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Thread: Belkar

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    Default Belkar

    Can someone explain to me how Belkar is so crazy efficient in melee crunch wise? What he did to crystal and the other rogues was amazing. His build seems fairly optimized.

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    Default Re: Belkar

    Quote Originally Posted by Shadowscale View Post
    Can someone explain to me how Belkar is so crazy efficient in melee crunch wise? What he did to crystal and the other rogues was amazing. His build seems fairly optimized.
    The answer is, he isn't. He is like this because of a mix of Rich not caring about crunch that way and fighting a lot of low level mooks. His build is probably one of the most unoptimized of the whole comic.

    Edit: More to the point, he's a pure melee combatant with a racial str penalty, using TWF without sources of bonus damage and doesn't have the wis to use even one of his spells.
    Last edited by Gray Mage; 2014-12-15 at 09:51 PM.


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    Default Re: Belkar

    Quote Originally Posted by Shadowscale View Post
    Can someone explain to me how Belkar is so crazy efficient in melee crunch wise? What he did to crystal and the other rogues was amazing. His build seems fairly optimized.
    His sheer number of attacks and ability to reliably do at least 7 or so damage an attack, combined with good AC, makes him really good at fighting hordes of level 1 warriors. He is not good at much else. Notice how thoroughly Roy trounced him in their mock-duel.

    Against the hobgoblins, it wasn't as hard as it looked. Past a certain level, ECL 1 enemies can't really do anything to you. It was the perfect set up for him. And Roy would have fared better in that encounter, anyway.

    Defeating Miko was mostly him manipulating her emotions and being pretty clever when he has to be.

    The thieves guild was a more impressive feat. But for that, he had the combination of element of surprise, the damage Haley had already done, and he got lucky. Haley did more damage in that fight, anyway.

    Finally, Belkar is an okay character in OOTS land which builds characters with about the optimization of WOTC's sample characters. These are people, not character sheets, so feats and skill points are chosen organically, not plotted out ahead of time for maximum efficiency. (Although I often wonder why that is in 'game mechanics are literal' style worlds. One would think there would be people whose entire job depended on advising the best build options and it would be a field of science that improved over time. But that would make it hard or impossible to tell most stories.)
    Last edited by SowZ; 2014-12-15 at 10:41 PM.
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    Default Re: Belkar

    I think he must have a very high Dex and weapon finesse to be hitting all the time, which is reasonable if he didn't bother to put anything into wisdom. Maybe he's a strongheart halfling for the extra feat? Idk though, I haven't ever done any ranger builds.
    Last edited by Jak; 2014-12-15 at 10:40 PM.

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    Default Re: Belkar

    Quote Originally Posted by Jak View Post
    I think he must have a very high Dex and weapon finesse to be hitting all the time, which is reasonable if he didn't bother to put anything into wisdom. Maybe he's a strongheart halfling for the extra feat? Idk though, I haven't ever done any ranger builds.
    The only real mechanical reason to go TWF ranger is so you can focus on Strength over Dex. It is one of the few ways for dual wielders to even remotely keep up with Two Handers in the damage department without sneak attack.
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    Default Re: Belkar

    Quote Originally Posted by SowZ View Post
    The only real mechanical reason to go TWF ranger is so you can focus on Strength over Dex. It is one of the few ways for dual wielders to even remotely keep up with Two Handers in the damage department without sneak attack.
    Good point, but then he's just working against himself being a halfling. You're right, his damage doesn't make sense. Unless he picked up that Dex to damage feat from ToB, but even then, I don't think he'd be doing that much.
    Last edited by Jak; 2014-12-15 at 10:52 PM.

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    Default Re: Belkar

    Quote Originally Posted by Shadowscale View Post
    Can someone explain to me how Belkar is so crazy efficient in melee crunch wise? What he did to crystal and the other rogues was amazing. His build seems fairly optimized.
    The Class and Level Geekery thread has part of a statblock for Belkar that could help answer this question. However, Belkar really isn't all that optimized. Most of where he looks is good is against low-level mooks and the like. Until recently, he barely utilized most of his class features.


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    Default Re: Belkar

    Quote Originally Posted by Shadowscale View Post
    Can someone explain to me how Belkar is so crazy efficient in melee crunch wise? What he did to crystal and the other rogues was amazing. His build seems fairly optimized.
    His build is significantly more optimized for melee combat than the rogues, simply by virtue of being a ranger/barbarian instead of a rogue. I ran the numbers once, and Belkar's BAB and HP(from class) ended up being higher than Bozzok's, despite Bozzok's level advantage. Just having a class appropriate to the situation is very meaningful.

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    Default Re: Belkar

    Quote Originally Posted by theNater View Post
    His build is significantly more optimized for melee combat than the rogues, simply by virtue of being a ranger/barbarian instead of a rogue. I ran the numbers once, and Belkar's BAB and HP(from class) ended up being higher than Bozzok's, despite Bozzok's level advantage. Just having a class appropriate to the situation is very meaningful.
    Didn't Bozzok have fighter levels?

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    Quote Originally Posted by Shadowscale View Post
    Didn't Bozzok have fighter levels?
    Nobody ever says he does, and his total level would have to be insanely high for him to have enough rogue levels to backstab Haley and have fighter levels on top of that. So, probably not.

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    Default Re: Belkar

    Quote Originally Posted by SowZ View Post
    The thieves guild was a more impressive feat. But for that, he had the combination of element of surprise, the damage Haley had already done, and he got lucky.
    I wouldn't say it was that impressive--given Belkar's in the region of level 15, and most of the people he were facing were relatively low level mooks, you'd expect him to carve through them without too much trouble. His fight against Bozzok and Crystal was a bit more impressive, but even then, I believe Rangers get a better BAB than rogues do, which would have helped him a lot; also he was explicitly fighting defensively and didn't go for the jugular until Bozzok ran off.

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    Default Re: Belkar

    Quote Originally Posted by Shadowscale View Post
    Can someone explain to me how Belkar is so crazy efficient in melee crunch wise?
    Would "The question indicates a fundamental misunderstanding of the comic" be a helpful answer? No? Never mind then.

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    Default Re: Belkar

    Don't forget he was probably also raging at the time.

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    Quote Originally Posted by littlebum2002 View Post
    Don't forget he was probably also raging at the time.
    In OotS, rage is an emotional state as well as a mechanical one. Belkar was not angry, so he was probably not raging.

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    Quote Originally Posted by SowZ View Post
    Finally, Belkar is an okay character in OOTS land which builds characters with about the optimization of WOTC's sample characters. These are people, not character sheets, so feats and skill points are chosen organically, not plotted out ahead of time for maximum efficiency. (Although I often wonder why that is in 'game mechanics are literal' style worlds. One would think there would be people whose entire job depended on advising the best build options and it would be a field of science that improved over time. But that would make it hard or impossible to tell most stories.)
    I suspect The Giant's opinion of what we used to call "min-maxing" builds can be seen in this strip.

    Personally, I think once you're building a character solely around tactical effectiveness, instead of "what this imaginary person would do", you're moving away from roleplaying and into a tactical combat game. (Which can still be fun, of course.)
    Last edited by runeghost; 2014-12-16 at 01:05 PM.

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    Quote Originally Posted by theNater View Post
    In OotS, rage is an emotional state as well as a mechanical one. Belkar was not angry, so he was probably not raging.
    True dat..........

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    Default Re: Belkar

    1) "DM fiat" aka Rich wants Belkar to be effective
    2) Belkar's build could potentially be decent still if he took the right feats
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    Default Re: Belkar

    Quote Originally Posted by Jak View Post
    Good point, but then he's just working against himself being a halfling.
    You're thinking like a player, not a character. He was born a halfling; that's not a decision.

    Muggsy Bogues did not decide to be a short basketball player. He's a short man who decided to play basketball.

    Similarly, Belkar never got to ask himself, "Would this Ranger build be better as a human or dwarf?" He is a halfling; he decided to be a Ranger. So he'll be the best Ranger he can be.

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    Default Re: Belkar

    We are talking about a person who would lobby to have slaying the innocent replace baseball as Americas past-time. Imagine a build made for just that. of course he can lay on the damage
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    Default Re: Belkar

    Worth noting that rangers get a bonus (+3 or +4 IIRC) on both to-hit and to-damage vs. their "favored enemy." I'm just about positive that Belkar's #1 favored enemy is humans. Factor in those bonuses and the two-weapon thing gets really nasty really quickly.

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    Default Re: Belkar

    Never thought about humans being a favorite enemy... makes sense, though.

    Also, for anyone questioning why Belkar would choose to be a TWF ranger, rather than an archery ranger, it bears remembering that the OOTS technically started their career in 3.0 edition, not 3.5 (since the very first comic is all about switching over to 3.5). Back then, IIRC, the ONLY option for rangers was TWF. Also, they got d10 hit dice, and Small characters like Belkar could use Medium-sized weapons. So, while still far from optimized, Belkar's build at least made more sense as a 3.0 character... until he got screwed over by the shift to 3.5 (which is the whole joke of that first comic).

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    Default Re: Belkar

    Quote Originally Posted by SirKazum View Post
    Never thought about humans being a favorite enemy... makes sense, though.

    Also, for anyone questioning why Belkar would choose to be a TWF ranger, rather than an archery ranger, it bears remembering that the OOTS technically started their career in 3.0 edition, not 3.5 (since the very first comic is all about switching over to 3.5). Back then, IIRC, the ONLY option for rangers was TWF. Also, they got d10 hit dice, and Small characters like Belkar could use Medium-sized weapons. So, while still far from optimized, Belkar's build at least made more sense as a 3.0 character... until he got screwed over by the shift to 3.5 (which is the whole joke of that first comic).
    Also, who ever heard of a Halfling using a longbow?
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    Default Re: Belkar

    Quote Originally Posted by Keltest View Post
    Also, who ever heard of a Halfling using a longbow?
    Well, the Hobbits sent archers to help reinforce the men of Arnor.


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    Quote Originally Posted by Jaxzan Proditor View Post
    Well, the Hobbits sent archers to help reinforce the men of Arnor.
    If I recall, there were also more than a few hobbit archers in the resistance that sprung up to end the Scouring of the Shire (Wormtongue, as I remember, was shot in the back by a bunch of them when he tried to run away after he killed Sharkey/Saruman).
    Last edited by Emperordaniel; 2015-01-07 at 11:27 AM.

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    Quote Originally Posted by Jaxzan Proditor View Post
    Well, the Hobbits sent archers to help reinforce the men of Arnor.
    I assume those hobbit archers were not using 6 ft tall longbows.
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    Default Re: Belkar

    Well they *could* be shooting from atop a stool or a stepladder
    Last edited by SirKazum; 2015-01-07 at 11:46 AM.

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    Default Re: Belkar

    According to Wikipedia, a longbow is a bow which is approximately as tall as the person shooting it. And D&D has stats for small longbows. So I imagine a halfling would use a 3' tall longbow.

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    Default Re: Belkar

    According to Vaarsuvius's theory, Belkar's Favored Enemy must be anything he doesn't lust after.

    And does anybody recall what fighting skills are included in the Sexy Shoeless God of War template?

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    Default Re: Belkar

    Quote Originally Posted by littlebum2002 View Post
    According to Wikipedia, a longbow is a bow which is approximately as tall as the person shooting it. And D&D has stats for small longbows. So I imagine a halfling would use a 3' tall longbow.
    I believe they have a name for those. Shortbows.
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    Default Re: Belkar

    Quote Originally Posted by Keltest View Post
    I believe they have a name for those. Shortbows.
    The post you responded to was just about archery in general, so I that counts.


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