Results 151 to 159 of 159
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2015-03-04, 08:52 PM (ISO 8601)
- Join Date
- Dec 2014
Re: Have you ever played in a game that didn't require divine casters to follow a god
There's the assumption that if you don't stick to your RP, you're being a munchkin. I understand some people have experiences that pretty much tell them this is true, but I feel roleplay and optimization should be seperated.
I also feel that no one should be punished for bad roleplay, as long as that player is not being disruptive. Look at this thread. Look at its name. If he doesn't RP, that's him. Since he doesn't reduce other people's fun, he should be allowed to play the way he likes. If he is being a jerk or otherwise making the game less fun for others, that is a seperate OOC issue, nothing to do with RP.
A player makes an optimized priest and fluff-wise gets his power from the cosmic plane. He doesn't overshadow everyone else or blast through encounters with extreme power, he's cooperative, he works well with the party, he isn't a jerk, the group has great fun. Is that impossible, or something so rare that you should stop him during character generation as soon as he says 'I get power from the cosmic plane'?
I see an argument for 'does not fit the setting'. Then it's a matter of discussing it with the player, and coming up with a solution. I'm curious as to what sort of solutions people usually figure out in these cases.Last edited by goto124; 2015-03-04 at 08:53 PM.
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2015-03-04, 09:11 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: Have you ever played in a game that didn't require divine casters to follow a god
Seems like aside form the odd GM who hadn't considered it at all and doesn't already have a massive load of bias one way or the other, it'd already be settled, either they'll never allow anything like that, ever, ever, ever, or they're already fine with that sort of thing so little or no tweaking would be necessary.
Or their middlemen with the Divine don't have personalities.
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2015-03-04, 09:25 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- *Redacted*
Re: Have you ever played in a game that didn't require divine casters to follow a god
Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
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My Awesome Campaign Setting
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2015-03-04, 09:57 PM (ISO 8601)
- Join Date
- Dec 2014
Re: Have you ever played in a game that didn't require divine casters to follow a god
I'm looking back at this thread, and one possible reason for the player/DM conflict is that in the DM's setting, Druids much act a certain way (much like how in some settings, clerics much worship a god and actually follow a code), but then somehow the player isn't following. We don't know what really happened until OP replies, such as what exactly the player did, or whether or not the player is aware of the campaign's Druid RP restrictions.
But it did make me wonder- how do you deal with such a situation? OP's complain sounds familar- the player in his view wants the skills of a Druid but not its RP. The same was said for some cleric players.
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2015-03-04, 10:17 PM (ISO 8601)
- Join Date
- Jun 2012
Re: Have you ever played in a game that didn't require divine casters to follow a god
I would let a player refluff a codzilla as something Saiyan like if they really cared to. Classes are great, as they give you archetypes and discrete abilities that fit them, but I'm not about to force someone into an archetype of any sort if they really want x set of abilities with y fluff. I saw someone once write up a Barbarian who claimed to be a wizard with a very limited spell list. In my games, that is entirely kosher.
I will admit that the game I'm running now is the first actually set in one of the major settings that I've ever participated in, though. I've been gaming for maybe 15 years, and it just never really seemed worth it to buy a giant book that we'd all have to read and understand for our characters to make sense. Dawn of Worlds is where it's at.
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2015-03-05, 12:37 AM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Have you ever played in a game that didn't require divine casters to follow a god
The character I'm currently playing does not follow a god, but gets divine power from one.
Originally she was press-ganged into "serving" a god, but the DM decided to tweak it in such a way that basically she's now being empowered by a the true incarnation of that god to smash charlatans like the ones who press-ganged her. (most "divine" magic in the world is fake, or arcane magic being used in a clever way to take advantage of good people). She comes from a godless land and her first couple of experiences with religion have made her really dislike/distrust it. It's quite funny since she's unwittingly acting as a gods hammer.
I don't think my DM really subscribes to the idea of characters (NPC's or PC's) getting divine power without somehow getting it from a god, whether the recipient is aware or not. But he seems quite happy to work it out so that the character doesn't have to directly follow or worship any particular god to have cleric powers.Last edited by cobaltstarfire; 2015-03-05 at 12:38 AM.
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2015-03-05, 11:59 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Have you ever played in a game that didn't require divine casters to follow a god
Last edited by LibraryOgre; 2015-03-05 at 11:59 AM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
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There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-03-05, 03:30 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
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2015-03-05, 03:43 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Have you ever played in a game that didn't require divine casters to follow a god
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.