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Thread: Sun Hunters

  1. - Top - End - #1411
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    GreenSorcererElf

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    Default Re: Sun Hunters

    Elariel, moving near the front, has a look at the note as she passes it.
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  2. - Top - End - #1412
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    Default Re: Sun Hunters

    The note read "Pull to disable trap ahead for a short time".

  3. - Top - End - #1413
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    GreenSorcererElf

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    Default Re: Sun Hunters

    Elariel frowns as she reads it.
    "Hm... looks like pulling this lever disables some sort of trap, ahead... but.. it could be a trap as well..."
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  4. - Top - End - #1414
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    Default Re: Sun Hunters

    If I knew someone was following me I would not leave something like this out in the open as it could be used against us and they could get by the trap. It also states that it will only stop it for a short time. I suggest one of you stay close to the lever, and if I set anything off pull down the lever fast, unless tucker wishes to fly threw instead. Seth says, waiting a few moments for the other two to decide.

    Spoiler: OOC
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    If its decided seth will go he will cast Improvisation granting him a +12 luck pool he can at any time throw away into points in saves or attack rolls
    Fort (1d20+13)[20] the +1 comes from trap sense
    Reflex (1d20+7)[10]
    Will(1d20+13)[32]

    He will use however many points he needs to in order to pass a failed save, unless its a natural 1, in which case he automatically fails anyways

  5. - Top - End - #1415
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    Default Re: Sun Hunters

    Elariel thinks about it for a bit, before she responds.
    "An interesting proposal, but I have a suspicion that it may be for the first trap. If this is a smuggler's run, they would need a way to disable and enable the traps quickly. Still, if you want to go in front, we can wait while you go 90 feet ahead before following, which should keep us out of any nasty surprises, while still being close enough to offer support if you're attacked."
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  6. - Top - End - #1416
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    Just remember to keep one of you near the lever in case it does remove the traps. Seth says before making his way forward, ready for anything this time.

  7. - Top - End - #1417
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    Default Re: Sun Hunters

    Not a few steps does Seth make beyond the lever that you feel the magic wash over you, attempting to paralyze your bodies, but none of are affected! Seth didn't even feel the invasive trap, as Hold Person doesn't apply to him. Almost immediately, two hellish creatures appear, one in front of Seth, the other behind Elariel, standing next to the lever. (Knowledge - Planes)

    Spoiler: Map and Initiative
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    Initiative:

    Elariel - 32
    Back Devil - 26
    Tucker - 16
    Seth 15
    Front Devil - 7

  8. - Top - End - #1418
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    As Seth sees the new enemies with the faces of the eye Sunguise on them he blinks a few times before calling back to Elariel. So I don't know what you are seeing, but how do we kill it? Also I am still weak from earlier, do you know if they can see pinpoint my exact location if I obscure it?

    Spoiler: OOC
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    Seth is basically asking her if he casts mirror image if it will see through it.

  9. - Top - End - #1419
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    Default Re: Sun Hunters

    Surprised by the sudden appearance, Elariel nevertheless reacts like lightning.
    "Chain devils! They're devils, resistant to non silver or good weapons, and they're resistant to magic, and totally immune to cold! Don't know how they handle visual obscurement."
    Even as she speaks, a shield starts orbiting around her, and she moves towards the devil closest to her, drawing her weapon as she goes, before she swings it at the devil, striking fast, electricity crackling down its length as she does.

    Spoiler: actual actions
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    Swift: Casting shield(+6 ac)
    Move: Moving into range
    Standard: Attacking, using arcane channel to cast shocking grasp.
    Free: Targeting the one she's attacking with dodge, which gives her ac 30 against it.
    (1d20+18)[31] Attack
    (1d8+9)[11] Damage
    (1d20+4)[18] SR
    (4d6)[11] shocking grasp

    Note: She is in the pearl of black doubt stance, so every miss gives her another +2 to her ac
    Last edited by Archmage1; 2015-07-06 at 11:52 AM.
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  10. - Top - End - #1420
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    Elariel's strike connects, channeling electricity through the chains. The wound begins to close slightly as the chains swing around Elariel, who manages to nimbly dodge between them.

    (Seth and Tucker now)

  11. - Top - End - #1421
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    As Seth sees the weird looking creature infront of him he prayed to the mountain to protect him as multipule images of him appeared, hopefully this would by him some time.

    Spoiler: Actions
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    Standard action cast mirror image for (1d4+2)[4] Images
    5ft step back to I14

  12. - Top - End - #1422
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    Noting the healing, she calls out.
    "Looks like they're regenerating! At a guess, it's going to take silver, or good weapons to put them down hard enough to banish them!"
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  13. - Top - End - #1423
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    Seth looks down at his sword wondering if it were possible, after all it had been his great grandfathers sword back in the old days when battles were common, and facing off against magic could be deadly. My blade has the ability to dispel magic, do you think if these beings were summoned from magic it could counter it? he asks hoping she would know the answer.

  14. - Top - End - #1424
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    Elariel responds to Seth's question.
    "Yes, they were summoned, by a spell trap, so dispel could get rid of them, with a bit of luck."
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  15. - Top - End - #1425
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    Tucker whips out a wand as he flies back away from the summoned monster, but he declines to use it. Instead he raises his gnarled scepter, aiming it at the chain devil fighting Elariel. "These things aren't so bad. They regenerate, but it's really slow. If we knock them unconscious it should be enough to send them back; if not, we can just pound them into a paste and leave them here to heal over the course of days."

    He focuses down his scepter, and a crackling red-and-black surge of energy slams into the nearest devil, throwing chaotic shadows in the dim light of the tunnel.

    Spoiler
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    Knowledge (The Planes): (1d20+12)[21]

    Shift back a square, to the center of the two monsters.

    Draw his wand of Benign Transposition as a move action.

    Eldritch Spear with Frightful Blast and a charge from his Warlock's Scepter as a standard action at the one fighting Elariel.

    Ranged Touch attack with Point Blank Shot: (1d20+12)[27]
    Damage: (5d6+1)[25]
    Caster level check: (1d20+7)[24]
    If he hits, Will DC 15 or it's shaken for 1 minute.

    EDIT- Messed up all the rolls the first time. That's what I get for hurrying.
    Last edited by RaggedAngel; 2015-07-07 at 11:35 AM.
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  16. - Top - End - #1426
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    Tucker moves to stand behind Seth and fires at the devil fighting Elariel! The devil is struck and begins to shake uncontrollably! Seth steps next to Tucker and casts his spell, bringing four images of himself into being.

    The devil follows behind Seth, but decides to swing at Tucker instead! The chain strikes the floating halfling square in the chest, slicing his flesh lightly!

    Spoiler: Tucker
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    Nat 20, Confirmation 20 (total, not natural). 7 base damage, 7 crit if confirmed (I believe it was not)


    Spoiler: Map
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    Elariel
    Back Devil, Shaken
    Tucker
    Seth
    Front Devil

    Note: I don't think that Frightful Blast stacks with itself in order to force a harsher fear effect, but I may be wrong...

  17. - Top - End - #1427
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    Not wanting to give the devil in front of her another chance, Elariel continues to swing at the demon, her sword igniting as it arced towards the devil, whistling in to slash at it twice.
    Spoiler: rolls
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    (1d20+18)[30] Attack 1
    (1d8+9)[14] Damage 1
    (1d6+5)[7] Burning blade bonus(Fire)
    (1d20+13)[20] Attack 2
    (1d8+9)[13] Damage 2
    (1d6+5)[11] Burning blade bonus(Fire)
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  18. - Top - End - #1428
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    Elariel swipes and slashes at the demon, inflicting burning wounds on him and causing him to fall, unconscious. His wounds, however, slowly begin to fade away.

    (Tucker and Seth now)

  19. - Top - End - #1429
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    As Seth hears that his sword may be able to get rid of these monsters he places himself infront of tucker (I15) and tries to destroy, or at least banish it with his sword.

    Spoiler: Attack
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    Attack 1 (1d20+13)[24] Damage (3d6+8)[18] Dispel (1d20+1)[2] (I am actually away from books at the moment so I don't know the actual bonus)

    Attack 2 (1d20+8)[9] Damage (3d6+8)[18] Dispel (1d20+1)[12]

  20. - Top - End - #1430
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    Tucker takes the chain without much reaction, and the sharp metal seems to have difficulty puncturing his skin. He flies back away from the devil all the same, putting Seth between him and the creature.

    "You hit me with your toys, I'll take your toys away."
    Tucker glares at the chain, then he shouts a horrible word that echoes oddly in the cramped tunnel. There is a shuddering snap, and the devil's chain is subjected to splintering sonic power.

    Spoiler
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    Sorry about taking a while to update combat posts, brand new midlevel gestalt characters always take a little time to get used to.

    Tucker takes 5 damage, as a 20 does not confirm and he has DR 2/Cold Iron.

    Tucker shifts back behind Seth, then uses Baleful Utterance on the Chain Devil's chain. Will negates, DC 15. Then, if it breaks the chain, the Devil must make a Fortitude save DC 15 or be Dazed for a round and Deafened for a minute (this is a part of Baleful Utterance that goes in addition to the Shatter base effect).
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  21. - Top - End - #1431
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    Default Re: Sun Hunters

    Tucker's word does not seem to manage to break the chains of the devil, but it distracts the devil enough for one of Seth's swings connects! The devil remains standing though, as it swings twice more at Tucker, with one attack connecting for 5 more damage, after DR.

    (You can all act now, since there isn't anything splitting your initiative atm)
    Last edited by Sliver; 2015-07-07 at 03:58 PM.

  22. - Top - End - #1432
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    Without losing a beat, Elariel turns, and reaches into her pack, producing a quiver of arrows, which she soon draws one, and fires it at the demon, the silver tip gleaming brightly in the light as it arcs towards the demon.
    (1d20+19)[22] attack
    (1d8+6)[13] damage
    (1d10)[10] Arcane Wrath bonus damage(Burning another 1st level slot)
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  23. - Top - End - #1433
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    Tucker will move back further and shout out the horrible word once more, still aiming to disarm the creature.

    Spoiler
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    Tucker had moved back away from the chain devil in his last action; did it shift forward?

    Baleful Utterance, DC 15 Will to resist, then DC 15 Fort or Daze for a round.
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  24. - Top - End - #1434
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    Happy to see his illusion seemed to be working in making the devil attack someone else, he once more brings his blade down upon its body, hoping to either send it back to where it had come from, or kill it, whichever came first.

    Spoiler: Actions
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    (1d20+13)[33] Damage (3d6+8)[20] Dispel magic (1d20+6)[19]

    Attack 2 (1d20+8)[20] Damage (3d6+8)[20] Dispel magic (1d20+6)[9]

    Crit confirmation roll taken from OOC (1d20+13)[17] Damage (3d6+8)[17]
    Last edited by dantiesilva; 2015-07-07 at 04:24 PM.

  25. - Top - End - #1435
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    Default Re: Sun Hunters

    Disappointed as she sees her silver arrow go flying past the devil, Elariel is almost too distracted to notice the sudden movement behind her.
    Almost.
    She turns, her foot already arching towards the source of the sounds in a powerful kick. Unfortunately, her blind kick proved to be too hasty, and goes over its head cleanly.

    (1d20+18)[33] attack(14)
    (1d8+9)[10] damage
    (13)
    Last edited by Archmage1; 2015-07-07 at 04:53 PM.
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  26. - Top - End - #1436
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    Default Re: Sun Hunters

    Elariel's arrow flies just off the mark, as she has to compensate greatly as to not hit Seth. Tucker's utterance fails to shatter the chain, but Seth hits the devil for severe damage, and it seems roughed up for a moment (under 50% hp in nonlethal damage), until it shrugs off some of the wounds. Seth is out of Dispelling charges, IIRC.

    The other devil seems to recover suddenly, rising behind Elariel, who tries to swipe at it, but stopped by the chains covering the creature's body.

    Both creatures seem to decide that Tucker is the most valid target, with Seth's images dancing about and Elariel's swiftness and armor, and so they ignore the other two, passing around Seth and striking through Elariel!

    Spoiler
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    The back devil scores a nat 20 but fails to confirm due to Elariel providing soft cover. It hits for 3 damage.

    Both of the front devil's attacks miss.


    Spoiler: Map and stuff
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    Sorry, forgot to calculate one of the devil's DR, so fluffed it as a burst of regeneration.



    You guys, then the devils.

  27. - Top - End - #1437
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    Default Re: Sun Hunters

    Now turned fully around once more, Elariel's blade arcs out once more, trailing a ichor colored route as it lashes towards the surprisingly tough devil once more.
    And then again.
    Master Rokar would have hit me rather hard for missing like that... And on such a simple kick too...
    While she does so, she muses on her failure.
    Spoiler
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    (1d20+18)[37] attack 1
    (1d8+9)[15] damage 1
    (1d20+13)[22] attack 2
    (1d8+9)[15] damage 2
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  28. - Top - End - #1438
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    Default Re: Sun Hunters

    Seth was more then happy seeing the devils seeming him on the same threat level as Elariel in the fact they couldn't be hit. However their new friend Tucker didn't seem to be as luck as both of the devils she had told them about began to focus their attacks on her. I don't know about you, but I am really getting tired of these things. Seth calls over to Elariel as he brings his blade down two more times trying to kill the one he was fighting in his weakened state, thankfully he no longer saw the face of the first on them, making them easier to hit.

    Spoiler: Attacks
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    Attack 1 using 3 points of my luck pool (1d20+16)[25] Damage (3d6+8)[17]

    Attack 2 again using 3 points of my luck pool (1d20+11)[20] Damage (3d6+8)[17]

    Crit confirmation if needed 3 more points (1d20+16)[36] Damage (3d6+8)[22]
    (1d20+11)[27] Damage (3d6+8)[23]

    Okay no crit was needed so 6/12 points used
    Last edited by dantiesilva; 2015-07-08 at 06:24 AM.

  29. - Top - End - #1439
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    Tucker grimaces as both devils concentrate their attacks on him. He mutters to the others, "I didn't bind the right vestige for a brawl. I'm not abandoning you, just need breathing room."

    Then with a moment of concentration he vanishes, invisible. He darts down the hallway, trusting his speed and transparency to protect him from the nearby chain devil.

    Spoiler
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    He turns invisible as a Standard action; it's a Supernatural ability, so no AoO or Concentration check needed. It lasts 7 rounds.

    He then moves diagonally northeast one space, then east five more spaces.
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  30. - Top - End - #1440
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    Default Re: Sun Hunters

    The chain devil is knocked out by the first of Elariel's blows, but she does shy of adding another blow to the mix, to make sure that it does not rise once more.

    Tucker vanishes out of sight as Seth roughens up the remaining chain devil some more. Without the easiest target around, the chain devil turns to strike at Seth. His first strike bursts one of Seth's images, but his chain does not stop there, as it grabs unto the ceiling and he briefly rises up into the air, an uncomfortable feeling passes through Seth as the Devil seems to be everything there is to the world, before the chain comes crashing down and into his shoulder, slashing at his flesh for 38 damage.

    Spoiler
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    By the way, Ragged - be sure to check the spoilered houserules I added to the front page. They were agreed upon a while ago but I forgot to add them.

    Anyway, your turn, guys. Finish him.

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