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    Dwarf in the Playground
     
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    Default New Forms of Indefinite Madness for D&D 5e in a free pdf

    So I love the indefinite madness options in the Dungeon Master's Guide, but I do wish there were more. I made a few for my site. Take a look and let me know what you think!

    http://worldbuilderblog.me/2015/03/05/going-extra-mad/
    Last edited by JamesIntrocaso; 2015-03-05 at 08:55 AM. Reason: typo

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    Ogre in the Playground
     
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    Default Re: New Forms of Indefinite Madness for D&D 5e in a free pdf

    Neat stuff
    Cthulhu fhtagn R'lyeh!
    Quote Originally Posted by Nerd-o-rama View Post
    There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
    Degeneration 91
    Homebrew:
    Anglermaids

    Wendigo Race
    -Complicated Wendigo Race
    False Hydra (Goblin Punch)

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    Halfling in the Playground
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    Default Re: New Forms of Indefinite Madness for D&D 5e in a free pdf

    Hey, these are nice.

    A thought, though. Aren't Indefinite Madnesses in the DM meant to be less severe, considering how they have no expiry date? I like the flavour of the various kinds you're got, but I personally would tone down most of the Violent Madness options, to only require violence and assault, rather than 100% murder each time. I mean, sure, that person will still end up in jail anyway, but it will be after a week or so, rather than just on day 1!

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    Dwarf in the Playground
     
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    Default Re: New Forms of Indefinite Madness for D&D 5e in a free pdf

    Quote Originally Posted by Bharaeth View Post
    Hey, these are nice.

    A thought, though. Aren't Indefinite Madnesses in the DM meant to be less severe, considering how they have no expiry date? I like the flavour of the various kinds you're got, but I personally would tone down most of the Violent Madness options, to only require violence and assault, rather than 100% murder each time. I mean, sure, that person will still end up in jail anyway, but it will be after a week or so, rather than just on day 1!
    That's definitely not my interpretation of the indefinite madness in the DMG. I like my madness severe or then it's just meh-ness. Besides just because a character has cause to kill doesn't mean she/he needs to make every social encounter a blood bath. They still have their Intelligence intact, so they can play the flaws and commit crimes in private. Or maybe they get pleasure from killing but know it's wrong so they hold it in, or kill animals all the time rather than people. There's more than one way to interpret these flaws and that is by design!

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