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  1. - Top - End - #571

    Default Re: Tales of Crimson Darkness

    Dura Khagdum goes full defensive and gets ready to dodge.

    The gargoyle wastes no time charging forward and letting out a high pitched shriek.

    Spoiler: rolls
    Show

    [roll]1d20+8[/roll (1d6+5)[8] (1d6)[3]

    (1d20+4)[8]



    The gragolye misses....

    Spoiler: ooc
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    You can only take so many actions in one round. Casting a spell from a scroll is a standard action. If you do nothing else(not even move), you do have a move action. Changing another’s behavior requires 1 minute of interaction. Intimidating an opponent in combat is a standard action. So both of them can't be done in the same round you cast a spell.

    Last edited by Darth Ultron; 2016-09-08 at 06:40 PM.

  2. - Top - End - #572
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    Default Re: Tales of Crimson Darkness

    Quote Originally Posted by Darth Ultron View Post
    You can only take so many actions in one round. Casting a spell from a scroll is a standard action. If you do nothing else(not even move), you do have a move action. Changing another’s behavior requires 1 minute of interaction. Intimidating an opponent in combat is a standard action. So both of them can't be done in the same round you cast a spell.
    That's not a serious problem.

    Let's see, the prepared action would have already kicked in, so I've already cast the spell.

    Dura has apparently already acted, and the gargoyle definitely has, so that means it's my turn?

    Also how does changing another's behavior taking a minute work in the context of rounds taking a few seconds? Do I have to keep making threats while it keeps attacking, or will it sit on its hands while trying to decide if it wants to obey me?

  3. - Top - End - #573

    Default Re: Tales of Crimson Darkness

    Spoiler: ooc
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    One minute is ten rounds. So while they fight for ten rounds, you'd do nothing but stand there and attempt to change another's behavior . In general it is not something done in comat.


  4. - Top - End - #574
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    Default Re: Tales of Crimson Darkness

    Quote Originally Posted by Darth Ultron View Post
    Spoiler: ooc
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    One minute is ten rounds. So while they fight for ten rounds, you'd do nothing but stand there and attempt to change another's behavior . In general it is not something done in comat.

    ... well, that makes the spell pretty well useless once someone has already started attacking you. There goes that plan.

    If Dura was between me and the gargoyle, would that mean the gargoyle can't hit me? Even if I was close enough to Dura to cast Touch-Range spells on her?
    Last edited by whiteflash; 2016-09-10 at 12:42 PM.

  5. - Top - End - #575

    Default Re: Tales of Crimson Darkness

    Spoiler: ooc
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    It would be wrong to say the ''gargoyle can't attack you'', but more accurate to say ''as of round one the gargoyle can not reach you with any melee attack''


  6. - Top - End - #576
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    Default Re: Tales of Crimson Darkness

    Quote Originally Posted by Darth Ultron View Post
    Spoiler: ooc
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    It would be wrong to say the ''gargoyle can't attack you'', but more accurate to say ''as of round one the gargoyle can not reach you with any melee attack''

    Would it be able to reach me with any melee attack without moving if I was behind Dura, but within range to cast a Touch-Range spell on her?

  7. - Top - End - #577

    Default Re: Tales of Crimson Darkness

    Spoiler: ooc
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    No. It would need to move to hit you with a melee attack right now......though note this also puts her in your line of sight and line of effect for spells. That is a -4 to hit, and you might hit/effect her.


  8. - Top - End - #578
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    Default Re: Tales of Crimson Darkness

    Quote Originally Posted by Darth Ultron View Post
    Spoiler: ooc
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    No. It would need to move to hit you with a melee attack right now......though note this also puts her in your line of sight and line of effect for spells. That is a -4 to hit, and you might hit/effect her.

    I don't think Magic Missile requires any rolls; it just hits what I want it to. And I don't have many attack spells besides that, since I'd wanted to avoid fighting.

    Anyway, this would mean that as long as she stays between me and the gargoyle for the duration of my Move Action, I can cast Displacement on her without getting an Attack of Opportunity?

  9. - Top - End - #579

    Default Re: Tales of Crimson Darkness

    Spoiler: ooc
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    magic missile is made for things like this, as it has no attack roll.

    Yes.


  10. - Top - End - #580
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    Default Re: Tales of Crimson Darkness

    Okay.

    I move behind Dura, keeping her between me and the gargoyle, and say "Sorry I didn't do this earlier, but the effect doesn't last as long as I'd like. Anyway, here's your Displacement spell."

    I then cast the spell on her.
    Last edited by whiteflash; 2016-09-13 at 02:21 AM.

  11. - Top - End - #581

    Default Re: Tales of Crimson Darkness

    Dura Khagdum stays on full defensive and gets ready to dodge.

    The gargoyle just attacks...

    Spoiler: rolls
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    (1d20+6)[25] (1d4+2)[4]
    (1d20+6)[9] (1d4+2)[5]
    (1d20+4)[10] (1d6+1)[3]
    (1d20+4)[12] (1d6+1)[6]



    The gargoyle misses with all it's attacks.
    Last edited by Darth Ultron; 2016-09-13 at 05:11 PM.

  12. - Top - End - #582
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    Default Re: Tales of Crimson Darkness

    Quote Originally Posted by Darth Ultron View Post
    Dura Khagdum stays on full defensive and gets ready to dodge.

    The gargoyle just attacks...

    Spoiler: rolls
    Show

    (3d4+3)[14] [roll1]
    [roll2] [roll3]
    [roll4] [roll5]
    [roll6] [roll7]



    The gargoyle misses with all it's attacks.
    I stay behind Dura and cast Magic Missile at it. (3d4+3)[14]
    Last edited by whiteflash; 2016-09-15 at 05:32 AM.

  13. - Top - End - #583

    Default Re: Tales of Crimson Darkness

    Each magic missile hits, of course, and wounds the gargoyle.

    Dura Khagdum withdraws and tumbles backwards

    Spoiler: roll
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    (1d20+10)[17]



    The gargoyle rushes forward and makes a claw swipe at Dura and misses.

    Spoiler: rolls
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    (1d20+6)[11] (1d4+2)[4]
    Last edited by Darth Ultron; 2016-09-15 at 06:43 AM.

  14. - Top - End - #584
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    Default Re: Tales of Crimson Darkness

    How well is the trophy/treasure room lit? Am I able to use Hide In Plain Sight?

  15. - Top - End - #585

    Default Re: Tales of Crimson Darkness

    The four spaced out ever burning torches make plenty of shadows in the trophy room...

    ....but the hallway out side the trophy room is dark with no light

    ....and it is a dark stary night outside

  16. - Top - End - #586
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    Default Re: Tales of Crimson Darkness

    Quote Originally Posted by Darth Ultron View Post
    The four spaced out ever burning torches make plenty of shadows in the trophy room...

    ....but the hallway out side the trophy room is dark with no light

    ....and it is a dark stary night outside
    Next question: can the gargoyle reach me with a melee attack without moving as things are right this second?

  17. - Top - End - #587

    Default Re: Tales of Crimson Darkness

    Spoiler: ooc
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    The gargoyle would need to move to strike you (and Dura too as she rolled out of melee)

  18. - Top - End - #588
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    Default Re: Tales of Crimson Darkness

    Quote Originally Posted by Darth Ultron View Post
    Spoiler: ooc
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    The gargoyle would need to move to strike you (and Dura too as she rolled out of melee)
    Alright then. I'm going to cast Magic Missile on the gargoyle for (3d6+3)[17] damage, and then use the shadows in the trophy room to make a Hide check. (1d20+22)[38]
    Last edited by whiteflash; 2016-09-17 at 03:48 PM.

  19. - Top - End - #589

    Default Re: Tales of Crimson Darkness

    The magic missiles hit the gargoyle causing lots of damage to it's skin and body.

    The gargoyle looks around for the source of the magic missiles...

    Spoiler: check
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    (1d20+7)[15]


    The gargoyle does not see anything.

    Dura moves out of the room and down the hallway swiftly.
    Last edited by Darth Ultron; 2016-09-17 at 08:32 PM.

  20. - Top - End - #590
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    Default Re: Tales of Crimson Darkness

    How does targeting someone by sound work? Would it be able to tell what square I was in if, for example, I spent ten rounds talking at it?

  21. - Top - End - #591

    Default Re: Tales of Crimson Darkness

    Spoiler: ooc
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    A creature can use hearing to find an invisible creature. A character can make a Listen check for this purpose as a free action each round. Talking is a DC 0 to find and pinpoint. If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance).




  22. - Top - End - #592
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    Default Re: Tales of Crimson Darkness

    If I speak while hidden rather than invisible, does it still work that way?

  23. - Top - End - #593

    Default Re: Tales of Crimson Darkness

    Spoiler: ooc
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    If you Hide and are invisible they would need to make a Listen check to pin point the location of your voice before they can do the normal attack.



  24. - Top - End - #594
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    Default Re: Tales of Crimson Darkness

    Quote Originally Posted by Darth Ultron View Post
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    If you Hide and are invisible they would need to make a Listen check to pin point the location of your voice before they can do the normal attack.


    How is the DC determined?

  25. - Top - End - #595

    Default Re: Tales of Crimson Darkness

    Spoiler: ooc
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    It is a normal hide check vs an opposed listen check (instead of a spot check), so there is no ''DC''.



  26. - Top - End - #596
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    Default Re: Tales of Crimson Darkness

    Quote Originally Posted by Darth Ultron View Post
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    It is a normal hide check vs an opposed listen check (instead of a spot check), so there is no ''DC''.


    Hm. As tempting as it is to use that to buy ten rounds to intimidate him into changing his behavior... is there at least one Orb in the room? Possibly more than one, but hopefully not?

    Edit: Never mind, I found the post where you describe the contents of the room. Okay, I cast Detect Magic to see if it's enchanted, and if there's any other magic around it that I should be worried about. The orb should be within range for that since the room is 60 by 20, the spell's range is 60 feet, and I'm inside the room. Since that has a verbal component I need to make a Hide check to not have the gargoyle find which square I'm in?
    Last edited by whiteflash; 2016-09-21 at 04:35 AM.

  27. - Top - End - #597

    Default Re: Tales of Crimson Darkness

    Spoiler: ooc
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    Yes a hide check to ''hide'' the source of your voice...


    Spoiler: Detect Magic
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    The floor of the whole room glows with weak enchantment magic. Most of the weapons on the walls have weak evocation or transmutation magic, two axes have necromancy magic. Abjuration magic is on each pedestal and wall hanging socket, some weak, some moderate.

    The orb itself glows with moderate conjuration magic and the pedestal the orb is on glows with moderate abjuration magic.


  28. - Top - End - #598
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    Default Re: Tales of Crimson Darkness

    Do I still have a move action? If so, I'd rather not make the Hide check, and then move away from the square the gargoyle knows my voice came from.

    Would that require a check too?
    Last edited by whiteflash; 2016-09-21 at 02:12 PM.

  29. - Top - End - #599

    Default Re: Tales of Crimson Darkness

    Spoiler: ooc
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    casting the spell is just a standard action, so yes you do have a move action left.


  30. - Top - End - #600
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    Default Re: Tales of Crimson Darkness

    Quote Originally Posted by Darth Ultron View Post
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    casting the spell is just a standard action, so yes you do have a move action left.

    So, instead of using a Hide check to mask my voice, I just let the gargoyle trace it and then leave that square, moving... ten feet closer to the door, unless that would put me within melee range of the gargoyle. If it does I move ten feet towards the Orb.

    Do I need to make a Hide or Move Silently check to leave the square the gargoyle knows my voice came from without him knowing I left it?
    Last edited by whiteflash; 2016-09-22 at 05:54 AM.

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