, 11:46 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Perhaps, though looking at things on that level would probably require actually running things. My main goal was to just test the accuracy of the claim that a THF barbarian can perform damage mitigation just by killing with sufficient speed. The hydra problem can probably be solved by just dropping from a greatsword to a guisarme though, dropping damage by at most six points (really a decent amount less), and granting the barbarian reach. Fits better with the likely plan of a full character too, which would involve tripping predicated on wolf totem.
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2014-10-11, 11:59 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Let's say barbarian is a good class when you don't feel like role playing at all.
Like, "Thok likes to smite those goblins, ehehehe"
There are more than twenty ways to role play an interesting barbarian character, though, and it is very likely few or no people has played what you can come up with before.
For battling ability considerations, well, there was a 2nd level group who lived through about 10 encounters I threw at them, each has a EL well above their level, purely thanks to their barbarian.
They did not reach the level where enchantment spells become common, though.Last edited by Astralia123; 2014-10-12 at 12:04 AM.
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2014-10-12, 12:18 AM (ISO 8601)
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2014-10-12, 06:35 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Hit and run Kensai Kaorti resin Jovar as chosen weapon 2d6 18-20
Rain and storm of blows, weapon focus as fighter feats
Reckless offense, Martial study sudden leap, weapon specialization
Attack bonus +6 base attack bonus, +2 kensai, +7 strength, +1 magic weapon, +1 weapon focus, +2 reckless offense, -3 rain of blows, -6 storm of blows= +10
Attack routine 10/10/10/10/5
Damage 2d6+10 strength, +2 specialition, +2 kensai, +1 magic weapon= 2d6+15
Using http://donjon.bin.sh/d20/power/ to figure out damage
Against
Hydras eats AoO for less than 50 and deals 104 or 96. Should be able to survive the aoo
Ettin 96
Hill Giant 80 then he would takes about 38 vs the barbarians who would take 57
Megaraptor 104
Less range than the barbarian, more resistant to things that mitigate or punish charging. Has the option of selling his soul for 2 more feats.
Halfling Fighter on a riding dog
Attack bonus 6+4 strength, +1 size, +2 charging, +1 magic weapon, +1 high ground
Feats, Shocktrooper, mounted combat, ride by attack, spirited charge, martial study x2 for battle leaders charge
3d6+18 strength+3 weapon+36 power attack+30 battle leaders charge about 97
102 vs the 7 headed Hydra and girallion
96 vs the 8 headed and the ettin
85 vs the hill giant