Results 301 to 330 of 1504
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2016-05-01, 12:25 PM (ISO 8601)
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- Aug 2005
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Re: Magic the Gathering XXII: Where Puns Go to Die
Thanks. I've since tweaked the deck quite a bit. LMK what you think:
# [UR gonna get overrun](http://tappedout.net/mtg-decks/ur-gonna-get-overrun/)
by [krunchyfrogg](http://tappedout.net/users/krunchyfrogg/)
## Mainboard (119)
### Creature (21)
* 4 [Abbot of Keral Keep](http://tappedout.net/mtg-card/abbot-of-keral-keep/)
* 4 [Elusive Spellfist](http://tappedout.net/mtg-card/elusive-spellfist/)
* 4 [Mage-Ring Bully](http://tappedout.net/mtg-card/mage-ring-bully/)
* 2 [Sanguinary Mage](http://tappedout.net/mtg-card/sanguinary-mage/)
* 4 [Stormchaser Mage](http://tappedout.net/mtg-card/stormchaser-mage/)
* 3 [Zada, Hedron Grinder](http://tappedout.net/mtg-card/zada-hedron-grinder/)
### Sorcery (4)
* 4 [Slip Through Space](http://tappedout.net/mtg-card/slip-through-space/)
### Land (20)
* 4 [Evolving Wilds](http://tappedout.net/mtg-card/evolving-wilds/)
* 1 [Island](http://tappedout.net/mtg-card/island/)
* 7 [Mountain](http://tappedout.net/mtg-card/mountain/)
* 4 [Shivan Reef](http://tappedout.net/mtg-card/shivan-reef/)
* 4 [Wandering Fumarole](http://tappedout.net/mtg-card/wandering-fumarole/)
### Instant (15)
* 4 [Expedite](http://tappedout.net/mtg-card/expedite/)
* 4 [Rush of Adrenaline](http://tappedout.net/mtg-card/rush-of-adrenaline/)
* 3 [Sure Strike](http://tappedout.net/mtg-card/sure-strike/)
* 4 [Titan's Strength](http://tappedout.net/mtg-card/titans-strength/)
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I'm not completely sold on Evolving Wilds yet, but it looks pretty good.
In sample hands, I can usually dish out 20+ damage in 5 rounds, sometimes 4. That's without an opponent, but still, it's pretty good.
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2016-05-01, 01:57 PM (ISO 8601)
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- May 2013
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- Gainesville, GA
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-05-01, 02:56 PM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Magic the Gathering XXII: Where Puns Go to Die
I've been thinking about it and ya Shirei, i've also dropped Demon of Death's Gate and the Abyssal Gatekeeper for Eternal Servitude and Ob Nixilis Unshackled. I've got Cruel Edict in there because i own that one, but ill try and upgrade to Chainer's Edict. I looked at Archfiend of Depravity and went"Eeeeh, but i like having a bunch of Demons....", though Sever the Bloodlines is definitely a consideration.
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2016-05-01, 03:05 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-05-01, 03:14 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-05-01, 03:47 PM (ISO 8601)
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- May 2013
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- Gainesville, GA
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-05-01, 04:07 PM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-05-02, 06:30 AM (ISO 8601)
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- Jun 2010
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- Denmark
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Re: Magic the Gathering XXII: Where Puns Go to Die
Demon's horn is awful. Edge of divinity is not only not very impressive but also not allowed in a mono black commander deck. Oni possession is pretty bad and so is unholy strength. Breeding pit doesn't seem to be doing much in this deck. You generally don't want small buff effects in commander, your cheap cards should either help you play your expensive cards or keep the opponent from playing his. A note on duress, it's a fine card but some commander groups are not very keen on hand disruption, just something to keep in mind.
Thrumming stone should possibly be in there, I am unsure. It seems like you can hit a couple apostles with each casting. I like Rune-Scarred Demon as it lets your apostles effectively tutor up non demons as well. Patriarch's Bidding Can either get back all your apostles or all your demons. No rest for the wicked does the same thing though a pit worse. Grave pact lets you pretty much sweep the table whenever you apostle. Possibly some hexproof/shroud artifacts for Shizo if you are afraid of him dying.
Cabal Coffers is pretty much a must in mono black EDH.
For other commanders the best suggestion I have is Athreos, God of Passage lets you get back your dudes too and you can play
Edgewalker to play your apostles for free. Immortal Servitude and Rally the Ancestors serve as additional Patriarch's Bidding. Remembrance fills the same kind of role.
I think that's how you should feel when playing a demon deckLast edited by Ninjaman; 2016-05-02 at 06:46 AM.
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2016-05-02, 07:26 AM (ISO 8601)
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- May 2013
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- Gainesville, GA
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Re: Magic the Gathering XXII: Where Puns Go to Die
Another good thing to run would be Black Market.
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2016-05-03, 06:59 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Magic the Gathering XXII: Where Puns Go to Die
How does Avaricious Dragon interact with (an opponent's) Fevered Visions?
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2016-05-03, 08:28 AM (ISO 8601)
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- Nov 2013
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-05-03, 11:06 AM (ISO 8601)
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- Mar 2010
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- Arizona
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Re: Magic the Gathering XXII: Where Puns Go to Die
Avaricious Dragon
Fevered Visions
Assuming you control the dragon and an opponent controls the visions.
On your end step you put your dragon trigger (discard your hand) on the stack, then your opponent puts their visions trigger (draw and maybe take damage) on the stack. Both players get priority. Once both players pass the visions goes off. You draw a card and take damage if you have 4 or more in hand at that point. Then both players get priority. If you drew an instant and have the mana open you can cast it. Once both players pass the dragon goes off and you discard all the cards in your hand. Then we move to cleanup (after 1 more round of priority passing of course).
So generally speaking, you just pitch whatever you'd draw from visions unless it's an instant you can cast right then. Good news is, you'll pretty much never take damage off visions at least. And hey, madness is a thing again, so there's that.
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2016-05-03, 05:01 PM (ISO 8601)
- Join Date
- May 2009
Re: Magic the Gathering XXII: Where Puns Go to Die
ithilanor on Steam.
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2016-05-04, 06:34 PM (ISO 8601)
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- Mar 2013
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- Elsewhere
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-05-06, 10:17 PM (ISO 8601)
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- Aug 2011
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Re: Magic the Gathering XXII: Where Puns Go to Die
Modern questions: Currently iterating on UWR, I feel pretty good about my current shell but I'm experimenting with different packages for win con
Spoiler: Nahiri, the Aeons Torn
1x Emrakul, The Aeons Torn
4x Nahiri, the Harbinger
Spoiler: Resto-Kiki
4x Wall of Omens
4x Restoration Angel
1-2x Kiki Jiki
0-3x Nahiri, the Harbinger
Spoiler: ThopterSword
3x Thopter Foundry
2x Sword of the Meek
1-2x Engineered Explosives
0-1x Crucible of Worlds
1x Academy Ruins
Spoiler: Pure control
1-2x Sphinx's Revelation
1x White Sun's Zenith
1-2x Shadow of Doubt
Last edited by ChaosOS; 2016-05-06 at 10:20 PM.
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2016-05-06, 10:26 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXII: Where Puns Go to Die
I see. Is Thing in the Ice or Young Pyromancer not an acceptable wincon for some reason?
Taking a lesson from the Polymorph Tokens deck that was around for a while, you're going to want 2 Spaghetti Monsters to prepare for when one inevitably makes it into your hand. Also, depending on your creature count, you might actually just want to go for Polymorph and Spaghetti Monster with Kher Keep for tokens.
What value does Kiki-Jiki get you when you don't have the Resto Angel? And how will you prevent the inevitable bolt, when you've not been presenting many boltable targets the whole game?
How do you consistently tutor up Academy Ruins? Regardless, Academy Ruins + Engineered Explosives + Trinket Mage could bring some consistency to the build.
You sure you don't want a second WSZ? It's great for making blockers.
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2016-05-06, 10:53 PM (ISO 8601)
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- Dec 2006
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- Dancin' away
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Re: Magic the Gathering XXII: Where Puns Go to Die
If you need blockers in a pure control build you're doing it wrong.
i am going to make it through this year
if it kills me
i am going to make it though this year
if it kills me
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2016-05-06, 11:09 PM (ISO 8601)
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- Aug 2011
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Re: Magic the Gathering XXII: Where Puns Go to Die
Neither are really UWR control win cons; The deck functions differently running those. I could maybe add TITI to the list of win cons but I'm not terribly persuaded by TITI so far, primarily due to Abrupt Decay and not needing the 0/4 wall as bad as Blue Moon due to having lightning helix
Taking a lesson from the Polymorph Tokens deck that was around for a while, you're going to want 2 Spaghetti Monsters to prepare for when one inevitably makes it into your hand. Also, depending on your creature count, you might actually just want to go for Polymorph and Spaghetti Monster with Kher Keep for tokens.
2. Nahiri +2 can discard spare spaghetti
What value does Kiki-Jiki get you when you don't have the Resto Angel? And how will you prevent the inevitable bolt, when you've not been presenting many boltable targets the whole game?
How do you consistently tutor up Academy Ruins? Regardless, Academy Ruins + Engineered Explosives + Trinket Mage could bring some consistency to the build.
You sure you don't want a second WSZ? It's great for making blockers.
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2016-05-07, 09:02 AM (ISO 8601)
- Join Date
- Oct 2012
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- Tharggy, on Tellene
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Re: Magic the Gathering XXII: Where Puns Go to Die
Ok, i've mucked around a bit with my Demon EDH deck, so heres v2
Spoiler: Army of the Damned
Commander (1)
Shirei, Shinzo's Caretaker
Creature (47)
1 Abhorrent Overlord
1 Abyssal Specter
1 Archetype of Finality
1 Archfiend of Depravity
1 Bloodgift Demon
1 Demonlord of Ashmouth
1 Demon of Deaths Gate
1 Eater of Hope
1 Harvester of Souls
1 Kuro, Pitlord
1 Lord of the Pit
1 Ob Nixilis, Unshackled
1 Reiver Demon
1 Rune Scarred Demon
30 ShadowBorn Apostle
1 Soot Imp
1 Stinkweed Imp
1 Xathrid Necromancer
Sorcery (7)
1 Consume Spirit
1 Corrupt
1 Chainer's Edict
1 Demonic Tutor
1 Duress
1 Promise of Power
1 Sever the Bloodline
Instant (2)
1 Dark Banishing
1 Dark Ritual
Artifact (3)
1 Demon's Horn
1 Thrumming Stone
1 Whip of Erebos
Enchantment (4)
1 Black Market
1 Cabal Coffers
1 Grave Pact
1 No Rest for the Wicked
Land (36)
1 Reliquary Tower
35 Swamp
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2016-05-10, 04:26 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Magic the Gathering XXII: Where Puns Go to Die
I maek deck: Depletion. Blue/Black/Devoid ramp with Essence Depleter and Prophet of Distortion to use all the mana, then Bloodbond Vampire and Malakir Familiar to take advantage of the lifegain.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2016-05-12, 07:03 PM (ISO 8601)
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- Apr 2011
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- Someplace Nice
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Re: Magic the Gathering XXII: Where Puns Go to Die
So, uh. Story spoilers.
Spoiler
It looks like they killed off Jace.LGBTA+itP
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2016-05-12, 07:18 PM (ISO 8601)
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- Dec 2006
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- Dancin' away
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Re: Magic the Gathering XXII: Where Puns Go to Die
i am going to make it through this year
if it kills me
i am going to make it though this year
if it kills me
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2016-05-16, 12:49 PM (ISO 8601)
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- Aug 2011
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Re: Magic the Gathering XXII: Where Puns Go to Die
http://magic.wizards.com/en/articles...day-2016-05-16
Massive list of announcements, just look at the article, it's already in TL;DR format
New planeswalker announced, remind anyone of a character from another game? Saheeli Rai
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2016-05-16, 07:45 PM (ISO 8601)
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- Mar 2013
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Re: Magic the Gathering XXII: Where Puns Go to Die
Oh yeah, no, she's definitely Symmetra...I'd be very much surprised if they don't share at least a few personality traits, too.
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2016-05-16, 08:09 PM (ISO 8601)
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- Aug 2008
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Re: Magic the Gathering XXII: Where Puns Go to Die
Can't say I particularly like cards that exist and are tournament legal but you can't get in boosters. That they're not designed for tournament play doesn't matter.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2016-05-16, 08:13 PM (ISO 8601)
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- Aug 2011
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Re: Magic the Gathering XXII: Where Puns Go to Die
I mean, it's in a pre-con deck. Not different from cards like Containment Priest or True-Name Nemesis that are only found in the Commander decks.
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2016-05-16, 08:32 PM (ISO 8601)
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- May 2009
Re: Magic the Gathering XXII: Where Puns Go to Die
ithilanor on Steam.
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2016-05-16, 08:38 PM (ISO 8601)
- Join Date
- Dec 2006
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- Dancin' away
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Re: Magic the Gathering XXII: Where Puns Go to Die
We're off to Kaladesh!
i am going to make it through this year
if it kills me
i am going to make it though this year
if it kills me
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2016-05-17, 04:16 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Magic the Gathering XXII: Where Puns Go to Die
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2016-05-17, 06:41 PM (ISO 8601)
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- Apr 2015
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Re: Magic the Gathering XXII: Where Puns Go to Die
Link to true signature
Feel free to sig anything I post, just do so in quote format.