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  1. - Top - End - #61
    Ettin in the Playground
     
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    Default Re: Ghostfoot's Tearing of the Weave IC

    There are only so many ways of carrying a lance, so Anthony rides carrying it in his hand, and, while at it, has the shield ready in the other. When he sees the orc, he frees right hand for a moment, holding the lance under armpit and over forearm (this seems to be a much practiced action). Says, in a loud voice - "Menyatakan penuangan sihir baju besi!" (which seem to be magical words to those in the know) - then adds - "Surrender or die!" (which seem to be said more with a "standard procedure" attitude than as an actual proposal) - pats the horse and readies the lance pointing it at the orc.

    Spoiler
    Show
    As for initiative, I think classically it's rider's roll only, with mount acting on that same initiative count. This causes it's own problems with better mounts and/or special initiative actions, so doing one roll with different modifiers from next time on would be just fine.

    Casting Mage Armor on Thunder.

    Maneuvers granted: (1d5)[3] (Charging Minotaur) and (1d4)[1] (Crusader's Strike)
    Iron Guard's Glare stance is active.

    Quote Originally Posted by SRD:Ride
    You can react instantly to drop down and hang alongside your mount, using it as cover. You can’t attack or cast spells while using your mount as cover. If you fail your Ride check, you don’t get the cover benefit. This usage does not take an action.
    This will be in effect if Anthony is targeted. Auto-success with Saddleback feat.
    Last edited by u-b; 2014-12-27 at 01:32 PM.

  2. - Top - End - #62
    Firbolg in the Playground
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Fintan

    Free from prying eyes, Fintan is eager to strap his ancestral blade back to his waist.

    Seeing the orc, he draws his sword.

    "Surrender," he offers, knowing already the offer will be rebuffed.

    Spoiler: Holding action
    Show
    If the orc attacks (and saves vs. sleep), eldritch blast once he's within 60 ft.

    (1d20+4)[23] to hit
    (1d6)[5]
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  3. - Top - End - #63
    Ettin in the Playground
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    Default Re: Ghostfoot's Tearing of the Weave IC

    At the sight of the sentry orc reaching for it's weapon Temiryl begins to utter the lengthy words and gestures of a magical spell. Anthony does also, reaching down to touch his warhorse at the cessation of his spellcasting.

    The brutish orc leaps into action, greasy braids flying as it hurls itself from the porch yelling in its harsh guttural language. Reaching for a barbed javelin it is suddenly stopped in its tracks as a blast of eldritch energy hurtles from Fintan's outstretched arms and slams into the orc's chest. Spun a full 360 degrees the weapon falls from its grasp as it tries to steady itself. Temiryl's spellcasting comes to fruition and the bestial creature tugs at its hair and rubs at its eyes before falling to its knees and keeling over in a heap, comatose.

    Spoiler: Krag
    Show
    Krag recognizes the orcish language. It simply yelled an orcish war cry before leaping to it's attack.

    Spoiler: Actions & next actions
    Show
    Orc
    Free action: Speak
    Move action: Advance and draw javelin

    Fintan's eldritch blast disables the orc, and then Temiryl puts it to sleep.

    Please post only a round or two of actions at the moment please - since it's shouted its warning cry every second counts.

    Temiryl's in cover behind a tree and everyone else is in a group 70ft from the lodge.

    (and I've read the rules for mounted combat now )


    => Party

  4. - Top - End - #64
    Ettin in the Playground
     
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Anthony rides closer to a wall near the porch and grips the lance overhand, ready to stick it into anything tusked and bestial that would appear within reach. There he looks around and listens.

    Spoiler
    Show
    The idea is to be adjacent to a wall, but not directly in front of a window, 5 feet from the entrance, so that whatever exits will eat both a readied action and then, if it continues moving, an AoO. It that's not possible, I'll want a map.

    Maneuvers granted: Charging Minotaur, Crusader's Strike and (1d3)[1] (Vanguard Strike)

    Thunder: double move
    Anthony standard: ready
    Anthony move: active sense (spot (1d20+1)[7], listen (1d20+1)[6])

    From now on, move stand silently: Thunder (1d20+1)[21] and Anthony (1d20+0)[3]

    Maneuvers granted: Charging Minotaur, Crusader's Strike, Vanguard Strike and (1d2)[1] (Leading the Attack)

    Thunder: delay
    Anthony standard: ready
    Anthony move: active sense (spot (1d20+1)[10], listen (1d20+1)[18])

    Standing orders: #3.
    Last edited by u-b; 2014-12-28 at 05:01 AM.

  5. - Top - End - #65
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Krag had been staring into space when he heard the orcish war cry. Before he could move, react or cast a spell his other comrades released a flurry of magical powers and defensive wards.

    merely readying his staff the dwarf potters towards the house cautiously staff in hand.

    Spoiler: Krag
    Show

    move 30ft towards the house quietly, ready two handed staff
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #66
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    Default Re: Ghostfoot's Tearing of the Weave IC

    As the orc catches him off-guard and he hears its yell, Savin hefts his own axe as he sees him jump off the porch.
    Growling deep in his throat, he rushes forward as he sees a blast of some kind of energy hit the orc just before it slumps and falls.
    Slowing his pace as he stops just near the orc, he looks back at the rest of his party, not unlike a dog who has had its bone taken away from it, before he turns back to the cabin and its surroundings, pulling one of his javelins out.

  7. - Top - End - #67
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Temiryl slides an arrow from the quiver at her hip and nocks it to her bowstring. As stealthily as possible, she approaches the lodge, alert for any signs of danger.

    Spoiler: Actions
    Show
    Free action: draw arrow.
    Double move 30' towards the cabin, hiding and moving silently using the trees for cover.

    Rolls.
    Hide: (1d20+5)[21]
    Move Silently: (1d20+5)[12]
    Spot: (1d20+7)[8]
    Listen: (1d20+7)[26]


  8. - Top - End - #68
    Ettin in the Playground
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Advancing cautiously in case there are more hostile humanoids you all clearly hear shouts responding from inside. Within seconds the door bursts open and two more of the wild humanoids charge out with their axes gleaming, eyes full of hatred and bloodlust. Another two come from the rear of the lodge, perhaps trying to surprise the party but giving themselves away with their cries of battle-lust.

    Even as the murderous creatures charge at Savin, Anthony's lance lashes out from the side. The unseen horseman catches one attacker in the side of its neck as it hurtles by, sending the orc tumbling to the ground its lifeblood spurting. The others are unfazed, swinging axes and reaching for javelins as they howl for blood!

    Spoiler: Anthony
    Show
    readied attack lance vs orc (1d20+5)[9] Miss damage (1d8+4)[8]
    AoO lance vs orc (1d20+5)[14] Hit damage (1d8+4)[9]

    Spoiler: Map
    Show


    => Temiryl, Fintan, Krag, Savin (& Thunder?)
    Post in any order, I'll resolve in order of posting.

  9. - Top - End - #69
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Krag seeing his hated ancestral for growls under his breath, knuckles cracling as they coat with stone like Krag's mountain hone, advancing 20ft forwards hevspits at them in vague disgust.

    Spoiler: Krag
    Show

    HP 12/12 AC 13 Saves +6/2/2
    Spells: Fist of Stone 10/10 rounds


    Cast Fist of stone,
    Move 20ft forward

    Last edited by DrK; 2015-01-02 at 05:27 AM.
    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #70
    Ogre in the Playground
     
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Stepping out from behind the tree, Temiryl spies the pair of orcs charging down the side of the lodge. Swallowing hard, she pulls back on her bowstring, sights down the arrow shaft at the leading orc, and releases.

    Spoiler: Temiryl
    Show
    5' step to C 22, attack with longbow.

    Attack: (1d20+3)[5]
    Damage: (1d8)[8]

  11. - Top - End - #71
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    Default Re: Ghostfoot's Tearing of the Weave IC

    As the creatures charges Savin, he sees Anthony skewer one before it can get very far.
    Dropping his javelin in disgust, he heaves his axe with both hands as he swings lets loose a mighty swing at his assailant.
    "You be dining in hell tonight, foul creature." he yells at the creature.


    Spoiler
    Show


    Savin
    AC ~17; Current ~ 17
    HP ~ 14; Current ~ 14

    Free Action
    Drop javelin and grip axe with both hands

    Standard action
    Attack F-13 with his axe
    (1d20+5)[19] Power attack for 1

    Crit confirmation (as necessary)
    (1d20+5)[19]

    Damage
    (1d8+8)[15] +2 damage from power attack, wielding 2 handed, already included

    Effects~
    Last edited by razorback; 2015-01-02 at 09:41 AM.

  12. - Top - End - #72
    Firbolg in the Playground
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Fintan

    Damn, how do I explain that?

    Since his "mother's" visit, Fintan had noticed several new gifts. This eldritch blast was by far his favourite. But how to explain it to these people?

    He put the tought aside. First he would need to deal with more pressing issue, these orcs.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  13. - Top - End - #73
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Aware that there is some opposition north of the building (for one, Temryl was trying to shoot somewhere in there), Anthony rides a bit further north and readies his lance to get any orc that might emerge from behind the corner. He also looks inside the building as he rides past the doors.

    Spoiler
    Show
    Ride to E12F13. Trying not to stick the lance from behind the corner and not to make too much noise so as not to let anyone behind the corner know what's waiting for them.

    Hide (1d20-3)[3] and (1d20+0)[3]
    Move silently (1d20+1)[15] and (1d20+0)[17]

    Move: active spot (1d20+1)[8]
    Standard: ready

    If triggered:
    Readied: (1d20+6)[23] for (1d8+4)[6]
    AoO1: (1d20+6)[9] for (1d8+4)[10]
    Last edited by u-b; 2015-01-04 at 02:23 AM.

  14. - Top - End - #74
    Firbolg in the Playground
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Fintan

    Fintan shrugs inwardly. If it comes to it, he can think of some lie to tell these people. In the meantime, dying here regain and avenge nothing.

    "In the the name of Tyr, Torm and King Azoun, I shall destroy you!"

    With a suitably smiteful flourish, Fintan fires another eldritch blast at the nearest orc.

    Spoiler
    Show

    (1d6+4)[8] ranged touch
    (1d6)[3] damage
    (1d6+4)[10] ranged touch if crit needed
    (1d6)[6] crit damage if needed
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  15. - Top - End - #75
    Ettin in the Playground
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    Default Re: Ghostfoot's Tearing of the Weave IC

    The mystic dwarf advances forward as his fists harden and crack like grating granite. Even as the wild orc takes its attention momentarily off Savin to consider the dwarf's threat the Coldlander buries his axe deep into the orcs stomach and the evil humanoid collapses in half around the weapon, guts spilling everywhere as it quickly dies.

    Arrows and eldritch blasts fly down the side of the lodge at the remaining two marauders but the creatures duck and weave as they leap over logs swinging their axes in evident hunger for violence.

    Sadly for the lead orc the horseman's lance catches it in the side as it leaps around the corner, catching it and pinning the dying creature to the ground. The last orc, unaware of the fate of its companions, runs forward past its comrades bleeding body ready to cleave humans. Seeing every one of its companions in various stages of bleeding and dismemberment it equally quickly howls in infantile terror and turns to run, narrowly avoiding an attack from Anthony as it does.

    Spoiler: Map
    Show

    => Party
    No chance for it to escape...who wants the kill shot?

  16. - Top - End - #76
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Anthony rides around the corner and then around the retreating orc, cutting him from the most direct escape route, but otherwise not standing in anyone's way. Then, pointing a bloody lance at the orc, Anthony asks him a question, with an intonation that maximally clearly suggests it's a question, and let the orc, if he does not know the language, guess the details from the context pointing at him... "Surrender?"

    Spoiler
    Show
    Thunder double-moves to ?2A3.

  17. - Top - End - #77
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Krag stamps on the dead bodies as he walks around the corner of the building, stony fists crackling as he bangs his knuckles together before shouting in orc DROP AXE OR WE CRUSH SKULL AND DRINK ALE FROM IT!
    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #78
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Seeing that the remaining orc seems to be accounted for, Temiryl rushes over to the orc she felled with her Sleep spell. Holding her breath against the stench of its unwashed body, she quickly divests the sleeping orc of its weaponry and, using a spare bowstring, binds its hands tightly behind its back.
    Last edited by Dexam; 2015-01-07 at 09:42 AM.

  19. - Top - End - #79
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Seeing itself surrounded and with no chance to flee from the armed horseman the orc hesitates. Then it spies the hated dwarf and its bestial nature overrides what little sense it may have had. The orc swings its axe and hurls itself at Krag in an act of final devotion to Gruumsh....<crack!> the sound is sickening as the dwarfs rock-like fist connects with the orc's forehead, punching it so hard it flies through the air and strikes the wall of the lodge, collapsing in a mangled heap on the ground.
    Spoiler: smack down
    Show
    Krag
    presuming a readied action
    slam (1d20+5)[24] damage (1d6+5)[11]


    With the orcs defeated the forest glade is once again peaceful as you catch your breath and survey the scene...the comatose orc is being bound by Temiryl. Nearby is a small pile of bloodied corpses - both orc and human from what you can tell at a glance. And of course the lodge itself stands right there...

  20. - Top - End - #80
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    Default Re: Ghostfoot's Tearing of the Weave IC

    "Oh. That was impressive. Good thing we have another one in good shape. As for these..." - Anthony dismounts near the smacked orc and continues in a loud enough voice for everyone to hear - "...would you prefer to have more or less of these orcs? I'm dealing with them one way or another, so speak right now."

    Spoiler
    Show
    Then, depending on everyone's preferences:
    1. People want more orcs or opinion differ: heal checks to stop bleeding and keep some more orcs alive (1d20+1)[4] (1d20+1)[10] (1d20+1)[16] (1d20+1)[14] (1d20+1)[6]
    2. Strong unanimous opinion to have more orcs: the above healing rolls and up to 1 Minor Healing if healing checks seem to be insufficient or too slow
    3. People want less orcs or there is no preference: coup de grace all bleeding orcs before dragging to the heap
    (in any case, Anthony leaves no orc in nondeterministic state of "maybe won't bleed to death")

    After that, will search all the corpses and captives taking 20 for total of 21.
    Last edited by u-b; 2015-01-07 at 05:24 AM.

  21. - Top - End - #81
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Going to the nearest, Savin wipes the blood from his axe on its crude clothing as he speaks.
    "These be vile creatures, murderers and robbers if they had the chance, and justice is justice if properly dispensed. No law officer would look at us for a second for removing this scum from the land of the living." he says as he looks around at the others.

  22. - Top - End - #82
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    Default Re: Ghostfoot's Tearing of the Weave IC

    "Forget about the orcs!" Temiryl, usually soft-spoken, yells at the others as she finishes tying up the sleeping orc. "There might be people inside who need our help!" She draws her longsword from the sheath at her hip and runs towards the entrance to the lodge.

  23. - Top - End - #83
    Firbolg in the Playground
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Fintan

    "If the one who assaulted Revered Brother Krag is any indication, these villains will prove poor captives," Fintan gestures toward the house the orcs emerged from.

    "There may be more in yonder house, perhaps. Spellcasters or monstrous allies even."
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  24. - Top - End - #84
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Krag cracks his knuckles in a most satisfied way then glances at Antony. Best put those out their misery, we've got one to speak the.

    Then nodding to Temiryl he follows her into the house fists ready to crush any other orcs....
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #85
    Ettin in the Playground
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Bursting into the lodge you're faced with a ransacked room. Furniture, bedding and hunting tools lie broken and pushed to the edges of the room. The occasional splash of dried blood shows a fight must have occurred here and an open trunk to one side is overflowing with looted and bloodstained armour and weaponry.

    In the center of the room lies a man. Severely beaten and bloody he is bound tightly around his arms and legs with heavy rope. As you enter he groans and opens one blood-crusted eye "You got the bastards...thank you" He smiles with relief, wincing in pain as he does.

    Spoiler: Here's a pic
    Show


    Minus the orcs of course...they're toast

  26. - Top - End - #86
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Meanwhile, Anthony is done with the orcs and is doing the searching, looting, sorting and counting (orcs one pile, non-orcs other pile, things third pile).

    Spoiler
    Show
    Well, I thought there is nothing important in the lodge because of no response to Anthony's spot check. Anyway, continuing with the things outside.

  27. - Top - End - #87
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Seeing the man tied up, Savin moves to his side and starts releasing his bounds.
    "Unusual for orcs to tie people up. They usually just kill..." he mutters to himself.
    Once the man is untied, he stands and offers his hand. "Do you need healing? Do you know why these orcs attacked you? Do you live here?" he says a bit harshly.

  28. - Top - End - #88
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Temiryl moves to help Savin untie the man.

    "Anthony!" she calls. "There's a wounded man in here; can you please help?"

    To the wounded man she asks in a somewhat haughty tone "I take it that we have the good fortune to be speaking with Sir Lysander Aulbes?"

    Savin and Krag will probably notice that the elf maiden's hands are beginning to shake slightly.

  29. - Top - End - #89
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Anthony stands up from an orc corpse he was searching, letting both the shield and the lance lie where they are, and enters the building. He sees the wounded man, comes closer, looks all over him, like-almost stands to attention for a split second... "Sir." ...casts a spell, touching the man's shoulder, then looks all over the man once again... "Sir?"

    Spoiler
    Show
    Cure light wounds: (1d8+1)[5]
    Healing (diagnosis): (1d20+1)[20] to guesstimate (1) whether he's clearly into positives now, (2) how much of the above CLWs to full health (3) how long ago he was wounded and specifics of this

    Anthony assumes that if there is any urgent business that the man is aware of, he'll tell about it without being asked. Otherwise, we're in no hurry.

  30. - Top - End - #90
    Firbolg in the Playground
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    Default Re: Ghostfoot's Tearing of the Weave IC

    Fintan

    Well. Ask me no questions and I'll tell you no lies,
    Fintan muses. He focuses for a moment, bringing for his Beguiling Influence invocation and stands at the cabin door, watching for any sudden unseen surprises lurking nearby.

    Spoiler: -1 to Spot Nothing Shall Avoid My Sight!
    Show
    (1d20-1)[16] Spotify
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

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