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Thread: Closet Optimizing
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2015-02-11, 10:54 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
- Gender
Re: Closet Optimizing
The Winged Mod: Locked for Review.
EDIT: Thread re-opened after review. Please keep it civil guys.Last edited by Haruki-kun; 2015-02-12 at 03:42 PM.
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2015-02-14, 01:32 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Baltimore, MD, USA
- Gender
Re: Closet Optimizing
Well, phew... I though it had been my snark that had shut it down
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2015-02-14, 07:26 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- London, EU
- Gender
Re: Closet Optimizing
Hmm, I'd been ignoring this thread because, well I think it's obvious — anyway: back on target.
I've had people accidentally produce optimal characters simply because they got carried away with an idea, took it to it's logical conclusion and then discovered that everyone else called them out, erroneously, for power-gaming.
I've played in games where players have made overpowered character because they want to showcase their system mastery rather than face the challenges — though to be fair the game generally lacked those.
I DM'd one game where the party had some cool semi-extraplaner transport and one player optimised his character to the point where he was ahead of the curve. Now this was 2E and everyone had about three followers/henchmen and depending upon the player's whim either the OP character would turn up or he'd stay in the closet (only 2 characters a round could come in or out). This was a nightmare since the party had a variable power level so throwing encounters at them was a crap-shoot, depending upon whether the OP character was deployed or not. Eventually other PCs caught up so this problem went away.π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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