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  1. - Top - End - #301
    Titan in the Playground
     
    planswalker's Avatar

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    Default Re: Twilight Imperium - IC Thread

    It is time to grow, to expand! thinks the Living Planet as it sends forth a directive to C6 to grow its own dreadnought to tighten its borders there. This frenzy of activity leads to the birth of another legion of ground forces ready to serve the Republic.

    Spoiler
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    activate C6 and build 1 dreadnought and 1 ground force there, spending 6 TG's to do it
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  2. - Top - End - #302
    Ogre in the Playground
     
    Jeriah's Avatar

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    Default Re: Twilight Imperium - IC Thread


    The Graen'Ti build!

    Spoiler: Status Update
    Show
    The Graen'Ti – planswalker
    6 – Warfare
    Command Counters Trade Agreements
    Strategy
    Counters
    Fleet
    Supply
    Command
    Pool
    Trade Goods 0
    1 4 2 Trade Contracts
    Reinforcements 8 Spacers (1)
    Cards in Hand Nucleoregulator Lords (2)
    Action Cards 5 Promissory Notes
    Political Cards 4 Available 4
    Received
    You may not build Ground Forces with your Space Docks.

    Your Ground Forces have a build capacity of 1 2. You may not build units with Ground Forces during the same activation in which they move.

    At the start of each Status Phase, place 1 Ground Force on any one planet you control.
    Researched Technologies
    • Antimass Deflectors
    • Stasis Capsules
    • Spore Acceleration
    • Cybernetics
    • Gen Synthesis
    • Neural Motivator
    • XRD Transporters
    Unit Statistics
    Spoiler
    Show
    Unit
    Fighters Carriers Destroyers Cruisers Dreadnoughts War
    Suns
    Ground
    Forces
    Shock
    Troops
    Mechanized
    Units
    PDS
    Cost
    Battle
    Move
    Maximum
    1/2
    8
    -
    10
    Squadrons
    3
    9
    2
    4
    1
    9
    2
    8
    2
    7
    2
    8
    5
    5
    1
    5
    12
    3
    2
    2
    1/2
    7
    -
    12
    Battalions
    Special
    5
    -
    Special
    2
    6
    -
    4
    2
    6
    -
    6
    Controlled Systems
    Spoiler: D7 – Home System
    Show
    In Space
    • Dreadnoughts - 2
    • Carried Units
      • Fighters - 2
    Planet: Arborea (3|2) Green
    • Ground Forces - 5
    • Mechanized Units - 1
    • Planetary Defense Systems - 1
    • Space Docks - 1

    Spoiler: C6 – Planetary System (ACTIVATED)
    Show
    In Space
    • Dreadnoughts - 1
    Planet: Arborea II (1|3) Blue
    • Ground Forces - 2

    Spoiler: E7 – Planetary System
    Show
    In Space
    • No ships
    Planet: Arborea Minor (1|1)
    • Ground Forces - 1

    Spoiler: D6 – Planetary System
    Show
    In Space
    • Cruisers - 1
    • Carriers - 1
    • Carried Units
      • Fighters - 2
    Planet: Arborea IV (4|2)
    • Unoccupied
    Planet: Arborea Lesser (1|1)
    • Ground Forces - 2

    Spoiler: D4 – Planetary System – Not Controlled
    Show
    In Space
    • Dreadnoughts - 1
    • Cruisers - 1
    • Carriers - 1
    • Carried Units
      • Fighters - 3



    3 – Political Assembly S0 | F3 | C1 The Kelemaran Co-Operative – The Grue
    5 – Trade S1 | F2 | C2 The Nucleoregulator Lords – Rizban (Speaker)
    6 – Warfare S1 | F4 | C2 The Graen'Ti – planswalker
    7 – Technology S1 | F2 | C1 The Spacers – Kalirren ← Active Player
    8 – Bureaucracy S1 | F3 | C2 The Teyr Empire – Crixon
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  3. - Top - End - #303
    Bugbear in the Playground
    Join Date
    Apr 2006
    Location
    Ann Arbor, MI

    Default Re: Twilight Imperium - IC Thread

    The Spacers use Technology to integrate some of the engineering advances of the Baronies of Letnev into the Federation economy.

    Spending 1 strat counter, and exhausting (C1) Rapture (1/0), (D3) Letnev I [3/3] and Letnev II [2/1], I gain Cybernetics and Microtechnology.
    Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.

    Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
    The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.

    Current avatar: Sascha Kincaid, a lost country girl in a big city. Aldhaven: Vicious Betrayals

  4. - Top - End - #304
    Titan in the Playground
     
    planswalker's Avatar

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    Default Re: Twilight Imperium - IC Thread

    The Graen'Ti shall be using a strategy counter and exhaust Arborea IV (4/2) and Arborea Lesser (1/1) to finish their breakthrough into Type IV Drives!
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  5. - Top - End - #305
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: Twilight Imperium - IC Thread

    The Nucleoregulators

    The Nucleoregulator scientists also master the secrets of Type IV Drives.

    1 Strategy Counter. Exhaust [A2] Eytooey (1|1), [A2] Eytoobay (2|1), and [A1] ???a (1|1). 2pt discount from blue tech planet in B3 and blue artifact in B5
    Spoiler: Links to my content threads
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    Aldhaven - May 27, 2010 and ongoing.
    Aldhaven Rules and Homebrew (aldhaven.com)

    Character Repository
    Homebrew List
    Quod tibi vis fieri, facias.

  6. - Top - End - #306
    Ogre in the Playground
     
    Jeriah's Avatar

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    Default Re: Twilight Imperium - IC Thread


    Technology advances.

    Spoiler: The Spacers – Status Update
    Show
    The Spacers – Kalirren
    7 – Technology
    (Expended)
    Command Counters Trade Agreements
    Strategy
    Counters
    Fleet
    Supply
    Command
    Pool
    Trade Goods 9
    1 2 1 Trade Contracts
    Reinforcements 12 Graen'Ti (1)
    Cards in Hand Teyr Empire (2)
    Action Cards 7 Promissory Notes
    Political Cards 3 Available 5
    Received
    Gain 1 Trade Good each time you acquire a new planet.

    Your Space Docks are not attached to a planet and have a Movement of 1, but may not build during the same activation in which they move, and have a build capacity of 4. Your Space Docks are immediately destroyed if ever in the same System with enemy ships without any of your own ships present.

    You may fulfill Objectives and gain Victory Points even if you don't control your Home System.
    Researched Technologies
    • Antimass Deflectors
    • XRD Transporters
    • Enviro Compensator
    • Floating Factory
    • Sarween Tools
    • Gravity Drive
    • Neural Motivator
    • Cybernetics
    • Micro Technology
    Unit Statistics
    Spoiler
    Show
    Unit
    Fighters Carriers Destroyers Cruisers Dreadnoughts War
    Suns
    Ground
    Forces
    Shock
    Troops
    Mechanized
    Units
    PDS
    Cost
    Battle
    Move
    Maximum
    1/2
    8
    -
    10
    Squadrons
    3
    9
    2
    4
    1
    9
    2
    8
    2
    7
    2
    8
    5
    5
    1
    5
    12
    3
    2
    2
    1/2
    8
    -
    12
    Battalions
    Special
    5
    -
    Special
    2
    6
    -
    4
    2
    6
    -
    6
    Controlled Systems
    Spoiler: C1 – Home System
    Show
    In Space
    • No ships
    Planet: Junkpile (2|1)
    • Space Docks - 1
    Planet: Rapture (1|0) (Exhausted)
    • Unoccupied

    Spoiler: D2 – Planetary System
    Show
    In Space
    • Dreadnoughts - 1
    • Carried Units
      • Fighters - 6
    Planet: Flytrap (2|2)
    • Mechanized Units - 1
    • Planetary Defense Systems - 1
    • Space Docks - 1

    Spoiler: B1 – Planetary System
    Show
    In Space
    • Cruisers - 1
    Planet: Earth (1|3)
    • Unoccupied

    Spoiler: D3 – Hazard – Gravity Rift
    Show
    In Space
    • Carriers - 1
    • Carried Units
      • Fighters - 2

    Spoiler: E3 – Planetary System
    Show
    In Space
    • Carriers - 2
    • Carried Units
      • Fighters - 3
    Planet: Letnev I (3|3) (Exhausted)
    • Unoccupied
    Planet: Letnev II (2|1) (Exhausted)
    • Mechanized Units - 1

    Spoiler: D1 – Planetary System
    Show
    In Space
    • Destroyers - 1
    Planet: Avhrr (2|2)
    • Unoccupied


    3 – Political Assembly S0 | F3 | C1 The Kelemaran Co-Operative – The Grue
    5 – Trade S1 | F2 | C2 The Nucleoregulator Lords – Rizban (Speaker)
    6 – Warfare S1 | F4 | C2 The Graen'Ti – planswalker
    7 – Technology
    (Expended)
    S1 | F2 | C1 The Spacers – Kalirren
    8 – Bureaucracy S1 | F3 | C2 The Teyr Empire – Crixon ← Active Player
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  7. - Top - End - #307
    Ogre in the Playground
     
    Ilena's Avatar

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    Default Re: Twilight Imperium - IC Thread

    I think what we shall do is move ships into F6 , from E4, F5 and the destroyer from G6. Just ships.


    Erm ... i derped and will move ships from F5 in only :D
    Last edited by Ilena; 2016-02-17 at 11:14 AM.
    We of the unicorn clan are the best horsemen in the land,our horses are our lives,we live as one,we fight as one,we die as one.

    We are all awesome, each and every one of us, no matter who or what we are. Except those people who want to make other people feel bad ... them .. not so much!

    "Say that our lives are measured not by gain but by giving."
    —The Forestmaster, Dragons of Autumn Twilight
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    Hugs For The Hug God! Cuddles For The Cuddle Throne!!!! - Jacklu

  8. - Top - End - #308
    Bugbear in the Playground
     
    The Grue's Avatar

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    Default Re: Twilight Imperium - IC Thread

    The Co-Operative elects not to fire PDS guns.
    Thermonuclear Banana Split - A not-really-weekly Eclipse Phase blog/campaign journal

  9. - Top - End - #309
    Ogre in the Playground
     
    Jeriah's Avatar

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    Default Re: Twilight Imperium - IC Thread

    With a Co-Operative Dreadnought in F6, that starts a Space Battle... You both need to roll for it.
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  10. - Top - End - #310
    Bugbear in the Playground
     
    The Grue's Avatar

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    Behind you!
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    Default Re: Twilight Imperium - IC Thread

    Dread removes a hit after every round.

    Dreadnought(6): (5d10)[10][6][5][5][3](29)
    Thermonuclear Banana Split - A not-really-weekly Eclipse Phase blog/campaign journal

  11. - Top - End - #311
    Ogre in the Playground
     
    Ilena's Avatar

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    Default Re: Twilight Imperium - IC Thread

    My dread also removes a hit every round,

    Dread 1(10d10)[1][4][6][6][1][7][3][4][9][2](43)
    Cruiser 1 (10d10)[5][9][3][3][10][4][7][3][6][7](57)
    Cruiser 2 (10d10)[1][10][2][6][4][4][2][1][4][8](42)
    Carrier 1 (10d10)[10][4][2][5][10][2][2][2][6][10](53)
    Carrier 2 (10d10)[4][10][8][6][2][8][10][9][1][5](63)
    Destroyer 1 (10d10)[6][2][5][7][8][9][10][9][10][4](70)
    Destroyer 2 (10d10)[7][10][8][9][4][7][10][6][8][6](75)
    We of the unicorn clan are the best horsemen in the land,our horses are our lives,we live as one,we fight as one,we die as one.

    We are all awesome, each and every one of us, no matter who or what we are. Except those people who want to make other people feel bad ... them .. not so much!

    "Say that our lives are measured not by gain but by giving."
    —The Forestmaster, Dragons of Autumn Twilight
    Spoiler
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    Hugs For The Hug God! Cuddles For The Cuddle Throne!!!! - Jacklu

  12. - Top - End - #312
    Ogre in the Playground
     
    Jeriah's Avatar

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    Default Re: Twilight Imperium - IC Thread


    The Teyr fleet invades the Co-Operative system, destroying the defending ship.

    Spoiler: The Teyr Empire – Status Update
    Show
    The Teyr Empire – Crixon
    8 – Bureaucracy
    Command Counters Trade Agreements
    Strategy
    Counters
    Fleet
    Supply
    Command
    Pool
    Trade Goods 5
    1 3 1 Trade Contracts
    Reinforcements 11 Available (1)
    Cards in Hand Spacers (2)
    Action Cards 5 Promissory Notes
    Political Cards 5 Available 5
    Received
    • Kelemaran Co-Operative
    You receive +1 on all of your combat rolls.
    Researched Technologies
    • Deep Space Cannon
    • Hylar V Assault Laser
    • Antimass Deflectors
    • XRD Transporters
    • Duranium Armor
    • Nano Technology
    Unit Statistics
    Spoiler
    Show
    Unit
    Fighters Carriers Destroyers Cruisers Dreadnoughts War
    Suns
    Ground
    Forces
    Shock
    Troops
    Mechanized
    Units
    PDS
    Cost
    Battle
    Move
    Maximum
    1/2
    8
    -
    10
    Squadrons
    3
    8
    2
    4
    1
    7
    2
    8
    2
    5
    2
    8
    5
    4
    1
    5
    12
    2
    2
    2
    1/2
    7
    -
    12
    Battalions
    Special
    4
    -
    Special
    2
    5
    -
    4
    2
    5
    -
    6
    Controlled Systems
    Spoiler: G4 – Home System
    Show
    In Space
    • No ships
    Planet: Teyr (3|1)
    • Planetary Defense Systems - 1
    • Space Docks - 1
    Planet: Planet 2 (1|0)
    • Unoccupied

    Spoiler: F3 – Planetary System
    Show
    In Space
    • Dreadnoughts - 1
    • Cruisers - 1
    • Destroyers - 1
    Planet: Jalax (4|2) Green
    • Ground Forces - 1

    Spoiler: G5 – Planetary System
    Show
    In Space
    • No ships
    Planet: Hybor (2|1)
    • Unoccupied

    Spoiler: F4 – Planetary System
    Show
    In Space
    • No ships
    Planet: ??? (1|3)
    • Mechanized Units - 2

    Spoiler: E4 – Planetary System
    Show
    In Space
    • Cruisers - 1
    • Destroyers - 1
    • Carriers - 1
    • Carried Units
      • Ground Forces - 2
    Planet: ??? (1|1)
    • Unoccupied

    Spoiler: F5 – Planetary System
    Show
    In Space
    • No ships
    Planet: ??? (1|1) Wormhole α
    • Unoccupied

    Spoiler: G6 – Open Space
    Show
    In Space
    • Destroyers - 1
    • Carriers - 1
    • Carried Units
      • Ground Forces - 2

    Spoiler: F6 – Planetary System – Blockaded
    Show
    In Space
    • Dreadnoughts - 1
    • Cruisers - 1
    • Carriers - 1
    Planet: Peace (3|2)
    • Enemy Controlled
    Planet: Prosperity (2|1)
    • Enemy Controlled
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  13. - Top - End - #313
    Ogre in the Playground
     
    Jeriah's Avatar

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    Default Re: Twilight Imperium - IC Thread



    Round 4 – Turn 2

    Spoiler: Galaxy Map
    Show


    The Kelemaran Co-Operative – The Grue
    3 – Political Assembly
    Command Counters Trade Agreements
    Strategy
    Counters
    Fleet
    Supply
    Command
    Pool
    Trade Goods 1
    0 3 1 Trade Contracts
    Reinforcements 11 Available (1)
    Cards in Hand Nucleoregulator Lords (2)
    Action Cards 4 Promissory Notes
    Political Cards 5 Available 2
    Received
    You receive -1 on all combat rolls.

    When executing the Secondary Ability of the Technology Strategy, you may execute the primary ability instead.

    You may spend a Strategy Command Counter to immediately reroll any of your die rolls.
    Researched Technologies
    • Antimass Deflectors
    • Hylar V Assault Laser
    • Enviro Compensator
    • Sarween Tools
    • Micro Technology
    • Nano Technology
    • XRD Transporters
    • Deep Space Cannon
    • Duranium Armor
    • Neural Motivator
    Unit Statistics
    Spoiler
    Show
    Unit
    Fighters Carriers Destroyers Cruisers Dreadnoughts War
    Suns
    Ground
    Forces
    Shock
    Troops
    Mechanized
    Units
    PDS
    Cost
    Battle
    Move
    Maximum
    1/2
    10
    -
    10
    Squadrons
    3
    10
    2
    4
    1
    9
    2
    8
    2
    7
    2
    8
    5
    6
    1
    5
    12
    4
    2
    2
    1/2
    9
    -
    12
    Battalions
    Special
    6
    -
    Special
    2
    7
    -
    4
    2
    7
    -
    6
    Controlled Systems
    Spoiler: G7 – Home System
    Show
    In Space
    • No ships
    Planet: Primus (2|3)
    • Planetary Defense Systems - 1
    • Space Docks - 1
    Planet: Secondus (1|2)
    • Planetary Defense Systems - 1

    Spoiler: F6 – Planetary System – Blockaded
    Show
    In Space
    • No ships
    Planet: Peace (3|2)
    • Planetary Defense Systems - 2
    • Space Docks - 1
    Planet: Prosperity (2|1)
    • Planetary Defense Systems - 2
    • Space Docks - 1

    Spoiler: F7 – Planetary System (ACTIVATED)
    Show
    In Space
    • Dreadnoughts - 1
    • Carriers - 2
    • Carried Units
      • Fighters - 2
    Planet: Providence (1|2)
    • Ground Forces - 1

    Spoiler: E6 – Planetary System
    Show
    In Space
    • No ships
    Planet: Jol (1|2)
    • Ground Forces - 1
    Planet: Nar (1|1)
    • Mechanized Units - 1

    Spoiler: E5 – Planetary System
    Show
    In Space
    • Destroyers - 2
    • Carriers - 1
    Planet: Arborea III (1|3) Red Artifact
    • Mechanized Units - 1


    The Nucleoregulator Lords – Rizban
    5 – Trade
    Command Counters Trade Agreements
    Strategy
    Counters
    Fleet
    Supply
    Command
    Pool
    Trade Goods 13
    1 2 2 Trade Contracts
    Reinforcements 11 Graen'Ti (2)
    Cards in Hand Kelemaran Co-Operative (3)
    Action Cards 6 Promissory Notes
    Political Cards 5 Available 3
    Received
    • Graen'Ti
    • Kelemaran Co-Operative


    When executing the Secondary Ability of the Diplomacy Strategy, you may execute the primary ability instead.

    Immediately after a Political Card has been submitted to the Senate Floor, you may spend a Strategy Command Counter to discard the card and force the player to submit another Political Card. If the player has no additional Political Cards, draw one from the deck and submit that one to the Senate Floor.

    Your opponents receive -1 on all combat rolls against you during the first combat round of all Space Battles and Invasion Combat.
    Researched Technologies
    • Antimass Deflectors
    • Enviro Compensator
    • Sarween Tools
    • Micro Technology
    • Neural Motivator
    • XRD Transporters
    • Deep Space Cannon
    • War Sun
    • Type IV Drive
    Unit Statistics
    Spoiler
    Show
    Unit
    Fighters Carriers Destroyers Cruisers Dreadnoughts War
    Suns
    Ground
    Forces
    Shock
    Troops
    Mechanized
    Units
    PDS
    Cost
    Battle
    Move
    Maximum
    1/2
    9
    -
    4/10
    Squadrons
    3
    9
    2
    4/4
    1
    9
    2
    0/8
    2
    7
    3
    2/8
    5
    5
    2
    1/5
    12
    3
    2
    2/2
    1/2
    8
    -
    10/12
    Battalions
    Special
    5
    -
    Special
    2
    6
    -
    0/4
    2
    6
    -
    2/6
    Controlled Systems
    Spoiler: A3 – Home System
    Show
    Open Space
    • War Suns - 1
    • Carried Units
    Planet: Nuolius (3|3)
    • Ground Forces - 1
    • Planetary Defense Systems - 1
    • Space Docks - 1
    Planet: Shalandrin (1|1)
    • Ground Forces - 1

    Spoiler: A2 – Planetary System
    Show
    Open Space
    • No ships
    Planet: Eytooey (1|1) (Exhausted)
    • Unoccupied
    Planet: Eytoobay (2|1) (Exhausted)
    • Unoccupied

    Spoiler: B4 – Planetary System
    Show
    Open Space
    • No ships
    Planet: Before (1|1) (Exhausted)
    • Unoccupied
    Planet: After (3|2)
    • Ground Forces - 1

    Spoiler: C4 – Planetary System
    Show
    Open Space
    • War Suns - 1
    • Carriers - 1
    • Carried Units
      • Fighters - 2
    Planet: To'bacculus Prime (3|4)
    • Ground Forces - 2
    • Planetary Defense Systems - 1
    • Space Docks - 1
    Nico Station (2|2) (Exhausted)

    Spoiler: B5 – Open Space
    Show
    Open Space
    • Cruisers - 1
    Planet: Blue Artifact (|)
    • Unoccupied

    Spoiler: C3 – Planetary System
    Show
    Open Space
    • No ships
    Planet: Sisa Bani (1|2) Wormhole β
    • Ground Forces - 1

    Spoiler: C5 – Hazard
    Show
    Nebula
    • Dreadnoughts - 1

    Spoiler: WN – Planetary System – Not Controlled
    Show
    Open Space
    • Cruisers - 1
    • Carriers - 1
    • Carried Units
      • Fighters - 2
      • Ground Forces - 2
    Planet: ??? (4|4) Neutral Planet (Exhausted)
    • Unoccupied
    Planet: ??? (1|1)
    • Ground Forces - 1

    Spoiler: A1 – Planetary System – Not Controlled
    Show
    Open Space
    • Carriers - 1
    • Carried Units
      • Fighters - 2
    Planet: ???a (1|1) (Exhausted)
    • Ground Forces - 1
    Planet: ???b (2|2) Neutral Planet (Exhausted)
    • Unoccupied

    Spoiler: B3 – Planetary System
    Show
    Open Space
    • Carriers - 1
    • Carried Units
      • Fighters - 1
    Planet: ???a (2|1)
    • Ground Forces - 1
    Planet: ???b (1|1) Blue
    • Ground Forces - 1


    The Graen'Ti – planswalker
    6 – Warfare
    Command Counters Trade Agreements
    Strategy
    Counters
    Fleet
    Supply
    Command
    Pool
    Trade Goods 0
    1 4 2 Trade Contracts
    Reinforcements 8 Spacers (1)
    Cards in Hand Nucleoregulator Lords (2)
    Action Cards 5 Promissory Notes
    Political Cards 4 Available 4
    Received
    You may not build Ground Forces with your Space Docks.

    Your Ground Forces have a build capacity of 1 2. You may not build units with Ground Forces during the same activation in which they move.

    At the start of each Status Phase, place 1 Ground Force on any one planet you control.
    Researched Technologies
    • Antimass Deflectors
    • Stasis Capsules
    • Spore Acceleration
    • Cybernetics
    • Gen Synthesis
    • Neural Motivator
    • XRD Transporters
    • Type IV Drive
    Unit Statistics
    Spoiler
    Show
    Unit
    Fighters Carriers Destroyers Cruisers Dreadnoughts War
    Suns
    Ground
    Forces
    Shock
    Troops
    Mechanized
    Units
    PDS
    Cost
    Battle
    Move
    Maximum
    1/2
    8
    -
    10
    Squadrons
    3
    9
    2
    4
    1
    9
    2
    8
    2
    7
    3
    8
    5
    5
    2
    5
    12
    3
    2
    2
    1/2
    7
    -
    12
    Battalions
    Special
    5
    -
    Special
    2
    6
    -
    4
    2
    6
    -
    6
    Controlled Systems
    Spoiler: D7 – Home System
    Show
    In Space
    • Dreadnoughts - 2
    • Carried Units
      • Fighters - 2
    Planet: Arborea (3|2) Green
    • Ground Forces - 5
    • Mechanized Units - 1
    • Planetary Defense Systems - 1
    • Space Docks - 1

    Spoiler: C6 – Planetary System (ACTIVATED)
    Show
    In Space
    • Dreadnoughts - 1
    Planet: Arborea II (1|3) Blue
    • Ground Forces - 2

    Spoiler: E7 – Planetary System
    Show
    In Space
    • No ships
    Planet: Arborea Minor (1|1)
    • Ground Forces - 1

    Spoiler: D6 – Planetary System
    Show
    In Space
    • Cruisers - 1
    • Carriers - 1
    • Carried Units
      • Fighters - 2
    Planet: Arborea IV (4|2) (Exhausted)
    • Unoccupied
    Planet: Arborea Lesser (1|1) (Exhausted)
    • Ground Forces - 2

    Spoiler: D4 – Planetary System – Not Controlled
    Show
    In Space
    • Dreadnoughts - 1
    • Cruisers - 1
    • Carriers - 1
    • Carried Units
      • Fighters - 3


    The Spacers – Kalirren
    7 – Technology
    (Expended)
    Command Counters Trade Agreements
    Strategy
    Counters
    Fleet
    Supply
    Command
    Pool
    Trade Goods 9
    1 2 1 Trade Contracts
    Reinforcements 12 Graen'Ti (1)
    Cards in Hand Teyr Empire (2)
    Action Cards 7 Promissory Notes
    Political Cards 3 Available 5
    Received
    Gain 1 Trade Good each time you acquire a new planet.

    Your Space Docks are not attached to a planet and have a Movement of 1, but may not build during the same activation in which they move, and have a build capacity of 4. Your Space Docks are immediately destroyed if ever in the same System with enemy ships without any of your own ships present.

    You may fulfill Objectives and gain Victory Points even if you don't control your Home System.
    Researched Technologies
    • Antimass Deflectors
    • XRD Transporters
    • Enviro Compensator
    • Floating Factory
    • Sarween Tools
    • Gravity Drive
    • Neural Motivator
    • Cybernetics
    • Micro Technology
    Unit Statistics
    Spoiler
    Show
    Unit
    Fighters Carriers Destroyers Cruisers Dreadnoughts War
    Suns
    Ground
    Forces
    Shock
    Troops
    Mechanized
    Units
    PDS
    Cost
    Battle
    Move
    Maximum
    1/2
    8
    -
    10
    Squadrons
    3
    9
    2
    4
    1
    9
    2
    8
    2
    7
    2
    8
    5
    5
    1
    5
    12
    3
    2
    2
    1/2
    8
    -
    12
    Battalions
    Special
    5
    -
    Special
    2
    6
    -
    4
    2
    6
    -
    6
    Controlled Systems
    Spoiler: C1 – Home System
    Show
    In Space
    • No ships
    Planet: Junkpile (2|1)
    • Space Docks - 1
    Planet: Rapture (1|0) (Exhausted)
    • Unoccupied

    Spoiler: D2 – Planetary System
    Show
    In Space
    • Dreadnoughts - 1
    • Carried Units
      • Fighters - 6
    Planet: Flytrap (2|2)
    • Mechanized Units - 1
    • Planetary Defense Systems - 1
    • Space Docks - 1

    Spoiler: B1 – Planetary System
    Show
    In Space
    • Cruisers - 1
    Planet: Earth (1|3)
    • Unoccupied

    Spoiler: D3 – Hazard – Gravity Rift
    Show
    In Space
    • Carriers - 1
    • Carried Units
      • Fighters - 2

    Spoiler: E3 – Planetary System
    Show
    In Space
    • Carriers - 2
    • Carried Units
      • Fighters - 3
    Planet: Letnev I (3|3) (Exhausted)
    • Unoccupied
    Planet: Letnev II (2|1) (Exhausted)
    • Mechanized Units - 1

    Spoiler: D1 – Planetary System
    Show
    In Space
    • Destroyers - 1
    Planet: Avhrr (2|2)
    • Unoccupied


    The Teyr Empire – Crixon
    8 – Bureaucracy
    Command Counters Trade Agreements
    Strategy
    Counters
    Fleet
    Supply
    Command
    Pool
    Trade Goods 5
    1 3 1 Trade Contracts
    Reinforcements 11 Available (1)
    Cards in Hand Spacers (2)
    Action Cards 5 Promissory Notes
    Political Cards 5 Available 5
    Received
    • Kelemaran Co-Operative
    You receive +1 on all of your combat rolls.
    Researched Technologies
    • Deep Space Cannon
    • Hylar V Assault Laser
    • Antimass Deflectors
    • XRD Transporters
    • Duranium Armor
    • Nano Technology
    Unit Statistics
    Spoiler
    Show
    Unit
    Fighters Carriers Destroyers Cruisers Dreadnoughts War
    Suns
    Ground
    Forces
    Shock
    Troops
    Mechanized
    Units
    PDS
    Cost
    Battle
    Move
    Maximum
    1/2
    8
    -
    10
    Squadrons
    3
    8
    2
    4
    1
    7
    2
    8
    2
    5
    2
    8
    5
    4
    1
    5
    12
    2
    2
    2
    1/2
    7
    -
    12
    Battalions
    Special
    4
    -
    Special
    2
    5
    -
    4
    2
    5
    -
    6
    Controlled Systems
    Spoiler: G4 – Home System
    Show
    In Space
    • No ships
    Planet: Teyr (3|1)
    • Planetary Defense Systems - 1
    • Space Docks - 1
    Planet: Planet 2 (1|0)
    • Unoccupied

    Spoiler: F3 – Planetary System
    Show
    In Space
    • Dreadnoughts - 1
    • Cruisers - 1
    • Destroyers - 1
    Planet: Jalax (4|2) Green
    • Ground Forces - 1

    Spoiler: G5 – Planetary System
    Show
    In Space
    • No ships
    Planet: Hybor (2|1)
    • Unoccupied

    Spoiler: F4 – Planetary System
    Show
    In Space
    • No ships
    Planet: ??? (1|3)
    • Mechanized Units - 2

    Spoiler: E4 – Planetary System
    Show
    In Space
    • Cruisers - 1
    • Destroyers - 1
    • Carriers - 1
    • Carried Units
      • Ground Forces - 2
    Planet: ??? (1|1)
    • Unoccupied

    Spoiler: F5 – Planetary System
    Show
    In Space
    • No ships
    Planet: ??? (1|1) Wormhole α
    • Unoccupied

    Spoiler: G6 – Open Space
    Show
    In Space
    • Destroyers - 1
    • Carriers - 1
    • Carried Units
      • Ground Forces - 2

    Spoiler: F6 – Planetary System – Blockaded
    Show
    In Space
    • Dreadnoughts - 1
    • Cruisers - 1
    • Carriers - 1
    Planet: Peace (3|2)
    • Unoccupied
    Planet: Prosperity (2|1)
    • Unoccupied

    Homebrewer's extended signature

    Trophies and Awards
    Spoiler
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    Click an award to see the entry.

  14. - Top - End - #314
    Bugbear in the Playground
     
    The Grue's Avatar

    Join Date
    Nov 2009
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    Default Re: Twilight Imperium - IC Thread

    The Kelemaran Co-Operative


    Salutations of admiration to this assemblage of **MOUTH-PARTS** on behalf of the Kelemaran Co-Operative, as well as this **PART** and its home colony.

    **CONSENSUS** has emerged within the Co-Operative that the legislative power of this learned assembly is too much concentrated into too few elements. This is not a rational approach; power must be distributed as widely as possible to facilitate the building of **CONSENSUS**. For one element of a whole to hold undue authority over its peers is to embark upon what is called, in your verbal linguistic forms, "dictatorship"? This is not certain the accuracy of translation - a concept difficult for it to **ABSORB**.

    Resultantly, this **PART** proposes the redistribution of Senate offices; we name the Graen'Ti representative as Speaker, and invite the Speaker to open the floor for legislative proposals.


    Spoiler
    Show
    The Co-Operative activates Political Assembly and selects Option B to claim the Voice of the People, and name the Graen'Ti as Speaker.
    Thermonuclear Banana Split - A not-really-weekly Eclipse Phase blog/campaign journal

  15. - Top - End - #315
    Titan in the Playground
     
    planswalker's Avatar

    Join Date
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    Default Re: Twilight Imperium - IC Thread

    The Graen'Ti delegation thanks the Kelemaran Co-Operative for their vote of faith and thus so propose that The Spacers present a political agenda to the floor.
    Last edited by planswalker; 2016-03-04 at 02:15 AM.
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  16. - Top - End - #316
    Bugbear in the Playground
    Join Date
    Apr 2006
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    Ann Arbor, MI

    Default Re: Twilight Imperium - IC Thread

    The representative of the Spacer Federation who rises is not the familiar Don Hujkirk. Instead rises a giant, four-armed hexapod sporting a glistening carapace evolved to withstand the rigors of space travel. Observers in the know may recall that there was some internal political kerfluffle over the issue, involving Spacers recognizing transiently planetary populations with full representation.

    The Spacer delegate rubs its front limbs together and begins to stridulate to the assembly.

    this one named <pPphivreep> this one native spacers world <avhrr>

    this one seeks only clarity priorities from <senate> elders

    this one sees much space many stars reclaimed

    new <senate> new species yet old wars old capital

    others before many actions many possible purposes

    this one seeks only clarity priorities from <senate> elders

    this one honored being heard


    Don Hujkirk's poor Paar page, who was still retained for the job, manages to translate and convey the following proposal:


    Incentive Program (LAW)

    Elect Public Objective

    Each player that has already completed the elected Public Objective immediately receives 1 Victory Point.
    Players that fulfill the elected Public Objective in the future receive 1 more Victory Point than stated on the Objective.
    Last edited by Kalirren; 2016-03-04 at 09:36 PM.
    Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.

    Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
    The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.

    Current avatar: Sascha Kincaid, a lost country girl in a big city. Aldhaven: Vicious Betrayals

  17. - Top - End - #317
    Bugbear in the Playground
     
    The Grue's Avatar

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    Default Re: Twilight Imperium - IC Thread

    The Kelemaran Co-Operative


    Our own proposal reads as follows:

    Interstellar Arms Dealers

    For: Players may pay 3 Resources to immediately receive 1 Destroyer and 1 Dreadnought. This ships are immediately place in any system containing a friendly Space Dock. This does not activate the system.

    Against: The cost of all (non-Fighter) ships is increased by 1 Resource until the end of the Round.
    Last edited by The Grue; 2016-03-05 at 08:11 PM.
    Thermonuclear Banana Split - A not-really-weekly Eclipse Phase blog/campaign journal

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