Results 1 to 5 of 5
-
2016-01-26, 04:09 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Northern Nevada
- Gender
Norm's world: I need help knowing where to start
Hi all. I have played different games over my lifetime but have never been the DM. I am wanting to create a world to immerse my friends in and be the teller of the story for a change. Where is a good place to start? I am picturing a Viking age where monsters and different races exist and magic is real. A world where it is not uncommon to be taken forcefully from your home and thrust into a life of slavery or worse. A world of feudal lords and chieftains. Being outcast is not a place one wants to be. Maybe every player would have to have a profession that they would depend on as a means of making money. True weaponry would be rare and hard to obtain since the metal would need to be mined or extruded from the earth itself. I think starting with tribes and fiefdoms may be the way to start and fit the characters into one scene or the other depending on how they visualize themselves. Any comments would be great. Thanks.
-
2016-01-26, 09:00 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- United States
- Gender
Re: Norm's world: I need help knowing where to start
This looks like a very interesting concept! It definitely varies from the standard expectations of a fantasy world. You should make sure that your players are willing to play in your setting, because it varies from what they may expect.
If you're looking for advice for building your world, I would suggest the Worldbuilding thread here on the forums. It's a good place to get feedback and participate in debates about how to build a world in the best way possible.
Additionally, check out the Giant's guide to building a world, the article series The New World.Last edited by Sam113097; 2016-01-26 at 09:03 PM.
Currently worldbuilding Port Demesne: A Safe Harbor in a Shattered World! If you have a moment, I would love your feedback!
-
2016-01-27, 01:37 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Northern Nevada
- Gender
Re: Norm's world: I need help knowing where to start
Thanks Sam. I'll check it out.
-
2016-01-28, 05:38 AM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: Norm's world: I need help knowing where to start
Another way to do this would be to design just a small slice of the world rather than trying to come up with the entire thing before a single session of play. If you just concentrate on those first few sessions and what you need to run those, you can really focus on what you need to introduce your players to this strange, new world.
For example, for your world I would design a village or town with the surrounding wilderness and some allusions to neighbouring shakers and doers. The important parts being:
I am picturing a Viking age where monsters and different races exist and magic is real.
A world where it is not uncommon to be taken forcefully from your home and thrust into a life of slavery or worse
A world of feudal lords and chieftains
Being outcast is not a place one wants to be
Maybe every player would have to have a profession that they would depend on as a means of making money
True weaponry would be rare and hard to obtain since the metal would need to be mined or extruded from the earth itself.
And with that you have bandits, distant lords, a village where the players have to pull their weight and avoid disgracing themselves and a precious hole in the ground that might or might not be up for grasps. That's, like, three to five sessions of adventuring, easy. You can develop everything around that as play proceeds and the players explore their surroundings or ask questions. Feel free to improvise if you haven't thought of something in advance!"What can change the nature of a man?"
__
Guybrush Threepwood avatar by Ceika
-
2016-02-01, 02:42 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Northern Nevada
- Gender
Re: Norm's world: I need help knowing where to start
Thanks Comet! You rock!