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2016-02-15, 12:16 PM (ISO 8601)
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Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
Speed of the Prawn-Starting at 3rd level, gain a swim speed equal to your land speed. In addition, you can always take the Hide action if you are in a body of water and your opponents are not. Finally, you can hold your breath for 10 times as long as usual.
Diving Strike-At 9th level, you gain advantage on any melee attacks made during the same turn you dive into a body of water or breach the surface. This bonus cannot be gained by exiting and re-entering a body of water.
Seaborn-By 13th level, you are truly one of the sea. You may now breathe underwater, and your swimming speed increases by 10'. In addition, saltwater invigorates you-if you can soak in salt water or rest in a body of salt water during a short rest, you regain twice the normal amount of HP from hit dice.
Shrimp Claws-At 13th level, you gain crustacean-like claws in a second set of limbs on your chest. These are light, finesse weapons that you are proficient in and deal 1d8 piercing damage.
Seaking-Alternatively, Seaqueen or Searuler. You are a master of the ocean and can bring it with you. Once per long rest, starting at level 17, you may cast Tsunami. In addition, your swim speed increase by 10' again. Finally, you may, once per short rest, create a body of water totaling no more than 10,000 cubic feet, enough to fill a 50' by 50' room to a depth of 4'. This body of water quickly evaporates, and is gone within an hour.Last edited by JNAProductions; 2016-02-17 at 12:46 PM.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
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2016-02-15, 01:53 PM (ISO 8601)
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- May 2015
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- UK
Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
This is great, thank you JNA!
Lydia Seaspray by Oneris!
A Faerie Affair
Homebrew: Sig
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2016-02-15, 02:38 PM (ISO 8601)
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Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
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2016-02-15, 03:16 PM (ISO 8601)
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- May 2015
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- UK
Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
You're mis-reading that. He says you can use the Hide action. That means it's still a regular action, but you can do it in plain sight. Still strong, but not broken as a core class feature.
Having Tsunami once/day probably is too strong... But the power of Shrimp Claws is mitigated by the fact that it conflicts with cunning action.Last edited by Ninja_Prawn; 2016-02-15 at 03:16 PM.
Lydia Seaspray by Oneris!
A Faerie Affair
Homebrew: Sig
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2016-02-15, 03:23 PM (ISO 8601)
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- Jul 2014
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Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
Should I just make Seaking the ability to summon a pool of water? That means that, unless you're outside or similar, you'll always be able to use your abilities. Or possibly add Control Water once/long rest to replace Tsunami?
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
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2016-02-16, 01:34 AM (ISO 8601)
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Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
Last edited by PoeticDwarf; 2016-02-16 at 01:35 AM.
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2016-02-16, 03:03 AM (ISO 8601)
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- Mar 2015
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2016-02-16, 10:34 AM (ISO 8601)
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2016-02-16, 01:47 PM (ISO 8601)
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- Jul 2014
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Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
My gut says it's balanced fine. It's an extra 1 point of damage on average compared to normal dual-wielding. I didn't think of grappling implications, but I don't think that's too terrible.
If someone would be willing to actually playtest this, see how it stacks up against Thief or Assassin Rogues, that'd be fantastic. It'd let me really know its balance level.
Edit: Added the 5E tag to this. I'm a dumb.Last edited by JNAProductions; 2016-02-16 at 02:09 PM.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
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2016-02-16, 02:47 PM (ISO 8601)
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2016-02-16, 04:33 PM (ISO 8601)
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- Jul 2014
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Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
13th, as it says in the entry.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
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2016-02-16, 08:23 PM (ISO 8601)
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Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
This looks neat. How many more of these "Playgrounder Archetypes" or whatever you would call them are you planning on making?
DMs only roll dice for the sound they make
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2016-02-16, 08:25 PM (ISO 8601)
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Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
Depends how inspired I feel. Wartex, you're eligible for one. Go here as a better place to talk about it, though.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
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2016-02-17, 10:56 AM (ISO 8601)
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2016-02-17, 12:46 PM (ISO 8601)
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Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
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2016-02-17, 02:44 PM (ISO 8601)
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2016-02-17, 02:54 PM (ISO 8601)
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Re: Skulk of the Sea-Ninja_Prawn as a Rogue Subclass
I'm not wholly convinced a 9th level spell once per long rest at level 17 is OP. I'll include an alternative (once I get home) but I'm not sure it's OP.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
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2016-02-18, 05:09 AM (ISO 8601)
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