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Thread: [3.5] Limited Actions in a Round
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2014-10-15, 02:20 AM (ISO 8601)
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[3.5] Limited Actions in a Round
Hi all,
I'm a little hazy on rules relating to when characters are limited to a single move or standard actions, and how this impacts on things like Charging or Withdraw actions, which have special rules relating to this scenario.
Obviously, when subject to a Slow spell, the character is limited. Also, I believe these rules apply to Zombies.
But what about in a surprise round - by definition, you are limited to a dingle move or standard action, but from what I've read in the Q&A threads, this doesn't qualify? And how about readied actions?
Can someone please confirm if a surprise round qualifies (with a little RAW backup if possible), and any other circumstances when the partial Charge and Withdraw rules apply?
Cheers - TMy winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2014-10-15, 03:53 AM (ISO 8601)
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Re: [3.5] Limited Actions in a Round
Disclaimer: I haven't read the Q&A threads in question, but I can see the controversy.
Originally Posted by SRD, ChargeOriginally Posted by SRD, Surprise
1. Because the Surprise Round allows you to take free actions, you can technically take more than "a standard action or move action on your turn." This means you're not as restricted as the partial charge action requires, so you cannot partial charge.
2. When it says you're restricted to a standard or a move, it just means you can't do both. Therefore the surprise round is a sufficient restriction.
An overly literal mind probably leans towards 1, but both are legitimate readings of RAW.
Readied actions are clearer. You could, on your turn, move and then ready a standard action. Therefore, you are not restricted to a standard or a move action on your turn. If you were Slowed you could ready an action to partial charge.Originally Posted by The Giant
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2014-10-15, 04:05 AM (ISO 8601)
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Re: [3.5] Limited Actions in a Round
If you would follow the first interpretation partial charges would never occur. That is because there is no general case where a creature can take either a move action or a standard action but can't take free actions. Yes, zombies can take free actions too. Therefore it is an inadequate interpretation. Or, if you prefer a more loaded terminology, you could call this interpretation wrong.
Last edited by Zombimode; 2014-10-15 at 04:05 AM.
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2014-10-15, 04:12 AM (ISO 8601)
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Re: [3.5] Limited Actions in a Round
A few things:
- Zombies can take the partial charge action because it says so in their monster entry. Specific trumps general.
- To take position 1 also means that you think Zombies can't take free actions, which could actually be RAI given the name of the zombie's ability is "Single Actions Only" and they have a built in exception above. Then again to your point, the wording of Slow clearly suggests you can take actions that are not move or standard, since it ends with "but not both."
Like I said, it would be an overly literal RAW reading that ignored a much better, more functional RAW reading, but a trollin' by-the-books DM could read it that way.Last edited by GoodbyeSoberDay; 2014-10-15 at 04:13 AM.
Originally Posted by The Giant
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2014-10-15, 04:14 AM (ISO 8601)
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Re: [3.5] Limited Actions in a Round
I don't see much controversy:
Action Types
An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are six types of actions: standard actions, move actions, full-round actions, free actions, swift actions, and immediate actions.
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.
In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.
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2014-10-15, 02:52 PM (ISO 8601)
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Re: [3.5] Limited Actions in a Round
Thats always been my stance, but I've seen it shot down several times in question threads.
Just noticed, the Rules Compendium clears this up quite a lot (underlining mine):
Originally Posted by RCOriginally Posted by RCLast edited by Thurbane; 2014-10-15 at 03:01 PM.
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2014-10-15, 05:19 PM (ISO 8601)
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Re: [3.5] Limited Actions in a Round
I'm not sure about this.
I agree that you can take either a partial charge or a withdrawal action during a surprise round or while you are magically slowed, because in either case, circumstances limit you to taking a single standard action. Moreover, in both cases, as you yourself have pointed out, the Rules Compendium either explicitly (in the case of a surprise round) or implicitly (n the case of being magically slowed) allows you to take a shortened or partial charge or withdrawal action.
But readying an action does not limit you in any way. You're simply delaying part of your turn to that you can interrupt an enemy's action with your own. During a full combat round, you can first move and then ready a standard action. During a surprise round, you are limited to a standard action, but choosing to ready this action doesn't limit you any further; it merely delays the action. I don't see any "limiting" or "restriction" happening here.
Now, there's no rule that says you can't take the delay action during a surprise round, so I suppose you can choose not to charge while your enemies are surprised and charge at them later instead. The same goes for zombies or magically slowed creatures. But this isn't the same thing as readying a partial charge, because readying a charge can interrupt an enemy's action, whereas delaying a charge cannot interrupt an enemy's action.
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2014-10-16, 01:31 AM (ISO 8601)
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Re: [3.5] Limited Actions in a Round
I supposed thats what I get for trying to apply RAI or RAMS to RAW.
It seems bizarre to me that a zombie, victim of a Slow effect, or character acting in a surprise round has more options than one who has specifically readied for an event...My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2014-10-16, 02:00 AM (ISO 8601)
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2014-10-16, 03:26 AM (ISO 8601)
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Re: [3.5] Limited Actions in a Round
There's a feat that allows you to ready a charge against an opponent that charges you. It's called Cometary Collision.
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2014-10-16, 04:00 AM (ISO 8601)
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Re: [3.5] Limited Actions in a Round
You cannot charge under the effect of a Slow spell:
Originally Posted by SRD on ChargeOriginally Posted by SRD on Slow