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  1. - Top - End - #31
    Bugbear in the Playground
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    Default Re: The Dusklands IC

    "I do not wear armor or use weapons to fight. I shall be able to fight well." Kalathiel turned to the man in the cell. "How long have you been in this cell?"
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  2. - Top - End - #32
    Bugbear in the Playground
     
    UristMcRandom's Avatar

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    Default Re: The Dusklands IC

    "I don't know how long we've been here, they brought my men down to these dungeons, and we haven't seen the light of day since. Now then, I can show you the way out, but first I need you to get me out of this cell, and help me free my men from their cells, I can't leave them here to die."
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  3. - Top - End - #33
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    Jormengand's Avatar

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    Default Re: The Dusklands IC

    "Consider it done."

    Rose starts freeing the man and his compatriots from their cells.

    Spoiler: Actions
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    Attempt to take 10 on each lock. If I can't or taking 10 doesn't work, spam attempts at it until it opens.

  4. - Top - End - #34
    Bugbear in the Playground
     
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    Default Re: The Dusklands IC

    Rose attempts to carefully pick each lock, but soon finds her attempts in vain. As she resorts to random straw shoving, one by one the cells begin to open, but it takes time.

    Spoiler: OOC
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    Everyone make a Listen check.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  5. - Top - End - #35
    Bugbear in the Playground
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    Default Re: The Dusklands IC

    It seemed like the duty of fighting their way out of this prison would fall to Kalathiel. As a result, he shifted his form again to the one he preferred for combat: the hybrid of elf and bird.

    Spoiler: Listen Check
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    (1d20+9)[16]
    Last edited by UrsusArctos; 2016-01-16 at 11:11 PM.
    Currently Playing:
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  6. - Top - End - #36
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: The Dusklands IC

    Spoiler: Listen
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    Hey! Hey! Listen!

    (1d20-1)[7]
    I have a LOT of Homebrew!

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  7. - Top - End - #37
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    Jormengand's Avatar

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    Default Re: The Dusklands IC

    Spoiler: Listen check
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    (1d20+7)[10] For listen.

  8. - Top - End - #38
    Bugbear in the Playground
     
    UristMcRandom's Avatar

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    Default Re: The Dusklands IC

    You hear the sound of a creature in armor approaching from outside the door closest to you. You're not certain how far away they are, but they're definitely getting closer. You also hear something that sounds like whimpering, also approaching the door.

    Spoiler: Semi-detailed description of surroundings
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    The dungeon is a long, straight hallway, roughly 10 feet wide, lined with cells and torches. There are roughly 40 cells, and you've unlocked the 3 of them closest to yours (where most of the caravan members were being kept). At either end of the hallway are stone doors leading out into the rest of the fortress. The door you entered through (and where you hear the armor and the whimpering) leads to a long, spiraling hallway that leads up (to the entrance hall) and down (to parts unknown). You don't know what lies beyond the other door.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  9. - Top - End - #39
    Colossus in the Playground
     
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    Default Re: The Dusklands IC

    Scarlet looks to the others, whispering as quietly as she can What's the plan? Get back in the cells and pretend we're still locked in?
    I have a LOT of Homebrew!

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  10. - Top - End - #40
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    Default Re: The Dusklands IC

    Rose grabbed the leg bone of a long-dead prisoner and gave it an experimental swing. "No. We're going to fight."

  11. - Top - End - #41
    Bugbear in the Playground
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    Default Re: The Dusklands IC

    Kalathiel wasn't unsure he would be able to lead the party to safety by himself. With Rose armed, he was more confident. He slowly inched toward the door, with his feathered arms up, ready to fight.
    Currently Playing:
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  12. - Top - End - #42
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    Default Re: The Dusklands IC

    Scarlet drops down into a fighting stance, awkwardly, readying her large metal arms to smash.
    I have a LOT of Homebrew!

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  13. - Top - End - #43
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    Default Re: The Dusklands IC

    The door opens and the captain who brought you down here steps through, holding the end of a chain that connects to a shackled dwarf behind him. When he sees that you (and the caravan members) are free, he bellows out "Guards!" before drawing his weapon and shield.

    Spoiler: Initiative! (and OOC)
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    Before we start this, each of you get 50 EXP for that dwarf archer you felled earlier, sorry for forgetting that.

    Dwarf captain initiative: (1d20)[20]
    Dwarf guards initiative: (1d20)[3]
    Guards will arrive in (1d4+4)[5] rounds
    Prisoners initiative: (1d20)[8]
    Last edited by UristMcRandom; 2016-01-24 at 06:49 PM.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  14. - Top - End - #44
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    Default Re: The Dusklands IC

    Spoiler: Initiative
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    (1d20-1)[5] Big money no whammies!


    Ah crap, Scarlet says, not looking forward to the ensuing battle.
    I have a LOT of Homebrew!

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  15. - Top - End - #45
    Bugbear in the Playground
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    Default Re: The Dusklands IC

    Spoiler: Initiative and OOC
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    Didn't we use group initiative in the first encounter?

    (1d20+9)[11]


    Kalathiel put up his feathered fists and prepared for a fight with the dwarf captain. "Those in the caravan should move to the back. Scarlet, you too."
    Last edited by UrsusArctos; 2016-01-24 at 10:03 PM.
    Currently Playing:
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  16. - Top - End - #46
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    Default Re: The Dusklands IC

    Rose readied herself for a fight...

    (1d20+6)[11]

  17. - Top - End - #47
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    Default Re: The Dusklands IC

    Spoiler: OOC
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    *facepalm* Yes, yes we did use group initiative. Sorry about that folks!
    The part acts on an initiative count of 11 (Kalathiel's roll, since he has the best modifier of the party). Which means the overall initiative order is as follows:

    Dwarf Captain - 20
    Party - 11
    Prisoners - 8
    Dwarf guards - 3 (arriving in 5 rounds)

    The dwarf captain drops the end of the chain he's holding, and rushes the bird-elf, swinging his axe the whole while.

    Spoiler: Rolls
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    The dwarf captain charges at Kalathiel, wielding his waraxe in two-hands, and power attacks with the side of the axe.
    Attack (dwarven waraxe): (1d20)[8]
    Damage: (1d10+3)[13]
    Crit. Confirm: (1d20)[18]
    Crit. Damage: (2d10+6)[8]
    Last edited by UristMcRandom; 2016-01-25 at 07:26 PM.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  18. - Top - End - #48
    Bugbear in the Playground
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    Default Re: The Dusklands IC

    Kalathiel easily dodged out of the way of the captain's attack with the axe. He faced the captain and unleashed a set of quick jabs at the captain with his hands and clawed legs.

    Spoiler: OOC
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    Kalathiel full attacks with: Unarmed Strike, Snap Kick and Two Claws from Monstrous Beast Form Exhibition.

    Unarmed Strike Attack: (1d20+6)[18]
    Unarmed Strike Damage: (1d6+5)[10]

    Snap Kick Attack: (1d20+6)[12]
    Snap Kick Damage: (1d6+2)[4]

    Claw 1 Attack: (1d20+1)[16]
    Claw 1 Damage: (1d4+2)[6]

    Claw 2 Attack: (1d20+1)[7]
    Claw 2 Damage: (1d4+2)[3]
    Currently Playing:
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  19. - Top - End - #49
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    Default Re: The Dusklands IC

    Kalathiel's fist meets the captain's head and the dwarf stumbles backwards. The following snap-kick to the stomach knocks him over, and the claws tear him open. There's no questioning it - from the looks of his injuries, he's dead.

    Spoiler: OOC
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    Dwarf Captain takes 10 damage from Kalathiel's unarmed strike, goes unconscious. Dwarf Captain is at -3 HP.
    Kalathiel deals 4 damage to the Dwarf Captain with his Snap-Kick. Dwarf Captain is now at -7 HP.
    Kalathiel deals 6 damage to the Dwarf Captain with Claw Attack 1. Dwarf Captain is at -13 HP and is now deceased.
    Kalathiel deals 3 damage to the Dwarf Captain with Claw Attack 2. Dwarf Captain is at -16 HP and still deceased.
    Last edited by UristMcRandom; 2016-01-26 at 02:41 PM.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  20. - Top - End - #50
    Colossus in the Playground
     
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    Default Re: The Dusklands IC

    Right-remind me not to piss you off, Scarlet comments. We should get gear as soon as we can.
    I have a LOT of Homebrew!

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  21. - Top - End - #51
    Bugbear in the Playground
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    Default Re: The Dusklands IC

    Kalathiel looked at the dead captain at his feet, surprised that he had killed him so quickly. "There are likely more guards coming. We need to be wary of a fight." Kalathiel leaned down and grabbed the captain's waraxe, holding it out for Rose. "This might make a better weapon than the bone." The werecrow leaned down again and looked for anything else of note on the captain's body.
    Currently Playing:
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  22. - Top - End - #52
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    Default Re: The Dusklands IC

    Rose grabbed the axe in two hands. "Right, thanks."
    Last edited by Jormengand; 2016-02-04 at 04:41 PM. Reason: Typo

  23. - Top - End - #53
    Bugbear in the Playground
     
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    Default Re: The Dusklands IC

    A few of the prisoners give the were-elf a wide berth after watching him slaughter the dwarf captain, while the dwarf he had been dragging in merely sits against the door wide-eyed. The man who had been in the cell across from you works his way through the crowd and, clearly trying to avoid making eye contact with the corpse on the floor, addresses you, "Alright, clearly you all are the experts here, so what's the plan for getting out?"
    Last edited by UristMcRandom; 2016-02-02 at 01:54 AM.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  24. - Top - End - #54
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    Default Re: The Dusklands IC

    "First order of business is getting these doors open, and getting rid of any other guards nearby. Next, we need to get my stuff back, because I kinda need it. Scar definitely needs hers."

    Rose frowns, hiding next to the door waiting for any more guards to come and ready to swing her axe at any who did.

  25. - Top - End - #55
    Bugbear in the Playground
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    Default Re: The Dusklands IC

    Kalathiel tossed the keys he found on the body of the captain over to the leader of the caravan. "Go free everyone you can from the cells."

    He slid the shortsword, shortbow and arrows over to Rose. "You may like one of those better than the axe. It's always good to have options. Once we have a moment this scale mail might be useful."

    The were-crow then put the glass vials onto the shield and slid it over to Scarlet. "You used a shield in the past. Also, can you try to identify what is in those vials? Likely potions of some kind. Also, we may want to speak to that dwarf that was on a leash."

    The Anthol grabbed the coin purse and clay tablet, and stepped outside the door, waiting for the dwarves to arrive and prepared to attack.

    Spoiler: OOC
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    Ready an action: Use Land-Strike Wrath to make a ranged unarmed strike when a dwarf enters range.
    Currently Playing:
    Qianal Ai the Dragonborn Paladin/Barbarian in Sentinels of Houshen

    Doderic Took the Halfling Kensei in Falling Stars

  26. - Top - End - #56
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    Default Re: The Dusklands IC

    Spoiler: Knowledge Arcana on the Vials
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    (1d20+9)[18]

    Give me the good stuff!
    I have a LOT of Homebrew!

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  27. - Top - End - #57
    Bugbear in the Playground
     
    UristMcRandom's Avatar

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    Default Re: The Dusklands IC

    Spoiler: Scarlet
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    You spend the next ten rounds investigating the faint red liquid, discovering that it is in fact a potion of Cure Light Wounds.


    It's not much time after Kalathiel steps outside the room that six dwarves come sprinting in, four from upstairs, two from downstairs. When they see you, they pause ever so briefly, as though startled by your rather terrifying visage.

    Spoiler: OOC
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    The stairway is 10 feet wide. If you wish to attempt to charge while fighting, make a Balance roll or risk tripping and falling prone. Dwarves #1-#4 are to your left about 10 ft. away (and out of movement for this round), while Dwarves #5-#6 are to your right about 15 ft. away (also out of movement). Their presence should trigger your prepared action, so you can make that attack roll now.

    Did Kalathiel close the door behind him? If so, Rose can't see any of this (unless you want to retcon that she stepped outside the room, I'd be fine with that.)
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  28. - Top - End - #58
    Colossus in the Playground
     
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    Default Re: The Dusklands IC

    So helpful, Scarlet mutters. I've got a light healing potion here.
    I have a LOT of Homebrew!

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  29. - Top - End - #59
    Bugbear in the Playground
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    Default Re: The Dusklands IC

    Six dwarves appeared arrived in the stairwell, and Kalathiel flung a blast of air at the first to arrive, flapping his feathered limbs at the dwarf, following it up shortly with another blast aimed at the same dwarf.

    Towards the one dwarf that had been on the chain, the elf ordered, "Get in!", pointing to the corridor.

    Spoiler: OOC
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    Readied attack: (1d20+8)[11]
    (1d6+5)[6]

    If that attack kills the first dwarf, then the second goes to #2.

    Attack on turn:
    (1d20+8)[28]
    (1d6+5)[10]
    Last edited by UrsusArctos; 2016-02-09 at 10:18 PM.
    Currently Playing:
    Qianal Ai the Dragonborn Paladin/Barbarian in Sentinels of Houshen

    Doderic Took the Halfling Kensei in Falling Stars

  30. - Top - End - #60
    Bugbear in the Playground
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    Default Re: The Dusklands IC

    Spoiler: Crit
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    Confirmation: (1d20+8)[9]
    Extra Damage: (1d6+5)[8]
    Currently Playing:
    Qianal Ai the Dragonborn Paladin/Barbarian in Sentinels of Houshen

    Doderic Took the Halfling Kensei in Falling Stars

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