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  1. - Top - End - #361
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Aerin backs away to hide behind the corner, not sure if the sneak saw her or not.

    Spoiler: OOC
    Show
    Make a new Listen check please, others can make them too. Note that distance affects your DC.
    Last edited by CWater; 2017-01-06 at 07:21 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  2. - Top - End - #362
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Spoiler: Kish only
    Show
    First Aerin hears nothing, then after a moment the sound of footsteps going away, slowly.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  3. - Top - End - #363
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Aerin beckons the others forward and starts toward the door again.

    Spoiler
    Show
    She looks to the right as she walks past the big open area, and her sword is still drawn; if she sees a sneak or dragonspawn she'll charge.

  4. - Top - End - #364
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    When Aerin steps around the corner, she sees two sneaks down the corridor. They are holding crossbows aimed to her direction and are walking backwards towards the front hall. The sneak on the right has a bandage wrapped around his chest, where Aerin cut him earlier.

    Spoiler: Initiative
    Show
    Rolling them all here for simplicity's sake.
    Aerin: (1d20+6)[11]
    Sn1: (1d20+3)[9]
    Sn2: (1d20+3)[11]

    Since the others would not know about the enemy before either they or Aerin has reacted, one of the three above will always go first, any others that roll higher will be delayed after that person.

    Eglantine: (1d20+4)[6]
    Rowan: (1d20+2)[17]
    Vindal: (1d20+4)[22]
    Theréon: (1d20+3)[15]
    Guards: (1d20+1)[9]

    Initiative:
    Aerin
    Vindal
    Rowan
    Theréon
    Sneaks
    Guards
    Eglantine

    I'll probably have the NPCs eventually delay their turn to move their spot in the initiative order to form more convenient blocks. However, right now Aerin is up.

    Spoiler: Map
    Show
    Sn1 and Sn2 are the enemy. The latter is wounded.
    Last edited by CWater; 2017-01-07 at 06:28 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  5. - Top - End - #365
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    "Enemies!" Aerin says sharply. Then she runs toward the sneaks. "Hello again! I believe we have some unfinished business! Would you like to see the two-with-one-slash move again?" She shows the injured sneak her teeth.

    Spoiler
    Show
    Using a run action to move to Q7.
    Last edited by Kish; 2017-01-07 at 06:31 PM.

  6. - Top - End - #366
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    The moment Aerin shouts, Vindal steps past Sandra drawing a second dagger and peers around the corner. "Two enemies, she's engaging them."

    Spoiler: OOC
    Show
    Vindal moves to F9.
    Aerin is in Q7, otherwise the map is the same.

    Rowan is up.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  7. - Top - End - #367
    Ogre in the Playground
     
    BlueKnightGuy

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    Mar 2015

    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Rowan looks worried and trots forward, pulling up the crossbow that Eggy had given him, but he never thought he'd actually have to use.
    Spoiler: Actions
    Show

    1.) Move action to E10
    2.) Move action to draw a weapon not previously held.

  8. - Top - End - #368
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Quote Originally Posted by aReallyGreatAxe View Post
    Rowan looks worried and trots forward, pulling up the crossbow that Eggy had given him, but he never thought he'd actually have to use.
    Spoiler: Actions
    Show

    1.) Move action to E10
    2.) Move action to draw a weapon not previously held.
    Spoiler: Axe
    Show
    Since Rowan's BAB is ≥1 he can draw a weapon as part of a move action. But you could use the second move action for loading the crossbow? Unlike bows, for a light crossbow it is a move action (standard action for heavy crossbows).


    "Vile enemies!" Theréon shouts and runs forward swinging wildly with his sword before he is even close to the enemy. Vindal jumps out of his way, to avoid contact with the sharp point of the madman's blade.

    The sneaks snarl when Aerin charges too quick for them to aim and then she is too close to give them time for it. Almost in unison both free their right hand and each draws a single blade to strike, but both miss. One turns his head to shout towards the entrance hall.

    Spoiler: Draconic
    Show
    "A dangerous humankin encountered! We need assistance!"


    About in the middle of the hall, you see the bodies of two more guards lying on the floor.

    Behind the corner and down the other hall, the Lieutenant shouts an order, "We'll avenge our comrades, slay these monsters!" All three guards run forward.

    Spoiler: OOC
    Show
    PCs turn, you are all up. (Vindal will delay, so he'll go after Rowan.) The default assumption is that you'll act in the order that you post, if you are specifically waiting for someone else to go, please let them know OOC.

    Spoiler: Attacks against Aerin
    Show
    Sn1: (1d20+4)[5]
    Damage: (1d4)[1]

    Sn2: (1d20+4)[15]
    Damage: (1d4)[2]

    Forgot to add sneak attack damage, but since neither hit, it doesn't matter.


    Spoiler: Party HP
    Show
    Aerin: 45/45
    Eglantine: 31/31
    Rowan: 23/31


    Spoiler: Map
    Show
    Sn1 and Sn2 are the enemy.
    I drew some more of the entrance hall, since it occurred to me you've all seen it on your way in.
    You can assume the rooms are furnished, I've just not cared to draw them in detail unless you go into them. The corridor has some decorations (wall hangings and statues), but nothing that would interfere with your movement or would easily work as cover.
    Last edited by CWater; 2017-01-09 at 07:39 AM. Reason: Grammar
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  9. - Top - End - #369
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Aerin swings her sword, slicing at both of the sneaks, and steps toward the east.
    Spoiler
    Show

    Steel Wind: Sneak 1: (1d20+8)[9] Critical threat check (on 19 or 20): (1d20+9)[20] Damage: (2d6+4)[13] Critical damage: (2d6+4)[8]
    Sneak 2: (1d20+8)[27] Critical threat check (on 19 or 20): (1d20+9)[24] Damage: (2d6+4)[12] Critical damage: (2d6+4)[10]
    Five-foot to the east.

  10. - Top - End - #370
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Quote Originally Posted by Kish View Post
    Aerin swings her sword, slicing at both of the sneaks, and steps toward the east.
    Spoiler
    Show

    Steel Wind: Sneak 1: [roll0] Critical threat check (on 19 or 20): [roll1] Damage: [roll2] Critical damage: [roll3]
    Sneak 2: [roll4] Critical threat check (on 19 or 20): [roll5] Damage: [roll6] Critical damage: [roll7]
    Five-foot to the east.
    Aerin swings in a wide arc, she starts it a little too far to even threaten the first, but cuts the head clean off from the second sneak.

    Spoiler: OOC
    Show
    Sn2 is very dead. Sn1 is the only visible enemy.

    Eglantine and Rowan's turn.
    Last edited by CWater; 2017-01-09 at 04:39 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  11. - Top - End - #371
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Eglantine looked back at where they had come from and then realized that Rowan had dashed off ahead. She sprinted after him, keeping an eye on their back.

    Spoiler: Movement
    Show
    Next to Rowan, going to stay there to protect him.
    Moved my stuff over to HERE!

  12. - Top - End - #372
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Rowan, of course, does not listen to his sister. Instead he runs on ahead and takes shaky aim at the beast threatening Aerin.

    Spoiler: Actions
    Show

    1.) move to E6

    2.) Attack the remaining sneak
    Attack bonus is +0 to accommodate the -4 from firing into melee.

    Attack: (1d20+0)[20]
    Critical: (1d20+0)[5]
    Damage: (1d8)[1]

  13. - Top - End - #373
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Quote Originally Posted by aReallyGreatAxe View Post
    Rowan, of course, does not listen to his sister. Instead he runs on ahead and takes shaky aim at the beast threatening Aerin.

    Spoiler: Actions
    Show

    1.) move to E6

    2.) Attack the remaining sneak
    Attack bonus is +0 to accommodate the -4 from firing into melee.

    Attack: (1d20+5)[7]
    Critical: (1d6)[5]
    Damage: [roll2]
    Rowan's aim is good, but it's difficult for him to actually shoot another living being. At the last second he lowers his hand a little and the bolt only scratches the sneak.

    Vindal moves forward, but is not too keen to rush into melee, unlike Theréon who happily charges at the remaining enemy, but seems like his wild swings are a greater danger to his allies than to the enemy.

    Spoiler
    Show
    Vindal is in total defense.

    Theréon's attack: (1d20+5)[7]
    Damage: (1d6)[5]

    To be continued.
    Last edited by CWater; 2017-01-10 at 03:42 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  14. - Top - End - #374
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    With his comrade slain the other sneak turns around and runs towards the large hall, trying to move carefully so Aerin and the madman don't get an opening to strike. He shouts again in a squeaking voice.

    Spoiler: Draconic
    Show
    "We need help! NOW!!"


    Spoiler: OOC
    Show
    Sneak does a double move, trying to avoid AoOs.
    Tumble: (1d20+3)[4], DC 15. If fails, Aerin and Theréon get an AoO.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  15. - Top - End - #375
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    "More dragonkin eager to die will arrive shortly," Aerin says, slashing at the sneak.

    Spoiler
    Show

    Attack: (1d20+8)[21] Critical threat check: (1d20+8)[19] Damage: (2d6+4)[12] Critical damage: (2d6+4)[7]

  16. - Top - End - #376
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    The sneak stumbles and without hesitation Aerin runs him through. The body falls to the ground with a thump.

    The guards continue to advance, but slow down when they see the enemy fall.

    Suddenly they hear the sound of footsteps coming from a room to their right. "Aerin!", someone calls out, "You're alive!" The voice is familiar.

    Spoiler: OOC
    Show
    Yes, it sounds like August.

    Party's turn. No enemies currently in sight. Please make a Listen check.

    Spoiler: Map
    Show


    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  17. - Top - End - #377
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Eglantine put her arm on Rowan's trembling arm and gently helped him lower it. "Let me do the fighting. You don't have to hurt anyone." With a kind smile and an insistent tug on his arm she pulled him toward Aerin.
    Moved my stuff over to HERE!

  18. - Top - End - #378
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Rowan nods and lets Eggy lead him along, but he does fumble another crossbow bolt into place.

    Spoiler
    Show

    Actions: Move action to follow Eggy, another move action to load the crossbow.

    Last edited by aReallyGreatAxe; 2017-01-10 at 07:44 PM.

  19. - Top - End - #379
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    "Needing to fight is likely before this is over," Aerin says before moving toward August's voice.
    Spoiler
    Show
    I'm not sure which passage on the map it was coming from, but Aerin will look down it and then quickly look back toward the entry hall.

  20. - Top - End - #380
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Theréon pokes the dead sneaks with his sword. "Yes, vile spawn! Now you are dead, and cannot spawn any more!"

    Quote Originally Posted by Athedia View Post
    Eglantine put her arm on Rowan's trembling arm and gently helped him lower it. "Let me do the fighting. You don't have to hurt anyone." With a kind smile and an insistent tug on his arm she pulled him toward Aerin.
    Quote Originally Posted by aReallyGreatAxe View Post
    Rowan nods and lets Eggy lead him along, but he does fumble another crossbow bolt into place.

    Spoiler
    Show

    Actions: Move action to follow Eggy, another move action to load the crossbow.

    Vindal walks alongside them. "We will get out of here, fighting or not, but I fear the latter might prove difficult. It's good you learned how to use that weapon, Eggy, looks like your skill will now be really put to the test."

    Quote Originally Posted by Kish View Post
    "Needing to fight is likely before this is over," Aerin says before moving toward August's voice.
    Spoiler
    Show
    I'm not sure which passage on the map it was coming from, but Aerin will look down it and then quickly look back toward the entry hall.
    August comes out of one of the rooms, almost bumping into Aerin. He looks still somewhat worse for wear, but his expression brightens when he sees them alive. He actually looks almost ready to hug Aerin, but thinks better of it. "I was sure you'd be dead! I'm glad I was wrong, should never have doubted you. And you found Rowan too!", he turns towards the healer, "It's good to see you got out." The Lieutenant who has come to stand close by, scoffs.

    August hardly seems to notice him and keeps talking quickly, his voice finding a fearful tone. "I don't understand whatever is going on anymore. I saw something disturbing here just a while ago, not long before you came. Well, seeing all these corpses is already dreadful as is, but...", he has to stop to take a breath, "I was running from the lizardfolk (or whatever they are) and was about to hide in this room, when I saw two guards come in from the front door, I think they are the same that were guarding the drawbridge when we came in. With them was another man, not a guard, he was dressed in fancy robes. I was about to go over to them when suddenly two man-sized lizard things jumped on them from above! One of this kind", he gestures towards the sneaks, "was riding one of them. They knocked one guard down quickly and when the other tried to help him, the robed man shot her in the back with a ball of- I'm not sure, maybe acid!"

    Spoiler: OOC
    Show
    August comes through the door in U9.

    You've got a couple of rounds time here while August babbles, so you can position yourselves as you like on the map. (If you don't care to listen to the cleric talk himself out of breath, you can also move forward or explore the rooms.) It takes 4-5 rounds, nothing attacks you in the corridor during this time. I'm still counting rounds, but actual combat is 'on hold' for the moment.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  21. - Top - End - #381
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    "I'm glad you're okay too. Stay back, I want to know about what you're saying, but the fight here's not over yet." Aerin heads on into the entry hall.

  22. - Top - End - #382
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    The grown party enters the large hall that welcomes people to the castle, though it hasn't been a particularly hospitable place of late. The the massive wooden front doors are closed. Opposing them is a pair of stairs that flank a sort of inner balcony. Right below the balcony is a closed double door. Behind it are three doors and a hallway that continues in both directions. There doesn't appear to be anyone else around.

    Sandra runs to check on the fallen guards at the center of the room, but it is clear from their wounds that there is nothing that can be done for them anymore without very powerful magic, except digging a grave.

    The Lieutenant approaches the door. "The drawbridge is has been risen! You can see it from the side window. We can't get out!"

    They hear noises coming from the corridor to the left, behind the balcony. Several footsteps, first distant, but getting closer fast.

    Spoiler: Map
    Show
    I have positioned you in the room. If you move, please let me know to which square.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  23. - Top - End - #383
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Aerin swings her sword through the air and takes up a position to one side of the corridor from which the footsteps are coming.

    Spoiler
    Show
    Regaining maneuvers, and, if she has time, readying an action to attack anything reptilian that comes out of the corridor.

  24. - Top - End - #384
    Firbolg in the Playground
     
    Athedia's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    "Where are the controls for the drawbridge? If we can get to them, make it release?" She pulled her axe out and gripped it tightly, standing between Rowan and the door.
    Moved my stuff over to HERE!

  25. - Top - End - #385
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Quote Originally Posted by Athedia View Post
    "Where are the controls for the drawbridge? If we can get to them, make it release?" She pulled her axe out and gripped it tightly, standing between Rowan and the door.
    "They're on the second floor", the Lieutenant replies, "And no direct route up there from here, for safety reasons." He swears. As the footsteps come closer, the three guards form a line in the middle of the room. The mad nobleman runs after Aerin.

    Quote Originally Posted by Kish View Post
    Aerin swings her sword through the air and takes up a position to one side of the corridor from which the footsteps are coming.

    Spoiler
    Show
    Regaining maneuvers, and, if she has time, readying an action to attack anything reptilian that comes out of the corridor.
    Aerin runs up the stairs and positions herself right next to the corner. She doesn't need to wait for long. The first thing that charges into view is a blue scaled creature that runs on four legs. It has a large horn on its forehead and lighting crackles on its back. And it is not alone.

    Spoiler: OOC
    Show
    Aerin can make her readied attack in a surprise round.
    After that, initiative:
    Spoiler: Rolls
    Show
    Aerin: (1d20+6)[25]
    Eglantine: (1d20+4)[12]
    Rowan: (1d20+2)[10]
    Vindal: (1d20+4)[16]
    Theréon: (1d20+3)[7]
    August: (1d20+2)[20]
    Guards: (1d20+1)[8]
    A1: (1d20)[14]
    A2: (1d20)[18]
    A3: (1d20)[4]
    W: (1d20)[19]
    L1: (1d20+4)[16]
    L2: (1d20+4)[6]
    S: (1d20+3)[12]

    Aerin

    A2, W
    Vindal, August
    L1, A1
    Eglantine, Rowan
    Theréon, Guards
    L2, A3, S (delayed)


    Spoiler: Visual
    Show
    Everyone can see at least 1 blue, Aerin can see them all if she looks around the corner.


    Spoiler: Map
    Show
    Clarification about the map: Rows 14-19 are at a higher elevation than the rest (about 10 ft.), but the ceiling in the room is high, so they are all part of the entrance hall. The darker grey squares are stairs between these two. I've separated the balcony from the ground floor with a line, it has a railing, but one can jump down from it. In the other direction, climbing up would be tricky (think pokémon).

    Orange squares mark where the doors are, but they are otherwise normal squares.
    Brown squares have a table, can't move through except by crawling.

    A1 and A3 are blue quadruped dragonspawn. A2W is a blue ridden by a Small white scaled humanoid. L1 is a green quadruped dragonspawn, climbing on the wall like a spider. L2S is a similar one, ridden by a sneak.

    Last edited by CWater; 2017-01-14 at 09:15 AM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  26. - Top - End - #386
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Aerin steps forward, aiming a mighty blow at the first blue figure, then darts around the corner to follow up with a slash at two of the figures.

    Spoiler
    Show

    First, she uses Stone Bones on A1. Then she'll move around the corner, to R18, and use Steel Wind, on A1 and if possible on W--failing that, on A2.
    Stone Bones: (1d20+8)[13] Critical threat check (on 19 or 20): (1d20+9)[27] Damage: (2d6+4)[15] Critical damage: (2d6+4)[13]
    Steel Wind on A1: (1d20+8)[10] Critical threat check (on 19 or 20): (1d20+9)[22] Damage: (2d6+4)[7] Critical damage: (2d6+4)[14]
    Steel Wind on W or A2: (1d20+8)[22] Critical threat check (on 19 or 20): (1d20+9)[19] Damage: (2d6+4)[9] Critical damage: (2d6+4)[14]

  27. - Top - End - #387
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Quote Originally Posted by Kish View Post
    Aerin steps forward, aiming a mighty blow at the first blue figure, then darts around the corner to follow up with a slash at two of the figures.

    Spoiler
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    First, she uses Stone Bones on A1. Then she'll move around the corner, to R18, and use Steel Wind, on A1 and if possible on W--failing that, on A2.
    Stone Bones: (1d20+5)[17] Critical threat check (on 19 or 20): (1d4+4)[6] Damage: (1d20+5)[10] Critical damage: (1d4+2)[4]
    Steel Wind on A1: (1d20+8)[12] Critical threat check (on 19 or 20): (1d8+4)[5] Damage: (1d20+8)[18] Critical damage: (1d8+4)[8]
    Steel Wind on W or A2: (1d20+6)[17] Critical threat check (on 19 or 20): (1d6+2)[4] Damage: (1d20+10)[24] Critical damage: (1d6+3)[8]
    Aerin's first two hits bounce off the blue beast's hide, but her second swing connects with the rider, tearing a cut to his chest. The rider howls and his eyes start to glow red and the scrawny hands holding the bone swords in each hand grow more muscular. The beast he is riding takes a step around Aerin and both attack, the beast rearing up and slashing with its front claws as well as pushing with its horn. The warrior is battered by the onslaught.

    Spoiler: Attacks
    Show
    W:
    Sword1: (1d20+5)[17]
    Damage: (1d4+4)[6]

    Sword2: (1d20+5)[10]
    Damage: (1d4+2)[4]

    A2:
    Claw1: (1d20+8)[12]
    Damage: (1d8+4)[5]

    Claw2: (1d20+8)[18]
    Damage: (1d8+4)[8]

    Gore: (1d20+6)[17]
    Damage: (1d6+2)[4]


    Quote Originally Posted by CWater View Post
    "They're on the second floor", the Lieutenant replies, "And no direct route up there from here, for safety reasons." He swears.
    "Then which way do we go, if we want to reach them anyway?", Vindal asks. He doesn't charge towards the enemies, but stays close to Eggy and Rowan. August stays with them as well.

    The blue dragonbeast Aerin missed continues its charge leaping nimbly around the corner and down the stairs, trying to gore the next closest one in sight, which is Theréon the mad.

    From behind the blue ones a more wiry looking green beast advances, moving by holding on to the wall with its long fingers that end in sharp claws. It leaps down to flank Aerin and bites her with very pointy teeth.

    Last in the back is another green beast, ridden by a sneak.

    Spoiler: OOC
    Show
    Spoiler: Attacks
    Show
    L1 attacks Aerin
    Bite: (1d20+10)[24]
    Damage: (1d6+3)[8]

    A1 attacks Theréon
    Gore: (1d20+8)[9]
    Damage: (1d6+2)[6]


    Spoiler: Visuals
    Show
    Spoiler: Blue
    Show


    Spoiler: Green
    Show


    Aerin takes 26 damage in total.

    Rowan and Eglantine are up.

    Spoiler: Map
    Show
    Clarification about the map: Rows 14-19 are at a higher elevation than the rest (about 10 ft.), but the ceiling in the room is high, so they are all part of the entrance hall. The darker grey squares are stairs between these two. I've separated the balcony from the ground floor with a line, it has a railing, but one can jump down from it. In the other direction, climbing up would be tricky (think pokémon).

    Orange squares mark where the doors are, but they are otherwise normal squares.
    Brown squares have a table, can't move through except by crawling.

    A1 and A3 are blue quadruped dragonspawn. A2W is a blue ridden by a Small white scaled humanoid. L1 is a green quadruped dragonspawn, climbing on the wall like a spider. L2S is a similar one, ridden by a sneak.
    Last edited by CWater; 2017-01-14 at 11:15 AM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  28. - Top - End - #388
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Rowan runs forward and shoots at the blue creature as it comes down the stairs towards Thereon. He silently prays the madman is good with that silly wooden sword.

    Spoiler: Actions
    Show

    Move action: to M7

    Standard action: Shoot A1

    Attack: (1d20+0)[5]
    Crit: (1d20+0)[2]
    Damage: (1d8)[4]

    Last edited by aReallyGreatAxe; 2017-01-16 at 05:02 PM.

  29. - Top - End - #389
    Firbolg in the Playground
     
    Athedia's Avatar

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    Keystone of the USA
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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    "Are there any other passages? Sewers? Escape routes?"Eglantine ran up the stairs, putting herself in line with one of the green dragonspawn fighting Aerin.

    Spoiler: Movement
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    To H17
    Moved my stuff over to HERE!

  30. - Top - End - #390
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC Ljonarian Enigma: Tournament Chaos

    Quote Originally Posted by CWater View Post
    "Then which way do we go, if we want to reach them anyway?", Vindal asks. He doesn't charge towards the enemies, but stays close to Eggy and Rowan. August stays with them as well.
    [/SPOILER]
    "Any way that leads upstairs would be a start", the Lieutenant grunts, "Sandra, with me! Geff go around the other side!"

    Quote Originally Posted by aReallyGreatAxe View Post
    Rowan runs forward and shoots at the blue creature as it comes down the stairs towards Thereon. He silently prays the madman is good with that silly wooden sword.

    Spoiler: Actions
    Show

    Move action: to M7

    Standard action: Shoot A1

    Attack: (1d20+5)[16]
    Crit: (1d6)[6]
    Damage: (1d20+3)[21]

    Fearing he could hit the mad elf, Rowan misses his target.

    Quote Originally Posted by Athedia View Post
    "Are there any other passages? Sewers? Escape routes?"Eglantine ran up the stairs, putting herself in line with one of the green dragonspawn fighting Aerin.

    Spoiler: Movement
    Show
    To H17
    Geff runs after her. "Not that I know of, though I heard a rumour that the Duchess would have a secret passage out."

    "Die, you vile beast!", Theréon shouts, stepping forward and swinging his sword at the creature before him. Lieutenant and Sandra move in, the latter reaching the fight first and attacks with her falchion.

    Spoiler: Attacks on A1
    Show
    Theréon: (1d20+5)[16]
    Damage: (1d6)[6]

    Sandra: (1d20+3)[21]
    Damage: (2d4+1)[5]

    The madman's attack is a little more composed than before, but he still fails to do any damage; Sandra however scores a hit.

    The sneak rider shouts something.
    Spoiler: Draconic
    Show
    "Andur, Chakr! Fry the others, we'll deal with the brute!"


    The other blue beast rushes past Aerin towards Eggy and Geff. The sneak and her mount charge at Aerin.

    Spoiler: OOC
    Show
    Spoiler: Attacks on Aerin
    Show
    L2, bite: (1d20+10)[30]
    Damage: (1d6+3)[9]

    S, blade: (1d20+6)[17]
    Damage: (1d4)[1]


    The green dragonbeast lunges itself at Aerin, sinking its teeth deep into her flesh, tearing her side open. The sneak's blade scrapes her shoulder, but the hit is minimal.

    Spoiler: Initiative order
    Show
    Aerin
    A2, W
    Vindal, August
    L1, A1
    Eglantine, Rowan
    Theréon, Guards
    L2, A3, S


    Spoiler: Map
    Show
    A1, A3 are blue dragonbeasts.
    A2W is a blue beast ridden by a white scaled humanoid.
    L1 is a green dragonbeast.
    L2S is a green dragonbeast ridden by a sneak.

    Last edited by CWater; 2017-01-17 at 03:49 AM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

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