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2016-03-24, 12:40 PM (ISO 8601)
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- Mar 2016
Re: The Grandeur of Delusions - A PF Mesmerist Guide
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2016-05-30, 10:34 PM (ISO 8601)
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- May 2014
Re: The Grandeur of Delusions - A PF Mesmerist Guide
The new Magic Tactics Toolbox includes this for melee damage focused Mesmerists:
Manifold stare (combat, stare)
Your hypnotic gaze causes tremendous pain in its victims. Prerequisites: Mesmerist level 3rd, painful stare class feature.
Benefit: You can trigger your painful stare one additional time per round.
Special: This feat can be taken once by a 3rd-level mesmerist, and again when he reaches 9th and 15th levels. Its effects stack. A mesmerist can take this feat in place of a bold stare improvementOA.Last edited by Slithery D; 2016-05-30 at 10:34 PM.
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2016-05-31, 02:50 AM (ISO 8601)
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- Oct 2015
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- Berlin
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Re: The Grandeur of Delusions - A PF Mesmerist Guide
The swapping-clause is the interesting part of it, making it viable with a regular short-range archery build.
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2016-05-31, 03:04 AM (ISO 8601)
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- Jan 2011
Re: The Grandeur of Delusions - A PF Mesmerist Guide
I don't know why Ready for Battle is considered to be so low. It doesn't scale sure.. But It can give your entire team (How many tricks you have) all +2 to init.
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2016-06-01, 07:33 AM (ISO 8601)
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- Nov 2011
Re: The Grandeur of Delusions - A PF Mesmerist Guide
Oooh, that's very good. I'll have to add that to the guide, thanks!
Yeah, not digging into the Mesmerist's already tight skills is a big bonus.
Eh, I stand by it. It starts of objectively worse than Improved Initiative, and never gets better than a trait for each target. If it was like... a first level spell, it'd be solid, but there are plenty of other feats I'd rather have.
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2016-07-19, 01:46 PM (ISO 8601)
- Join Date
- Apr 2015
Re: The Grandeur of Delusions - A PF Mesmerist Guide
Thanks for the guide!
I'm curious about the Fey Trickster: fun flavor and it takes the class in a very different direction.
What are your thoughts? Anyone play it yet?
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2016-07-19, 02:16 PM (ISO 8601)
- Join Date
- Jun 2007
Re: The Grandeur of Delusions - A PF Mesmerist Guide
False Flanker - rogues especially love this trick, as it makes their sneak attack go off. This also means that a rogue dip (with accomplished sneak attacker feat) is a good choice for a melee mesmerist, letting you flank with yourself.
Psychosomatic Surge - a useful trick is to implant this between combats and then immediately activate it (by using a weak attack to deal 1 nonlethal damage to your ally). The temp HP last for one hour, and now you can implant another trick for usage in combat.
I think you're undervaluing Shadow Splinter. Causing enemy damage and infighting as a free action is amazing, and you know you've got good save DCs.
Martial Weapon Proficiency - there's a trait (Heirloom Weapon) that does the same thing.
Medium Armor Prof - if you're going the spellcasting route, you can wear armor without being proficient in it. It will only penalize attacks and physical skill checks, so if you're not planning on using those...Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2016-07-19, 02:38 PM (ISO 8601)
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- May 2014
Re: The Grandeur of Delusions - A PF Mesmerist Guide
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2016-07-19, 02:48 PM (ISO 8601)
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- Jun 2011
Re: The Grandeur of Delusions - A PF Mesmerist Guide
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2016-07-19, 04:50 PM (ISO 8601)
- Join Date
- Jun 2007
Re: The Grandeur of Delusions - A PF Mesmerist Guide
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2016-08-14, 04:03 AM (ISO 8601)
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- Feb 2016
Re: The Grandeur of Delusions - A PF Mesmerist Guide
Does anyone have any advice on how to actually play a mesmerist? I'm planning on being one but it will be my first time playing any kind of magical character, so what should i be looking to do in combat? what spells? and any neat stuff to do out of combat?
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2016-08-30, 04:41 PM (ISO 8601)
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- Aug 2011
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- San Antonio.
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Re: The Grandeur of Delusions - A PF Mesmerist Guide
Do you have any suggestions on playing a vexing daredevil and dealing with mindless creatures? I've seen many people say that Painful Stare is a mind-effecting ability (which by RAW it is not, and is not by my RAI). If a GM interpreted it in that way, would a vexing daredevil have any recourse, or do they just have to suck it up?
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2016-08-30, 04:54 PM (ISO 8601)
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- Jun 2007
Re: The Grandeur of Delusions - A PF Mesmerist Guide
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2016-08-30, 09:32 PM (ISO 8601)
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- Aug 2011
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- San Antonio.
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Re: The Grandeur of Delusions - A PF Mesmerist Guide
Where's that, Ultimate Magic? Also, Painful Stare isn't a pain effect; yeah, it should be, but then again, hexes are not curse effects either.
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2016-08-31, 01:57 AM (ISO 8601)
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- Jun 2007
Re: The Grandeur of Delusions - A PF Mesmerist Guide
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2016-08-31, 06:41 AM (ISO 8601)
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- Aug 2011
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- San Antonio.
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Re: The Grandeur of Delusions - A PF Mesmerist Guide
As I said, it isn't. If you have an ability that boosts the DC of a pain effect, it would not apply to painful stare. Just like hexes aren't curse effects, even the ones that are specifically called 'curse of _____'.
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2016-08-31, 09:44 AM (ISO 8601)
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- May 2014
Re: The Grandeur of Delusions - A PF Mesmerist Guide
It doesn't matter if Painful Stare is a mind-affecting ability or a pain effect.
Painful Stare (Su): When an attack that deals damage hits the target of a mesmerist’s hypnotic stare
I suppose you could find a bad GM who would let you "target" something immune to the ability and tack on the Painful Stare rider, in which case enjoy bashing down doors better than anyone else, too.Last edited by Slithery D; 2016-08-31 at 09:46 AM.
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2016-08-31, 10:53 AM (ISO 8601)
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- Aug 2011
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- San Antonio.
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Re: The Grandeur of Delusions - A PF Mesmerist Guide
But you can target any creature with hypnotic stare. At 10th level, the vexing daredevil receives Greater Mesmerizing Feint as a bonus feat, explicitly ignoring the prerequisites (which include the psychic inception bold stare, which vexing daredevils cannot get). It says that the subject of your hypnotic stare may be fainted, even though it cannot normally be done. If a mesmerist cannot target an immune creature with their stare, then the bonus feat is useless.
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2016-08-31, 11:05 AM (ISO 8601)
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- Jun 2007
Re: The Grandeur of Delusions - A PF Mesmerist Guide
"X must be true because otherwise ability Y is bad" is a fallacy. Some abilities are just bad.
Slithery is correct, it doesn't work on creatures immune to mind-affecting.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2016-08-31, 11:49 AM (ISO 8601)
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- Aug 2011
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- San Antonio.
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Re: The Grandeur of Delusions - A PF Mesmerist Guide
That fallacy doesn't apply, since it's not that it doesn't work as intended, it's that it doesn't work at all. I wouldn't be arguing this is the the rules didn't support what I am saying.
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2016-08-31, 02:23 PM (ISO 8601)
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- Oct 2013
Re: The Grandeur of Delusions - A PF Mesmerist Guide
What I am about to say is a strict interpretation of RAW and kinda spits in RAI's face, but nothing in the text from immunity to mind affecting prevents you from targeting them with an effect that is mind affecting. And all painful stare requires is that you are targeting them with your hypnotic stare ability.
So while its silly, it should still work unless im missing some part of the rules that say you cannot be the target of something you are immune to.
Its like creatures immune to extra damage from critical hits, you still TECNICALLY crit, they are just immune to the extra damage.
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2016-08-31, 02:29 PM (ISO 8601)
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- May 2014
Re: The Grandeur of Delusions - A PF Mesmerist Guide
Reviewing Hypnotic Stare and Painful Stare critically, I agree with you, RAW this works, the only thing you have to do is (1) "target" (but not necessarily affect) a creature with Hypnotic Stare and (2) it has to be vulnerable to precision damage for Painful Stare to apply damage.
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2016-08-31, 02:53 PM (ISO 8601)
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- Aug 2011
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- San Antonio.
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Re: The Grandeur of Delusions - A PF Mesmerist Guide
If I were making house rules, in addition to fixing Painful Stare so it is explicitly a mind-affecting and a pain effect, I'd give the vexing daredevil a Psychic Inception-lite ability. Between 3-7 if I was being generous, at level 10 if I was being stingy.
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2017-02-23, 05:08 PM (ISO 8601)
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- May 2014
Re: The Grandeur of Delusions - A PF Mesmerist Guide
Psychic Anthology just came out and has some stare feats (blindness, confusion, remove dex to armor), some new trick feats (enhance flexibility/sharing of tricks in various ways, including a really stupid powerful spell contingency trick effect), and four archetypes (three good, one LOL bad).
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2017-02-24, 06:31 AM (ISO 8601)
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- Jan 2011
Re: The Grandeur of Delusions - A PF Mesmerist Guide
It would stack with a Trait and Stack with Improved Init and stack with the 1st level spells. If it was a first level spell, it would have a duration of a minute per level (As shown by the spells that do in fact give an init bonus at level 1) . As in you'd need to know when your about to get into the combat to be able to even use it. This is pretty tricky thing to do at level 1 and still often just as tricky in later levels.
And even beyond the duration of the spell, you'd still be taking up one of your first level spell slots known and have to use one of your few spells per day. Which would end up making a solid skip.
As the feat would give your entire party about a 10% chance of going before the enemy. Which means you could all wail on a single target before he gets a chance to go, preventing you from taking damage from things like sneak attack as well as keeping your AC up to full rather than flatfooted ac. As well as being able to score sneak attacks, get your stare in place sooner, etc.
Unlike a Trait or Imp Init as well, if each member of your party has a fairly effective method of controlling the encounter, The more party members you dole out tricks to the higher the overall chances that one of them will be able to go first and throw out their encounter control tactic. With more being able to go first, the more encounter control tactics could be used resulting in a more controlled encounter.
But I guess I could see where if you were using up your tricks faster than a silly rabbit, or horde them to yourself like a dragon, that it could seem more underwhelming.
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2017-12-05, 04:08 AM (ISO 8601)
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- Sep 2014
Re: The Grandeur of Delusions - A PF Mesmerist Guide
Hello,
first of all, great guide. thanks for making me discover this really nice class. I hope you'll add the most recent features soon.
I have a suggestion for the saddist lash. instead of trying to convince your GM to make it a scorpion whip, you can sacrifice two feat slots (harsh, i know) to take weapon focus (whip) and then whip mastery. This feat enable you to do lethal damage with a whip and also to damage foes with armor and natural armor.
hope it has not been already said.