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  1. - Top - End - #1
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2013
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    Male

    Default Magus Greater Spell Access

    What Spells would you take from the wizard/sorc spell list?

    You get 2 for each level 0-6 what would you pick.

    These are the ones I would take. I have multiples for some levels as I'm not sure what I would want to take.
    Spoiler: Spells
    Show

    0
    Touch of Fatigue, Message
    1
    Restore Corpse, Touch of Gracelessness, Air Bubble.
    2
    Book Ward, Detect thoughts, See invisibility, Touch of Idiocy, Alter Self
    3
    *Magic Circle, Nondetection, Protection from Energy, Blood Bio
    4
    Summon Monster 4, Greater False Life, Acid Pit
    5
    Summon Monster 5,*Lesser Planar Binding, Sending, Mage's Private Sanctum, Wave's of Fatigue, Mud to Rock, Rock to Mud, Permanency
    6
    Summon Monster 6, *Planar binding, Analyze Dweomer, Legend Lore, Contingency, Permanent Image


    I know it is a lot of going back an forth from each spell list, but I'm hoping people will show me their potential lists.
    Last edited by Arc_knight25; 2015-02-24 at 01:15 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Magus Greater Spell Access

    I've found surprisingly few good spells for either this or the Spell Blending arcana.

    Air Bubble is situational enough that you could just carry a potion.
    See Invis is nice, but Glitterdust also does the trick and is already on your list.
    I'm not really seeing the point of Restore Corpse or Book Ward.
    Most touch attacks allow a saving throw for their target, making them less desirable on a magus. Touch of Idiocy is an exception here, making it very good.
    Prot from Energy is also a good pick.

    To add to your list: Dazzling Blade is very nice on a magus.
    Guide to the Magus, the Pathfinder Gish class.

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  3. - Top - End - #3
    Orc in the Playground
     
    SolithKnightGuy

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    Mar 2013
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    Male

    Default Re: Magus Greater Spell Access

    I put, Book Ward and Restore Corpse because of how I am playing my Magus currently, He is more of a utility type as opposed to straight up damage.

    Dazzeling Blade seems good for a Magus trying to focus on a CMB type build (ie trip, disarm, etc) the Will save come later levels is easily dealt with. But definitely a good spell lower level.

  4. - Top - End - #4
    Titan in the Playground
    Join Date
    Jun 2011

    Default Re: Magus Greater Spell Access

    I'm not sure about grabbing the high level summon spells. They are fine if you want them for utility, but the summon's aren't going to do much in combat at the level you get them.

  5. - Top - End - #5
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2013
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    Male

    Default Re: Magus Greater Spell Access

    I know at that level the Summons are alittle lack luster, more used as speed bumps then anything else. The ones with Asterisks I would be trying to optimize Planar bindings, for down time.
    Last edited by Arc_knight25; 2015-02-24 at 01:14 PM.

  6. - Top - End - #6
    Spamalot in the Playground
     
    Psyren's Avatar

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    Oct 2010
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    Male

    Default Re: Magus Greater Spell Access

    I'm a fan of Twilight Knife. Permanency, Greater Invisibility, Telepathic Bond, Echolocation, Emergency Force Sphere and Planar Adaptation are good for utility. No-save debuffs, like Waves of Fatigue or Enervation, are nasty with spell combat prior to firing off your full-attack or using a combat maneuver. There's a lot of good stuff out there for Magi to learn.
    Last edited by Psyren; 2015-02-24 at 03:21 PM.
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