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  1. - Top - End - #211
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Error: Heretic's defense:
    5 vs [roll0]
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  2. - Top - End - #212
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Okay, I feel that I should do something to 'spice things up', as it were. Uh, okay, the crowd chants, "Kill! Kill!", giving you both Attack+ and Damage+ for the rest of the battle.

    (This will repeat again in the next round, if nobody hits.)

    {table]Player|Life|Effects
    Eldritch Knight|0|Dead
    Warpfire|0|Dead
    Silkenfist|0|Dead
    Selrahc|0|Dead
    Gezina|0|Dead
    Castaras|2|Attack+, Damage+
    Inky|0|Dead
    Lucid Archon|0|Dead
    Heretic|1|Attack+, Damage+
    Zar Peter|0|Dead
    Decken|0|Dead[/table]

    Next round: On Wednesday, 2:00 AM GMT, or when I have both actions.
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  3. - Top - End - #213
    Retired Mod in the Playground Retired Moderator
     
    DrowGirl

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    Default Re: Gladiator-Started

    Wooo!

    Okay....Template time...

    I will always Attack Heretic, until I go down to One life, and then I'll attack him with Expertise on.


    Just roll the dice again and again and again, Abardam.
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
    ~ Timberwolf

    "I blame Castaras. You know... In general."
    ~ KuReshtin

    "Castaras - An absolutely adorable facade that hides a truly ruthless streak."
    ~ The Succubus

  4. - Top - End - #214
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Lo! Template time! Until it's over! Probably every day! (I'm assuming Heretic always wants to attack Castaras. Because, you know.)

    Round 21

    Heretic attacks Castaras ([roll0]vs[roll1]), for an improved [roll2] damage!
    Castaras, also empowered by the crowd's blood-thirsty cries, attacks Heretic ([roll3]vs[roll4]) for [roll5] damage!
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  5. - Top - End - #215
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Damage roll:
    Castaras: 6 vs [roll0]
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  6. - Top - End - #216
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Castaras manages to grit and hang in there! No life lost, which means another Attack and Damage +!

    {table]Player|Life|Effects
    Eldritch Knight|0|Dead
    Warpfire|0|Dead
    Silkenfist|0|Dead
    Selrahc|0|Dead
    Gezina|0|Dead
    Castaras|2|Bloodlust++
    Inky|0|Dead
    Lucid Archon|0|Dead
    Heretic|1|Bloodlust++
    Zar Peter|0|Dead
    Decken|0|Dead[/table]

    Next update: tomorrow!
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  7. - Top - End - #217
    Bugbear in the Playground
     
    heretic's Avatar

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    Default Re: Gladiator-Started

    I tried to post a template yesterday, but my computer tweaked out and I had to go.

    But yes, I attack every round.

  8. - Top - End - #218
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Round 22
    (Attack++, Damage++)

    Castaras attacks Heretic! ([roll0]vs[roll1]), for [roll2] damage!
    Heretic counters ([roll3]vs[roll4]) for [roll5] damage!
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  9. - Top - End - #219
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Ye gods, what is with this roller?!

    Attack+++, Damage+++ now.

    Update tomorrow.
    Last edited by Abardam; 2007-05-09 at 04:40 AM.
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  10. - Top - End - #220
    Titan in the Playground
     
    Vhaidara's Avatar

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    Default Re: Gladiator-Started

    The bonuses are canceling eachother out! make it Attack and Damage!
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  11. - Top - End - #221
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    It is Attack and Damage.

    Round 22

    Heretic attacks ([roll0]vs[roll1]) for [roll2] damage!
    Castaras counterattacks (no, not the skill, [roll3]vs[roll4]) for [roll5] damage!
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  12. - Top - End - #222
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Finally, some action. Castaras loses a life, as her vitality is only 1d10.

    {table]Player|Life|Effects
    Eldritch Knight|0|Dead
    Warpfire|0|Dead
    Silkenfist|0|Dead
    Selrahc|0|Dead
    Gezina|0|Dead
    Castaras|1|Bloodlust+++
    Inky|0|Dead
    Lucid Archon|0|Dead
    Heretic|1|Bloodlust+++
    Zar Peter|0|Dead
    Decken|0|Dead[/table]

    Next update: tomorrow!
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  13. - Top - End - #223
    Pixie in the Playground
     
    SwashbucklerGuy

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    Default Re: Gladiator-Started

    exilerating indeed one of the many threads I have had the enjoyment of watching but I will say it will end this next time.

    Sorry just felt like I should add something.
    "Only Fools Walk Into The Future Backwards."

  14. - Top - End - #224
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Yeah, hopefully. Or I'll have to get Castaras and Heretic to agree to some kind of draw.
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  15. - Top - End - #225
    Pixie in the Playground
     
    SwashbucklerGuy

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    Default Re: Gladiator-Started

    If you wouldnt mind if you decide to do another one if I could join up and play? send me a message or something and ill get to it later. have a good day mate happy killings you two play nice.
    "Only Fools Walk Into The Future Backwards."

  16. - Top - End - #226
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Oh yeah, I'll probably do another. Still open to everyone.
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  17. - Top - End - #227
    Retired Mod in the Playground Retired Moderator
     
    DrowGirl

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    Default Re: Gladiator-Started

    Hmm...and so I will now put on Combat Expertise and attack Heretic.

    Just to confirm.
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
    ~ Timberwolf

    "I blame Castaras. You know... In general."
    ~ KuReshtin

    "Castaras - An absolutely adorable facade that hides a truly ruthless streak."
    ~ The Succubus

  18. - Top - End - #228
    Bugbear in the Playground
     
    heretic's Avatar

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    Default Re: Gladiator-Started

    I would mind you just rolling for as many rounds as it takes to win, all at once. Just to cut out the suspense/waiting factor.

  19. - Top - End - #229
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Yeah, okay.

    Round 23

    Castaras uses Combat Expertise, and attacks Heretic([roll0]vs[roll1]) for [roll]1d12)[/roll] damage!
    Heretic attacks ([roll2]vs[roll3]) for [roll4] damage!
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  20. - Top - End - #230
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Right, so Castaras blocks Heretic out of the water. Next round: in an hour! (I kinda have something to do.)
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  21. - Top - End - #231
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Round 24

    Castaras, using Combat Expertise, attacks Heretic ([roll0]vs[roll1]) for [roll2] damage!
    Heretic attacks Castaras ([roll3]vs[roll4]), and if he hits, he will deal [roll5] damage!
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  22. - Top - End - #232
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Round 25

    (This is going to be to the death, here.)

    Heretic attacks Castaras ([roll0]vs[roll1]), for [roll2] damage, if he hits!
    Castaras attempts to block and reacts with ([roll3]vs[roll4]), striking for [roll5] damage!
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  23. - Top - End - #233
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Damage rolls

    Heretic loses his last life, but not before dealing a potentially mortal blow to his foe!

    Castaras: 8 vs [roll0]
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  24. - Top - End - #234
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    End

    "And the winner is... nobody! ...Wait, what?"

    Castaras and Heretic kill each other in the last round! (I suppose this means I'll have to make two trophies...)

    Places
    1st and 2nd Place: Castaras and Heretic
    3rd Place: Eldritch Knight

    Awards and stuff
    Devastator: Lucid Archon (16 damage with one hit)
    Sir Dies-a-lot: Warpfire777 (Died in Round 3)
    Tag Team: Captain van der Decken and Heretic
    Net master: Inky[insert numbers here]
    Lion feed: Captain van der Decken and Gezina (2 maulings)
    Assassin: Heretic (4 killing blows)
    Target: Selrahc (4 attackers at one time)
    Elusive Target: Zar Peter (3 missed attackers at one time)

    Trophies and more awards to come later, when I'm back in my house.

    Last edited by Abardam; 2007-05-11 at 09:34 AM.
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  25. - Top - End - #235
    Retired Mod in the Playground Retired Moderator
     
    DrowGirl

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    Default Re: Gladiator-Started

    Woooo! We won!

    Congratulations Heretic. Good match.
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
    ~ Timberwolf

    "I blame Castaras. You know... In general."
    ~ KuReshtin

    "Castaras - An absolutely adorable facade that hides a truly ruthless streak."
    ~ The Succubus

  26. - Top - End - #236
    Barbarian in the Playground
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    Default Discussion for Gladiator

    To be clear:
    -'hits': Overcomes defense
    -'deals damage': Overcomes vitality

    Some points:
    • Nobody used Flank or Shield Other.
    • Nobody used stat-damaging skills.
    • Counterattack is complicated.
    • Nobody used Initiative-enhancing skills.
    • Everyone puts too much into passive skills.


    Skill changes:
    Flank: Target other player who is attacking the same player as you gains Attack++
    Shield Other: Target other player gains Defense++
    Sunder: Target loses 1 attack* if it hits / attack- (no damage)
    Shield Break: Target loses 1 defense* if it hits / attack- (no damage)
    Impale: Target loses 1 vitality* if it damages / attack-
    Weakening Strike: Target loses 1 damage* if it damages / attack-
    *do not stack with each other
    Counterattack: If your target is attacking you, this attack is at Attack+ Damage+.
    Stealth is now passive.

    Also, there is a limit of you may purchase any skill only once.

    Conditions:
    Stunned: A player who is stunned may only use a stance for one round. For example:
    Spoiler
    Show
    There are three gladiators: Speed, Smasher, and Swordsman.
    Round 1:
    Pre-phase:

    Speed goes first, as he is Rushing.
    Main Phase:
    Smasher stuns Swordsman.
    Swordsman still gets to go, as the stunning happens after the phase.
    Round 2:
    Pre-phase:

    Speed goes first again.
    Main Phase:
    Smasher stuns Speed.
    Swordsman is stunned.
    Round 3:
    Pre-phase:

    Speed is stunned.
    Main Phase:
    Swordsman is not stunned anymore.

    Blinded: A player who is Blinded takes Attack- and Defense-. Whenever that player attacks there is a 50% chance he attacks someone else.

    New skills:

    Automatically unlocked stuff:
    Fighting defensively [stance]: Defense+ Attack-
    Fighting aggressively [stance]: Attack+ Defense-
    Sprint [special]: You may not be the target of attacks this round, you may not use this for two consecutive rounds

    Fortitude [passive]: If you lose a life in a round, you do not lose your action.
    Blind-Fight [passive]: You do not suffer the 50% miss chance while Blinded.

    Juggernaut Stance [stance]: Defense-- Vitality+++
    Spring Attack [stance]: You do not count as attacking when it would be beneficial to you (such as determining extra damage from Counterattack)

    Coup-de-Grace [attack]: Lower initiative attack; if it hits, and target's life is 1, target dies instantly/ Attack-
    Desperation Strike [attack]: Lose 1 life / Attack+ Damage+++
    Stunning Smash [attack]: If you hit, target is stunned for 1 round/ Attack-
    Enraged Smash [attack]: / Damage+ for every attack skill you have
    Hulk Smash [attack]: /Attack+ and Defense- for every point of Damage you have over target
    Hamstring [attack]: Target player may not use Sprint next round / Attack-
    Falling Spider [attack]: If your target is stunned, he loses 1 Vitality
    Eye Strike [attack]: If you hit, target is Blinded/ Attack--
    Shield Bash [attack]: If you hit a target whom you successfully defended against last round, and this attack damages, your target is stunned

    Two-Weapon Rend [special]: Target player who you hit twice last round loses 1 vitality. This takes place before the round's actions start
    Blinding Powder [special]: Target player is blinded for 2 rounds
    Caltrops [special]: All who attack you this round lose 1 Initiative
    Shield Body [special]: All attacks directed at target player this round are instead directed at you

    Shouts: You may use a shout at any time. After you use a shout, you may not use another shout until x+1 rounds have passed, where x is the number of players affected. Man, I'm stealing so much from Guild Wars.
    Spoiler
    Show
    Charisma[passive]: You may use shouts

    “Everybody to the Limit!” [multi-target shout]: targets' Attack+ Damage+ for 1 round, you may not use another shout for an additional 1 round
    “You are on the Way to Destruction!” [single-target shout]: If target's life is at 1, he takes Attack- and Damage- for 1 round
    “I Will Survive!” [personal shout]: If you are at 1 life, you gain Vitality+ for every foe attacking you; you also gain Defense+
    “Halt!” [single-target shout]: Target may not Sprint this round
    “Hammer Time!” [multi-target shout]: The next time targets use an attack with Smash in the name, the target of the attacks is stunned for an additional round (if the attack does not stun, it stuns for one round) if it hits
    “Charge!” [multi-target shout]: Targets have Initiative+ for 1 round
    “It's Just a Flesh Wound!” [personal shout]: If you would lose a life this round, and you would die due to this, you instead do not lose a life. You may only use this shout once per game
    “The Power is Yours!” [multi-target shout]: You lose 1 damage and all other targets gain 1 damage for x rounds, where x is the number of targets
    “Go for the Eyes!” [multi-target shout]: The next time target attacks, if he rolls the maximum on his attack roll and hits, he may add that value to his Damage roll


    Psionics:
    Spoiler
    Show
    New attribute: Psi, 1d6; Psi automatically regenerates at the rate of 1 per round, at the end of each round; New action: Psionics, replaces attack; New status: Concentration: While concentrating, you may not use a stance, attack, use psionics, or use a special maneuver

    Intelligence [passive]: Increase Psi by 1

    Expansion [stance]: Damage+, Defense-, Vitality+, Initiative+/ required: 1d4 Psi/ pay 1 Psi (Augment: Damage ++, Defense--, Vitality++, Initiative++/required: 1d6 Psi/ pay 2 Psi)
    Telekinesis [stance]: Replace your Attack score with your Psi score.
    Biofeedback [stance]: Replace your Vitality score with your Psi score.

    Diversion [psionics]: If target is using a special attack or psionics, he may not use it again for 3 rounds/ required: 1d6 Psi/ Pay 2 Psi
    Migraine [psionics, concentration]: Roll Psi against your target's Psi; if you succeed, target loses 2 Psi for every round that you concentrate. After you stop concentrating, you may not use Migraine again for x rounds, where x is the number of rounds you spent concentrating/ required: 1d6 Psi/ Pay 2 Psi
    Mind Thrust [psionics]: Roll Psi against your target's Psi; if you succeed, target loses 1 life/ required: 1d6 Psi/ Pay 3 Psi
    Silence [psionics, concentration]: Target cannot use shouts as long as you are concentrating on Silence/ required: 1d6 Psi/ Pay 2 Psi every round/ concentration requirement: 1d4 Psi

    Skull Smash [attack]: If you hit, target loses 3 Psi/ Attack-

    Drink Like a Demon [special]: You gain Attack+ Vitality+ Defense- Psi- for every consecutive round you use this skill. The bonuses last for 3 rounds after you stop drinking, during which you cannot use this skill

    So, comments? Yay, or nay?
    Last edited by Abardam; 2007-05-11 at 07:36 PM.
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

  27. - Top - End - #237
    Bugbear in the Playground
     
    Captain van der Decken's Avatar

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    Default Re: Gladiator-Started

    Looks good. Will you start a new thread for the next game, or what?
    I WILL round this Cape, even if I have to keep sailing until doomsday!
    Engaged in A Spat with Jibar.
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    Spoiler
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    Decken by Ceika
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    Devil Lord-to-be and proud member of the Baatezu Lovers club!

  28. - Top - End - #238
    Retired Mod in the Playground Retired Moderator
     
    DrowGirl

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    Default Re: Gladiator-Started

    Ooo...Psionics...

    Start a new thread. Start a new game. And when you do, I will sign up again. Because this is so much fun!
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
    ~ Timberwolf

    "I blame Castaras. You know... In general."
    ~ KuReshtin

    "Castaras - An absolutely adorable facade that hides a truly ruthless streak."
    ~ The Succubus

  29. - Top - End - #239
    Bugbear in the Playground
     
    heretic's Avatar

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    Default Re: Gladiator-Started

    Me too. Great match, Castaras.

  30. - Top - End - #240
    Barbarian in the Playground
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    Default Re: Gladiator-Started

    Yeah, I will. But first I'd like your input on

    Team Battles
    Before the game starts, players are grouped into teams of 4, 3, 2, or 1. A team wins if the last players remaining are among its members. (Basically, if it's the last team standing.)
    Team Configuration:
    4 players: 3 life each, 4 skills each
    3 players: 4 life each, 5 skills each
    2 players: 6 life each, 6 skills each
    1 player: 8 life, 8 skills
    sorry to:
    -neophyte's game
    -gladiator players
    -tlotb readers
    -irc 4e game dudes
    -tooth and claw

    apologies for flaking out of all that stuff

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