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2019-07-18, 12:44 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
I found a spell you left out: Flame Sands, from here. Imagine if Call Lightning were a ranged touch attack that dealt 2–3x as much damage and didn't allow spell resistance. And kicker, it's a move action each round instead of a standard action.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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Original Fiction: The Wizard's Familiar
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2019-07-18, 01:20 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Originally Posted by Peelee
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2019-07-18, 03:05 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Iron Chef Medals
SpoilerSir Driscoll Conia - Silver - IC L
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2019-07-18, 03:15 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Since you pick the target each round, it should default to a move action as per the general rule for directing or redirecting a spell. http://www.d20srd.org/srd/combat/act...RedirectaSpell
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2019-07-18, 03:44 PM (ISO 8601)
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- Jul 2011
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- Michigan
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Iron Chef Medals
SpoilerSir Driscoll Conia - Silver - IC L
Nick Snarespan - Gold - IC LIII
Lucy "Legs" Silvertail - Bronze - IC LXVIII
Bolfarg of Knoss - Gold - IC LXXVII
Ivarr Deathborn - Bronze - IC LXXVII
Ahmtel - Silver - IC LXXVIII
Tocke of Nessus - Gold - IC LXXIX
The Blessed Third - Silver - IC LXXXI
Galahad Galapagos - Gold - IC LXXXIV
Sai-don, Knight of the Tide - Bronze - IC LXXXIV
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2019-07-18, 03:51 PM (ISO 8601)
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- Jun 2018
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- Nottingham, England
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2019-07-18, 08:53 PM (ISO 8601)
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- Mar 2017
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
+1 on Biggus's interpretation. The move action redirect rule is for a continuous effect. This is aiming and making a new attack. That should be a Standard Action unless otherwise specified, and off the top of my head I can't think of anything that allows you to make an attack of any kind as a move action (not to be confused with redirecting a spell that makes its own attacks, since those attacks are the spells action rather than yours).
It's still a solid find and significantly better than Call Lightning overall. Normally the combination of a ranged touch attack (easy though they are) in conjunction with a save would make it unreliable, but the save is only for half damage rather than negating, and the full damage is already almost twice as good as soon as you get it, so beating their Fort save is just a bonus. It scales beautifully Bypassing spell resistance is nice icing on the cake. The only relative downsides are that fire resistance is more common than electricity resistance, that you can't prepare it in advance and lay out the damage at your leisure like you can with Call Lightning, and that it reliably damages or destroys gear that you might want for yourself.
On the other side of equation, being way better than Call Lightning might not actually be enough to make it good. The damage per round actually isn't all that much. At low levels you'll be putting out probably about 15 damage per round on average because enemies will make their save some of the time. That's decent but not spectacular. At high levels it won't actually be much better - maybe 20-25 damage per round on average - because monster Fort saves scale pretty well with level. I think the best use would be plinking weak enemies from above in a bird form, which lets you dish out a fair amount of damage with low risk to yourself.
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2019-07-19, 12:40 AM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Last edited by Troacctid; 2019-07-19 at 12:40 AM.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2019-07-19, 05:02 AM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Losing wisdom is such a big deal, and not being able to heal yourself is pretty annoying as well. Most of the cool things the race does are also either not that strong or reasonably replicable through spells and such. It just seems like a lot of downside for relatively limited upside.
Yeah, not sure how I missed that one. It seems pretty great. Trading energy type and the addition of a roll for significantly more damage, a better save type, and no SR is really solid. I'd agree with the interpretation that it takes a standard action though. Yes, redirecting a spell takes a move action, but that doesn't seem to be what's happening here. After all, the ranged touch attack needs to occur whether you are switching targets or sticking with the same target.
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2019-07-19, 05:42 AM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
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2019-07-19, 06:04 AM (ISO 8601)
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- Feb 2015
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
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2019-07-20, 02:53 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
I mean I don't have my Rules Compendium handy, but if it doesn't take a move action, then I'm not sure how you'd get a standard action? It would be either no action, which would of course be even more powerful, or an attack, which should theoretically mean you could full attack with it as long as you targeted only one creature per round with all the attacks. Am I wrong?
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2019-07-20, 05:42 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2019-07-20, 09:02 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2019-07-20, 09:35 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
My thinking was indeed that it's an attack, and that attacks are explicitly standard actions. Can all attacks be full attacked? The spell says you're attacking one target a round, and that kinda implies you're doing this whole thing once , as opposed to potentially several times. Even more so because, as you note, the spell produces a continuous stream. Redirection is kinda weird here, because it would imply that you just don't take an action a lot of the time.
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2019-07-23, 01:01 AM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
My understanding of 3.0's "1 action" is that it's your standard action. Always. It's based on the notion that, in 3.0, units could move (their move-equivalent action, or sometimes called a move action), they could do stuff as free actions (talking, feather fall before it was changed, etc.), and their 1 normal action (sometimes called a standard action or a partial action). Full-round actions (labeled as '1 round' or full-round actions) also existed, largely for charging, summoning, and casting sleep.
Compare these spells:
-guidance of the avatar (1 action)
-teleport through time (1 round)
@eggynack: What do you think of gatorswarm as a level 6 spell?Last edited by Endarire; 2019-07-23 at 01:15 AM.
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2019-07-23, 05:21 AM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Nobody disputes that the spell is a standard action to cast. What's in question is whether it takes a standard action to fire again on subsequent rounds. I don't see any interpretation where that's the case that doesn't also allow you to use it in a full attack. Given that you must select who you're targeting each round, I believe the move action reading is the one the text best supports.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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Original Fiction: The Wizard's Familiar
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2019-07-23, 12:36 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
With the spell, at best, having two main interpretations it seems most practical to just leave a "Requires clarification" note on it and move on.
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2019-07-23, 01:21 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
What about Light of Lunia. I'm in doubt what actions it require to fire rays and if I could both of them in the same round I cast the spell.
a typical Dark Wizard hunter would die, on average, eight and a half times along the way to becoming ‘paranoid’.
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2019-07-23, 01:22 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Pretty bad. There are a ton of costs to any summoning spell that isn't SNA. You need to prepare it instead of it just being accessible spontaneously, it doesn't work with certain feats and junk (ashbound and greenbound, for example, and the type change removes animal growth as an option as well), and, in certain cases including this one, you are more limited in terms of the creatures you get to summon. So, you need some serious bonuses for it to be worth it. SNA VI allows you to summon 1d4+1 giant crocodiles. These monstrous crocodiles, unless I'm missing something, only feature the advantages of poison and communication. You also get minor bonuses if you're in a swamp, but you summon fewer crocodiles outside a swamp, so it's a bit of a wash unless you're sure you're going to be in a swamp. Which, y'know, could be theoretically fine as an upgrade if giant crocodile were the SNA cream of the crop, but oreads and huge elementals are right there. Just doesn't seem worth it.
I'm really just not sure why it would be a move action. Redirection isn't necessary to the spell's use, particularly because you have to direct the spell to the target each round regardless of said target. This isn't like boreal wind where the spell just does its own thing each round. You need repeated attack rolls. Also, the game is pretty explicit that an attack is a standard action. To quote, "Making an attack is a standard action." The full attack mode could theoretically be rules viable, but I have no idea where that's coming from exactly. Is there some sort of thing that says all attacks can be full attacked? It's not like the spell adds some property to your attacks.
I could see it. The spell is very good regardless of reading. Definitely wouldn't be unique in that regard. I'm pretty inclined towards the standard action reading though, for such is the nature of attacks, so I might just go with that.
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2019-07-23, 01:33 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Directing and redirecting are both move actions. Many spells still require a move action each round even if you aim them at the same target (cf. eyebite). And while attacks are normally a standard action, there's also a rule that the action needed for a spell supersedes the normal action needed for an attack. When spells do allow you to make normal attacks with them, they generally allow full attacks as well unles otherwise specified, as seen with produce flame and flame blade and the like.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2019-07-23, 02:10 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Regardless, there are actions here that are neither directing nor redirecting. If you're facing a single stationary target, then the second use of the spell doesn't demand any direction. And yet you still need a ranged touch attack.
Many spells still require a move action each round even if you aim them at the same target (cf. eyebite).
And while attacks are normally a standard action, there's also a rule that the action needed for a spell supersedes the normal action needed for an attack.
When spells do allow you to make normal attacks with them, they generally allow full attacks as well unles otherwise specified, as seen with produce flame and flame blade and the like.
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2019-07-23, 07:30 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Last edited by jmax; 2019-07-23 at 07:33 PM. Reason: additional thoughts
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2019-07-23, 08:39 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
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2019-07-23, 09:48 PM (ISO 8601)
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2019-07-23, 10:14 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
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2019-07-24, 12:59 AM (ISO 8601)
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2019-07-24, 08:53 AM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Uh...
Plant Shape (Su): At 5th level, you can change into a plant creature and back again three times per day. You can assume any form from Small to Huge. This ability is otherwise like the wild shape druid class feature (PH 37). Use your total character level as your effective druid level to determine duration and maximum Hit Dice.Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2019-07-24, 09:40 AM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Right. That's the thing this ability does, and he wanted the other thing.
Anyways, I'm adding the spell, and I'm just gonna stick with the standard action read. It's the one I tend towards and seems like the one other people favor as well. I tossed in a parenthetical that says, "(seemingly as a standard action)," which seems like a fair hedge. I'ma actually give it a tentative blue rating. It seems like a pretty absurd blasting spell. Xd6 is standard rate, and it becomes X2 d6 if you use it for the full duration.
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2019-07-24, 04:54 PM (ISO 8601)
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Also, Shadow Landscape was reprinted in Spell Compendium. Doesn't seem to be much of a change, if at all though...
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.