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  1. - Top - End - #391
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    I updated the summary tables in the OOC's 1st post.

    @ DarkOne: Unless I missed something, your Perception and Sense Motive are both +7.

  2. - Top - End - #392
    Ogre in the Playground
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    Default Re: Mummy's Mask (OOC)

    Initiative Roll

    (1d20+2)[20]
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  3. - Top - End - #393
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    Default Re: Mummy's Mask (OOC)

    Allow me to quote myself:

    Quote Originally Posted by Gwynfrid View Post
    Doesn't matter. I already rolled for you above. The whole group got beaten on intitiative this time.
    Anyway, if I'm calling for next round's action from you, that means initiative is done already.

  4. - Top - End - #394
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    NecromancerGuy

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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by Gwynfrid View Post
    @ DarkOne: Unless I missed something, your Perception and Sense Motive are both +7.
    Did you include the feat bonuses from Alertness (gained when my familiar is within reach)?

  5. - Top - End - #395
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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by DarkOne7141981 View Post
    Did you include the feat bonuses from Alertness (gained when my familiar is within reach)?
    Ah, that's what it was. All right.

    By the way, I rolled Perception and Initiative before I updated the table. This has no consequence on the surprise round, but Vershab did win initiative. As a compensation for this mistake, you get 2 rounds worth of actions this rounds - in effect catching up on the round you should have had before the enemy's actions.

  6. - Top - End - #396
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    Default Re: Mummy's Mask (OOC)

    Reflex DC16

    1st Burning Hands, 4 damage
    T2 (1d20+5)[14]
    T3 (1d20+5)[13]
    T4 (1d20+5)[18]

    2nd Burning Hands, 9 damage
    T2 (1d20+5)[6]
    T3 (1d20+5)[9]
    T4 (1d20+5)[6]

    Looks who's been complaining about poor rolls
    Last edited by Gwynfrid; 2015-09-09 at 06:56 PM.

  7. - Top - End - #397
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    Default Re: Mummy's Mask OOC

    Hey JWallyR, since a discussion of a similar nature showed up in the hangouts, may I remind you that you were going to do this:

    Quote Originally Posted by JWallyR View Post
    If I wasn't such a detail-oriented person, I would probably be MORE interested in working on that, because in my mind, I am going to have to write a pretty comprehensive legalistic rant. Blech. But I will try to start from the general and see if/when you feel like I've covered the necessary bases thoroughly enough. :P
    Also, my suggestion for how to go about it:
    Quote Originally Posted by Gwynfrid View Post
    No legalese, but a short, inspirational text, even poetic, please... I also agree that Sarenrae isn't a rigid-minded deity, so her code should reflect that. Here's from the Sarenrae entry in the Golarion Wiki:

    Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae (pronounced SAER-en-ray) teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.

  8. - Top - End - #398
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    Default Re: Mummy's Mask (OOC)

    I forgot to roll, for the goo's duration, (2d4)[5] - EDIT: I guess you're better off dealing with it with your weapon.
    Last edited by Gwynfrid; 2015-09-10 at 05:53 PM.

  9. - Top - End - #399
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    G- did the thief take Lehasti's hand or not? RP depends on it! :D
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #400
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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by JWallyR View Post
    G- did the thief take Lehasti's hand or not? RP depends on it! :D
    He did. I edited my post accordingly.

  11. - Top - End - #401
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    Default Re: Mummy's Mask (OOC)

    I'm keeping track. Grekka is standing behind the thief looking surly and disapproving, but not intervening in whatever shenanigans Lehasti has planned.

    Sorry my schedule prevents me from posting more meaningfully.

  12. - Top - End - #402
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    Default Re: Mummy's Mask (OOC)

    some more dice (1d20+8)[18]

  13. - Top - End - #403
    Ogre in the Playground
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    Default Re: Mummy's Mask (OOC)

    Critical Hit Confirmation Roll
    (1d20+8)[17]

    Damage (x3)
    (1d8+3)[5]
    (1d8+3)[9]
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  14. - Top - End - #404
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    Default Re: Mummy's Mask (OOC)

    I take it you relieve the ambushers from their equipement: Your loot is 2 padded armors, 2 masterwork longbows, 2 kopeshes and 20 arrows.

  15. - Top - End - #405
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    Meh. None of that really jumps out at Lehasti. Did we talk about rubber-banding the group to WBL for this game or not? If so, then we don't really need to track anything that's not of interest to the players.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  16. - Top - End - #406
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    NecromancerGuy

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    Default Re: Mummy's Mask (OOC)

    That method has only been discussed in my two games, bro. It seems to elicit enough discomfort that I won't push it in any game that I am not DMing.

  17. - Top - End - #407
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    Default Re: Mummy's Mask (OOC)

    To be fair, I don't think it's a bad idea. In fact, it's particularly convenient for a game like this. That said, it's tough to have it thrust upon you after you've been playing for a few years- particularly if you're over WBL at the time. :-P

  18. - Top - End - #408
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    Default Re: Mummy's Mask (OOC)

    I'll be prepared to discuss whatever it is you guys are talking about when I understand what this mysterious concept, cloaked in the mists of novel, ominous terminology, consists of. Even Urban Dictionary was no help here.

  19. - Top - End - #409
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    Default Re: Mummy's Mask (OOC)

    (1d20+2)[14]
    (1d20+7)[19]
    (1d20+5)[10]
    (1d20+1)[18]
    (1d20+7)[23]

  20. - Top - End - #410
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    Default Re: Mummy's Mask (OOC)

    We're talking about Rob's games loot management. Namely, unless it's magical and noteworthy, we ignore it. Then, when levels come, we correct for discrepancies by the Pathfinder wealth-by-level table in the GMing chapter.

  21. - Top - End - #411
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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by Farmerbink View Post
    We're talking about Rob's games loot management. Namely, unless it's magical and noteworthy, we ignore it. Then, when levels come, we correct for discrepancies by the Pathfinder wealth-by-level table in the GMing chapter.
    You mean unlimited shopping up to WBL, then. I'm not prepared to go that far. However, I'm going to do auto-conversion to gold whenever you express lack of interest (in this case, total 800gp /2 = 400 when sold). I'd have thought the martial characters might have wanted a masterwork bow, but maybe the gold is more attractive.
    Last edited by Gwynfrid; 2015-09-21 at 09:49 AM.

  22. - Top - End - #412
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    1) As the DM, it's your call. I'm still sufficiently noobish regarding longterm equipment management with characters that I don't have a well-formed opinion, other than the convenience factor of not having to track as much stuff.

    2) Even a masterwork bow doesn't add strength to damage unless it's a composite bow rated for a minimum strength requirement (and I don't recall seeing an indication of that in the loot). Given that, and the fact that Lehasti was already carrying around a heavy flail and a Falchion (for purposes of having options around different DR types common in undead) I opted to equip Lehasti with a sling. Other than the +1 to attack from being a masterwork bow, am I missing something that would make me prefer that over a sling?
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  23. - Top - End - #413
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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by JWallyR View Post
    1) As the DM, it's your call. I'm still sufficiently noobish regarding longterm equipment management with characters that I don't have a well-formed opinion, other than the convenience factor of not having to track as much stuff.

    2) Even a masterwork bow doesn't add strength to damage unless it's a composite bow rated for a minimum strength requirement (and I don't recall seeing an indication of that in the loot). Given that, and the fact that Lehasti was already carrying around a heavy flail and a Falchion (for purposes of having options around different DR types common in undead) I opted to equip Lehasti with a sling. Other than the +1 to attack from being a masterwork bow, am I missing something that would make me prefer that over a sling?
    Well, a bow has higher range, too. But I agree it's no more than a backup weapon for you, so no big deal. There's a case for preferring to put the money forward to paying for a magical falchion.

  24. - Top - End - #414
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    Default Re: Mummy's Mask (OOC)

    Reflex
    (1d20+3)[19]
    (1d20+3)[15]
    - I got that wrong.
    Last edited by Gwynfrid; 2015-09-21 at 09:04 PM.

  25. - Top - End - #415
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    Default Re: Mummy's Mask (OOC)

    All right, correctly this time:
    Reflex (1d20+3)[10] then, if successful, Acrobatics (1d20+3)[20] - falls
    Acrobatics (1d20+3)[15] then, if failed by less than 5, Reflex (1d20+3)[5] - moves successfully
    Last edited by Gwynfrid; 2015-09-21 at 09:08 PM.

  26. - Top - End - #416
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    Default Re: Mummy's Mask (OOC)

    Botched Grekka's attack (1d20+6)[18]

  27. - Top - End - #417
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    CLWs until Menedes is no more than 5 HP from full:

    (1d8+1)[2]
    (1d8+1)[7]
    (1d8+1)[7]
    (1d8+1)[7]
    (1d8+1)[2]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  28. - Top - End - #418
    Ogre in the Playground
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    Default Re: Mummy's Mask (OOC)

    I'll stop it at 28 hp and 3 charges.
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  29. - Top - End - #419
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    Default Re: Mummy's Mask (OOC)

    Random noise (1d20+10)[24]

  30. - Top - End - #420
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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by DarkOne7141981 View Post
    As he speaks he directs the orbs of light so that one is above both him and Lehasti and the other two light the darker corners of the room to the southeast and southwest.
    No, you can't do that. The dancing lights must stay within a 10-foot-radius area in relation to each other.

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