Results 1,801 to 1,830 of 1996
-
2017-08-25, 11:03 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Hello, and Welcome New Members, Thread 12
Almost forgot to post a Hello. Hello~everyone.
-
2017-08-27, 10:40 PM (ISO 8601)
- Join Date
- Aug 2017
- Location
- Michigan
- Gender
Hi there
I've been reading the comics for long enough to catch up, and when I saw that there was a forum I decided to sign up and talk to other readers, maybe.
-
2017-08-28, 02:50 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Hello, and Welcome New Members, Thread 12
New guy. Hello.
Been reading OotS since the beginning, but it took the Monsters for Every Season minis to sign up to the forum.
-
2017-08-29, 03:27 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Hello, and Welcome New Members, Thread 12
Hi. Been reading the d&d forums for a while now thought it would be nice to participate.
-
2017-08-29, 05:41 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Hello, and Welcome New Members, Thread 12
Hello world!!!
-
2017-08-30, 07:27 PM (ISO 8601)
- Join Date
- Aug 2017
- Gender
Re: Hello, and Welcome New Members, Thread 12
Here I am, although I am sure not many people actually read this thread
The camel has a single hump; The dromedary, two;
Or else the other way around, I'm never sure. Are you?
I am a self proclaimed map maker.
Avatar made by linklele
-
2017-08-31, 05:44 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Hello, and Welcome New Members, Thread 12
Hi all!
New member and new gamer, signed up for the wealth of d&d info. Currently playing 1 5e campaign with a weird set up (1DM and 1 evil PC - me). Here's to evil!
-
2017-08-31, 08:40 AM (ISO 8601)
- Join Date
- Aug 2017
-
2017-09-01, 02:39 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Hello, and Welcome New Members, Thread 12
hi all.
-
2017-09-02, 03:39 AM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Perth Austraila
- Gender
Re: Hello, and Welcome New Members, Thread 12
Hello everybody, im new to this site, but im not new to RP. I have played 4th & 5th edition D&D, i have also played pathfinder. I am looking to join a party. Either campaign or open world. I can play both. I am in the process of getting books and character sheets. It may take me alittle time to get mostly everything but i will play with what i have hntil i can get everythIng that is needed. I already have dice, so that base is covered. If anyone that lives in Perth would like to have experienced player in there party please let me know.
Thank you for reading my post.
-
2017-09-02, 08:49 AM (ISO 8601)
- Join Date
- Sep 2017
- Gender
Re: Hello, and Welcome New Members, Thread 12
Hi all! New here in the forum, so just going to say a quick hi for now
-
2017-09-02, 11:29 AM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Germany
- Gender
Re: Hello, and Welcome New Members, Thread 12
Hi everybody!
-
2017-09-02, 01:26 PM (ISO 8601)
- Join Date
- Sep 2017
- Gender
Re: Hello, and Welcome New Members, Thread 12
I'm Esther new accounts here,nice to know you ^^
i'm trying to send private messages to Roland St. Jude but i can't
i hope it ok to ask here
now me and my friend makeing a RPG Life+Farming Game
base on rune factory and harvest moon
Our game will be in M rate on Ps4 and steam
We've animated sex in erotic ways but not porn( like the witcher 3 or dragon age ).
So i'm not sure is that ok to post it in Roleplaying Games Forum?
Sorry i'm really don't know did not mean to disturb
thank you so much for your time
-
2017-09-04, 01:18 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Hello, and Welcome New Members, Thread 12
Hello, I'm new here and to pen and paper games in general.
I recently was gifted a collection of Pathfinder books and after reading them I think I am in love with the game. I can't seem to find anyone on my campus that wants to play so I decided to ask some of my friends online you recommended this place. I've read most of these books but i'd like to start off slow if I can, the amount of options is just dizzying in this game.
I hope we can all have fun together!
-
2017-09-04, 07:43 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Hello, and Welcome New Members, Thread 12
Hi everybody, it's time for me to lurk, but with a profile, hurrah me!
-
2017-09-05, 01:23 PM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Kansas, USA
- Gender
Re: Hello, and Welcome New Members, Thread 12
Greetings everyone.
Im Chance, but I go by Wolf.
I'm a bit rusty with D&D..
Haven't ever played D&D online before.. I'm used to pen and paper version.
I am familiar with Post 2 Play.
Just not D&D Post 2 Play..
However, I am looking forward to learning.Last edited by Alpha Wolf; 2017-09-05 at 01:24 PM.
-
2017-09-06, 10:43 PM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Oklahoma
- Gender
Re: Hello, and Welcome New Members, Thread 12
Hi. Figured I may as well make a profile since I lurk around enough.
-
2017-09-07, 08:10 AM (ISO 8601)
- Join Date
- Sep 2017
Re: Hello, and Welcome New Members, Thread 12
Hi, I've just registered and hope to have fun and interesting discussions here.
-
2017-09-08, 04:43 AM (ISO 8601)
- Join Date
- Sep 2017
Re: Hello, and Welcome New Members, Thread 12
Hello all,
Long time D&D 3.5 player here.
Been on hiatus for a while, but recently got the urge to play again, so decided to make an account here :)
-
2017-09-08, 03:50 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Hello, and Welcome New Members, Thread 12
Hey, I'm mostly just here for the 5e board. /Cheers
-
2017-09-09, 04:14 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Hello, and Welcome New Members, Thread 12
hi!
I randomly lurked from time to time, brought here by weird questions I had about this or that. after about a year I finally just said heck with it and made an account.
... shamefully, I don't actually play DnD of any edition, although I'm trying to get into it I don't actually know anyone nearby who plays it :(
I like drawing, and writing, and raining holy hellish misery down upon my OCs.
-
2017-09-09, 07:01 PM (ISO 8601)
- Join Date
- Apr 2014
- Location
- Dallas, Tx.
- Gender
Re: Hello, and Welcome New Members, Thread 12
Hello everyone. I've been visiting the site for some time now, and have been a member for some time now, but I never have said my hellos. Greetings and other assorted salutations. ^3^
-
2017-09-09, 07:19 PM (ISO 8601)
- Join Date
- Apr 2014
- Location
- Dallas, Tx.
- Gender
Re: Hello, and Welcome New Members, Thread 12
I made an antiphoenix, but I think I may under/over did it. Tell me how to make it better:
Antiphoenix
Gargantuan magical beast (Extraplanar)
Hit Dice: 22d10+132 (253 hp)
Initiative: +6
Speed: 30 ft. (6 squares), Fly 120 ft. (average)
Armor Class: 32 (-4 size, +3 Dex, +13 natural, +6 deflection, +4 shield), touch 17, flat-footed 28
Base Attack/Grapple: +22/+46
Attack: Claw +30 melee (3d6+12/19-20) or bite +30 melee (4d6+12)
Full Attack: 2 claws +30 melee (3d6+12/19-20) and bite +25 melee (4d6+12)
|Space/Reach: 20 ft./15 ft.
Special Attacks: Animate fire, breath weapon, flame storm, spell-like abilities, shriek
Special Qualities: Darkvision, control temperature, defensive roll, DR 22/silver, evasion, fire resistance 32, greater shield of shadows (19 rounds), greater teleport at will, hide in plain sight, improved evasion, improved uncanny dodge, Low-Light Vision, plane shift at will, shadow companion (up to 3, 6 HD each), shadow defense +6, shadow double (1/day, 19 rounds), shadow illusion 1/day, shadow jump (160 ft.), shadow walk 1/day, slippery mind, SR 29, summon shadow, trap sense +6, Deadlight, telepathy 60 ft., Dead tongues
Saves: Fort +19, Ref +13, Will +16
Abilities: Str 34, Dex 16, Con 24, Int 10, Wis 22, Cha 40
Skills: Climb +26, Jump +26, Listen +14, Spot +14, Perform (Singing) +33
Feats: Flyby Attack, Multiattack, Wingover, Hover, Empower Spell, Enlarge Spell, Extend Spell, Flyby Attack, Heighten Spell, Improved Critical (claw), Improved Initiative, Iron Will, Maximize Spell, Eschew Materials, Energy Admixture, Energy Substitution.
Climate/Terrain: Temperate, cold, and desert mountains
Organization: Solitary
Challenge Rating: 30
Treasure: Double standard
Alignment: Always chaotic neutral
Advancement: 23-32 HD (Gargantuan); 33-54 (Colossal)
The Antiphoenix is a heron of enormous size. Its blue & black plumage (highlighted by occasional tongues of purple shadow-flame coming out from between the feathers) is beautiful beyond compare, its nest is composed of the dead woods & bone; even its droppings are horrendous. It speaks only in dead languages, and smells like the memory of old ash in an old, cold hearth, and like myrrh. Its song is the most horrid sound that exist in this world. The Antiphoenix is a predator; it will fight with anything for no reason or when an obviously hostile intruder gets too close to its nest. The Antiphoenix dwells in high hills, sometimes in the shadows of mountains or within them, where its song is said by some to cause earthquakes.
Combat
Control Temperature (Su): As a swift action, an Antiphoenix can lower the temperature by -10 degrees in a 100-foot-radius centered on itself. Subsequent uses of this ability stack, so it could, for example, lower the temperature by a total of -20 degrees after two rounds.
Animate Cold Fire (Su): As a standard action, an Antiphoenix can transform a normal fire into an equivalently-sized fire elemental under its control. After 10 minutes, the elemental reverts to a normal fire. All attacks and spells, and spell-like abilities deal cold damage instead of fire.
Breath Weapon (Su): Once per round, 50-foot cone, damage 3d10 Cold, Reflex DC 27 half. The save DC is Constitution-based.
Control Flames (Su): As a standard action, antiphoenix can pyrokinetically control the intensity or movements of one fire source. This functions exactly like the control flames psionic power, treating the Antiphoenix as a 20th-level manifester for determining the power's effects. The fire will instead deal cold damage instead of fire.
Defensive Aura (Su): An Antiphoenix has a +5 deflection bonus to Armor Class. This ability is always in effect.
Frost Storm (Su): Twice per day, an Antiphoenix can unleash a deadly cloud of frost in a 20-foot-high, 15-foot-radius spread. Each creature in the area takes 40d6 points of cold damage (Reflex DC 27 half). The save DC is Constitution-based.
Freeze Weapons (Ex): Any metal weapon that strikes an Antiphoenix must succeed on a DC 27 Fortitude save or freeze into a chunk of ice. The save DC is Constitution-based.
Spell-Like Abilities: Always active—detect good, detect magic, protection from good; at will— Power word Death Forever: As Power Word-Kill, but no limit on total hit point number and no resurrection for victims. Last Word: Will Save DC 25 or never speak again. blindness, blink, blur, color spray, inflict light wounds, dancing lights, find the path, find traps, fire seeds (using drops of its own blood rather than holly berries as a material component; no acorn grenades), harm, invisibility, misdirection, energy drain, poison, polymorph self, produce flame, cause fear, bestow curse, see invisibility; 1/day—incendiary cloud, Create Greater undead, pyrotechnics, summon nature’s ally IX, veil, wall of fire. Caster level 20th; save DC 15 + spell level. After 10 rounds of ritual and preparation—dismissal, dispel good, dispel magic. Caster level 20th; save DC 15 + spell level.
Spells: As a 20th level sorcerer, DC 32. - Spells Known (6/10/10/10/9/9/9/9/8/8; 0 - daze, detect magic, Detect Poison, ghost sound, prestidigitation, ray of frost, read magic, resistance, Silent Portal; 1st - cause fear, change self, charm person, chill touch, Blacklight; 2nd - blur, misdirection, claws of darkness, shadow mask, shadow spray; 3rd - hold person, lesser shadow tentacle, major image, vampiric touch; 4th - enervation, fear, greater invisibility, phantasmal killer; 5th - greater shadow tentacle, nightmare, seeming, Grimwald's graymantle; 6th - mislead, permanent image, programmed image; 7th - finger of death, shadow walk, vision; 8th - demand, mass charm, sympathy; 9th - energy drain, wail of the banshee, weird.
Shriek (Ex): Once per minute, an Antiphoenix can utter a war shriek that forces every opponent within 30 feet to succeed at a Will save (DC 22) or be slowed (as the slow spell) for 1 round. This is a sonic, mind-affecting effect.
Snatch (Ex): An Antiphoenix that hits a creature of Small or Medium size with a claw attack attempts to start a grapple as a free action without provoking an attack of opportunity. If the Antiphoenix achieves a hold, it can fly off with its prey and automatically make a beak attack each round in lieu of a claw attack. It can drop a snatched creature as a free action.
Old Wound Song (Su): Continuous Action. Re-opens all previously suffered wounds all over the course of the song 1d10 wounds per round. Massive hit point loss depending on how much the character has been hit before.
Black Fire (Su): Instead of casting a spell, an Antiphoenix can also create Black flames that constantly surround it expand and intensify to consume its body. Everyone within 120 ft. (even those with evasion or improved evasion) takes 16d6 points of fire damage; a Reflex save (DC 26) halves damage. The Antiphoenix can shape it any way it desires (usually that of a phoenix or a mockery of its opponents) anywhere within 30ft. and move it at flight speed.
Deadlight (Su): The Antiphoenix constantly radiates a dank, dark green shadowy-cloud in a 200-ft. radius. There are nothing but shadows in this cloud. No magical spell or force short of a god’s power can dispel the Deadlight of a Antiphoenix.
Shadow Double (Su): Once per day, an Antiphoenix can use a standard action to create a double of herself woven from shadowstuff. The double has the ability scores, base AC, hit points, saves, and attack bonuses of the antiphoenix, but no equipment. (Any apparent clothing or equipment is nonfunctional.) Since it can do anything the antiphoenix can, the double can attack her enemies with its natural weapons with which to do so. Alternatively, it can function as the target of a project image spell, duplicating Antiphoenix's actions and functioning as the origin of her spells when it is within her direct line of sight. Mentally commanding the double is a free action. Using it as the originator of a spell counts as an action of the sort needed to cast the spell for both the antiphoenix and the double. Causing either the Antiphoenix or the double to leave the plane then the Antiphoenix dismisses the double. The double lasts for 40 rounds. The death of the double does not affect the original or vice versa. If the Antiphoenix dies, the shadow double still lasts until its duration expires.
Shadow walk (Sp): Antiphoenix can use shadow walk once per day (caster level 16th). -
Shield of Shadows (Su): An Antiphoenix can surround herself with a globe of purple-black force as a standard action. This shield of shadows functions like a shield spell, granting her a +4 shield bonus to AC and absorbing magic missiles cast at her. In addition, the shield of shadows provides concealment (20% miss chance) against melee and ranged attacks. An Antiphoenix can see and reach through the shield, so it does not provide cover or concealment to opponents. An Antiphoenix may use a shield of shadows for up to 40 rounds per day. This duration need not be consecutive - An Antiphoenix may break it up into increments as small as 1 round if she so desires. Creating or dismissing the shield of shadows is a standard action.
Dead tongues (Su): An Antiphoenix can speak with any ancient & forgotten creature that has a language, as though using a tongues spell (caster level 20th). This ability is always active. It can also speak normally with any avians.Last edited by Pan121; 2017-09-09 at 07:20 PM.
-
2017-09-09, 09:23 PM (ISO 8601)
- Join Date
- Sep 2017
- Gender
Re: Hello, and Welcome New Members, Thread 12
今晩は
俺はハーミット
As for why I chose this monicker
I'd like to say I feel most affiliated with the 3rd face of Adam, though perhaps not always to my own detriment
Which is why it is Reversed
-
2017-09-11, 12:04 AM (ISO 8601)
- Join Date
- Sep 2017
Re: Hello, and Welcome New Members, Thread 12
61 pages of welcomes. Congrats.
Hi, I've been stalking the forums for a while, and finally have an important enough question to create a profile for.
-
2017-09-11, 06:58 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Hello, and Welcome New Members, Thread 12
Hello! You've got some great forums around here. Looking forward to be a part of it!
-
2017-09-11, 08:33 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Hello, and Welcome New Members, Thread 12
Hello everyone. I recently stumbled upon this site and wanted to take a minute to say hi and express my gratitude to all of the users here who have created such an amazing wealth of knowledge.
I am a long time PC gamer who recently took the plunge into pen and paper gaming with D&D 5e. I am having a blast and am very happy to learn from this site.
Thanks!
- Jerry
-
2017-09-11, 10:48 PM (ISO 8601)
- Join Date
- Sep 2017
- Gender
Re: Hello, and Welcome New Members, Thread 12
Hello all! Long-time DnD player among other roleplaying and tabletop games. I've stalked these forums for awhile and finally decided I should participate myself instead of being a ghost! I look forward to discussing this wonderful hobby with all of you and thanks for letting me sign up.
-
2017-09-13, 12:13 AM (ISO 8601)
- Join Date
- Sep 2017
- Gender
Re: Hello, and Welcome New Members, Thread 12
hello! i've been reading (and recommending) oots for years now, and i'm just about to DM my first campaign, so i figured it was high time to actually start posting on the forums
-
2017-09-13, 07:49 AM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Louisiana
- Gender
Re: Hello, and Welcome New Members, Thread 12
Hello everyone! Really new to play by post here, but definitely looking forward to it! I've been playing quite a bit of board games and just getting into RPGs (D&D 5e and Dragon Age so far). I'm looking forward to meeting some new people, learning new systems, and being a part of some epic journeys! My history is more in medieval style fantasy (R. A. Salvatore, Dragon Lance, etc.), but I'm definitely open to other settings. I'm willing to read rule books and learn new systems, just need some guidance on what to read. Well, thanks for taking time to read this and I look forward to hearing from you!
Send me a PM or email if you want to know more about me, would like to chat, or if you think your game would be a good fit for me.Board Bard aka Donald Leonard