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2015-09-10, 10:33 PM (ISO 8601)
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- Aug 2003
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- Philadelphia, PA
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Re: OOTS #1003 - The Discussion Thread
You're really, really predictable. No offense.
Actually, it's sort of a third option, which is that everyone asks every possible tactical question right away without allowing for the fact that only so much can happen in a page, and that I might be saving a specific spell or ability for a later page in order to make the battle interesting. So it's not that I'm writing to answer your tactical questions (either in advance or after-the-fact), it's that you're questioning absolutely everything, and therefore practically anything I write in the next comic will answer at least some of them.Rich Burlew
Now Available: 2023 OOTS Holiday Ornament plus a big pile of new t-shirt designs (that you can also get on mugs and stuff)!
~~You can also support The Order of the Stick and the GITP forum at Patreon.~~
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2015-09-10, 10:37 PM (ISO 8601)
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- Sep 2015
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2015-09-10, 10:37 PM (ISO 8601)
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- Mar 2010
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- Lake Wobegon
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2015-09-10, 11:29 PM (ISO 8601)
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- Sep 2015
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2015-09-11, 12:47 AM (ISO 8601)
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- Mar 2013
Re: OOTS #1003 - The Discussion Thread
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2015-09-11, 02:05 AM (ISO 8601)
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- May 2008
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2015-09-11, 03:03 AM (ISO 8601)
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- Jul 2009
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- Paris, France
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Re: OOTS #1003 - The Discussion Thread
Posting from France
Sorry for my accent.
Thanks to neoseph7 for my avatar (Allen Walker from D.Gray-Man)
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2015-09-11, 03:35 AM (ISO 8601)
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- Jan 2011
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- Texas
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Re: OOTS #1003 - The Discussion Thread
Wait... on the Machane, Banjo Glowed Blue... Banjo is a full-fledged Southern Deity?
Hmmmm, when last we saw Belkar, he was Glowing Yellow... could this mean that Odin promoted Belkar to the Northern Pantheon's Sexy Shoeless god of War?
The Demi-gods could just be every Norse deity not present: Ull (hunt and games), Bragi (poetry), Idunn (youth), Hermod (speed and messenger), Jormungandr (Hel and Fenrir's brother, the World Serpent), Freki (Odin's Wolf), Slepnir (Loki's son, Odin's 8-Legged Horse... only child Loki had as a female), Thrud (Thor's daughter, Strength), Modi (Thor's son, Anger), Magni (Thor's other son, Might), Vali (Loki's son, Bad Luck), Nali/Narfi (Loki's other, other, other, other son, Betrayal), Sigyn (Loki's loyal wife, mother of Vali and Narfi/Nali, Loyalty), Agrboda (Loki's other wife, mother of Hel anf Fenrir, also mother of Jormungandr, Chaos), just to name a few possibilities.
I had noticed that myself and was going to mention it and theorize on it, but you mentioned it already.
Seems to make sense. I considered that it culd be tgat it is Holy, attunef to good, undead bane, and a few other things, so it can proc multiple effects, withe Xykon and Durkuka being extra in deep trouble when it connects.
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2015-09-11, 05:15 AM (ISO 8601)
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- Mar 2014
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2015-09-11, 05:37 AM (ISO 8601)
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- Sep 2015
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2015-09-11, 06:58 AM (ISO 8601)
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- Jul 2009
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- Paris, France
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Re: OOTS #1003 - The Discussion Thread
I suppose you know that, but that's Elan's spells color.
Posting from France
Sorry for my accent.
Thanks to neoseph7 for my avatar (Allen Walker from D.Gray-Man)
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2015-09-11, 07:16 AM (ISO 8601)
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- Jan 2011
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- Texas
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Re: OOTS #1003 - The Discussion Thread
No, Bards are divine, calling them arcane is a print error that has never been corrected. Bards cast healing snd cure spells, only divine casters do that. Sorcerors and Wizards can not use such spells, and they were the basis for divine casters. Bards were originally a subsect of the Rogue class division, and were meant to be jack-of-all trades, masters of none using divine magic and using songs to emulate arcane spells, while having some thief skills and being Secondary or Tertiary weapon users.
Last edited by Shoelessgdowar; 2015-09-11 at 07:19 AM.
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2015-09-11, 07:28 AM (ISO 8601)
- Join Date
- Nov 2012
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- Colorado
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Re: OOTS #1003 - The Discussion Thread
Bards get a lot of different spells, some of which are clearly arcane (illusions and the like). Bard spells include non-divine stuff like Magic Aura, Invisibility, Shatter, & Irresistible Dance.
A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier.
Bards are arcane casters. It says so in the rules; it says so in their spell selection; it says so in their casting stat.This ... is my signature finishing move!
"It's never good when you make a fiend cringe" - MadGrady
According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
http://easydamus.com/character.html
I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)
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2015-09-11, 07:54 AM (ISO 8601)
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- Sep 2011
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2015-09-11, 08:59 AM (ISO 8601)
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- Dec 2013
Re: OOTS #1003 - The Discussion Thread
The first bards were human-only triple-classed fighter/thief/sort-of-druids
This was when nonhumans could "multiclass" and had level limits and humans could "dual class" - start one profession, stop, do another profession, get the benefit of both after you pass the level of the first and have unlimited advancement in their second career. If it sounds complicated and kind of stupidly biased toward humans in the high levels you'd be right. That was by design, near as I could tell.
So yes, divine spellcasting was how 1st edition bards did magic, except that their thief (not rogue, they were THIEVES dammit) "decipher script" skills let them also try to cast spells from any other class off scrolls.
By 3.0, they were completely rewritten as an arcane class that could heal and buff and didn't suck quite as much as sorcerer/wizards at normal fighting. The 3.x Bard has no resemblance at all to a first edition bard, except for the name an the ability to do interesting things with magical instruments.
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2015-09-11, 09:13 AM (ISO 8601)
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- Oct 2006
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2015-09-11, 09:37 AM (ISO 8601)
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- Feb 2012
Re: OOTS #1003 - The Discussion Thread
Last edited by littlebum2002; 2015-09-11 at 09:41 AM.
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2015-09-11, 11:33 AM (ISO 8601)
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- Jan 2011
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- Texas
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Re: OOTS #1003 - The Discussion Thread
1) Bards can draw from the divinity of a deity or spirit, but also Bards are storytellers and musicians, evoking the inner divinity of the soul/spirit.
2) Bards aren't supposed to be wearing any armor besides light, so they act normally in light armor, but instead of making a special divine spell failure in greater than light armor because it is too bulky for a bard to do anything in especially cast spells chance mechanic just for bards, which is a mouthful, they just showed the Bards classic built in multiclassness by using the existing mechanic.
3) every spell a Bard can cast is available to clerics with the correct domain, many of the spells they can cast can't be cast by an arcane spellcaster. There are trickery and light domains, there are not healing or affliction specialist wizards.Last edited by Shoelessgdowar; 2015-09-11 at 11:35 AM.
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2015-09-11, 11:52 AM (ISO 8601)
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- Aug 2015
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- Sandusky, OH
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2015-09-11, 12:00 PM (ISO 8601)
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- Feb 2012
Re: OOTS #1003 - The Discussion Thread
So, by not being able to wear heavy armor, bards are more "multi-classy" than other divine casters?
Well, let's think about this. You're claiming that the Bard was divine from day 1, correct? Well, when the SRD was published, the following spells could be cast by bards but not by any clerics:
Alarm
Animate Rope
Charm Person
Confusion, Lesser
Erase
Expeditious Retreat
Feather Fall
Grease
Hideous Laughter
Hypnotism
Magic Mouth
Silent Image
Sleep
Unseen Servant
Ventriloquism
Now, if you want, I'll even give you the benefit of the doubt and add in all the domains that have been added since (which doesn't make any sense, since there was still a long time in which the Bard could cast those spells but clerics couldnt), and even go as far as not adding in any of the bard spells which have been added since (since I'm too lazy to go digging).
Even in that case, the following spells still can't be cast by any Clerics.
Feather Fall
Magic Mouth
Ventriloquism
Care to try again?Last edited by littlebum2002; 2015-09-11 at 12:34 PM.
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2015-09-11, 12:16 PM (ISO 8601)
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- Jul 2005
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- SW England
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Re: OOTS #1003 - The Discussion Thread
What exactly is a vampire's slam attack supposed to represent (conceptually)?
The name and the general description of slam attacks just makes it sound to me like some sort wrestling move.
But the idea of Vampires energy-draining people with a Clothesline or Body Press (or pimp-slapping them, which could be another interpretation) just seems too ridiculous (or too awesome) to be possible.
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2015-09-11, 01:23 PM (ISO 8601)
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- Aug 2014
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Re: OOTS #1003 - The Discussion Thread
Yes, I am slightly egomaniac. Why didn't you ask?
Free haiku !
Alas, poor Cookie
The world needs more platypi
I wish you could be
Originally Posted by Fyraltari
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2015-09-11, 02:37 PM (ISO 8601)
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- Nov 2010
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- In another tower.
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Re: OOTS #1003 - The Discussion Thread
Custom Avatar by Ceika
Spoiler: Me as a Character... and PlaneswalkerI Am A: True Neutral Human Wizard (4th Level)
Ability Scores:
Strength-13
Dexterity-14
Constitution-12
Intelligence-17
Wisdom-17
Charisma-17
But I'd definitely multi-class Druid with those stats.
Rolling for PC Stats = Always a stupid idea.
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2015-09-12, 06:48 AM (ISO 8601)
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- Nov 2012
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- Colorado
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Re: OOTS #1003 - The Discussion Thread
1) You will of course cite a rulebook that says so. Or even a canonical novel with a bard character who is stated as drawing power from the inner divinity of the soul or spirit.
2) So they aren't like every other divine caster
3) Dealt with by others
At this point, frankly, I think you're trolling us. This is ridiculous.This ... is my signature finishing move!
"It's never good when you make a fiend cringe" - MadGrady
According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
http://easydamus.com/character.html
I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)
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2015-09-12, 12:26 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: OOTS #1003 - The Discussion Thread
Maybe they're referring to the Divine Bard variant?
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2015-09-12, 12:46 PM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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2015-09-12, 12:47 PM (ISO 8601)
- Join Date
- Dec 2013
Re: OOTS #1003 - The Discussion Thread
By the rules, there are two basic ways of getting a lot of attacks.
1. Be very skilled with weapons. The mechanic here is your first 1-2 attacks (depending on skills/buffs/feats) hit at maximum accuracy, then you take a -5 for each swing after that. Roy's attack with greatsword works this way.
2. Have body parts that are weapon-like. Here, the mechanic is there are "primary" attacks, which use your full strength and attack at full value, and "secondary" attacks, half strength and -5 to hit. These are things like claws, teeth, stingers, wings, tail slap and whatnot.
When your "attack" is something like a fist or other blunt part of the body similar to what a humanoid unarmed combatant might use, most creatures must be specially trained to use it in a weapon-like manner or suffer various penalties. This is what "unarmed strike" is, and "improved unarmed strike" lets you use such attacks with no penalties.
Some humanoid combatants that lack claws or similar pointy-appendage things are granted a "slam" attack (sometimes more than one, usually not more than two, one for each fist). These are typically monsters like giants, earth elementals and similar who have natural armor and whose fists are assumed to hit more like a warhammer or club than a normal flesh-bone fist. Mechanically though, they behave exactly like claws/teeth and not like a weapon.
So Durkula can't get extra attacks with his slam because it isn't a "weapon" where if he swung his staff or did a shield-bash, he'd get more than one swing, based on his "base attack bonus" which is a measure of overall skill with weapons.
There are ways to combine the two kinds of attacks (eg, swing a sword and then bite somebody), but in that case all natural weapons are considered "secondary" even if they'd normally be primary.
It's complicated. Bottom line though, Durkula has to use the actual vampire "slam" attack to deliver his negative energy. He can't do it with a grapple, or with an "unarmed strike punch" or with a bite. So that option is a single attack in his round, at his best attack bonus, no spellcasting, drinking potions, activating magic items or shapeshifting etc in the same round, although he IS allowed to move.
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2015-09-13, 07:43 AM (ISO 8601)
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- Jul 2009
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2015-09-13, 11:19 AM (ISO 8601)
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- Jun 2015
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Re: OOTS #1003 - The Discussion Thread
If a slam attack represents the creature hitting particularly hard, isn't it quite... redundant? Why wouldn't it be better represented by unarmed strikes and a high strength score instead?
Maybe this is some of that "system bloat" I've heard about.ungelic is us
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2015-09-13, 12:05 PM (ISO 8601)
- Join Date
- Feb 2012