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    Orc in the Playground
     
    Ryulin18's Avatar

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    May 2011
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    Default 1min/level spells = 24 hour - what works?

    Hello Giants!

    I've just gained an ability to cast any 1 or 10 minute per level Cleric Spell as a 24 hour effect.

    What works and what to avoid?

    Ideas and general use:
    Death Ward (IE - no more enervation / bang a succubus day)
    Freedom of movement (been doing this one for a while)
    Deadly juggernaut (a constant +5 and DR10/- max)

    Note: A creature can't be subject to more than one spell affected by this ability at a time.
    “After nourishment, shelter and companionship, stories are the thing we need most in the world.”
    ―Philip Pullman

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    Banned
     
    NecromancerGuy

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    Dec 2007

    Default Re: 1min/level spells = 24 hour - what works?

    The answer is.... Wizard spells!

    Depends on your domains

    Shapechange/ fuuuuuuuun
    Greater heroism!
    Etc

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    Ogre in the Playground
     
    Hiro Quester's Avatar

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    Dec 2013

    Default Re: 1min/level spells = 24 hour - what works?

    Get a rod of extend and make them 24 hour buffs into 48 hour buffs.

    This list of the top 10 spells to persist, by level, is a useful guide.
    Quote Originally Posted by danielxcutter View Post
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    Banned
     
    NecromancerGuy

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    Dec 2007

    Default Re: 1min/level spells = 24 hour - what works?

    Pathfinder lacks a lot of those spells. Plus this is mythic power and does not increase the spell level which means even 9th level spells are game.

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    Orc in the Playground
     
    Ryulin18's Avatar

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    Default Re: 1min/level spells = 24 hour - what works?

    Quote Originally Posted by Necromancy View Post
    The answer is.... Wizard spells!
    I'm a cleric...
    “After nourishment, shelter and companionship, stories are the thing we need most in the world.”
    ―Philip Pullman

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    Orc in the Playground
     
    Ryulin18's Avatar

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    Default Re: 1min/level spells = 24 hour - what works?

    Quote Originally Posted by Hiro Quester View Post
    This list of the top 10 spells to persist, by level, is a useful guide.
    That's a list for D&D 3.5...
    “After nourishment, shelter and companionship, stories are the thing we need most in the world.”
    ―Philip Pullman

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    Jormengand's Avatar

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    Default Re: 1min/level spells = 24 hour - what works?

    Quote Originally Posted by Ryulin18 View Post
    That's a list for D&D 3.5...
    Many of them still exist in PF, as you'll notice upon reading your spell list.
    Last edited by Jormengand; 2015-04-11 at 05:10 PM.

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    NecromancerGuy

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    Dec 2007

    Default Re: 1min/level spells = 24 hour - what works?

    Quote Originally Posted by Ryulin18 View Post
    I'm a cleric...
    Animal domain for shape change
    Heroism domain for... Heroism!

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    Ogre in the Playground
     
    ElfPirate

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    Feb 2008

    Default Re: 1min/level spells = 24 hour - what works?

    What actual level are you? After all Frightful Aspect would be great, but if you aren't 15th level you won't be casting it yet.

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