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2015-07-18, 11:18 AM (ISO 8601)
- Join Date
- Oct 2009
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- In my library
Better humans and priests of a specific mythos
I'm designing a world for an AD&D 2e campaign, and due to the low-power nature of the world humans aren't an attractive race for PCs. With the world effectively having a 'soft' level cap of about level 10 (the highest level NPC) the ability of humans to advance to any level isn't really an advantage, especially I'm allowing every race to pick every class. I was wondering what I could give humans in order to make them more viable, and am currently thinking an ability that grants them greater endurance than the other races, plus a free NWP or two.
Also, is there any advice for creating priests of a specific mythos beyond those in the Player's Handbook, because one of my deities (the Lawful Neutral goddess of death) only allows access to about 4 spheres plus the general priest spells, and I'm not sure what powers to give their followers beyond a touch of death at 7th level and breath of life at 9th level. I can work out most of the other deities, with the justice and war gods giving higher THAC0 and the scholarly gods giving a larger number of known spheres, but I'd like a rough guide to balancing them with the vanilla ceric.
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2015-07-18, 02:21 PM (ISO 8601)
- Join Date
- Nov 2014
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- Het Heru
Re: Better humans and priests of a specific mythos
So you've broken AD&D 2nd by removing racial restrictions and now you want help to fix it?
Easy: put the restrictions back in place and remove the level cap. Next question?Last edited by dream; 2015-07-18 at 02:22 PM.
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2015-07-18, 03:02 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Better humans and priests of a specific mythos
Okay, I'm fine with using the restrictions, just worried it might confuse new players, but without the level cap non-humans are just a better choice, so what can I give humans to close the gap? Their only real bonus is 'can take paladin', almost every other class is better off with a different race. (I'm not certain yet how much of a bonus dual-classing will be)
I'm also considering adding half-orcs with +1 Strength, -1 Intelligence, a 1 in 6 chance to ignore a lethal blow, and 60ft infravision. Is this particularly under/overpowered?
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2015-07-18, 03:13 PM (ISO 8601)
- Join Date
- Mar 2013
Re: Better humans and priests of a specific mythos
You're fine with sticking to your guns and letting all the races have access to all the classes. To let humans still have something (you can just let them be inferior - imbalance is part of how D&D works, tbh), an idea - give them a +1 to any two ability scores of the player's choice. That'll be enough for sure.
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2015-07-18, 07:52 PM (ISO 8601)
- Join Date
- Dec 2007
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- San Antonio, Texas
- Gender
Re: Better humans and priests of a specific mythos
Lots of options. I really think a great system for designing new specialty priests is Spells and Magic's priest creation rules. Assuming you, as a DM, don't do anything stupidly overly powerful, it gives you a fair bit of structure to work with.
For what to give humans? I have long suggested +1 to Charisma and +1 to all Saves. It's mostly in line with what other races get (bonuses to a few saves, bonus to an attribute), and in line with some of the human-exclusive classes (Paladin, druid which is primarily human) needing more charisma. You might also throw in +1 to hit with a specific weapon (set by nationality) or a +1 to hit an opposing nationality (i.e. humans form tribes and can attack tribal enemies with a bonus).The Cranky Gamer
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2015-07-18, 09:38 PM (ISO 8601)
- Join Date
- Nov 2014
- Location
- Het Heru
Re: Better humans and priests of a specific mythos
Anon, since you're working with 2E, have you seen the "Complete" series? The Complete Priest handbook can help you flesh-out your idea, using the language of AD&D 2nd edition. I'd check that out if you haven't.
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All my games are on hiatus. I need to (per my editor) take some time for my book. I will return - hopefully in 2-4 weeks.
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2015-07-19, 05:13 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Better humans and priests of a specific mythos
I'll have a look, I'll see if I can pick it up.
For what to give humans? I have long suggested +1 to Charisma and +1 to all Saves. It's mostly in line with what other races get (bonuses to a few saves, bonus to an attribute), and in line with some of the human-exclusive classes (Paladin, druid which is primarily human) needing more charisma. You might also throw in +1 to hit with a specific weapon (set by nationality) or a +1 to hit an opposing nationality (i.e. humans form tribes and can attack tribal enemies with a bonus).
I've seen Complete Fighter and Complete Wizard, and will probably pick them up at some point because Fighter at least had rules I'll find useful. I'll see if I can pick up Priest along with Fighter and the Complete book of Humanoids.
EDIT: If I wanted a spell points system with mages more like 3.X's sorcerers, would changing the mage's spells/day into spells known be relatively balanced?
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2015-07-19, 09:32 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Better humans and priests of a specific mythos
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-07-19, 10:19 AM (ISO 8601)
- Join Date
- Dec 2004
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- The Land of Angles
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2015-07-19, 12:16 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Better humans and priests of a specific mythos
Looked at it, I think I'll likely use a variant with slightly different casting costs and spell points/level, but have a difference between memorized spells (as a normal mage would be able to, but chosen at level up and permanent), and the other spells the mage has access to, which are in his spellbook and must be read each time before they can be used. The thing is, I don't get if they are supposed to memorize spells as a mage's slots or their spell point allowance in the system as presented.
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2015-07-20, 11:32 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Better humans and priests of a specific mythos
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-07-20, 05:05 PM (ISO 8601)
- Join Date
- May 2009
Re: Better humans and priests of a specific mythos
I'm with the let-'em-suck school of thought. So what if the party is entirely nonhuman?
If you want to compensate humans, had you considered good old-fashioned racism? Only humans get to join the best factions, access to the best temple services, cushiest jobs, etc."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2015-07-20, 05:44 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Better humans and priests of a specific mythos
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2015-07-20, 06:00 PM (ISO 8601)
- Join Date
- May 2009
Re: Better humans and priests of a specific mythos
"None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2015-07-20, 06:04 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Better humans and priests of a specific mythos
Stop telling me to redesign my setting so as to not make humans a bad choice. If there is a mechanical reason to play an elf, there should be a mechanical reason to play a human. In normal 2e this is the ability to play any class to any level, but my world is low power enough that level limits don't really matter, and 'can pick paladin if lucky' isn't a very good incentive.
Imagine if you sat down to play 3.5 and I said 'I've removed human's free feat and skills because I added class restrictions to the other races.' I've decided I want a world with orc mages and Halfling paladins, so I'm looking for a solution that doesn't require making my setting have 100 cities in as many square miles.
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2015-07-20, 07:04 PM (ISO 8601)
- Join Date
- Jan 2011
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2015-07-20, 10:35 PM (ISO 8601)
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- Jun 2009
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- Euphonistan
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Re: Better humans and priests of a specific mythos
Frankly I DMed games with no racial restrictions (or level limits) and humans were still the most single played race in the game. However over the years I do think that giving humans some small bonuses do not hurt and help make them unique. For instance I tooled around giving a bonus weapon and Non-weapon proficiency to humans. It does not sound like much but if you have a wide range of sources that could help you get some nice features or at the least allow you to add some more detail to your character. I have also seen people use bonus XP though I do not like that as much (I like something a little bit more active).
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2015-07-21, 08:28 AM (ISO 8601)
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- Aug 2011
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- Sharangar's Revenge
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Re: Better humans and priests of a specific mythos
Well, you could double the rate at which humans gain NWPs. Maybe even Weapon Proficiencies, although you'll probably want to limit the rate at which you can Master the weapons (Mastery at 5, High Mastery at 6, and Grand Mastery at 9 is pretty much the way it stands in PO: C&T. Might not be a bad idea to keep that in place so you don't have Grand Masters at level 6)
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2015-07-21, 10:39 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
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Re: Better humans and priests of a specific mythos
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-08-15, 11:34 AM (ISO 8601)
- Join Date
- Aug 2015
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- Somewhere in the AEther
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Re: Better humans and priests of a specific mythos
I've seen DM campaigns in 2e where the humans were allowed to add 3 points to their base ability score rolls, max of 1 point to any given stat and hard caps at 18 (roll for exceptional strength, no jumping to 18/00).
Additionally, the bonus NWP thing can be an incentive, since that's basically how 3e handled it anyway.
I have been DMing off-and-on for over 15 years. It has been my experience that a lot of players choose humans anyway, even without the extra incentives.
In the end, if you want them to be free to chose without making these adjustments, then just let them. But a party full of demihumans will have complications almost anywhere they go. In every city at least one of them will face persecution or rudeness.
For priests of specific mythoi I have seen/and used the following:
Bonus to saves vs the specific god's allowed spheres (usually just +2)
Special abilities tied to one aspect of the priest
Some thoughts for a Lawful Neutral priest of death: (obviously don't give them all of these)
Detect chaos (Law)/wk or day
Protection from Chaos (law)
Half-damage from cold-sources, save for no damage (death)
Resist cold 1/day on self or other (death)
'Silent as the grave'- Walk without sound 1/day for 1d10 rounds (death)
Chill Touch 1/day (death)
basically any spell affect you feel fits into that god's domain.
Check out the Complete Priest handbook if you can, there are some good law/chaos sphere stuff in there
In the end, it may not matter too much. Just do what seems fair :)