New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9
  1. - Top - End - #1
    Halfling in the Playground
    Join Date
    Oct 2014
    Location
    where my head is
    Gender
    Male

    Default i need a massive combat system (ex: dynasty warriors but dice version)

    ive been trying to find a massive combat system to use for a dynasty warriors/samurai warriors/sengoku basara heros game but my only problem is I cant find a system to use for it. ive been looking for pdfs different forums and here and I cant find any. if any one has a massive combat system already made and its free to look at post a link down below.
    and if you've looked for the same thing and couldn't find one that has at least a massive combat system let me know as well below so I know that I wont be able to find such a system online.

  2. - Top - End - #2

    Default Re: i need a massive combat system (ex: dynasty warriors but dice version)

    You basically need something that allows for hack-n-slash in tabletop form. Offhand, I don't know of anything like that.

    However, another game I know of with a bigger fanbase that overlaps the D&D fanbase is Diablo II, and I can't imagine someone hasn't tried a conversion.

    What you could do is try and track down a decent Diablo II -> D&D conversion and then convert THAT conversion.

    Basically, a system like that would be very dependent on AC, enemies with low HP-to-player damage ratios, and incredibly lethal.

    You should be capable of destroying 20-30 monsters in a turn or two easily, perhaps without taking damage, unless their attack values are reliable enough to hit your AC.

  3. - Top - End - #3
    Orc in the Playground
     
    Zombie

    Join Date
    Dec 2014

    Default Re: i need a massive combat system (ex: dynasty warriors but dice version)

    If you're just looking to play 3.5 Dynasty Warriors style you could do a basic homebrew tweak.

    Give everyone Greater Cleave.

    Increase BAB and number of attacks.

    Then buff player AC and/or debuff npc AC.

    Could do the same with npc HD versus player/group level.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Kobold

    Join Date
    Oct 2014

    Default Re: i need a massive combat system (ex: dynasty warriors but dice version)

    Or if you want to simulate large combat without overloading on the number of dice rolls and creatures, there's the possibility of treating large groups of enemies despite being people sized as a "Swarm" with only important characters such as minibosses would be independant from the swarm.

    Essentially, you characters are level 10, and facing piles level 1s that are so inconsequential on their own, they have to line up in formations just to even be relevant. also, this allows you to have a your NPCs outnumber 10 to 1, without having to spend so much longer on your turn with 50 attack rolls.

    A large group of enemies is more or less a blob with different parts that share movement speed and hitpoints. the blob can change its shape to fit the terrain. For simplicity, make the large group of enemies automatically make a single, really big attack against everyone within range, so you don't need to roll like 10 dice every turn.

    Hitpoints could be used to mean morale, or actual hit points. Obviously, splash damage based attacks do more damage to the big groups. Cleave might need some modification though.
    Last edited by Almarck; 2014-12-30 at 11:19 AM.
    I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.

    Current Projects:

    Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
    Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
    Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.

    Extended Signature

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    Mar 2010

    Default Re: i need a massive combat system (ex: dynasty warriors but dice version)

    I got one over on the GM's Corner of Elliquiy.

  6. - Top - End - #6
    Banned
     
    RedWizardGuy

    Join Date
    Apr 2014
    Location
    Cleveland
    Gender
    Male

    Default Re: i need a massive combat system (ex: dynasty warriors but dice version)

    Alternative option, use minion style opponents from d&d 4.0. They do decent damage but any attack that hits them is an instant kill. Then encourage PCs to find ways to gain extra attacks or area effect melee attacks. You could really just dummy up a few feats to fill the gaps.

  7. - Top - End - #7
    Troll in the Playground
     
    Ziegander's Avatar

    Join Date
    Oct 2008
    Location
    Pabrygg Keep
    Gender
    Male

    Default Re: i need a massive combat system (ex: dynasty warriors but dice version)

    5th Edition's "Cleave through Enemies" alternate rule seems a good place to start, and could work especially well with Tome of Battle's single, high-damaging attacks. Basically, whenever you deal enough damage to drop an enemy, if your attack could also hit another adjacent target you deal the remaining damage to that target. If you drop that second target, you can continue cleaving into adjacent targets as long as your attack roll is still good and you still have damage left over.

    Add in some variant of 4E's minions, or just hordes of lesser foes, or both, and you're well on your way.
    Homebrew


    Other Stuff
    Spoiler
    Show
    Special Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!

  8. - Top - End - #8
    Troll in the Playground
     
    BarbarianGuy

    Join Date
    Jun 2010
    Location
    Out in The Sticks
    Gender
    Male

    Default Re: i need a massive combat system (ex: dynasty warriors but dice version)

    Quote Originally Posted by lord4571 View Post
    ive been trying to find a massive combat system to use for a dynasty warriors/samurai warriors/sengoku basara heros game but my only problem is I cant find a system to use for it. ive been looking for pdfs different forums and here and I cant find any. if any one has a massive combat system already made and its free to look at post a link down below.
    and if you've looked for the same thing and couldn't find one that has at least a massive combat system let me know as well below so I know that I wont be able to find such a system online.
    I don't know how helpful this will be... but if you need this for a 'set piece' battle or something similar, I'm a huge fan of the Mass Combat rules from Savage Worlds.

    if you want something a bit more akin to standard combat... I've always been a fan of treating massive blocks of troops as single units (using the mob or swarm rules)

    if a mob/swarm/unit is destroyed, it breaks up/is routed/whatever. and the unit is either completely slain, or shattered beyond all effectiveness and the survivors quit the field.

  9. - Top - End - #9
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: i need a massive combat system (ex: dynasty warriors but dice version)

    Quote Originally Posted by Almarck View Post
    Or if you want to simulate large combat without overloading on the number of dice rolls and creatures, there's the possibility of treating large groups of enemies despite being people sized as a "Swarm" with only important characters such as minibosses would be independant from the swarm.
    Quote Originally Posted by big teej View Post
    if you want something a bit more akin to standard combat... I've always been a fan of treating massive blocks of troops as single units (using the mob or swarm rules)
    +1 to this. I've used these rules before with great success.

    As for systems with specific mass combat rules... Mutants and Masterminds does about the same thing as the above link (treating each formation of soldiers as a single creature). I know Exalted has thorough rules for mass combat, though I don't know how good they are.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
    Show

    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •