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Thread: Forgotten Rules
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2016-02-17, 09:35 AM (ISO 8601)
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Forgotten Rules
Recently, I was browsing the SRD trying to decide how to dress my character, when I came across this:
Courtier’s Outfit
This outfit includes fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles. Anyone trying to influence nobles or courtiers while wearing street dress will have a hard time of it (-2 penalty on Charisma-based skill checks to influence such individuals). If you wear this outfit without jewelry (costing an additional 50 gp), you look like an out-of-place commoner.
But that's not the point. The rule is so random and obscure that I was curious, what other such rules have you noticed, even though they never, or rarely, actually appear in play, partially because nobody is aware of them.A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2016-02-17, 09:48 AM (ISO 8601)
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- Aug 2013
Re: Forgotten Rules
https://thaumasiagames.blogspot.com/
http://www.giantitp.com/forums/showt...-Dad-is-the-DM
Homebrew quick-fixes for Cleric, Druid: http://www.giantitp.com/forums/showthread.php?t=307326
Replacing the Cleric: The Theophilite packagehttp://www.giantitp.com/forums/showthread.php?t=318391
Fighter feats: http://www.giantitp.com/forums/showthread.php?t=310132
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2016-02-17, 11:46 AM (ISO 8601)
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- Nov 2015
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Re: Forgotten Rules
Remember Potion Miscibility?
There's also the old rule that every alignment had its own special language.3e │ 5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)
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2016-02-17, 11:52 AM (ISO 8601)
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- Dec 2007
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- Israel
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Re: Forgotten Rules
Is the treasure entry really unnoticed? I've checked it quite often, when the treasure didn't really have plot importance...
I also don't think that an April Fools article would really count...A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2016-02-17, 01:01 PM (ISO 8601)
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- Mar 2013
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2016-02-17, 01:24 PM (ISO 8601)
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- Nov 2015
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- 41°6'53N, 73°24'21W
Re: Forgotten Rules
I guess I'll keep that in mind if I ever get to play 1st Edition. Or is this less about the left-behind rules of days gone by and more about the stuff people tend to overlook 'cause they either misread or don't care (which would apply to way too many things with my last group)?
POTION MISCIBILITY
The magical mixtures and compounds which comprise potions are not always compatible. You must test the miscibility of potions whenever:
- two potions are actually intermingled, or
- a potion is consumed by a creature while another such liquid already consumed is still in effect
DUNGEON MASTER'S Guide, p.119 (Revised Edition—December, 1979)
CHARACTER LANGUAGES
In addition to the common tongue, all intelligent creatures able to converse in speech use special languages particular to their alignment. These alignment languages are: Chaotic Evil, Chaotic Good, Chaotic Neutral, Lawful Evil, Lawful Good, Lawful Neutral, Neutral Evil, Neutral Good, and Neutrality. The alignment of your character will dictate which language he or she speaks, for only one alignment dialect can be used by a character (cf. CHARACTER CLASSES, The Assassin). If a character changes alignment, the previously known language is no longer able to be spoken by him or her.Player's Handbook, p.34 (6th Printing—January, 1980)3e │ 5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)
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2016-02-17, 01:27 PM (ISO 8601)
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- Dec 2007
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- Israel
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Re: Forgotten Rules
Well, considering that this is the 3rd edition D&D forums, and that you linked to an april fools article... It still isn't really what I intended regarding 'forgotten' rules...
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2016-02-17, 03:13 PM (ISO 8601)
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- Mar 2015
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- Turkey/Izmir
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Re: Forgotten Rules
From SRD, for Jump skill:
If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet.Last edited by Hal0Badger; 2016-02-17 at 03:13 PM.
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2016-02-17, 05:47 PM (ISO 8601)
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- Feb 2013
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2016-02-17, 06:21 PM (ISO 8601)
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Re: Forgotten Rules
Similarly, distance penalties for Spot and Listen. I never remember to apply them.
Oh, and having ranks in Tumble improves your AC bonus when fighting defensively or using total defense. That's a thing, apparently.Rhymes with "Protracted."
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2016-02-17, 06:25 PM (ISO 8601)
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- Jul 2014
Re: Forgotten Rules
Pinning in a grapple, I've never seen it used.
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2016-02-17, 06:26 PM (ISO 8601)
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- Jan 2014
Re: Forgotten Rules
There's always that classic rule about multiple abjurations being close to each other for more than a day.
EDIT: More specifically, this one:
Originally Posted by http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#abjurationLast edited by AvatarVecna; 2016-02-17 at 06:27 PM.
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2016-02-17, 06:27 PM (ISO 8601)
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- Jul 2014
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2016-02-17, 06:40 PM (ISO 8601)
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- Jan 2014
Re: Forgotten Rules
Last edited by AvatarVecna; 2016-02-17 at 06:55 PM.
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2016-02-17, 09:38 PM (ISO 8601)
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Re: Forgotten Rules
Massive Damage
If you ever sustain a single attack deals 50 points of damage or more and it doesn’t kill you outright, you must make a DC 15 Fortitude save. If this saving throw fails, you die regardless of your current hit points. If you take 50 points of damage or more from multiple attacks, no one of which dealt 50 or more points of damage itself, the massive damage rule does not apply.
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2016-02-17, 10:04 PM (ISO 8601)
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- Jan 2014
Re: Forgotten Rules
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2016-02-18, 04:52 AM (ISO 8601)
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Re: Forgotten Rules
One that pops up now and again: Monster Manual, p.300. Calculating Saving Throws DCs.
It specifically calls out that if a creature has a non-ability score normally used for calculating a DC, it defaults to Cha instead.
So, for example, the poison attack of that Vampire Medusa is based on Cha, rather that it's non-existant Con.
I don't think this rule got translated into the SRD, so a lot of folks are not aware of it.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2016-02-18, 05:01 AM (ISO 8601)
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Re: Forgotten Rules
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2016-02-18, 07:28 AM (ISO 8601)
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- Jun 2007
Re: Forgotten Rules
One thing that people tend to forget but crops up every now and then is that tieflings aren't people.
SpoilerThat is, they're not affected by Enlarge Person and similar spells.Guide to the Magus, the Pathfinder Gish class.
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2016-02-18, 07:45 AM (ISO 8601)
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Re: Forgotten Rules
I had a player playing a Thri-kreen Monk with full ranks in Jump.... He sure as hell remembers this rule.
I do, Though I modify it so that it's DC 15 + 1 per 4 above 50 damage.
I remember a player using the whole "Tieflings are outsiders" argument to avoid a spell and promptly got slapped with "Then you pay double for armour since you are 'nonhumanoid'"Your friendly neighbourhood sniperman.
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2016-02-18, 07:51 AM (ISO 8601)
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- Jun 2015
Re: Forgotten Rules
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2016-02-18, 08:01 AM (ISO 8601)
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- Dec 2015
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2016-02-18, 08:06 AM (ISO 8601)
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- Australia
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Re: Forgotten Rules
Your friendly neighbourhood sniperman.
My controversial opinions:- I like blue souls.
- Alignment isn't terrible.
My Homebrew: Feng Shui; Magic in Zones, Plus others I'm not particularly proud of rn.
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2016-02-18, 08:09 AM (ISO 8601)
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- Feb 2014
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- South West UK
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Re: Forgotten Rules
We have always played with spot/listen distance penalties. Its +1 to the DC for every 10 feet right? Well when you have 6 PCs in a marching order, that can make all the difference. Never heard of the tumble one though...
Originally Posted by ComaVision
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2016-02-18, 08:30 AM (ISO 8601)
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- Sep 2007
Re: Forgotten Rules
That's both good and bad. On the one hand, tieflings (and aasimars, ifrits, oreads, and all the other planetouched and all the other non-Humanoid races) are unaffected by stuff like Charm Person. OTOH, buffs like Enlarge Person also don't work.
I do know that I personally would be okay with a non-Humanoid sorcerer learning a Charm spell of the same level as Charm Person that only works on their own type. So tieflings get Charm Person, and so on.
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2016-02-18, 08:52 AM (ISO 8601)
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Re: Forgotten Rules
Spell Resistance applies to all spells, including beneficial ones; but you can raise and lower it with a standard action. (So, yes, if you're at -1, you can't lower your SR. The party Cleric has to overcome it in order to cast a Cure spell. And everybody goes crosseyed about the definition of "own item" if somebody tries to give you a potion). My groups were constantly forgetting/ignoring this, so much that we eventually houseruled it that SR doesn't need to be lowered for beneficial spells.
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2016-02-18, 09:17 AM (ISO 8601)
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- Dec 2007
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Re: Forgotten Rules
I get being annoyed when a player taunts the DM, but he is right, and the opposed argument is rather petty. A lesser planetouched would be humanoid, but his shape is the same as a normal planetouched. If you wouldn't increase the cost of armor for a lesser tiefling, it's unfair to increase it to a normal tiefling. But being immune to humanoid only spells is fair, considering the only difference between a tiefling and a lesser one is the outsider tag and +1 LA.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2016-02-18, 11:38 AM (ISO 8601)
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- Jul 2014
Re: Forgotten Rules
I use the massive damage rules but I can only remember a few times where the save wasn't made.
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2016-02-18, 11:43 AM (ISO 8601)
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- Sep 2007
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2016-02-18, 12:02 PM (ISO 8601)
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Re: Forgotten Rules
30% of magical weapons shed light as per the light spell. I ignore this one myself.
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