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Thread: Person_Man’s 5E Rogue Guide
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2016-09-08, 10:16 AM (ISO 8601)
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- Jan 2015
Re: Person_Man’s 5E Rogue Guide
Actually, just thought of something.
Sorcadin = Paladin 2/Sorc 18 (primarily Sorcerer with some ability to hit hard once)
Paladorc = Paladin 6(7)/Sorc 14(13) (primarily Paladin with added utility of Sorc)
Paladorclock = Paladin 6/Warlock 3/Sorc 11 (my own personal favorite)
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2016-09-08, 01:29 PM (ISO 8601)
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- May 2016
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- United Kingdom
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Re: Person_Man’s 5E Rogue Guide
Starting fighter for the heavy armour and shield was very much the plan haha. I'm also debating defense or duelling for the fighting style. I was planning on rolling with a half orc, but I definitely won't disregard the variant human for starting with shieldmaster.
Thanks for the input!
-EDIT-
Going to go with variant human fighter for shield master, with soldier as the background. Starting with Intimidation, Athletics, Insight, Survival and Perception, and picking up Deception and thieves tools when I get Rogue levels.Last edited by Afrodactyl; 2016-09-08 at 01:41 PM.
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2016-09-27, 09:59 AM (ISO 8601)
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- Feb 2012
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- Las Vegas
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Re: Person_Man’s 5E Rogue Guide
Person_Man, are you sure your Rogue Guide contains all the tips from your awesome Rogue tactics post? (The one you made before this guide.)
http://www.giantitp.com/forums/shows...86&postcount=8
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2016-09-27, 01:35 PM (ISO 8601)
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- Sep 2015
Re: Person_Man’s 5E Rogue Guide
Why would you Multiclass?
Vuman Rogue (Strogue) with moderately armored at 1 and shield master at 4 (levels 1 - 3 fly by) makes it where you never really need an ASI and can just take feats (or boost Con).
Medium Armor + Shield + 2 dex = 18 AC (good enough for levels 1 - 10).
Rapier (I prefer dagger) and shield works wonders.
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2016-09-27, 04:04 PM (ISO 8601)
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- Dec 2014
Re: Person_Man’s 5E Rogue Guide
i think you would multiclass mostly because fighter 1-3 are all really strong anyways. i mean, you don't *have* to multiclass, but a fighting style + minor heal at level 1, action surge at level 2 (an extra chance at sneak attack, or make an attack and then ready to attack on another turn after hiding with a bonus action for advantage), archetype at 3 (battlemaster is great, with options for off-turn attacks and ways to make an attack hit that would have otherwise missed, but you could go EK or champion if you prefer).
but yeah, there is no real *need* to multiclass to fighter. but it really is a pretty good choice to do so, whether you're going strogue or not.
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2016-09-27, 04:10 PM (ISO 8601)
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- Apr 2016
Re: Person_Man’s 5E Rogue Guide
So I was just wondering since all the good stuff is gotten by lvl 7 how do people feel about multiclassing into Trickery cleric?
I like the way the Channel Divinity can give advantage, and offers a number of spells that will help you be a rogue. (Also Flavour-wise this is going to be a cleric of Mask)
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2016-09-27, 04:18 PM (ISO 8601)
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- Jun 2015
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- Ballarat
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Re: Person_Man’s 5E Rogue Guide
This guide is a perfect example of why I hate guides.
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2016-09-27, 04:33 PM (ISO 8601)
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- Jan 2005
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- Albuquerque, NM
Re: Person_Man’s 5E Rogue Guide
Saladinadorapal... whatever.
Everyone knows, Fey Knights rule, Sorcadins drool.
Paladin, Oath of the Ancients, Fey Pack Warlock trumps all. You get a Force Bow before Force Bows were cool, and use your prodigious Charisma instead of Dexterity to boot! It's the best Switchhitter in the game, better than a PF ranger even. Best of all, you're not sacrificing paladin levels for silly sorcerer levels. 2 levels of Warlock is all you'll ever need - though feel free to grab a third (or fourth if you really need that ASI) and never look back.Trollbait extraordinaire
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2016-09-27, 04:40 PM (ISO 8601)
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- Apr 2016
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2016-09-27, 06:12 PM (ISO 8601)
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- Jun 2015
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- Ballarat
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Re: Person_Man’s 5E Rogue Guide
They all end up being far too subjective and showcasing the writer's personal biases but because they're popular and the people who write them gather credibility for their opinions, they get used at the table to the detriment of the player and the group.
In other words, they serve a counter-productive effect to their intended purpose because the writers aren't very good at evaluating the system or presenting their opinions in an objective manner.Last edited by dropbear8mybaby; 2016-09-27 at 06:12 PM.
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2016-09-27, 06:24 PM (ISO 8601)
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- Apr 2016
Re: Person_Man’s 5E Rogue Guide
Personally I feel that all guides are somewhat subjective and expect that. I dislike the ones that pretend to be fully objective. This poster I feel does not do that; he frequently uses phrases such as "In my experience", "I would do..." and other such qualifiers. He also explains his reasonings quite well I believe.
I have always taken guides with a grain of salt. I am a new player and I do come to these to get a feel for what the class might be like, however I don't ever use it to limit myself. I read a bard guide and then made a bard with her second highest stat as intelligence, not dumping it as the guide suggested, my warlock was going to use a longbow and a few people on the cleric guides thought I was taking way too many levels into thief. The books don't necessarily tell me how the abilities, spells and other factors tend to work in games, the guides however give me a little insight into how it works for some people.
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2016-09-27, 06:24 PM (ISO 8601)
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- Sep 2015
Re: Person_Man’s 5E Rogue Guide
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2016-09-27, 08:05 PM (ISO 8601)
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- Dec 2014
Re: Person_Man’s 5E Rogue Guide
there is good stuff in rogue beyond level 7. at level 11, you never roll badly on ability checks. disadvantage on them becomes completely meaningless, because no matter how badly you roll, you didn't roll badly. at level 15, you get a bonus save proficiency. at level 20, you get the capstone, which i've seen badmouthed but is actually quite good (it may as well read "once per short rest, whatever you're doing it works"). not to mention archetype abilities. assassin isn't great for the most part, but AT and thief from the core book have some amazing stuff. and of course, the whole way through your sneak attack damage increases.
this is not to say that leaving rogue at level 7 is a terrible idea by any means. if you want something else, go for it. plenty of classes synergise well with rogue. but i wouldn't say that there's nothing good after level 7.
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2016-09-27, 10:30 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Person_Man’s 5E Rogue Guide
What you say can be true if they are looked at as a hard and fast map to perfection. I read guides because whether I agree with a given guide on any given point or not, they are good for pointing out things I'd overlooked, abilities and skills I should perhaps reconsider, and sometimes tactics that I hadn't thought of. All of which are simply used as data points in forming my own opinion.
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2016-09-28, 01:41 AM (ISO 8601)
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- Feb 2012
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- Las Vegas
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Re: Person_Man’s 5E Rogue Guide
I have but one question:
Would you rather live in a world *without* "Treantmonk’s Guide to Wizards, Being a god"?
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2016-09-28, 08:06 AM (ISO 8601)
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- Jun 2015
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- Ballarat
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2016-09-28, 08:38 AM (ISO 8601)
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- Jul 2016
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2016-09-28, 10:40 AM (ISO 8601)
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- Dec 2014
Re: Person_Man’s 5E Rogue Guide
you're a rogue with lots of strength. use a finesse weapon and, whether you attack with dexterity or not (finesse weapons allow but don't require you to use dexterity) you can get your sneak attack damage. expertise in athletics means that you have the modifier to knock down pretty much anything reliably, which means you can get advantage on your attacks against that thing. advantage on your attacks means you probably don't really have an urgent need for the highest attack bonus you could possibly get (though it's not a bad thing to have higher attack bonus either, of course), so you can choose to spend your ASIs elsewhere if you want.
personally, i prefer a few fighter levels mixed in, but YMMV.
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2016-09-28, 11:13 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Person_Man’s 5E Rogue Guide
Personally I'd start off a shield mastery character as a vuman fighter. That way you get to rock up at level 1 with heavy armour on, a shield, and the feat. Then go to at least level 5 fighter, picking up battlemaster moves on the way. Specifically you want riposte, for that awesome reaction sneak attack.
After 5 (or possibly 6 for the ASI, though it's not a very MAD build) you switch to rogue. Expertise in athletics and sneak attack all the way. Swashbuckler is probably the way I'd play it, since they are very good at getting sneak attacks. Starting stats 16, 14, 14, 10, 12, 8.
It's basically a really dirty fighter. He knocks people over, threatens them, throws daggers and dodges around the place. Eventually you might want to go something like fighter 11/rogue 9 I think, though really any build with about 5 levels in each has merit.
Sounds fun to play I think.