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Thread: Why does no one play Rifts?
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2015-07-08, 01:02 AM (ISO 8601)
- Join Date
- Aug 2007
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- Orlando, FL
Re: Why does no one play Rifts?
I enjoy the concept. I would like to see a reboot done by someone with more of a background than "we needed to design a military so we watched GI Joe episodes while drunk" and "we don't know anything about the southern United States, so let's just blow them up" and maybe an art core that is really good at xenobio, engineering design, and I don't know, anything other than harsh line work (I am champion of harsh line work, so I have little room to complain >_>)?
For systems! I have run RIFTS™©® MEGAOMNISUPERVERSE™©® very well in Cartoon Action Hour. It was pretty fun. Also done it in Mutants & Masterminds, and with a very heavily house ruled d20 thingy. We even drummed up a few classes before we just decided to go with M&M.
As for the base system? Why do hadrosaurs have MDC? Why?
Love the heck out of the nice treatment given to Canada."Scary magical hoodoo and technology are the same thing; their difference is merely one of cultural context." - Arthur C. Clarke (paraphrased)
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2015-07-09, 05:21 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Why does no one play Rifts?
The thing about the personal feelings about the author is that it's not driving players away directly all that much. What it's doing is preventing the rest of the people in the industry from promoting RIFTS, and in an industry that lives by word of mouth, that's terrible for RIFT's chances of spreading. It's hard to play a game that you've never heard of, and that's where the author's personality is killing the popularity of the system.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2015-07-09, 07:32 PM (ISO 8601)
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- Jun 2009
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- Euphonistan
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Re: Why does no one play Rifts?
I do not know Rifts but I do own several Robotech RPG books which runs on that system. They looked like fun but I have not tried them yet. I wonder if they are any good?
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2015-07-10, 02:34 AM (ISO 8601)
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- Mar 2005
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- 61.2° N, 149.9° W
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Re: Why does no one play Rifts?
It's good. You still get the wonky skill system where taking boxing classes gives you another burst with an assault rifle each round and such things. But without the glitterboy froo-fraw, magic, psionics, and people with megadamage knives it's much more acceptable to people with loud internet opinions.
The base Palladium system is just as functional as AD&D or Traveller. It's just that Rifts is a full bore gonzo setting. In that respect it's like Paranoia or Toon, the players have to buy into the game and the GM has some work to do.
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2015-07-10, 02:14 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Sharangar's Revenge
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Re: Why does no one play Rifts?
Me too. I loved Robotech as a kid, especially the Macross/SDF portion, and my wife really liked the Mospeda/Invid portion, so I collected most of the books. There used to be a website called Third Invid War that was pretty great (by Dave Deitrich), and resolved the "Return of the Invid" storyline, but I think he took it down. It wasn't compatible with the Shadow Chronicles, but it was still a really great piece of work. Maybe it's still available on the Wayback Machine.
But yeah, the most I ever did was make a few characters and run a test combat or two. Still something I'd love to try out.Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2015-07-12, 03:40 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Under a rock
Re: Why does no one play Rifts?
This is certainly true, and also:
I don't have any personal feelings about Siembieda one way or another. It may seem that way, though, because I've seen enough from him in his professional capacity as a game designer to recognize that his philosophy of gaming is basically incompatible with the kind of games I personally find enjoyable. This causes me to avoid his games - not because I think he's a jackass, but because I realized several years ago that I don't enjoy his games.Last edited by Philistine; 2015-07-12 at 03:41 AM.
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"When Boba Fett told Darth Vader, "As you wish," what he meant was, "I love you.""
Phil the Piratical Platypus avatar by Serpentine
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2015-07-13, 05:33 AM (ISO 8601)
- Join Date
- May 2012
Re: Why does no one play Rifts?
I just finished playing in a Savage Worlds: Deadlands campaign and I can say that I was definitely impressed. It is relatively easy to make a character. Combat can be intense and there are quite a few options for players. You can be everything from a Martial Artist to a techno-wizard. I too found that much of the afore mentioned systems were too unbalanced and complicated. Give Savage Worlds a try.
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2015-07-13, 12:05 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Why does no one play Rifts?
Yeah, Savage Worlds is a game I'm most familiar with due to Evernight (mainly because I can't be asked to shell out for my own SW books and just pinched my dad's copy), but it does a reasonably good job of balancing the reasonably diverse characters you can make with it (I really want to try the miracles and weird science arcane backgrounds), and it flows fast. Plus cards for initiative is fun, although prey that your opponent's don't draw both jokers.
I'll possibly pick up the rifts conversion a year or two down the line, when my backlog is clear and my own game has finished alpha.
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2015-07-14, 06:05 PM (ISO 8601)
- Join Date
- Dec 2007
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- San Antonio, Texas
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Re: Why does no one play Rifts?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-07-17, 12:35 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Why does no one play Rifts?
RIFTS is a decent setting, but I agree the rules are ... lackluster. That being said, if your biggest gripe with the system is the Glitterboy, you obviously haven't played much or read much of the material.
I've played RIFTS since 1991, and NEVER has a player griped about the Glitterboy being over powered. In fact, no one ever plays one because they are awful. They can't fly, are slow, and only have one weapon.
I once had a headhunter that single-handedly took out the group's Glitterboy AND a Partial Conversion Borg in the same combat, and it was two-on-one, them against the Headhunter. The numbers are deceiving in Palladium and it takes awhile to realize this. Having a TON of MDC means NOTHING if you can't dish it out. And the Glitterboy can't. As someone pointed out, they need to anchor to shoot that big boom cannon; move behind them and they can't attack you. Destroy/disable the cannon, and they are useless. The Glitterboy boy armor is hardly worth getting bent out of shape about.
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2015-07-17, 07:30 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Why does no one play Rifts?
The rules for the Glitterboy's anchor system are poorly written and open to multiple interpretations. One GM will read of how they "deploy automatically when the gun fires," and interpret that it means that they're mostly fluff and don't actually affect the Glitterboy's mobility all that much because deploying and retracting them doesn't use an action. Another will read that the authors wouldn't have explicitly called out the need to deploy the anchors as a weakness unless they did cost an action to deploy and retract.
I often think that the Palladium system is actually pretty decent with some good ideas but is marred by positively terrible editing.
One of my favorites is how in Spirit West there's a paragraph about how Amerindian spirit fetishes can only be used by Indian Traditionalists. Then there's another line just a few pages later about how hardline traditionalists get pissed when the spirits sometimes give the fetishes to non-Indian heroes.
Take the two literally and sometimes Indian Spirits will sometimes give out a powerful magical fetish to say a white Cyber-Knight that is impossible for him to use.
To be fair that does sound like something tricksters like Coyote or Raven might do.Last edited by Spamotron; 2015-07-18 at 04:49 PM.
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2015-07-18, 11:06 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Why does no one play Rifts?
Good point.
Every RPG ever made has some flaws. Most try to fix those. Palladium is unique (in my experience) in that they blatantly ignore their own mistakes and REFUSE to correct them. Their high-horse is so high they can't see the peons below them.
The worst for me was the Crisis of Treachery when because of his own mismanagement, the company was ready to fold. Instead of using good business principals to work his way out of the hole, he begged for money from the fans. Not begging them to buy product, begging them to send donations! Maybe I've had it wrong all these years...maybe it's not a company...maybe it's the Church of Palladium...
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2015-07-18, 03:24 PM (ISO 8601)
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- Mar 2005
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- 61.2° N, 149.9° W
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Re: Why does no one play Rifts?
Good idea people are not necessarily good writers.
Good writers are not necessarily good editors.
None of the above are necessarily good business people.
tldr: People are a problem.
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2015-07-18, 04:18 PM (ISO 8601)
- Join Date
- Nov 2014
- Location
- Colorado
Re: Why does no one play Rifts?
2e ad&d was largely a result of the same thing happening to Gygax. He was out gaming and shaking hands with the public while the folks running the company finances were doing their own thing. Good gamers and good game designers not having great business sense is a pretty good way to put it, yeah.
Kevin may be his own unique breed but palladium is still kickin and doing well for itself as far as I know though. I see no trouble marching to the beat of a differrent drummer if it keeps your books in the black and doesnt damage the industry or take advantage of its employees.
If d&d 1e were OGL then Kevin would be very similar in nature to every modern day kickstarter style game designer hoping to translate his homebrew into a paycheck. I hold Kevin in the same esteem I hold Gygax. A guy who loves gaming, is decent at game design, and maybe not so hot at keeping his business partners from doing what greedy people are good at... Playing with the money while these gamers are out playing the game.
Game development wise I'd still say zeb did a better job with the decades of playtesting that went into putting 2e together. So 2e and heroes unlimited are still my systems of choice to this day. Zeb, Greenwood, and Wujcik are my guys. Kevin and Gygax are gamers first, businessmen second. I respect gamer first, troubles and all.Last edited by VincentTakeda; 2015-07-18 at 04:31 PM.
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2015-07-18, 07:45 PM (ISO 8601)
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- Dec 2007
- Location
- San Antonio, Texas
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Re: Why does no one play Rifts?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-07-20, 09:43 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Why does no one play Rifts?
I'm going to second what most everyone else is saying. Rifts is a fun world to play in, but a god-awful game system. It actually seems to work better the more rules you ignore. On the odd occasion I actually run a Rifts game, I wind up stripping out a lot of rules just to make it playable in a reasonable timespan.
One of my ongoing pet projects is what I've jokingly called my Nickel system. (both for the Periodic table reference and because it's definitely the discount version) I gut the Palladium system down to its bare bones and then rebuild it into something quick and elegant. Its...not coming along very well. The core mechanics were easy enough, but systemizing some way to quickly port over even a fraction of the ungodly number of OCCs is daunting.
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2015-07-21, 01:02 AM (ISO 8601)
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- Mar 2005
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- 61.2° N, 149.9° W
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Re: Why does no one play Rifts?
As I read it (haven't gotten to play it, sad-face) the actual Palladium game seems a nice solid fantasy game with a decent system and better combat than D&D (parry & dodge are real things at least). But without really playing it I can't say how well the magic and psionic systems interact with it. Likewise Robotech is decent and doesn't have the reputation that Rifts does even though the system is something like 90%+ exactly the same.
I think it's the combo of magic & psi getting shoehorned into the Robotech system (not really well either) and giving MDC to non-mecha-level critters and weapons. The whole mash up of everything in one place seems to be the biggest mechanical issue. Well, except the skills, those aren't well done at all.
mabriss lethe: How did you handle the skills? I think you can simplify the OCCs a lot without really losing anything. Lots of them are really just skill bundles with a few aditional +# thrown on for various stuff and different starting gear. All the mundane pilot, soldier, scholar, OCCs work that way if I recall correctly. After that it's mostly the RCCs, borgs, juicers, and magic/psi users.
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2015-07-21, 02:23 AM (ISO 8601)
- Join Date
- Aug 2014
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2015-07-21, 03:08 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Why does no one play Rifts?
Here are some of the broad strokes of the changes I'm working with. In the last iteration, I removed most of the individual skills and replaced them with the base skill groups. Some individual skills were left alone and some groups were split into smaller groups if it felt right. It's not perfect, but it still functions pretty well. Skills now have a single standard for percentile bonuses based on what type of skill they are for the OCC and level. (occ/related/secondary/other) Since most secondary bonuses from physical skills were removed when I made the change, I gave relevant OCCs a few bonus sdc and attribute points to compensate where appropriate. I removed things like boxing and fencing skills entirely and wrapped them into a simplified Hand to Hand system. I also reduced the different attribute scales from whatever ungodly number to 2. instead of normal/ augmented/ robotic/ supernatural/ puppy/ lolwtf, I simplified the scales down to "standard" and "powered." I simplified the magic/psionic system by having everything run off of PPE. (and combining PPE and ISP pools into one resource where appropriate. Converting ISP to PPE on a point for point basis worked well enough.) I left the MDC system basically alone, but allowed for a "called shot" rule that would let a SDC weapon deal minor MDC.
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2015-07-21, 03:54 PM (ISO 8601)
- Join Date
- Dec 2007
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- San Antonio, Texas
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Re: Why does no one play Rifts?
Somewhat in line with some stuff I wrote a while ago...
http://rpgcrank.blogspot.com/2015/07...ll-monkey.html
http://rpgcrank.blogspot.com/2015/07...at-styles.htmlLast edited by LibraryOgre; 2015-07-21 at 04:23 PM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-07-22, 02:44 AM (ISO 8601)
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- Mar 2006
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- Material Plane
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Re: Why does no one play Rifts?
I have no knowledge of the game. That might explain why I've never played it.
Signatures are so 90's.
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2015-07-24, 01:58 PM (ISO 8601)
- Join Date
- Aug 2011
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- Sharangar's Revenge
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Re: Why does no one play Rifts?
Robotech question: Does my W.P. Assault Rifle apply to the GU-11 gunpod my veritech is holding? Or does the Weapons Systems skill cover that?
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2015-07-24, 03:19 PM (ISO 8601)
- Join Date
- Dec 2007
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- San Antonio, Texas
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Re: Why does no one play Rifts?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-07-31, 04:35 PM (ISO 8601)
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- Feb 2014
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- Looking for the Xeelee
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Re: Why does no one play Rifts?
I always liked the S.D.C. settings more for playing, and I loved/started out with Heroes Unlimited back in the day anyways. I loved the settings, the fluff, the ridiculous little details like what sort of art supplies a given shop in a little town might have.
The mechanics though, well, once I tried M&M I put the Palladium system out of my head entirely. I used to have character archetypes I'd chase and try to make "right" with the Palladium systems. Took me a few minutes with Hero Lab to get them down as I had always wanted in M&M.
The way I actually ran games in HU/Rifts/Robotech was more like M&M anyways, so I'm not sure I can blame anything but being stubborn and loving the setting sourcebooks for keeping me from checking out M&M before I did.Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
ᴛʜɪs ɪs ɴᴏᴛ ᴀ sɪɢɴᴀᴛᴜʀᴇ.
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2015-08-01, 12:28 AM (ISO 8601)
- Join Date
- Nov 2014
- Location
- Het Heru
Re: Why does no one play Rifts?
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All my games are on hiatus. I need to (per my editor) take some time for my book. I will return - hopefully in 2-4 weeks.