Results 571 to 600 of 1472
Thread: Tales of Crimson Darkness
-
2016-09-08, 06:39 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Dura Khagdum goes full defensive and gets ready to dodge.
The gargoyle wastes no time charging forward and letting out a high pitched shriek.
Spoiler: rolls
[roll]1d20+8[/roll (1d6+5)[8] (1d6)[3]
(1d20+4)[8]
The gragolye misses....
Spoiler: ooc
You can only take so many actions in one round. Casting a spell from a scroll is a standard action. If you do nothing else(not even move), you do have a move action. Changing another’s behavior requires 1 minute of interaction. Intimidating an opponent in combat is a standard action. So both of them can't be done in the same round you cast a spell.
Last edited by Darth Ultron; 2016-09-08 at 06:40 PM.
-
2016-09-09, 02:57 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
That's not a serious problem.
Let's see, the prepared action would have already kicked in, so I've already cast the spell.
Dura has apparently already acted, and the gargoyle definitely has, so that means it's my turn?
Also how does changing another's behavior taking a minute work in the context of rounds taking a few seconds? Do I have to keep making threats while it keeps attacking, or will it sit on its hands while trying to decide if it wants to obey me?Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-10, 10:33 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Spoiler: ooc
One minute is ten rounds. So while they fight for ten rounds, you'd do nothing but stand there and attempt to change another's behavior . In general it is not something done in comat.
-
2016-09-10, 12:40 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
... well, that makes the spell pretty well useless once someone has already started attacking you. There goes that plan.
If Dura was between me and the gargoyle, would that mean the gargoyle can't hit me? Even if I was close enough to Dura to cast Touch-Range spells on her?Last edited by whiteflash; 2016-09-10 at 12:42 PM.
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-10, 03:06 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Spoiler: ooc
It would be wrong to say the ''gargoyle can't attack you'', but more accurate to say ''as of round one the gargoyle can not reach you with any melee attack''
-
2016-09-11, 03:40 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-11, 06:35 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Spoiler: ooc
No. It would need to move to hit you with a melee attack right now......though note this also puts her in your line of sight and line of effect for spells. That is a -4 to hit, and you might hit/effect her.
-
2016-09-12, 03:36 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
I don't think Magic Missile requires any rolls; it just hits what I want it to. And I don't have many attack spells besides that, since I'd wanted to avoid fighting.
Anyway, this would mean that as long as she stays between me and the gargoyle for the duration of my Move Action, I can cast Displacement on her without getting an Attack of Opportunity?Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-13, 12:04 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Spoiler: ooc
magic missile is made for things like this, as it has no attack roll.
Yes.
-
2016-09-13, 02:21 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
Okay.
I move behind Dura, keeping her between me and the gargoyle, and say "Sorry I didn't do this earlier, but the effect doesn't last as long as I'd like. Anyway, here's your Displacement spell."
I then cast the spell on her.Last edited by whiteflash; 2016-09-13 at 02:21 AM.
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-13, 05:11 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Dura Khagdum stays on full defensive and gets ready to dodge.
The gargoyle just attacks...
Spoiler: rolls
(1d20+6)[25] (1d4+2)[4]
(1d20+6)[9] (1d4+2)[5]
(1d20+4)[10] (1d6+1)[3]
(1d20+4)[12] (1d6+1)[6]
The gargoyle misses with all it's attacks.Last edited by Darth Ultron; 2016-09-13 at 05:11 PM.
-
2016-09-15, 05:32 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
Last edited by whiteflash; 2016-09-15 at 05:32 AM.
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-15, 06:42 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Each magic missile hits, of course, and wounds the gargoyle.
Dura Khagdum withdraws and tumbles backwards
Spoiler: roll
(1d20+10)[17]
The gargoyle rushes forward and makes a claw swipe at Dura and misses.
Spoiler: rolls
(1d20+6)[11] (1d4+2)[4]
Last edited by Darth Ultron; 2016-09-15 at 06:43 AM.
-
2016-09-16, 03:28 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
How well is the trophy/treasure room lit? Am I able to use Hide In Plain Sight?
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-17, 03:18 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
The four spaced out ever burning torches make plenty of shadows in the trophy room...
....but the hallway out side the trophy room is dark with no light
....and it is a dark stary night outside
-
2016-09-17, 04:07 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-17, 09:48 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Spoiler: ooc
The gargoyle would need to move to strike you (and Dura too as she rolled out of melee)
-
2016-09-17, 03:46 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
Last edited by whiteflash; 2016-09-17 at 03:48 PM.
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-17, 08:31 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
The magic missiles hit the gargoyle causing lots of damage to it's skin and body.
The gargoyle looks around for the source of the magic missiles...
Spoiler: check
(1d20+7)[15]
The gargoyle does not see anything.
Dura moves out of the room and down the hallway swiftly.Last edited by Darth Ultron; 2016-09-17 at 08:32 PM.
-
2016-09-18, 03:30 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
How does targeting someone by sound work? Would it be able to tell what square I was in if, for example, I spent ten rounds talking at it?
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-18, 09:16 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Spoiler: ooc
A creature can use hearing to find an invisible creature. A character can make a Listen check for this purpose as a free action each round. Talking is a DC 0 to find and pinpoint. If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance).
-
2016-09-19, 01:46 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
If I speak while hidden rather than invisible, does it still work that way?
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-19, 08:10 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Spoiler: ooc
If you Hide and are invisible they would need to make a Listen check to pin point the location of your voice before they can do the normal attack.
-
2016-09-19, 03:33 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-19, 06:53 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Spoiler: ooc
It is a normal hide check vs an opposed listen check (instead of a spot check), so there is no ''DC''.
-
2016-09-21, 02:09 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
Hm. As tempting as it is to use that to buy ten rounds to intimidate him into changing his behavior... is there at least one Orb in the room? Possibly more than one, but hopefully not?
Edit: Never mind, I found the post where you describe the contents of the room. Okay, I cast Detect Magic to see if it's enchanted, and if there's any other magic around it that I should be worried about. The orb should be within range for that since the room is 60 by 20, the spell's range is 60 feet, and I'm inside the room. Since that has a verbal component I need to make a Hide check to not have the gargoyle find which square I'm in?Last edited by whiteflash; 2016-09-21 at 04:35 AM.
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-21, 07:33 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Spoiler: ooc
Yes a hide check to ''hide'' the source of your voice...
Spoiler: Detect Magic
The floor of the whole room glows with weak enchantment magic. Most of the weapons on the walls have weak evocation or transmutation magic, two axes have necromancy magic. Abjuration magic is on each pedestal and wall hanging socket, some weak, some moderate.
The orb itself glows with moderate conjuration magic and the pedestal the orb is on glows with moderate abjuration magic.
-
2016-09-21, 02:11 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
Do I still have a move action? If so, I'd rather not make the Hide check, and then move away from the square the gargoyle knows my voice came from.
Would that require a check too?Last edited by whiteflash; 2016-09-21 at 02:12 PM.
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
-
2016-09-21, 10:42 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Tales of Crimson Darkness
Spoiler: ooc
casting the spell is just a standard action, so yes you do have a move action left.
-
2016-09-22, 02:18 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Tales of Crimson Darkness
So, instead of using a Hide check to mask my voice, I just let the gargoyle trace it and then leave that square, moving... ten feet closer to the door, unless that would put me within melee range of the gargoyle. If it does I move ten feet towards the Orb.
Do I need to make a Hide or Move Silently check to leave the square the gargoyle knows my voice came from without him knowing I left it?Last edited by whiteflash; 2016-09-22 at 05:54 AM.
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map