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  1. - Top - End - #91
    Titan in the Playground
     
    CarpeGuitarrem's Avatar

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    Default Re: Civ5 GMR 12: Imperialism, ho!

    I'd better not find that the AI has used all of my Settlers already...
    Ludicrus Gaming: on games and story
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

  2. - Top - End - #92
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    The AI has managed to disappoint me. Seriously, how difficult is it to sail directly west?
    Many thanks to Assassin 89 for this avatar!

  3. - Top - End - #93
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    I can confirm that our starting locations are different.

    For fun, here's a shot of my starting location from the first attempt - it promised to be... interesting. Feel free to take a look at this one, since it's no longer applicable to the game:

    Spoiler: Starting Location #1
    Show


    Yes, that is Cerro de Potosi, one of the most lucrative resources in the game... to the Europeans. It's one of this scenario's few sources of Treasure units, which grant Victory Points to the European civilizations - the only other way to get Treasures is via razing cities (obviously somewhat difficult and expensive) and from the similar natural wonder El Dorado (I'm not sure if this is on every map, I've never found it).

    To me, it's just 10 gold; not bad at all, but not a game-changer. I was going to settle it anyway, of course, to deny VP to my enemies, but figured this was going to make me a target for any Europeans who managed to find the place (it's right next to the eastern coast)... like I said, interesting. I'm not sure it was a good starting location but I'm a little sad I won't get to see how it turns out.

    And here's my start location this time around:

    Spoiler: Spectators only
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    I like this city quite a lot: multiple sources of Salt (one of the best luxuries), a nearby mountain range with some promising locations for terrace farms, a large deposit of Iron... Nice. This city is going to be huge someday. Haven't explored much of the nearby area, but there's already some promising-looking spots.

    My only complaint is the AI's choice of pantheon, which gives a) +1 food from Camps, b) +1 faith from Bananna, Citrus and Wheat, and c) lets me buy Temples with faith. Urgh. I don't have any of those resources nearby, I don't have anywhere to build camps, and in order to get enough faith to afford Temples I will probably need to build some first. I don't think this scenario has any beliefs that would have been amazing for me, but I wish the AI had managed to pick one that wasn't dependent on stuff I don't have.

    Oh well. I guess my scouts will be on the lookout for Bananna, Citrus and Wheat.
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  4. - Top - End - #94
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Spoiler: Spectators
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    The Mayan civilization began in a fertile river valley and the nearby foothills. A strange blend of customs emerged, a warrior-culture that prided itself on stone idols. Sites of victory were made into temples, the first and greatest of which forms the center of the city of Palenque.


    The priesthood observes the motions of the stars, and foretell of a time of conflict to come. For now though we must focus on exploring and settling our lands.

    OOC: So... not a terrible start, but I sure wish my pantheon was better. I'm not a warmonger in general and I'll be competing with the Aztecs for barbarian kills. The purchasing of units with faith could be a big deal though, later on. My second pantheon belief is dictating my playstyle... quarries and Wonders are what will net me Faith. I need to quickly get a production city and build at least one Wonder before the other Americans beat me to it. I always seem to choose the wrong one or lose out because of turn order, so it'll be hard to decide, but I can put that off for a little while yet.

  5. - Top - End - #95
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Well, aside from the AI making some questionable choices, is everything working properly? All the Americans should have pantheons, are the Europeans getting their bonus faith?

    Also...
    Spoiler: Europeans
    Show
    Though I'm pretty sure everyone was on board, just wanted to make sue people were agreed to the Rules of Conduct we discussed:
    -Don't proselytize the European capitals.
    -Don't fight in Europe
    -Everything else is fair play

    Did I miss anything?
    So Much for the Glory of Rome, a Crusader Kings 2 Let's Play

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  6. - Top - End - #96
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by OrcusMcP View Post
    Well, aside from the AI making some questionable choices, is everything working properly? All the Americans should have pantheons, are the Europeans getting their bonus faith?

    Also...
    Spoiler: Europeans
    Show
    Though I'm pretty sure everyone was on board, just wanted to make sue people were agreed to the Rules of Conduct we discussed:
    -Don't proselytize the European capitals.
    -Don't fight in Europe
    -Everything else is fair play

    Did I miss anything?
    Bonus Faith?

    Spoiler: Europeans
    Show
    No one objected to those, yeah. Though I would have liked a couple more Rules in there. Oh, well, those should do.
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  7. - Top - End - #97
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by Narkis View Post
    Bonus Faith?
    The Europeans get a base amount of faith every turn (I think it's around 50 or so, I forget exactly) that is independent of what their faith production is.
    So Much for the Glory of Rome, a Crusader Kings 2 Let's Play

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  8. - Top - End - #98
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by OrcusMcP View Post
    The Europeans get a base amount of faith every turn (I think it's around 50 or so, I forget exactly) that is independent of what their faith production is.
    I do not believe I have that. I'll check on my turn.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
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    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  9. - Top - End - #99
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by OrcusMcP View Post
    The Europeans get a base amount of faith every turn (I think it's around 50 or so, I forget exactly) that is independent of what their faith production is.
    That's.. a hell of a lot of free faith.

    On the American end, everything seems functional, even if the AI and myself disagree on proper city placement.
    Board-game and XCOM nerd. Furry. Handle with care.

  10. - Top - End - #100
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by Magentawolf View Post
    That's.. a hell of a lot of free faith.
    The troops you want to buy with faith are hella expensive, though, so it ends up roughly working out.
    So Much for the Glory of Rome, a Crusader Kings 2 Let's Play

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  11. - Top - End - #101
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by OrcusMcP View Post
    The Europeans get a base amount of faith every turn (I think it's around 50 or so, I forget exactly) that is independent of what their faith production is.
    Didn't know that. Does it show up in the faith screen? If so, I'll check it out on the next turn. Otherwise it'll take a screenshot and wait for the turn after.
    Many thanks to Assassin 89 for this avatar!

  12. - Top - End - #102
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by OrcusMcP View Post
    The troops you want to buy with faith are hella expensive, though, so it ends up roughly working out.
    I'm pretty sure my faith is set at approx -99000
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  13. - Top - End - #103
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by Illven View Post
    I'm pretty sure my faith is set at approx -99000
    That doesn't sound right.
    Many thanks to Assassin 89 for this avatar!

  14. - Top - End - #104
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by Illven View Post
    I'm pretty sure my faith is set at approx -99000
    Wait, what? That sounds like a massive problem/bug.
    So Much for the Glory of Rome, a Crusader Kings 2 Let's Play

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  15. - Top - End - #105
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by Narkis View Post
    That doesn't sound right.
    Maybe I'm misremembering, I'll check when my turn comes up.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  16. - Top - End - #106
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Are you able to test if it's something about England? Are any other Europeans getting weird faith totals?
    So Much for the Glory of Rome, a Crusader Kings 2 Let's Play

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  17. - Top - End - #107
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    I know I could buy a scout with my faith, so I did have some amount of it, though I can't check if it was the correct amount right now.
    Many thanks to Assassin 89 for this avatar!

  18. - Top - End - #108
    Barbarian in the Playground
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    I don't have a backup save to check how much I have, so...

  19. - Top - End - #109
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    Illven's Avatar

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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Confirmed there's an issue my faith is currently -99736.

    My people take athiesm to a whole new level?

    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  20. - Top - End - #110
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Holy crap. I've emailed support, hopefully they have some ideas.
    So Much for the Glory of Rome, a Crusader Kings 2 Let's Play

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  21. - Top - End - #111
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    CarpeGuitarrem's Avatar

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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Drat, foiled again by the technology!
    Ludicrus Gaming: on games and story
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

  22. - Top - End - #112
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    Goblin

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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Well, at least the natives seem to be working now? Completely random AI Pantheon choices aside.

    Spoiler: Spectators?
    Show
    Coyote Steals Fire would be a decent Aztec Pantheon, sure, if I'd actually started in a jungle instead of a forest.
    Spoiler
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    Stealthy Snake avatar by Dawn
    Lack of images by Imageshack

  23. - Top - End - #113
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    CarpeGuitarrem's Avatar

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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Yeah, natives are working right.
    Ludicrus Gaming: on games and story
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

  24. - Top - End - #114
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Land ho!

    Spoiler: Spectators
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    Calusa, a city state. Gonna convert it and make a friend. They seem to be on an island.

    I decided to go south as well as west, since I figured that France/GB/Netherlands would race for the north.
    So Much for the Glory of Rome, a Crusader Kings 2 Let's Play

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  25. - Top - End - #115
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    So any news?
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
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    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  26. - Top - End - #116
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by Illven View Post
    So any news?
    Haven't heard back from support yet, unfortunately. I can pause the game in the meantime, if you like, or the other europeans can donate you some money to help make up for lack of faith.
    So Much for the Glory of Rome, a Crusader Kings 2 Let's Play

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  27. - Top - End - #117
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Quote Originally Posted by OrcusMcP View Post
    Haven't heard back from support yet, unfortunately. I can pause the game in the meantime, if you like, or the other europeans can donate you some money to help make up for lack of faith.
    Or if I lose, I can just pretend it was that, and not any poor play on my part!
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  28. - Top - End - #118
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Spoiler: For spectators
    Show



    Yeah, faith issue isn't fixed.



    Hiawatha! Hi!



    My settler and worker sail the great seas.



    Pikeman will follow shortly




    Cargo ship, which is trading with a city-state.



    View of Plymouth.



    My polices.



    Best population and literacy
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  29. - Top - End - #119
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    Default Re: Civ5 GMR 12: Imperialism, ho!

    Spoiler: Spectators
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    State of the empire! And it is an empire rather than a city with big dreams, now, as I've used all my starting settlers.




    Both pretty solid. Unfortunately, stables in this scenario have a different effect than they do in the standard game (they give you horses instead of bonus production from pastures/when producing mounted units). Shame, because with six sheep this city would have been amazing... Oh well, it's still not half-bad.

    Founding both my cities has sent my happiness into the negatives, but next turn I'll finish my first salt mine, which should buy me enough time to start working the copper/cotton/spices in my territory. My experience with this scenario is that this almost always happens, unless you're really slow to settle - 3 starting cities with 3 pop each, no time to have luxuries worked yet... I think the AI gave me a bit of a head start there by settling right on top of the Dyes, actually. Good work, AI!



    Fish and whales suggest that this might be a good spot for a port city. Probably won't be my next settlement, though, seeing as I don't have Optics yet, and you need that to get much out of sea resources.

    Also, according to the interface I've met the Spaniards? I can't see them, but I'm guessing one of my units just came in sight of a Great Admiral. That suggests I'm fairly close to European lands. Decidedly mixed blessing, there.



    The south, where buffalo roam amidst the salt flats. No luxuries, but if I can get some breathing room on happiness it'd make a good spot for a city or two anyway. I have yet to find any other American civilizations, so I'm thinking that wide may be my strategy-of-choice here.

    And even further to the south...



    Seriously? Again?

    Not that I'm complaining, you understand. I was looking forward to the challenge last time, and I think my position is better overall this time. But it's a strange coincidence.
    Avatar by GryffonDurime. Thanks!

  30. - Top - End - #120
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    DruidGuy

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    Default Re: Civ5 GMR 12: Imperialism, ho!

    I'm not sure if this is a bug, or if this is normal. But I am literally stuck in my starting area. There's a chain of mountains, but it looks like there is a way out. However, none of my people can actually go through the apparent way out. It isn't that I get a giant red "NO" dot when I try to click on it. I literally cannot click on it, and no one will go to it. I can't see what it is, since it won't show up on the map. (Even if I am standing right next to it, it won't appear.)
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.

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