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Thread: Barbarian: Good or Bad?
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2014-10-12, 09:26 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Pick up Runescarred Berserker and tripping to become the ultimate mage-killer.
And a pretty damn good everything else-killer too. Also, extend/extra rage feats stack, and Frenzied barbarian is a good variant, PROVIDED you can get a really good will save. Pick up some charge bonuses and you can wipe out everything in your path.
A well optimized RSB can easily out match tier 3's who do the same job, and as I said before, can take out any magic user than isn't an initiate of mystra.
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2014-10-12, 09:52 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
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2014-10-12, 10:41 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
OK, now I'm really lost.
How is a 3.5 character taking 4E Encounter powers as feats? How does level 1 of Kensai give +2 to attacks and damage? How are you affording a +6 strength item at level 6 when it costs more than double your WBL? How does a halfling on a riding dog have a high ground attack bonus attacking a hill giant? How are you planning on taking shock trooper without qualifying for it? What is this even supposed to prove?
I feel like I'm taking crazy pills!Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
Skill Trick Compendium|Cantrips for Days|Complete Control Revamped: Customize everything.|Bek's Book of Blissful Bewitchment: Who wants to spend their life in a musty cave?
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2014-10-12, 10:56 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
The only one of those I can definitely answer is that Rain of Blows and Storm of Blows is the Kensai Fighter Variant, from Dragon #310. They're taken in place of bonus feats. However, this variant loses it's 1st level bonus feat in exchange for a +1 to attack and damage rolls for it's chosen weapon (+2 at 5th, +3 at 10th, and so on), which can be martial or exotic.
I...can't answer anything else.Currently Playing:
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2014-10-12, 11:00 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Kensai is a dragon magazine variant fighter. IIRC, it gives up a bonus feat and nothing else important, gets an exotic weapon proficiency and a scaling bonus to attack and damage. It can also trade a bonus feat for an extra attack at full BAB -2 and then trade another feat for a second extra attack at -5. I have no idea about the rest.
Edit: beaten.Last edited by Nihilarian; 2014-10-12 at 11:01 PM.
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2014-10-12, 11:05 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
And the strength could make sense if you assume it's a water orc with a +2 item I suppose?
Mentioning these things helps, people!Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
Skill Trick Compendium|Cantrips for Days|Complete Control Revamped: Customize everything.|Bek's Book of Blissful Bewitchment: Who wants to spend their life in a musty cave?
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2014-10-13, 01:33 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
I don't know what game you are used to playing, but that rule isn't found in D&D 3.5.
Cover
When making a melee attack against an adjacent target, your target has cover if any line from your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.
Low Obstacles and Cover
A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he’s closer to the obstacle than his target.
Cover and Attacks of Opportunity
You can’t execute an attack of opportunity against an opponent with cover relative to you.Last edited by Gwendol; 2014-10-13 at 01:35 AM.
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2014-10-13, 01:39 AM (ISO 8601)
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2014-10-13, 02:25 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
I think everythings except the shocktrooper and high ground has been addressed, It was late and I didn't include things I thought I did
I didn't list the prereqs feats for shocktrooper, I assumed people would realize he had them, especially if they looked and saw how many feats the character has. But I should of at least put the word line at the end of it
Halfling is on his mount which is higher ground than the giant is standing onLast edited by Lans; 2014-10-13 at 02:29 AM.
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2014-10-13, 02:42 AM (ISO 8601)
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Re: Barbarian: Good or Bad?
Level 1, Fighter 1: Power Attack, Improved Bull Rush
Fighter 2: Mounted Combat
Level 3: Ride-by Attack
Fighter 4: Spirited Charge
Level 6, Fighter 6: Martial Study x2
A straight fighter with BAB+6 is level 6, so he still can't take shock trooper for 2 levels.
Originally Posted by PHB 157, "Mounted Combat"Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
Skill Trick Compendium|Cantrips for Days|Complete Control Revamped: Customize everything.|Bek's Book of Blissful Bewitchment: Who wants to spend their life in a musty cave?
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2014-10-13, 03:02 AM (ISO 8601)
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2014-10-14, 04:17 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Originally Posted by Anlashok
Originally Posted by eggynack
As pointed out by Lans, Seven-headed hydra has 10' reach and combat reflexes. In order to reach the hydra the Barbarian with a greatsword has to move into and then out of a threatened square, which provokes 7 attacks from 1 AoO (they can attack with all heads anytime they attack). Also, his grapple check is what...+9? Hydra has a +19. So Chargebarian charges and...can't use his weapon. Now a different Barbarian who spent their wealth on a magical reach weapon might have a different time of it. But they'd also be lacking against different types of enemies.
The Barbarian suffers the same problems with other monsters that have reach. Hill Giant improved sunders (net bonus of +12!) against the barbarians greatsword. It snaps in half. (12 hardness, 20 hp) < 38 damage. Or it grapples him, rendering his entire offense moot.
These examples are also all entirely reliant on the conceit that the target CAN be charged. In other words: You're expecting a flat featureless space, enemies without reach, and to win the initiative roll. In practice, such spaces are few and far between. If we spice up the terrain to reflect what actually happens in games, this all falls apart. What does the same charge centric Barbarian do vs enemies on a wall. Enemies in a river. Enemies in the Air. Even tiny impediments such as these reveal the entire concept as weak.
By way of comparison a 6th lvl Fighter w/Tower shield can have +1 full plate, +1 tower shield, and a ring of protection for AC 10+1dex+8armor+1enhance+4shield+1enhance+1dodge+5 Combat expertise = 32 - 10 = AC 22. Basically the Megaraptor can't even hit that Fighter on a charge unless it rolls a natural 20. So its damage output is only going to be .06+.045+.0325=.1375 per round. At that rate the Fighter has an average of 272 rounds to kill the Raptor. This only requires the use of 3 feats (dodge, ce, imp ce), no race requirements, no variations either. The Fighter could also swap out dodge or imp. ce and buy an amulet of natural armor or a ring of protection. And it would STILL be cheaper than the gauntlets of ogre power and a +1 greatsword combo by half a grand. (5830gp vs. 6,350gp)
Originally Posted by eggynack
Originally Posted by Gwendol
Cover relative to a character does stop AoO, but again, the tower shield doesn't provide cover to anyone but the wielder.
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2014-10-14, 04:24 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Where the heck are you getting this? All it says about Hydras in combat is that they can attack with all heads on their turn at no penalty - essentially they get a full attack on a charge or standard attack. It doesn't say anything about them being able to attack with all heads as an AoO.
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2014-10-14, 04:30 PM (ISO 8601)
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2014-10-14, 04:39 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
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2014-10-14, 04:45 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Definitely doesn't apply universally to all opponents, even before the point where AC starts offering nothing.
As pointed out by Lans, Seven-headed hydra has 10' reach and combat reflexes. In order to reach the hydra the Barbarian with a greatsword has to move into and then out of a threatened square, which provokes 7 attacks from 1 AoO (they can attack with all heads anytime they attack). Also, his grapple check is what...+9? Hydra has a +19. So Chargebarian charges and...can't use his weapon. Now a different Barbarian who spent their wealth on a magical reach weapon might have a different time of it. But they'd also be lacking against different types of enemies.
The Barbarian suffers the same problems with other monsters that have reach. Hill Giant improved sunders (net bonus of +12!) against the barbarians greatsword. It snaps in half. (12 hardness, 20 hp) < 38 damage. Or it grapples him, rendering his entire offense moot.
These examples are also all entirely reliant on the conceit that the target CAN be charged. In other words: You're expecting a flat featureless space, enemies without reach, and to win the initiative roll. In practice, such spaces are few and far between. If we spice up the terrain to reflect what actually happens in games, this all falls apart. What does the same charge centric Barbarian do vs enemies on a wall. Enemies in a river. Enemies in the Air. Even tiny impediments such as these reveal the entire concept as weak.
By way of comparison a 6th lvl Fighter w/Tower shield can have +1 full plate, +1 tower shield, and a ring of protection for AC 10+1dex+8armor+1enhance+4shield+1enhance+1dodge+5 Combat expertise = 32 - 10 = AC 22. Basically the Megaraptor can't even hit that Fighter on a charge unless it rolls a natural 20. So its damage output is only going to be .06+.045+.0325=.1375 per round. At that rate the Fighter has an average of 272 rounds to kill the Raptor. This only requires the use of 3 feats (dodge, ce, imp ce), no race requirements, no variations either. The Fighter could also swap out dodge or imp. ce and buy an amulet of natural armor or a ring of protection. And it would STILL be cheaper than the gauntlets of ogre power and a +1 greatsword combo by half a grand. (5830gp vs. 6,350gp)
Cover relative to a character does stop AoO, but again, the tower shield doesn't provide cover to anyone but the wielder.
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2014-10-14, 04:45 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Speaking of hydra's, this makes me wonder, is the pain of growing a new head something like teething? They don't actually have an advancement so I sort of assume that's how they grow, sorta. I'm not specifically talking about what happens if you take off a head, more about establishing the base creature. Or maybe it's better to assume they all start off as 5's and along the way somewhere they lost some heads and grew two replacements.
Edit:
Hmmm.....there's no reason to specify it can use all of it's heads, unless it that it can use, ya know, all of it's heads. It's a bit RAI maybe but I can see where Vogon is coming from.
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2014-10-14, 05:45 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Rhymes with "Protracted."
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2014-10-14, 05:52 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
I see where you're coming from but it doesn't seem, to me at least, to align with the specific language used, or at least, it doesn't include language that supports that interpretation. Using all of it's heads is pointless if we're talking about iterative OOP as you can still have iterative OOP without the need to specify the heads. And if the number of iterative OOP is based instead on the number of heads (a reasonable interpretation) then why not specify as much? It doesn't seem to me to do so at least.
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2014-10-14, 06:30 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
It applies to the situations being discussed, so really that's all that counts.
Putting all the Barbarians eggs into the reach weapon basket is not an improvement on its predicament.
Those three feats all apply against touch attacks (meaning, spells), so they are most certainly not feats spent in vain.
Lastly, that would require as it says for a line between the two to cross the cover. The shield does no such thing, that is what the FAQ gets wrong.
Hrm, I don't see why not.
I suppose the text could be read that way, but if the meaning is what I said it would be written the same way.
Well it also says the hydra can attack with all heads at no penalty, the implication is that all heads attack during the AoO.
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2014-10-14, 06:31 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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2014-10-14, 06:46 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Ah, sorry if that was unclear. Please read it as subsequent OOP if that helps. I think that might be clearer at least.
Regardless, a lack of consensus is not evidence, nor is "better gameplay", the latter of which is houserule territory, not sure what you want us to take from it.
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2014-10-14, 06:50 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
It attacks with all heads at no penalty because it doesn't suffer Multiweapon Fighting/Flurry of Blows/Rapid Shot/Multiattack/etc penalties.
The hydra entry is written in the awkward pre-action-economy language from 3.0 and early 3.5 before everything was codified and clarified in later supplements. The Hydra is too stupid to know what "Standard" "Swift" "immediate" and "Full Round" actions are.Last edited by Sartharina; 2014-10-14 at 06:51 PM.
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2014-10-14, 06:51 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Not really. The point is that you can nearly always construct a situation where one combat style is better than another, but if the situation is too narrow, and/or the cost of the style too high relative to the situation's width, then the style is a bad one.
Putting all the Barbarians eggs into the reach weapon basket is not an improvement on its predicament.
Those three feats all apply against touch attacks (meaning, spells), so they are most certainly not feats spent in vain.
Lastly, that would require as it says for a line between the two to cross the cover. The shield does no such thing, that is what the FAQ gets wrong.
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2014-10-14, 06:53 PM (ISO 8601)
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2014-10-14, 06:59 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
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2014-10-14, 07:02 PM (ISO 8601)
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2014-10-14, 07:08 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
Whether it's located along a line between squares is irrelevant. The rules say, "When making a melee attack against an adjacent target, your target has cover if any line from your square to the target’s square goes through a wall." The tower shield in this situation is being treated as a wall, and it in fact is a wall, and it fulfills all other requirements of cover in this situation from both directions.
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2014-10-14, 07:24 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
think about it logically if you are cowering behind your shield whimpering in fear of the barbarian so he doesn't hurt you moving so the shield is always completely blocking him how are you going to retaliate?
The shield is not a magic force field that only stops your foes attacks its a piece of wood and metal if it blocks all attack it blocks all attacks. If you make room to attack then it just gives you a +4 defense.
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2014-10-14, 07:32 PM (ISO 8601)
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Re: Barbarian: Good or Bad?
high dmg = good
AC in 3.5 = good
it's pointless to compare these two, they both have their place and good characters will rate high in both