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2015-04-23, 02:06 PM (ISO 8601)
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Re: All the Path of War Guides in One Place!
It does still need updated though. I need to make time to properly update everything, but between work and DSP stuff, I don't have the free time to tackle all the little edits I need to make.
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2015-04-23, 02:22 PM (ISO 8601)
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- Nov 2014
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Re: All the Path of War Guides in One Place!
I think I started writing down some of them I noticed. I will try to find that.
Do you need our help at all? If yes, post them here or in private message?
EDIT: Found it
Spoiler: Noticed mistakes
Spoiler: Black Seraph7th level - Charge of the Ravager: I think the restriction of targeting different foes with every attack does not apply to primary target of your charge, you get to make full attack AND punch some other unlucky dudes, once per enemy in case you case change the direction of your charge
8th level - Vampiric Aura: As I read it, it stacks with itself, granting you HP for every target in range but refreshing that HP every round
8th level - Void Seraph Strike: How does it protect your target? The miss chance applies to your target's attacks, not to attacks made versus him
Spoiler: Broken BladeSubject to rework, so it I am not going to look at it it now
Spoiler: Cursed Razor3th level - Dogpile Strike: As I understand, the target does not need to be flanked, only cursed to have the chance to be knocked prone
4th level - Warlock's Stride: That's not the question about your guide but I'd like to clarify whether the cursed aura is visible for others
5th level - Festering Curse: The text does not mention that the damage stops when your target succeeds on save, only that the damage for that round is negated
7th level - Traitor's Roar: You may want to mention that the target has to make "whatever it percieves as the most harmful ability possible". Although it is very DM-dependent even in that case
8th level - Warlock's Mirror: You redirect the attack not to one but to three targets of your choice. Don't know if you missed that or simply decided not to write about it
I am not going to argue about your ratings, that's more or less subjective thing. But I will write here some maneuvers in which I noticed some kind of mistake or need for clarification.
EDIT 2: Damn, did not see your reply . Anyways, it is done nowLast edited by Dgrin; 2015-04-23 at 02:39 PM.
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2015-04-23, 02:31 PM (ISO 8601)
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- Apr 2012
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Re: All the Path of War Guides in One Place!
Hang on to them for now. What I might do when I have some free time is open the docs up for comments/suggestions so people can go in and suggest corrections directly in the document. That way I can just go through and accept/reject people's suggested changes. Makes things quicker and easier than running through a bunch of PMs or forum posts. Obviously, I'll include big thank yous for anyone who helps out!
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2015-04-23, 07:28 PM (ISO 8601)
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- Apr 2015
Re: All the Path of War Guides in One Place!
How do Stances work out of combat?
(Apologies if this is answered elsewhere--I've Googled a bit but haven't found an answer.)
Lines like this (from System & Use) imply one might be in a stance all day long:
A stance remains in effect indefinitely and is never expended. The benefit of your chosen stance continues until you change to another stance you know as a swift action.
A stance is a type of fighting method that you maintain from round to round. So long as you stay in a stance, you gain some benefit from it. A martial disciple who performs a kata and assumes a specific posture as he prepares to fight is using a stance.
Silvered Mirror Stance (Su): When you assume this stance, choose a single non-personal range power, psi-like ability, spell, or spell-like ability affecting you. While you maintain this stance, allies within 30 feet of you also gain the benefits of the chosen effect for as long as it is affecting you
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2015-04-23, 07:34 PM (ISO 8601)
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- Apr 2015
Re: All the Path of War Guides in One Place!
As an aside, just realized that Tenebrous Reach + an ability to strike everyone in your reach (e.g. Broken Blade's Spinning Flurry Rush) could get incredibly nutty: Punching everyone within 50' (twice!!)
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2015-04-24, 04:40 PM (ISO 8601)
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- Apr 2015
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2015-04-27, 01:50 AM (ISO 8601)
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- Sep 2007
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Re: All the Path of War Guides in One Place!
I've been kicking around ideas for a Path of War character for a while now, and I recently fell in love with the Eternal Guardian discipline from the playtest. The only real issue with it is that I'm not big on the Zealot, but I know I can sub a discipline out in another class for it.
I've been eyeing Zweihander Warder for a while as well, as the idea of the 'Zone of Nope' appeals to me (I played a similar character as a Jedi in SAGA edition Star Wars), and was wondering if anyone had any reccomendations for this combination.
I'm also afraid Eternal Guardian on Warder might be a little redundant as they cover some of the same ground, and I'm not sure what kinds of things I should look to use out of other disciplines (I know I can resonably expect to use stuff from 1 other, and Counters from Iron Tortoise seem a likely candidate).
Thoughts anyone?Come visit my youtube channel ADark Gamer; Currently hosting multiple Let's Plays, I'm hoping to get enough subscribers that it becomes worthwhile to branch out into other areas like Tabletop Gaming vlogs.
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2015-08-25, 11:20 AM (ISO 8601)
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- May 2015
Re: All the Path of War Guides in One Place!
Old thread, but relevant question: do you intent to update these guides with the recent revision of Zealot, Sleeping Goddess and Eternal Guardian? Or are the revisions so minor that this is not required?
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2015-08-25, 11:22 AM (ISO 8601)
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Re: All the Path of War Guides in One Place!
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2015-08-25, 11:31 AM (ISO 8601)
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- Feb 2013
Re: All the Path of War Guides in One Place!
And if you can add things like analysis of the Crane discipline (Maybe you did and I missed it)
And I think some maneuvers were changed after you did the guides too.Thanks to Kurien for drawing my avatar, and NightWolf16a for coloring it.
Spoiler: The master lurker
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2015-08-25, 11:34 AM (ISO 8601)
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Re: All the Path of War Guides in One Place!
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2015-08-25, 12:41 PM (ISO 8601)
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- May 2015
Re: All the Path of War Guides in One Place!
Awesome, thanks for the response and eventual update. Really looking forward to release of this book.
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2015-09-11, 03:02 AM (ISO 8601)
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- Apr 2015
Re: All the Path of War Guides in One Place!
Hey there. I'm building a 2nd level Warder with a 15pt buy. I see the recc to put CON and INT first, followed by STR. I am willing to dump CHA below 10 but really reluctant to do so with WIS or DEX. We'll do max HP at 1st, 1/2+1 after that, so at 2nd he'd have 12+7+CON+fcb. With a +2 from CON he'd have 31 HP (or 33, with fcb).
I'm leaning toward either
STR: 14(16) DEX: 9 CON: 14 INT: 16 WIS: 10 CHA: 7 (putting +2 into STR)
OR
STR: 15 DEX: 12 CON: 14 INT: 14(16) WIS: 10 CHA: 7 (putting +2 into INT)
I see your recommend to max CON in order to max tankiness...and I haven't played the class or seen it played so I'm sure there's a bunch I'm missing...but would you really bump CON higher for this build? More broadly, what overall 15pt buy might you consider? It's so hard for me to imagine a martial character with a 14 STR, which is I think the max I can get if I bump up CON...but maybe I'm thinking too much about Fighters and not understanding how different a Warder (or PoW in general) plays?
Thanks in advance for your thoughts!Last edited by jff362; 2015-09-11 at 03:04 AM.
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2015-09-11, 04:04 AM (ISO 8601)
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Re: All the Path of War Guides in One Place!
Sorry to bug you, but is the Black Seraph information in the guide outdated? Black Seraph Onslaught is one of my favorite maneuvers, and I've had it confirmed as "Pounce, and you can attack every enemy you threaten while moving", rather than "Pounce, but split between multiple enemies".
EDIT: And Broken Blade still has the discipline weapon restriction. Are you going to be update at any point, or are you leaving it as is?
RE-EDIT: Okay, right. Rereading the maneuver I can see how you got confused because I actually made the same mistake. I asked a while ago, and the intention is that you may only make one attack on each ADDITIONAL target, thus why the first line still says 'full attack'.Last edited by Taveena; 2015-09-11 at 04:18 AM.
Incredible avatar made by Ceika.
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2015-09-11, 04:19 AM (ISO 8601)
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- Dec 2014
Re: All the Path of War Guides in One Place!
Play a wizard or summoner.
Ahem. I'd probably put 5 points into str, con and int (making them 14), dump cha to 8 or 7 and increase wis and maybe dex to 12 with these points. Racial +2 goes to str.
Or use your second array, but put +2 into str.
There's a new thread specifically for builds.
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2015-09-18, 08:34 PM (ISO 8601)
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- Jul 2013
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Re: All the Path of War Guides in One Place!
I take it you're actually talking about the 7th level Charge of the Ravager, not the 9th level Black Seraph Onslaught (which doesn't include any charging as far as I can tell)? Or has this been changed in some way by recent errata I somehow missed and that doesn't yet up show on d20pfsrd?
Updates will happen once PoW:E has been released according to Elric's posts above.
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2015-09-18, 08:37 PM (ISO 8601)
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Re: All the Path of War Guides in One Place!
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-09-19, 04:18 AM (ISO 8601)
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2015-09-19, 05:50 AM (ISO 8601)
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Re: All the Path of War Guides in One Place!
Ah, OK thanks. I was worried I was the one doing the brainderping, since that really seems to be the statistically far most prevalent case when somebody's saying something I don't follow...
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2015-09-28, 02:50 PM (ISO 8601)
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Re: All the Path of War Guides in One Place!
Harbinger guide needs a severe update. The whole guide hinges on the character only ever investing in intelligence, but now that feature only applies to half attacks and damage, instead of a ton of things.
That changes the stats' weight and feat priorities a little, which also takes a little of the save based maneuvers' oomph.
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2015-09-28, 02:57 PM (ISO 8601)
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Re: All the Path of War Guides in One Place!
Elric mentioned he won't be updating these until the full release of PoW:E.
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-09-28, 02:58 PM (ISO 8601)
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- Jun 2011
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Re: All the Path of War Guides in One Place!
Makes sense. Just had to bring it up.
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2015-10-11, 12:02 PM (ISO 8601)
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- Aug 2013
Re: All the Path of War Guides in One Place!
In lieu of the guides being updated, or perhaps to support that endeavor via comparing notes, what would be the most appropriate thread to discuss options for the released Harbinger? I've posted some general questions in a couple threads but there doesn't seem to be much talk going on about it.
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2015-10-11, 12:24 PM (ISO 8601)
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- Dec 2014
Re: All the Path of War Guides in One Place!
Probably this one.
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2015-12-12, 04:58 PM (ISO 8601)
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- Mar 2010
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Re: All the Path of War Guides in One Place!
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2016-07-01, 06:55 PM (ISO 8601)
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- Apr 2015
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Re: All the Path of War Guides in One Place!
in your maneuver guide, you list Shards of Iron Strike as causing a stun effect, rather than a staggering effect. it would also lower it to probably blue, rather than purple.
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2016-09-26, 03:37 PM (ISO 8601)
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- Aug 2016
Re: All the Path of War Guides in One Place!
Are there any guides that hit on the piercing thunder, black seraph, silver crane, or tempest gale disciplines?
The rest seem to be covered here and there.
Thanks ;)Last edited by Ecliptic; 2016-09-26 at 03:48 PM.
Pew pew pew
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2016-09-26, 06:55 PM (ISO 8601)
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Re: All the Path of War Guides in One Place!
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2016-09-26, 07:27 PM (ISO 8601)
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- Aug 2016
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2016-09-26, 07:38 PM (ISO 8601)
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- Aug 2016
Re: All the Path of War Guides in One Place!
Actually, even with that link, I still don't see guides for piercing thunder or tempest gale?
Could very well be missing something though. If so, apologies and thanks for the guides, in any case.Pew pew pew