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  1. - Top - End - #271
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    AssassinGuy

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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Playing against hunter makes me not feel at all bad about a Turn 4 Voidcaller > Turn 5 free Doomguard > Faceless. I have a good feeling about this arena run.

    On a wholly different note, am I the only one that thinks Shrinkmeister is going to radically decrease how often we see Cairne, Ysera and Malygos?
    Tarvek needs to die in a fire.

  2. - Top - End - #272
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by Thrawn183 View Post
    Playing against hunter makes me not feel at all bad about a Turn 4 Voidcaller > Turn 5 free Doomguard > Faceless. I have a good feeling about this arena run.

    On a wholly different note, am I the only one that thinks Shrinkmeister is going to radically decrease how often we see Cairne, Ysera and Malygos?
    Not really, no, at least not radically. It'll only affect one matchup (against priest). While it means priest now have a good answer against them (still needs two cards in hand), I don't think it'll be that relevant in deck making (mostly in how it is played). Cairne, particulary, can be played turn 6 while for the steal to happen the priest needs 8 mana.


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  3. - Top - End - #273
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by Thrawn183 View Post
    On a wholly different note, am I the only one that thinks Shrinkmeister is going to radically decrease how often we see Cairne, Ysera and Malygos?
    Probably. Piloted Sky Golem can take cairne's place and Ysera could be replaced by Sneed's Old Shredder.

  4. - Top - End - #274
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Time for another round of 'I haven't got a clue how to play Arena!'

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    Shaman/Priest/Hunter

    Blood Knight / Echoing Ooze / Cabal Shadow Priest
    Thoughtsteal / Power word: Shield / Dancing Swords
    Earthen Ring Farseer / Dark Cultist / Haunted Creeper
    Reckless Rocketeer / Circle of Healing / Silvermoon Guardian
    Stormwind Champion / Gnomish Inventor / Mad Bomber
    Booty Bay Bodyguard / Stranglethorn Tiger / Thrallmar Farseer
    Lightspawn / Undertaker / Gurubashi Berserker
    Stoneskin Gargoyle / Chillwind Yeti / Mind Vision
    Spellbreaker / Ancient Brewmaster / Inner Fire
    Gadgetzan Auctioneer / Coldlight Oracle / Lightwell
    Temple Enforcer / Flesheating Ghoul / Holy Smite
    Mass Dispel / Auchenai Soulpriest / Mana Addict
    Stonetusk Boar / Thoughtsteal / Ogre Magi
    Tauren Warrior / Stormwind Knight / Dark Cultist
    Ancient Brewmaster / Holy Smite / Windfury Harpy
    Loot Hoarder / Dread Corsair / Temple Enforcer
    Magma Rager / Haunted Creeper / Fen Creeper
    Youthful Brewmaster / Holy Smite / Shadow Word: Death
    Dark Cultist / Darkscale Healer / Spectral Knight
    Twilight Drake / Bloodsail Corsair / Secretkeeper
    Young Dragonhawk / Goldshire Footman / Power Word: Shield
    Bloodfen Raptor / Youthful Brewmaster / Frost Elemental
    Stonetusk Boar / Mind Blast / Raid Leader
    Southsea Deckhand / Reckless Rocketeer / Stormwind Knight
    Ogre Magi / Scarlet Crusader / Frost Elemental
    Gurubashi Berserker / Bluegill Warrior / Silver Hand Knight
    Silverback Patriarch / Shadow word: Pain / Mind Vision
    Frost Elemental / Mind Blast / Holy Nova
    Mind Vision / Power Word: Shield / Earthen Ring Farseer
    Azure Drake / Questing Adventurer / Deathlord
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  5. - Top - End - #275
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by Murmaider View Post
    Probably. Piloted Sky Golem can take cairne's place and Ysera could be replaced by Sneed's Old Shredder.
    Does it put two Cabal Shadow Priests in standard priest decks?

  6. - Top - End - #276
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    The only pick I would consider incorrect in your draft Avaris was the lightwell over the Gadgetzan Auctioneer. Lightwell is kinda a nothing card in arena, maybe you get 2/3 hero powers worth of value but it isn't going to trade for anything. Gadgetzan, at worst is a 4/4 for 5 like Frostwolf warlord, and with 1 excellent combo card already and that early in the draft where you can prioritize more power words/shadow words, it seems like the pick to me. Otherwise, good decisions.

  7. - Top - End - #277
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by Thialfi View Post
    Does it put two Cabal Shadow Priests in standard priest decks?
    I don't think there will be such a thing as 'standard' priest. With the new cards there will most certainly be a wider variety of decks than there is right now. Some decks will run more Shadow Madness, some will probably run more Shadow Word: Pain and some will run more Cabal Shadow Priests. I could even see Mind Control being tossed with the rise of the Shrinkmeister.

  8. - Top - End - #278
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by Thialfi View Post
    Does it put two Cabal Shadow Priests in standard priest decks?
    aren't two CSPs are already in standard priest decks? i'm certain that they see play in the midrange under-taker focused lists, i wouldn't be surprised if they were in the wild pyromancer control lists

  9. - Top - End - #279
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Most priest decks I see around in my rank of play and on streams only run one Cabal, although this could change with the Shrinker (I don't think I'll increase the number of Cabal/Shadow Madness after the expansion, they're usefull cards for sure, but I think putting more than one would make matchups against controll too weak by taking out key cards, although your mileage could vary).


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  10. - Top - End - #280
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by CantigThimble View Post
    The only pick I would consider incorrect in your draft Avaris was the lightwell over the Gadgetzan Auctioneer. Lightwell is kinda a nothing card in arena, maybe you get 2/3 hero powers worth of value but it isn't going to trade for anything. Gadgetzan, at worst is a 4/4 for 5 like Frostwolf warlord, and with 1 excellent combo card already and that early in the draft where you can prioritize more power words/shadow words, it seems like the pick to me. Otherwise, good decisions.
    Inclined to agree: made the choice as at the time there was only the one spell, but auctioneer still better.

    Went 2-3, so pretty poor! Got 2 gold cards out of prize pack though, so not a complete waste
    Last edited by Avaris; 2014-11-21 at 04:41 PM.
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    Default Re: Hearthstone 9: I dream and the forums tremble.

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  12. - Top - End - #282
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    Default Re: Hearthstone 9: I dream and the forums tremble.

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    A new Paladin weapon, I see. Looks decent/good-ish in Arena (it's a Stormforged Axe with the overload built in plus an effect), but I don't see much use in Constructed.


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  13. - Top - End - #283
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    I said the Hunter cycle card is good because it can't be bad. It is either an Innervate that cantrips (which is crazy good)(very rare), a 2-mana cycle (bad) or something in between, like a 0-mana cycle. So, definitely not a bad card (at least it replaces itself) and helps thin the deck.
    I said, though, that I don't know if it'll find place in Hunter decks, since also Tracking and Flare do similar things and theyre both really good cards.

    Muster for combat has nothing to do with it. And I stay by the idea that it's a weak card. And it's best ability is to combo with Sword of Justice and waste 2/5 of it for a mediocre effect.


    @New card: looks... good, actually. The shield means it can provide a massive board swing. (Attack with your shielded dude and worth your weapon, kill 2 things and nothing on your side dies) and the taunt is always useful. Also makes your dude hard to bypass for aggro (since it needs two shots)

    Like the card! Not op by any means, but a welcome sight in Arena and possibly a 1-of in Midrange paladin (if it will exist)

    Anyway, arena comment time.
    A few comments for you:

    Quote Originally Posted by Avaris View Post
    Time for another round of 'I haven't got a clue how to play Arena!'

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    Shaman/Priest/Hunter


    Reckless Rocketeer / Circle of Healing / Silvermoon Guardian
    Stormwind Champion / Gnomish Inventor / Mad Bomber

    Both these two picks are "questionable, but acceptable". I'm not going to say you made a mistake, but I would have taken Silvermoon and Gnomish.

    Gadgetzan Auctioneer / Coldlight Oracle / Lightwell
    Light well is terrible, Gadgetzan is a body at least, with potentially awesome upside.


    Loot Hoarder / Dread Corsair / Temple Enforcer
    Didn't check your mana curve: Loot hoarder would have been Ok if you had too many lategamem

    Magma Rager / Haunted Creeper / Fen Creeper
    I disagree with this pick, Creeper is much better than Creeper.
    Huh.
    I meant, Haunted is way better than Fen.


    Dark Cultist / Darkscale Healer / Spectral Knight
    You never have too many Dark Cultists. And Spectral Knight is good, but not amazing in Arena.

    Southsea Deckhand / Reckless Rocketeer / Stormwind Knight
    You already have one rocketeer. Knight was a better pick here.

    Last edited by Gandariel; 2014-11-21 at 05:05 PM.

  14. - Top - End - #284
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    i'm pretty confident that muster for battle is a lot better without sword of justice than it is with it, and that it's incomparably superior to the hunter card
    Quote Originally Posted by Gandariel View Post
    I said the Hunter cycle card is good because it can't be bad. It is either an Innervate that cantrips (which is crazy good)(very rare), a 2-mana cycle (bad) or something in between, like a 0-mana cycle. So, definitely not a bad card (at least it replaces itself) and helps thin the deck.
    emphasis mine. the hunter card looks pretty mediocre.
    Last edited by ex cathedra; 2014-11-21 at 05:12 PM.

  15. - Top - End - #285
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by ex cathedra View Post
    emphasis mine. the hunter card looks pretty mediocre.
    As someone who likes to play beast hunters, there aren't not many good beasts above 3 cost, so unless GvG brings in some more beasts, I don't think I'd play the card.

    The dream is obviously Highmane, maybe Stampeding Kodo, maybe Tiger, but other than that all the 4+ cost beasts are lackluster.
    Last edited by Joran; 2014-11-21 at 05:30 PM.

  16. - Top - End - #286
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    call pet is the sort of card, in the current game, that has much more potential in niche arena drafts than it does in constructed beast decks. even if running high-end beasts other than highmane and maybe kodo/king krush (in some sort of future-patch fantasy land where anyone did that) didn't notably diminish the average card quality of your deck, the fact that many of the strongest beast tribal cards are, in fact, not even beasts makes call pet even worse. you're not going to fill your deck with trash like oasis snapjaw and stranglethorn tiger for synergy with two specific cards out of your 30 and then not run legitimately viable cards like kill command, animal companion, and houndmaster, right? the potential upside is too low and the average case is too weak to justify this card within the current card pool, and i suspect that will be true of the GvG-era card pool as well.

    there might be enough targets to potentially legitimize this sort of card in the future, but it'll also have more competition as weaker cards are phased out by new additions.

  17. - Top - End - #287
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    AssassinGuy

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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by Gray Mage View Post
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    A new Paladin weapon, I see. Looks decent/good-ish in Arena (it's a Stormforged Axe with the overload built in plus an effect), but I don't see much use in Constructed.
    I have to disagree,
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    This thing with Ancient Watcher basically stops aggro decks cold.
    Tarvek needs to die in a fire.

  18. - Top - End - #288
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by Thrawn183 View Post
    I have to disagree,
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    This thing with Ancient Watcher basically stops aggro decks cold.
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    Ohh, that's a good use. Yeah, I can see it now.


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  19. - Top - End - #289
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by otakuryoga View Post
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    Oh wow. That is an amazing card. Early game it's not too great unless you're up against a Zoo deck or something but as a late game buff in Control Paladin, that's incredible. The Battlecry is obviously what you're gunning for since the weapon itself isn't as useful (although that's not to say it can't kill something the turn it's played), but Taunt and Divine Shield on a minion? The only thing letting the card down is the random target, because otherwise it'd be waaaaaaaaaaay better value than even Argent Protector.
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by Tectonic Robot View Post
    I think you may be underestimating Mech-Bear-Cat a little, but we'll see what happens when the game comes out.
    Perhaps. Or perhaps I'm overselling my position. I don't think Mech-Bear-Cat is a bad card, just not as good as the other strong 6-drops we already have, or nearly as good as Piloted Sky Golem. So I don't think it'll see much play in constructed, at least not unless some very different kinds of Druid decks than we have now arise that have special reasons for using it over the alternatives. In arena I'd say it's strong, but arena is an afterthought at best for me when analyzing cards.

    Quote Originally Posted by otakuryoga View Post
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    Wait, is that a neutral weapon card?
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  21. - Top - End - #291
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by otakuryoga View Post
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    Quote Originally Posted by Gray Mage View Post
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    A new Paladin weapon, I see. Looks decent/good-ish in Arena (it's a Stormforged Axe with the overload built in plus an effect), but I don't see much use in Constructed.
    Quote Originally Posted by Zevox View Post
    Wait, is that a neutral weapon card?
    As Gray Mage said, the color of the text frame says it is paladin.
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  22. - Top - End - #292
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by Draken View Post
    As Gray Mage said, the color of the text frame says it is paladin.
    Have I just not been paying attention? I don't remember class cards being that indistinct from neutrals.
    Last edited by CarpeGuitarrem; 2014-11-21 at 11:23 PM.
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    I think it can be inferred fairly easily. It's a weapon, which means it's likely either a warrior, rogue, paladin, or shaman card, assuming it doesn't break precedent, and it's also a hammer, which is traditionally paladinish (with one notable exception).

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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Is this new card old news?http://www.pcgamer.com/hearthstone-c...l-iron-sensei/

    And I thought rogues were scary before..

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    Default Re: Hearthstone 9: I dream and the forums tremble.

    i mean, it's SSC with

    • pro: +2/2 instead of +1/1
    • pro: proc recurs
    • con: -1 attack
    • con: rogue-specific
    • con: random targeting
    • con: tribal-only


    which seems pretty balanced to me. 2/2s don't tend to survive for a particularly long amount of time, and if these sort of cards become more common they'll encounter even more cheap removal.

  26. - Top - End - #296
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Hey Blizzard! We're still waiting on the anti-mech cards!

  27. - Top - End - #297
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Quote Originally Posted by ex cathedra View Post
    i mean, it's SSC with

    • pro: +2/2 instead of +1/1
    • pro: proc recurs
    • con: -1 attack
    • con: rogue-specific
    • con: random targeting
    • con: tribal-only


    which seems pretty balanced to me. 2/2s don't tend to survive for a particularly long amount of time, and if these sort of cards become more common they'll encounter even more cheap removal.
    True. When I first read the article I thought it was a 3/3, which would have been seriously op. But is tribal only or random target really a con? Between the two it seems really easy to cause it to target exactly what you want. Unless you are planning to have 3 or more mechs out the sane time. Also pro only friendly units. Which makes it a 4/4 for 3 immediately and the potential for much more.

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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Today it occured to me the best way to explain why muster for battle is good: Because it effectively gives you Hero Power x3 + Light's Justice, which would otherwise cost 7 mana and a card. The paladin hero power effectively makes wisps, which are worth 1/2 a card, ish. Wisp is bad because it is worth 1/2 a card but costs 1 card. Light's Justice is bad because it doesn't kill much of anything by itself. Light's Justice + Wisp x3 for one card is good, because it trades well against 3/2's and is likely to cost your opponent more mana to kill than it cost you to cast.

    EDIT: 12/0 dream dashed at 11 wins. So sad. Went 12/1, but the deck was really good. I had 2 each of Fireball, Frostbolt and Water Elemental, plus one-offs of sea giant, pyroblast, polymorph and BGH. So many games were won with 10 damage to the face.
    Last edited by Destro_Yersul; 2014-11-22 at 05:38 AM.
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    Muster for battle is decent (i dare say almost good) against aggro.

    super totheface aggro decks do have some 1-health minions you can pick off with it. And mind you, you can only use the recruits for it: against that kind of aggro, weapons are almost useless as you need to preserve your HP.
    Still, 3 1/1s can do some neat trading if you opponent doesn't play smart and just goes for face every time.

    but moving on.

    still on the aggro side, but sturdier, there's Deathrattle Zoo. Almost no 1-health guys, plenty of buffs and taunts: Voidwalker, Nerubian Egg, undertaker buffs, massive juggles. AND you still kinda have to avoid hitting too much with the weapon.

    Still not really terrible, at least you're putting out bodies. but another 3-drop would arguably be better: I'd much rather play Spider Tank over this card against a zoo.

    Moving on to the midrange, and then the control, the card becomes worse and worse.

    Any kind of taunt usually walls this card, as does random aoe (whirlwind effects, pyromancer procs).

    Rogue, Druid and Mage can just ping your stuff (which is not as bad as people say, you're slowing them down at least).

    All in all it's decent against aggro, bad everywhere else.

    Another thing is, current paladin decks can't support it.
    There's no real mirange paladin list. Group buffs are either bad (Raid Leader) or class-locked (Power of the Wild).

    I suppose with the right kind of support this may work in a midrange deck (incidentally, in the card creation challenge i made a 2/4 3-drop for paladin with "silver hand recruits gain +1/+1") (and actually another one, same cost &stats with "whenever a recruit DIES, draw a card"). but right now, it doesn't work IMO.
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    Default Re: Hearthstone 9: I dream and the forums tremble.

    I wouldn't even say it's good against aggro. Aggro'll havê a 1, 2 and 3 drops and nowadays with undertaker and zombie chow you're not even sure you can kill the one drop. The one damage weapon is not good as well.


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