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  1. - Top - End - #301
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    I played with a deck very much like that before rotation. The loss of Swiftspear and Treasure Cruise really hurt it - it's much, much slower and speed was the main thing it had going for it. On the other hand, my previous arguments against Abbot and Jori En is that they were too slow, so maybe there's room for a more robust version.

    I think you want to drop Zada for Jori En; she's not bad but a bit expensive. Evolving Wilds is generally better than Highland Lake because it can thin your deck. Brute Strength is probably better than Sure Strike in this deck but you might want to leave it in the sideboard and get some Dispels - instant speed removal can blow you out terribly. Negate would be nice in the sideboard against Stasis Snare.

    Edit: Magmatic Insight and/or Tormenting Voice are also probably better than Anticipate.
    Thanks. I've since tweaked the deck quite a bit. LMK what you think:

    # [UR gonna get overrun](http://tappedout.net/mtg-decks/ur-gonna-get-overrun/)
    by [krunchyfrogg](http://tappedout.net/users/krunchyfrogg/)

    ## Mainboard (119)
    ### Creature (21)
    * 4 [Abbot of Keral Keep](http://tappedout.net/mtg-card/abbot-of-keral-keep/)
    * 4 [Elusive Spellfist](http://tappedout.net/mtg-card/elusive-spellfist/)
    * 4 [Mage-Ring Bully](http://tappedout.net/mtg-card/mage-ring-bully/)
    * 2 [Sanguinary Mage](http://tappedout.net/mtg-card/sanguinary-mage/)
    * 4 [Stormchaser Mage](http://tappedout.net/mtg-card/stormchaser-mage/)
    * 3 [Zada, Hedron Grinder](http://tappedout.net/mtg-card/zada-hedron-grinder/)

    ### Sorcery (4)
    * 4 [Slip Through Space](http://tappedout.net/mtg-card/slip-through-space/)

    ### Land (20)
    * 4 [Evolving Wilds](http://tappedout.net/mtg-card/evolving-wilds/)
    * 1 [Island](http://tappedout.net/mtg-card/island/)
    * 7 [Mountain](http://tappedout.net/mtg-card/mountain/)
    * 4 [Shivan Reef](http://tappedout.net/mtg-card/shivan-reef/)
    * 4 [Wandering Fumarole](http://tappedout.net/mtg-card/wandering-fumarole/)

    ### Instant (15)
    * 4 [Expedite](http://tappedout.net/mtg-card/expedite/)
    * 4 [Rush of Adrenaline](http://tappedout.net/mtg-card/rush-of-adrenaline/)
    * 3 [Sure Strike](http://tappedout.net/mtg-card/sure-strike/)
    * 4 [Titan's Strength](http://tappedout.net/mtg-card/titans-strength/)

    ----------

    I'm not completely sold on Evolving Wilds yet, but it looks pretty good.

    In sample hands, I can usually dish out 20+ damage in 5 rounds, sometimes 4. That's without an opponent, but still, it's pretty good.

  2. - Top - End - #302
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Blackhawk748 View Post
    Ok, so im finally getting around to designing my Demon EDH deck, and while im not sure what General im gonna use i have a basic card list ready.
    Spoiler: Deck List
    Show

    Commander (1)
    Drana Liberator of Malakir or Shirei, Shinzo's Caretaker

    Creature (47)
    1 Abhorrent Overlord
    1 Abyssal Gatekeeper
    1 Abyssal Specter
    1 Bloodgift Demon
    1 Daggerclaw Imp
    1 Demonlord of Ashmouth
    1 Demon of Deaths Gate
    1 Dusk Imp
    1 Eater of Hope
    1 Fallen Angel
    1 Harvester of Souls
    1 Kuro, Pitlord
    1 Lord of the Pit
    1 Reiver Demon
    30 ShadowBorn Apostle
    1 Soot Imp
    1 Souldrinker
    1 Stinkweed Imp

    Sorcery (7)
    1 Barter in Blood
    1 Consume Spirit
    1 Corrupt
    1 Cruel Edict
    1 Demonic Tutor
    1 Duress
    1 Promise of Power

    Instant (2)
    1 Dark Banishing
    1 Dark Ritual

    Artifact (2)
    1 Demon's Horn
    1 Whip of Erebos

    Enchantment (4)
    1 Breeding Pit
    1 Edge of Divinity
    1 Oni Possession
    1 Unholy Strength

    Land (37)
    1 Barren Moor
    1 Reliquary Tower
    35 Swamp


    So my current ideas for commanders are either Drana or Shirei. Drana gets the big things bigger but Shirei lets me recycle my Apostles. Im also open to other Commanders
    Shirei, easily. And consider Archfiend of Depravity to wreck strategies that go wide. Chainer's Edict is just better than Cruel Edict. Also, I'm a fan of Sever the Bloodline for killing tokens.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  3. - Top - End - #303
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Svata View Post
    Shirei, easily. And consider Archfiend of Depravity to wreck strategies that go wide. Chainer's Edict is just better than Cruel Edict. Also, I'm a fan of Sever the Bloodline for killing tokens.
    I've been thinking about it and ya Shirei, i've also dropped Demon of Death's Gate and the Abyssal Gatekeeper for Eternal Servitude and Ob Nixilis Unshackled. I've got Cruel Edict in there because i own that one, but ill try and upgrade to Chainer's Edict. I looked at Archfiend of Depravity and went"Eeeeh, but i like having a bunch of Demons....", though Sever the Bloodlines is definitely a consideration.
    Quote Originally Posted by Guigarci View Post
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  4. - Top - End - #304
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Blackhawk748 View Post
    I've been thinking about it and ya Shirei, i've also dropped Demon of Death's Gate and the Abyssal Gatekeeper for Eternal Servitude and Ob Nixilis Unshackled. I've got Cruel Edict in there because i own that one, but ill try and upgrade to Chainer's Edict. I looked at Archfiend of Depravity and went"Eeeeh, but i like having a bunch of Demons....", though Sever the Bloodlines is definitely a consideration.
    Archfiend of Depravity only forces opponents to sacrifice. You can have an army of demons, and everyone else can have up to blockers.
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  5. - Top - End - #305
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Fable Wright View Post
    Archfiend of Depravity only forces opponents to sacrifice. You can have an army of demons, and everyone else can have up to blockers.
    *re-reads card* How the hell have i been reading that wrong? Ok, that card needs to get in here, probably just drop an Imp or something.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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  6. - Top - End - #306
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Blackhawk748 View Post
    *re-reads card* How the hell have i been reading that wrong? Ok, that card needs to get in here, probably just drop an Imp or something.
    Tis a thing of beauty, innit?
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  7. - Top - End - #307
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Svata View Post
    Tis a thing of beauty, innit?
    Its just so mean. Combined with Ob Nixilis, Unshackled and this deck is just cruel.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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  8. - Top - End - #308
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    d20 Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Blackhawk748 View Post
    Ok, so im finally getting around to designing my Demon EDH deck, and while im not sure what General im gonna use i have a basic card list ready.
    Spoiler: Deck List
    Show

    Commander (1)
    Drana Liberator of Malakir or Shirei, Shinzo's Caretaker

    Creature (47)
    1 Abhorrent Overlord
    1 Abyssal Gatekeeper
    1 Abyssal Specter
    1 Bloodgift Demon
    1 Daggerclaw Imp
    1 Demonlord of Ashmouth
    1 Demon of Deaths Gate
    1 Dusk Imp
    1 Eater of Hope
    1 Fallen Angel
    1 Harvester of Souls
    1 Kuro, Pitlord
    1 Lord of the Pit
    1 Reiver Demon
    30 ShadowBorn Apostle
    1 Soot Imp
    1 Souldrinker
    1 Stinkweed Imp

    Sorcery (7)
    1 Barter in Blood
    1 Consume Spirit
    1 Corrupt
    1 Cruel Edict
    1 Demonic Tutor
    1 Duress
    1 Promise of Power

    Instant (2)
    1 Dark Banishing
    1 Dark Ritual

    Artifact (2)
    1 Demon's Horn
    1 Whip of Erebos

    Enchantment (4)
    1 Breeding Pit
    1 Edge of Divinity
    1 Oni Possession
    1 Unholy Strength

    Land (37)
    1 Barren Moor
    1 Reliquary Tower
    35 Swamp


    So my current ideas for commanders are either Drana or Shirei. Drana gets the big things bigger but Shirei lets me recycle my Apostles. Im also open to other Commanders
    Demon's horn is awful. Edge of divinity is not only not very impressive but also not allowed in a mono black commander deck. Oni possession is pretty bad and so is unholy strength. Breeding pit doesn't seem to be doing much in this deck. You generally don't want small buff effects in commander, your cheap cards should either help you play your expensive cards or keep the opponent from playing his. A note on duress, it's a fine card but some commander groups are not very keen on hand disruption, just something to keep in mind.

    Thrumming stone
    should possibly be in there, I am unsure. It seems like you can hit a couple apostles with each casting. I like Rune-Scarred Demon as it lets your apostles effectively tutor up non demons as well. Patriarch's Bidding Can either get back all your apostles or all your demons. No rest for the wicked does the same thing though a pit worse. Grave pact lets you pretty much sweep the table whenever you apostle. Possibly some hexproof/shroud artifacts for Shizo if you are afraid of him dying.
    Cabal Coffers
    is pretty much a must in mono black EDH.

    For other commanders the best suggestion I have is Athreos, God of Passage lets you get back your dudes too and you can play
    Edgewalker
    to play your apostles for free. Immortal Servitude and Rally the Ancestors serve as additional Patriarch's Bidding. Remembrance fills the same kind of role.

    Quote Originally Posted by Blackhawk748 View Post
    Its just so mean. Combined with Ob Nixilis, Unshackled and this deck is just cruel.
    I think that's how you should feel when playing a demon deck
    Last edited by Ninjaman; 2016-05-02 at 06:46 AM.
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    I'm gonna be against the flow here and say outlined.

    What? Everyone else are against the flow too, okay?
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    In the grim statistics of the far future, there is only math.
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    Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
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  9. - Top - End - #309
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Another good thing to run would be Black Market.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  10. - Top - End - #310
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    How does Avaricious Dragon interact with (an opponent's) Fevered Visions?
    Thanks to Veera for the avatar.

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
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    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
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    ...Why do I imagine you licking your lips and rubbing your hands together?

  11. - Top - End - #311
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    How does Avaricious Dragon interact with (an opponent's) Fevered Visions?
    I think the Dragon goes on the stack first, which means the Visions resolves first, so you draw a card..then discard it.

    However..if you have Avaricious Dragon, 99% chance of it getting set on fire fast as badly as it hoses the UR Visions deck plan.

  12. - Top - End - #312
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    How does Avaricious Dragon interact with (an opponent's) Fevered Visions?
    Avaricious Dragon
    Fevered Visions

    Assuming you control the dragon and an opponent controls the visions.

    On your end step you put your dragon trigger (discard your hand) on the stack, then your opponent puts their visions trigger (draw and maybe take damage) on the stack. Both players get priority. Once both players pass the visions goes off. You draw a card and take damage if you have 4 or more in hand at that point. Then both players get priority. If you drew an instant and have the mana open you can cast it. Once both players pass the dragon goes off and you discard all the cards in your hand. Then we move to cleanup (after 1 more round of priority passing of course).

    So generally speaking, you just pitch whatever you'd draw from visions unless it's an instant you can cast right then. Good news is, you'll pretty much never take damage off visions at least. And hey, madness is a thing again, so there's that.

  13. - Top - End - #313
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Binks View Post
    Avaricious Dragon
    Fevered Visions

    Assuming you control the dragon and an opponent controls the visions.

    On your end step you put your dragon trigger (discard your hand) on the stack, then your opponent puts their visions trigger (draw and maybe take damage) on the stack. Both players get priority. Once both players pass the visions goes off. You draw a card and take damage if you have 4 or more in hand at that point. Then both players get priority. If you drew an instant and have the mana open you can cast it. Once both players pass the dragon goes off and you discard all the cards in your hand. Then we move to cleanup (after 1 more round of priority passing of course).

    So generally speaking, you just pitch whatever you'd draw from visions unless it's an instant you can cast right then. Good news is, you'll pretty much never take damage off visions at least. And hey, madness is a thing again, so there's that.
    This is correct. For reference, the principle here is APNAP (active player, non-active player) ordering. Abilities controlled by the active player (the player whose turn it is) are put on the stack, then the non-active player's abilities go on the stack.
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die


  15. - Top - End - #315
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Modern questions: Currently iterating on UWR, I feel pretty good about my current shell but I'm experimenting with different packages for win con

    Spoiler: Nahiri, the Aeons Torn
    Show

    1x Emrakul, The Aeons Torn
    4x Nahiri, the Harbinger


    Spoiler: Resto-Kiki
    Show

    4x Wall of Omens
    4x Restoration Angel
    1-2x Kiki Jiki
    0-3x Nahiri, the Harbinger


    Spoiler: ThopterSword
    Show

    3x Thopter Foundry
    2x Sword of the Meek
    1-2x Engineered Explosives
    0-1x Crucible of Worlds
    1x Academy Ruins


    Spoiler: Pure control
    Show

    1-2x Sphinx's Revelation
    1x White Sun's Zenith
    1-2x Shadow of Doubt
    Last edited by ChaosOS; 2016-05-06 at 10:20 PM.

  16. - Top - End - #316
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by ChaosOS View Post
    Modern questions: Currently iterating on UWR, I feel pretty good about my current shell but I'm experimenting with different packages for win con
    I see. Is Thing in the Ice or Young Pyromancer not an acceptable wincon for some reason?

    Quote Originally Posted by ChaosOS View Post
    Spoiler: Nahiri, the Aeons Torn
    Show

    1x Emrakul, The Aeons Torn
    4x Nahiri, the Harbinger
    Taking a lesson from the Polymorph Tokens deck that was around for a while, you're going to want 2 Spaghetti Monsters to prepare for when one inevitably makes it into your hand. Also, depending on your creature count, you might actually just want to go for Polymorph and Spaghetti Monster with Kher Keep for tokens.

    Quote Originally Posted by ChaosOS View Post
    Spoiler: Resto-Kiki
    Show

    4x Wall of Omens
    4x Restoration Angel
    1-2x Kiki Jiki
    0-3x Nahiri, the Harbinger
    What value does Kiki-Jiki get you when you don't have the Resto Angel? And how will you prevent the inevitable bolt, when you've not been presenting many boltable targets the whole game?

    Quote Originally Posted by ChaosOS View Post
    Spoiler: ThopterSword
    Show

    3x Thopter Foundry
    2x Sword of the Meek
    1-2x Engineered Explosives
    0-1x Crucible of Worlds
    1x Academy Ruins
    How do you consistently tutor up Academy Ruins? Regardless, Academy Ruins + Engineered Explosives + Trinket Mage could bring some consistency to the build.

    Quote Originally Posted by ChaosOS View Post
    Spoiler: Pure control
    Show

    1-2x Sphinx's Revelation
    1x White Sun's Zenith
    1-2x Shadow of Doubt
    You sure you don't want a second WSZ? It's great for making blockers.
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  17. - Top - End - #317
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    If you need blockers in a pure control build you're doing it wrong.
    i am going to make it through this year
    if it kills me
    i am going to make it though this year
    if it kills me

  18. - Top - End - #318
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Fable Wright View Post
    I see. Is Thing in the Ice or Young Pyromancer not an acceptable wincon for some reason?
    Neither are really UWR control win cons; The deck functions differently running those. I could maybe add TITI to the list of win cons but I'm not terribly persuaded by TITI so far, primarily due to Abrupt Decay and not needing the 0/4 wall as bad as Blue Moon due to having lightning helix


    Taking a lesson from the Polymorph Tokens deck that was around for a while, you're going to want 2 Spaghetti Monsters to prepare for when one inevitably makes it into your hand. Also, depending on your creature count, you might actually just want to go for Polymorph and Spaghetti Monster with Kher Keep for tokens.
    1. I'm running snapcasters no matter what
    2. Nahiri +2 can discard spare spaghetti


    What value does Kiki-Jiki get you when you don't have the Resto Angel? And how will you prevent the inevitable bolt, when you've not been presenting many boltable targets the whole game?
    The plan is to only go for Kiki when they tap out, the idea is that you get free wins off of Resto into Kiki. Nahiri also offers a way to tutor up the kikis while being otherwise useful at filtering out dead cards


    How do you consistently tutor up Academy Ruins? Regardless, Academy Ruins + Engineered Explosives + Trinket Mage could bring some consistency to the build.
    Sadly no way to tutor up the ruins but it's worth the colorless land slot as a way to guarantee inevitability with the whole package.

    You sure you don't want a second WSZ? It's great for making blockers.
    Honestly I'm generally not super happy with the WSZ package in general, I feel like UWR has better win cons and WSZ is more suited as an esper control card.

  19. - Top - End - #319
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Ok, i've mucked around a bit with my Demon EDH deck, so heres v2

    Spoiler: Army of the Damned
    Show

    Commander (1)
    Shirei, Shinzo's Caretaker

    Creature (47)
    1 Abhorrent Overlord
    1 Abyssal Specter
    1 Archetype of Finality
    1 Archfiend of Depravity
    1 Bloodgift Demon
    1 Demonlord of Ashmouth
    1 Demon of Deaths Gate
    1 Eater of Hope
    1 Harvester of Souls
    1 Kuro, Pitlord
    1 Lord of the Pit
    1 Ob Nixilis, Unshackled
    1 Reiver Demon
    1 Rune Scarred Demon
    30 ShadowBorn Apostle
    1 Soot Imp
    1 Stinkweed Imp
    1 Xathrid Necromancer

    Sorcery (7)
    1 Consume Spirit
    1 Corrupt
    1 Chainer's Edict
    1 Demonic Tutor
    1 Duress
    1 Promise of Power
    1 Sever the Bloodline

    Instant (2)
    1 Dark Banishing
    1 Dark Ritual

    Artifact (3)
    1 Demon's Horn
    1 Thrumming Stone
    1 Whip of Erebos

    Enchantment (4)
    1 Black Market
    1 Cabal Coffers
    1 Grave Pact
    1 No Rest for the Wicked

    Land (36)
    1 Reliquary Tower
    35 Swamp
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
    Spoiler: Homebrew stuff
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    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

  20. - Top - End - #320
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I maek deck: Depletion. Blue/Black/Devoid ramp with Essence Depleter and Prophet of Distortion to use all the mana, then Bloodbond Vampire and Malakir Familiar to take advantage of the lifegain.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
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  21. - Top - End - #321
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    So, uh. Story spoilers.
    Spoiler
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    It looks like they killed off Jace.
    LGBTA+itP

  22. - Top - End - #322
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Eldest View Post
    So, uh. Story spoilers.
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    It looks like they killed off Jace.
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    Sadly not. If you look at the full art for Anguished Unmaking, you can infer that Sorin is about to drop in, gank Avacyn, and Jace will survive.
    i am going to make it through this year
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    i am going to make it though this year
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    http://magic.wizards.com/en/articles...day-2016-05-16

    Massive list of announcements, just look at the article, it's already in TL;DR format

    New planeswalker announced, remind anyone of a character from another game? Saheeli Rai

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    Symmetra, anyone?

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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Oh yeah, no, she's definitely Symmetra...I'd be very much surprised if they don't share at least a few personality traits, too.

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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Can't say I particularly like cards that exist and are tournament legal but you can't get in boosters. That they're not designed for tournament play doesn't matter.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I mean, it's in a pre-con deck. Not different from cards like Containment Priest or True-Name Nemesis that are only found in the Commander decks.

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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by ChaosOS View Post
    I mean, it's in a pre-con deck. Not different from cards like Containment Priest or True-Name Nemesis that are only found in the Commander decks.
    Plus, since they're oriented towards new players, I imagine there'll be no supply issues like the Cmmander decks have.
    ithilanor on Steam.

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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    We're off to Kaladesh!
    i am going to make it through this year
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    i am going to make it though this year
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by tonberrian View Post
    Can't say I particularly like cards that exist and are tournament legal but you can't get in boosters. That they're not designed for tournament play doesn't matter.
    They already have those with the deck builder's kit specific cards.
    Thanks to Veera for the avatar.

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    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
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    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
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    ...Why do I imagine you licking your lips and rubbing your hands together?

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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    They already have those with the deck builder's kit specific cards.
    Yes, but the deck builder's toolkit specific cards can be gotten from other sets' packs, since they're reprints.

    I'm personally still fine with this setup, though.
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